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  3. Blender developers begin work on full-fledged mobile version - Ars Technica

Blender developers begin work on full-fledged mobile version - Ars Technica

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  • otters_raft@lemmy.caO This user is from outside of this forum
    otters_raft@lemmy.caO This user is from outside of this forum
    [email protected]
    wrote last edited by
    #1

    "The idea is to bring the full power of Blender to these devices," the blog post explains. "This requires adapting to platform-specific paradigms, but also to offer more task-oriented user interfaces with reduced information density. This will be achieved by extending existing input methods and improving workspaces and application templates, running on top of a regular Blender build."

    The long-term goal is to build out not just a standalone tablet interface, but to offer the same advantages something like an iPad Pro offers to PC-connected graphics tablet peripherals, too—and it goes both ways. Ultimately, a standalone tablet + a keyboard and trackpad should offer the same experience as on desktop, and a desktop PC with a graphics tablet should be the same as a standalone tablet in terms of experience.

    semi_hemi_demigod@lemmy.worldS E umbrella@lemmy.mlU P M 6 Replies Last reply
    191
    • otters_raft@lemmy.caO [email protected]

      "The idea is to bring the full power of Blender to these devices," the blog post explains. "This requires adapting to platform-specific paradigms, but also to offer more task-oriented user interfaces with reduced information density. This will be achieved by extending existing input methods and improving workspaces and application templates, running on top of a regular Blender build."

      The long-term goal is to build out not just a standalone tablet interface, but to offer the same advantages something like an iPad Pro offers to PC-connected graphics tablet peripherals, too—and it goes both ways. Ultimately, a standalone tablet + a keyboard and trackpad should offer the same experience as on desktop, and a desktop PC with a graphics tablet should be the same as a standalone tablet in terms of experience.

      semi_hemi_demigod@lemmy.worldS This user is from outside of this forum
      semi_hemi_demigod@lemmy.worldS This user is from outside of this forum
      [email protected]
      wrote last edited by [email protected]
      #2

      My kid is an amazing artist and has taken commissions, all on their phone. I asked if they wanted a Wacom tablet for their computer or even a tablet with a bigger screen, but they said they like their phone.

      They’re going to be really happy about this.

      1 Reply Last reply
      22
      • otters_raft@lemmy.caO [email protected]

        "The idea is to bring the full power of Blender to these devices," the blog post explains. "This requires adapting to platform-specific paradigms, but also to offer more task-oriented user interfaces with reduced information density. This will be achieved by extending existing input methods and improving workspaces and application templates, running on top of a regular Blender build."

        The long-term goal is to build out not just a standalone tablet interface, but to offer the same advantages something like an iPad Pro offers to PC-connected graphics tablet peripherals, too—and it goes both ways. Ultimately, a standalone tablet + a keyboard and trackpad should offer the same experience as on desktop, and a desktop PC with a graphics tablet should be the same as a standalone tablet in terms of experience.

        E This user is from outside of this forum
        E This user is from outside of this forum
        [email protected]
        wrote last edited by
        #3

        Hells yes! Been wanting this for years.

        1 Reply Last reply
        5
        • otters_raft@lemmy.caO [email protected]

          "The idea is to bring the full power of Blender to these devices," the blog post explains. "This requires adapting to platform-specific paradigms, but also to offer more task-oriented user interfaces with reduced information density. This will be achieved by extending existing input methods and improving workspaces and application templates, running on top of a regular Blender build."

          The long-term goal is to build out not just a standalone tablet interface, but to offer the same advantages something like an iPad Pro offers to PC-connected graphics tablet peripherals, too—and it goes both ways. Ultimately, a standalone tablet + a keyboard and trackpad should offer the same experience as on desktop, and a desktop PC with a graphics tablet should be the same as a standalone tablet in terms of experience.

          umbrella@lemmy.mlU This user is from outside of this forum
          umbrella@lemmy.mlU This user is from outside of this forum
          [email protected]
          wrote last edited by
          #4

          its time mobile users can do some 3d. lets see how well the workflow works on a phone or tablet.

          1 Reply Last reply
          7
          • otters_raft@lemmy.caO [email protected]

            "The idea is to bring the full power of Blender to these devices," the blog post explains. "This requires adapting to platform-specific paradigms, but also to offer more task-oriented user interfaces with reduced information density. This will be achieved by extending existing input methods and improving workspaces and application templates, running on top of a regular Blender build."

            The long-term goal is to build out not just a standalone tablet interface, but to offer the same advantages something like an iPad Pro offers to PC-connected graphics tablet peripherals, too—and it goes both ways. Ultimately, a standalone tablet + a keyboard and trackpad should offer the same experience as on desktop, and a desktop PC with a graphics tablet should be the same as a standalone tablet in terms of experience.

            P This user is from outside of this forum
            P This user is from outside of this forum
            [email protected]
            wrote last edited by
            #5

            Blender is half the reason I believe in open source. They continue to innovate and compete with companies that have orders of magnitude more funding.

            1 Reply Last reply
            16
            • otters_raft@lemmy.caO [email protected]

              "The idea is to bring the full power of Blender to these devices," the blog post explains. "This requires adapting to platform-specific paradigms, but also to offer more task-oriented user interfaces with reduced information density. This will be achieved by extending existing input methods and improving workspaces and application templates, running on top of a regular Blender build."

              The long-term goal is to build out not just a standalone tablet interface, but to offer the same advantages something like an iPad Pro offers to PC-connected graphics tablet peripherals, too—and it goes both ways. Ultimately, a standalone tablet + a keyboard and trackpad should offer the same experience as on desktop, and a desktop PC with a graphics tablet should be the same as a standalone tablet in terms of experience.

              M This user is from outside of this forum
              M This user is from outside of this forum
              [email protected]
              wrote last edited by
              #6

              Along with Android working towards being a full Linux environment, it will be interesting to see what tablets are like in 4-5 years.

              1 Reply Last reply
              1
              • otters_raft@lemmy.caO [email protected]

                "The idea is to bring the full power of Blender to these devices," the blog post explains. "This requires adapting to platform-specific paradigms, but also to offer more task-oriented user interfaces with reduced information density. This will be achieved by extending existing input methods and improving workspaces and application templates, running on top of a regular Blender build."

                The long-term goal is to build out not just a standalone tablet interface, but to offer the same advantages something like an iPad Pro offers to PC-connected graphics tablet peripherals, too—and it goes both ways. Ultimately, a standalone tablet + a keyboard and trackpad should offer the same experience as on desktop, and a desktop PC with a graphics tablet should be the same as a standalone tablet in terms of experience.

                S This user is from outside of this forum
                S This user is from outside of this forum
                [email protected]
                wrote last edited by [email protected]
                #7

                I am so turned on in a SFW way like my skin is tingling this is awesome news!!! Very Fucking Cool.

                1 Reply Last reply
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