Valve boss Gabe Newell reveals daily routine in bizarre new interview: "I get up, I work, I go scuba-diving, then work some more"
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I understand this was motivated by his businesses interests. But it’s happens to benefit others as well. Value working to make Linux phones more viable is a bit of a pipe dream but it would certainly whip Google and Apple into shape. And that was my point.
it would certainly whip Google and Apple into shape
Probably not anymore than it already does Apple and MS.
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Ugh, that sounds incredibly unpleasant. I felt that comment on a psychic level and it was….mushy.
There are full face masks and Gabe's bread doesn't seem to be as long as it was.
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I hope that he decides to work on a neutral payment processing system. Cooperating with the EU's Linux initiatives, he can probably put quite a bit of weight onto the scale, making a digital Euro into a thing.
he can probably put quite a bit of weight onto the scale
Was that a cheap shot? If so, I approve.
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Hey if Gabe wants to make Linux phones something to be taken seriously I’m all for that. Until then, Gemini creeps me the fuck out so no android. I can tolerate Siri being fucking dumb.
Man, I just can't stand a phone that seems like it's built for children to use and not be able to hurt themselves.
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Ironic because Gabe appreciation is still kind of cult like.
I think that in itself is meant to be ironic too.
Also, people appreciate his lack of attention seeking and flashiness.
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I think that in itself is meant to be ironic too.
Also, people appreciate his lack of attention seeking and flashiness.
wrote last edited by [email protected]I think that in itself is meant to be ironic
Trump praise was initially ironic as well. There's a old hilarious episode of John Oliver begging him to run for President because he thought it was just so ridiculous. These things have a way of getting out of hand.
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Yup, if I was worth an obscene amount, I'd still work, but the nature of my work would change. It sounds like he found something he enjoys that happens to make a ton of money.
That's the dream really. Whether that thing you love makes money or not, that's what you can do once you have enough.
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That's the dream really. Whether that thing you love makes money or not, that's what you can do once you have enough.
Exactly. I have a few ideas for that, but I'm not nearly to the point of funding them:
- start/join charity to help people get out of debt
- create a game dev studio to make my dream games
- finish building my P2P Reddit alternative
I'm working on the last two in my spare time, but I'm not willing to quit my day job and rely on the those to pay the bills. If I got a windfall, I'd consider it, but of not, I hope to be there in my lifetime 50s. We'll see.
I'm sure many (most?) have something similar.
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Sure, we know loot boxes are bad because they exploit the psychology of gambling. But what about Steam sales? They’re exploiting FOMO, hoarding/collecting psychology. We know that Steam users are buying billions of dollars worth of games they never play.
Regular sales are FOMO? Come on.
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I think that in itself is meant to be ironic too.
Also, people appreciate his lack of attention seeking and flashiness.
Nah, I have had nothing but fantastic experiences with steam. Their support is knowledgeable, responsive, and has the power to actually help you. The index controllers are notorious for developing drift on the sticks and they RMAd mine several times no problem. The last one was a year out of warranty and they said that's all I get lol, but that's way more than they technically had to do.
Compare that to meta support where I had to talk to 4 different help desk lackeys who told me my quest was definitely on the way in another package (even after I showed them incontrovertible proof there weren't multiple packages under the same number and I received all the packages) before they finally escalated me to the "specialist" team, who took a FULL DAY PER RESPONSE. Fuck meta, fuck zucc, hail gaben.
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Nah, I have had nothing but fantastic experiences with steam. Their support is knowledgeable, responsive, and has the power to actually help you. The index controllers are notorious for developing drift on the sticks and they RMAd mine several times no problem. The last one was a year out of warranty and they said that's all I get lol, but that's way more than they technically had to do.
Compare that to meta support where I had to talk to 4 different help desk lackeys who told me my quest was definitely on the way in another package (even after I showed them incontrovertible proof there weren't multiple packages under the same number and I received all the packages) before they finally escalated me to the "specialist" team, who took a FULL DAY PER RESPONSE. Fuck meta, fuck zucc, hail gaben.
I mean facebook is run by nazis, you got what you paid for on that end.
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I read part of this interview elsewhere and it quoted him as saying he enjoys hanging out with people on his boat. My first thought was that those people are paid to be on the boat.
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You only get that "marketing" if your game is already popular. So the 99% of games not getting that visibility are paying the same as those free that are.
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Blatantly untrue, as update visibility rounds are one of several marketing tools Steam gives you that can put your game on the front page for free, regardless of popularity.
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Kitfox Games has published a guide (one among many you can find on the internet) on how to successfully market a game with no advertising budget. While their existing audience definitely helped, and as they mention, it takes a significant amount of time and effort, they do not spend actual money on sponsorships or advertising. This would not be a viable strategy on any other storefront, save maybe Epic, though Epic still gives fewer tools than Steam.
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I read part of this interview elsewhere and it quoted him as saying he enjoys hanging out with people on his boat. My first thought was that those people are paid to be on the boat.
All friends are transactional friends when you're that wealthy, which should be depressing to them, but they carry on and fuck the hollow models and that's that.
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Sure, we know loot boxes are bad because they exploit the psychology of gambling. But what about Steam sales? They’re exploiting FOMO, hoarding/collecting psychology. We know that Steam users are buying billions of dollars worth of games they never play.
This dude is 100% correct and I have no idea why people are downvoting him. Sales make people more likely to buy a product due to being limited. Limited time sales work better than lowering prices in the long term.
It's why indie games do stuff like release their new games with time-limited 10% off discounts.
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Blatantly untrue, as update visibility rounds are one of several marketing tools Steam gives you that can put your game on the front page for free, regardless of popularity.
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Kitfox Games has published a guide (one among many you can find on the internet) on how to successfully market a game with no advertising budget. While their existing audience definitely helped, and as they mention, it takes a significant amount of time and effort, they do not spend actual money on sponsorships or advertising. This would not be a viable strategy on any other storefront, save maybe Epic, though Epic still gives fewer tools than Steam.
It's not untrue. Most games never get that exposure. You have to be popular within a certain time frame to get any chance at showing up. You can try to game it, sure, but most will fail to achieve that
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And the market is only open from 9:30-4.
Not that steam is even publicly traded.There are alternative markets that trade pretty much 24/7
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From what little I know about Gabe, it’s seems he doesn’t want to be the center of attention at valve. He wants Steam to the center of attention. It’s a smart play as we are seeing more and more people turning on techbros and their cult leader status’.
Yeah, I'm busy with developing a game. I don't want to be popular or the centre of attention should my game be succesful. I just a lot of people to play and enjoy my game. I can totally get that.
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It's not untrue. Most games never get that exposure. You have to be popular within a certain time frame to get any chance at showing up. You can try to game it, sure, but most will fail to achieve that
I'm not saying it isn't insanely hard (actually I mentioned that fact twice), I'm just trying to point out that Steam gives developers more tools for visibility than any storefront that exists, with most storefronts giving no tools whatsoever. Any game with no marketing budget selling enough to support a multiple-person development team, when they have to compete directly with AAA games, is impressive for both the developer and the platform.
If you want to advocate for improvements and change, you can't just ignore the positive things that already exist.
~Also you clearly didn't read the page about the update visibility rounds, because those have nothing to do with popularity and are completely randomized regarding who among the recently-updated games gets a spot on the front page. In fact, your game gets rotated off that spot once you've gotten 1 million impressions.~
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