Valve seems to have quietly rolled out a major upgrade to their Anti-Cheat system and it’s apparently wrecking havoc on cheat providers
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Wauughhh!
Uaughh!
Ahahaha!
Cry some more, kernel anti cheat stans!
... cry some more.
Not sure if this was intentional but your comment reads like classic Halo Elite death screams. I love it. Fits perfectly with imagining execs at denuvo seeing the success of VAC.
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Not sure if this was intentional but your comment reads like classic Halo Elite death screams. I love it. Fits perfectly with imagining execs at denuvo seeing the success of VAC.
Close.
It costs $400,000 to hire me as a ghost writer...
... for 12 seconds.
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That’s not the problem. The problem is people hacking software.
If we are talking about the software. The problem is the hacking of that software. I replied to a comment about the software.
The arms race is not the problem. Anti-cheat didn’t come first. The hacking of software did.
That’s not the problem. Hacking software rules. The problem is griefing shitheads who ruin games for other people.
I regularly hack single player games to cheat especially after I have a “legit” run and want to try playing op or if it’s just a game I’m not super invested in the mechanics of and want to power through the story. Who gives a shit if I do this? 20-30 years ago this was a cheat code or a game genie thing. Now it’s “bad”, which I get if it’s multiplayer and I’m ruining balance (unless literally the only multiplayer aspect is a meaningless leaderboard), or it’s still there but it’s monetized and that’s just scumbag shit
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I can only hope this affects TF2 as well. I used to play competitively and the line between cheater and god-tier is so blurry sometimes, especially with how hard it is to spectate now. The one and only time I was certain someone was cheating was when I tried to rocket jump around a corner and got killed by a prefired airshot from a direct hit, aka they couldn't even see me when they fired and still hit me 50 feet in the air the same instant I came around the corner.
And of course their team wouldn't kick em because people still think it's impossible to cheat with projectiles
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I've often thought that the cheaters should be simply shadow banned, and only match with other cheaters. Let them play against the other cheaters and see how well they do.
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I've often thought that the cheaters should be simply shadow banned, and only match with other cheaters. Let them play against the other cheaters and see how well they do.
wrote last edited by [email protected]GTA Online does (did?) this, most cheating wouldn't get you banned and instead just placed in cheater lobbies.
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That’s not the problem. The problem is people hacking software.
If we are talking about the software. The problem is the hacking of that software. I replied to a comment about the software.
The arms race is not the problem. Anti-cheat didn’t come first. The hacking of software did.
The problem is shitty parenting creating shitty children.
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The problem is shitty parenting creating shitty children.
The problem is people existing.
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The problem is people existing.
The problem is existence itself
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I've often thought that the cheaters should be simply shadow banned, and only match with other cheaters. Let them play against the other cheaters and see how well they do.
Cheaters also are part of why I like coop games so much more. Join a random game with a cheater, doesn't matter too much and you can leave. Play with a group of friends and that also goes a long way to eliminating them.
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The problem is existence itself
Go tell that to existence then
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The problem is existence itself
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GTA Online does (did?) this, most cheating wouldn't get you banned and instead just placed in cheater lobbies.
wrote last edited by [email protected]Rockstar botched that system, I can attest as I used numerous different mod menus on GTA V Online, most well developed menus will let you alter yours (and others) in-game reputation by spamming the commend/report functions.
Spawning in UFO’s an such was the highlight of GTA V Online for me, haven’t touched the game since I moved to Linux, I hear it’s broken due to the new anti-cheat.
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wrote last edited by [email protected]
They will have working cheats by now. It really needs to be consistent effort to keep cheaters away.
I think this is great they're doing stuff now though, keep it up!
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Wauughhh!
Uaughh!
Ahahaha!
Cry some more, kernel anti cheat stans!
... cry some more.
I've yet to meet one that can outsmart bullet
Brrrrrrrrrrrrzzzzzzzzzzzzzzraaaaaaaaaarahahahahahaugh
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I can only hope this affects TF2 as well. I used to play competitively and the line between cheater and god-tier is so blurry sometimes, especially with how hard it is to spectate now. The one and only time I was certain someone was cheating was when I tried to rocket jump around a corner and got killed by a prefired airshot from a direct hit, aka they couldn't even see me when they fired and still hit me 50 feet in the air the same instant I came around the corner.
And of course their team wouldn't kick em because people still think it's impossible to cheat with projectiles
i hope the same thing with dota 2, the game is already hard and made it harder with scripters
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Rockstar botched that system, I can attest as I used numerous different mod menus on GTA V Online, most well developed menus will let you alter yours (and others) in-game reputation by spamming the commend/report functions.
Spawning in UFO’s an such was the highlight of GTA V Online for me, haven’t touched the game since I moved to Linux, I hear it’s broken due to the new anti-cheat.
I'm glad I wouldn't play GTA anyway, even older games, for different reasons.
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That’s not the problem. The problem is people hacking software.
If we are talking about the software. The problem is the hacking of that software. I replied to a comment about the software.
The arms race is not the problem. Anti-cheat didn’t come first. The hacking of software did.
Why do you hate property rights?
I'm not defending cheating in online games or interfering with Valve's service, but if you think the solution to stopping them is attacking "software hacking" in general as a concept, that juice ain't worth the squeeze. "Software hacking," fundamentally, is nothing more than modifying the operation of your computer, your property that you own. It's no different than buying a physical paper book and then writing notes in the margin.
If you're proposing disallowing people from doing that, you're attacking the concept of property rights itself.
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I can only hope this affects TF2 as well. I used to play competitively and the line between cheater and god-tier is so blurry sometimes, especially with how hard it is to spectate now. The one and only time I was certain someone was cheating was when I tried to rocket jump around a corner and got killed by a prefired airshot from a direct hit, aka they couldn't even see me when they fired and still hit me 50 feet in the air the same instant I came around the corner.
And of course their team wouldn't kick em because people still think it's impossible to cheat with projectiles
wrote last edited by [email protected]I'm not saying they definitely weren't cheating, but I have definitely hit some shots in my time that seemed impossible. If you fire enough rockets at corners that you think someone might come around, or in games with snipers that penetrate cover, take blind guesses through walls, you're going to get lucky eventually.
Edit to add: just saying, the line is blurry indeed. But I think if I got kicked over it, I'd be a good sport about it! "Got kicked for cheating because I was too l33t" would be such a good story. I'm sure some people have had it happen.
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I really hope valve can get VAC into a good space so it can be an example of doing anti-cheat well without having to be a rootkit. Looks like we're heading towards that point. Hopefully this change will last
John Macdonald is cooking the best fucking server-sided anticheat with all that compute power in Bellevue. Lets see him become a master chef!