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  3. Dev behind massive Skyrim multiplayer mod turns their hands to Starfield, gives up because "this game is f***ing trash," uploads everything for someone else to finish

Dev behind massive Skyrim multiplayer mod turns their hands to Starfield, gives up because "this game is f***ing trash," uploads everything for someone else to finish

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  • nanoufo@sh.itjust.worksN This user is from outside of this forum
    nanoufo@sh.itjust.worksN This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #1
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    • nanoufo@sh.itjust.worksN [email protected]
      This post did not contain any content.
      A This user is from outside of this forum
      A This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #2

      It wasn’t until they ported about 70% of Skyrim Together’s revered code to the Starfield project, though, that they bumped into a problem: “This game is fucking trash.”

      “I didn't realize this until after I actually started playing the damn game a week after launch,” they say. “The game is boring, bland, and the main draw of Bethesda games, exploration in a lively and handcrafted world, was completely gone.

      The modder started working on it before playing the game. It's kind of funny in a way, but also cool that they wanted to give people multiplayer ASAP.

      B 1 Reply Last reply
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      • A [email protected]

        It wasn’t until they ported about 70% of Skyrim Together’s revered code to the Starfield project, though, that they bumped into a problem: “This game is fucking trash.”

        “I didn't realize this until after I actually started playing the damn game a week after launch,” they say. “The game is boring, bland, and the main draw of Bethesda games, exploration in a lively and handcrafted world, was completely gone.

        The modder started working on it before playing the game. It's kind of funny in a way, but also cool that they wanted to give people multiplayer ASAP.

        B This user is from outside of this forum
        B This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #3

        Thing is Skyrim wasn't particularly handcrafted or lively either, the models for things like dungeons were repeated all the time and the NPC liveliness was lacklustre compared to eurojank games like Gothic.

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        • B [email protected]

          Thing is Skyrim wasn't particularly handcrafted or lively either, the models for things like dungeons were repeated all the time and the NPC liveliness was lacklustre compared to eurojank games like Gothic.

          T This user is from outside of this forum
          T This user is from outside of this forum
          [email protected]
          wrote last edited by
          #4

          Fallout New Vegas was also repetitive in many aspects, mainly because they had limited time and resued assets when they could. Still doesn't mean it's not a fantastic game

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            Fallout New Vegas was also repetitive in many aspects, mainly because they had limited time and resued assets when they could. Still doesn't mean it's not a fantastic game

            B This user is from outside of this forum
            B This user is from outside of this forum
            [email protected]
            wrote last edited by [email protected]
            #5

            Oh I agree, the sum of it all still equals great games that we talk about decades later. That must be the biggest kind of praise there is!

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