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  3. What's a popular game series that you just can't understand the hype for?

What's a popular game series that you just can't understand the hype for?

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  • H [email protected]

    They're really quantity > quality.

    Back in the day when people might not have had enough games to keep them occupied, Bethesda games were always there providing massive bang for buck.

    It's different being an adult and having access to way more digital entertainment. Now we don't feel as compelled to stretch our enjoyment as much as possible.

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    wrote last edited by
    #126

    Lmao. What. There are barely 5 iterations of their 2 franchises. Where is this 'quantity' you claim.

    H 1 Reply Last reply
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    • Z [email protected]

      Lmao. What. There are barely 5 iterations of their 2 franchises. Where is this 'quantity' you claim.

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      wrote last edited by
      #127

      In the games themselves.

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      • macaroni_ninja@lemmy.worldM [email protected]

        Apart from the endless EA, Ubisoft and similar AAA copy/paste titles I never understood the hype around MOBA games.

        I don't get it. Its not real time strategy, but not an ARPG either, you dont create a character, instead have an insane pool of unique characters with a few abilities each. Its just feels like someone wrote down some random game mechanics and choose 5 at random.

        All levels are basically the same with mild variations and the whole gameplay loop boils down to optimised fast clicking on abilities and to get strong asap.

        Its super boring for me and couldn't spend more than a couple hours with the games from the genre. Same goes for watching other people play.

        Its just a cherry on top to have the biggest tournaments and cash prices, while the top players are celebrated as superstars. Also somehow the biggest MOBA communities are infamous for toxicity.

        Definitely not my cup of tea.

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        wrote last edited by
        #128

        Everything you wrote is true, and I gotta respect that you've at least given mobas a try. It's not your cup of tea and that's alright.

        One thing that you didn't mention is the team work. While there are toxic people out there, mobas tend to be games that a group of friends can play together for free. You are correct that the abilities can feel limiting - along that vein finding ways to chain spells together with your team mates was one of the most fun ways to get creative.

        This is what makes watching pros play a lot of fun. There are people out there constantly experimenting with mixing items and spells to create hilarious strategies to gain an edge. There are all kinds of spells that can come off as overly subtle and dumb sounding, but you pair it up with something else and all of a sudden you have a wombo combo.

        Mobas came out of War Craft 3, so any of the millions of people with a blizzard rts background will have skills that will transfer. The single hero format means you can focus all your attention in one place instead of keeping track of your army and your economy at all times. Starting with an established and automated base means that the game isn't on a knife's edge like RTSs. There's a lot of stability and simplicity here over RTSs.

        The games tend to be simple in concept to understand but very difficult to master. I had a lot of fun picking a handful of heroes and learning how to best use them. They all have their own quirks and limitations that may not be obvious at first. Conversely, it was rewarding to learn how to shut down heroes that had stomped me in the past.

        It is very difficult to get established in these games. It can feel like one of those tv shows that you have to get to the third season before things get better. And I can completely understand people wanting games that don't start off as rough. The high skill cap can keep people coming back for years though.

        I hope this helps 😊

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        • B [email protected]

          Souls like. There are literally situations you cannot win on the first try, like when you walk through a door and something stabs you from behind because it was leaned against a wall out of sight.

          Also just don’t enjoy fighting gigantic things with ambiguous hitboxes.

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          wrote last edited by
          #129

          I know I'm biting bait but I rarely got jumped by the "guy around the corner" traps because I looked before walking in. Counter intuitively, running in will also often avoid the worst of it.

          I remember people complaining about the floor traps in the first game and I was like "you mean the raised tiles that are a different color? Yeah I was careful around those". Player messages also help.

          It's okay the game isn't for you - but "literally can't win on the first try" is hyperbole.

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          • F [email protected]

            “Souls-like” games - memorise attack patterns, the game. Not hard, just tedious.

            “Tactics” style games, just don’t see the fun in that sort of game.

            Sony’s bread and butter for the last 20 years, the ultra-linear handholding cinematic hold-forward-to-win games. Just watch a direct-to-digital movie if you want to watch a terrible D-grade tier movie.

            Persona, Ace Attorney etc type games. Just literally do not see the appeal in these at all.

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            wrote last edited by
            #130

            “Souls-like” games - memorise attack patterns, the game. Not hard, just tedious.

            Are people memorizing attack patterns? This one comes up a lot and I don't really get it. The boss does a thing and I react, which is how most real time combat games are, I think?

            I guess something like Skyrim you mostly just stand there and trade blows.

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            • H [email protected]

              They're really quantity > quality.

              Back in the day when people might not have had enough games to keep them occupied, Bethesda games were always there providing massive bang for buck.

              It's different being an adult and having access to way more digital entertainment. Now we don't feel as compelled to stretch our enjoyment as much as possible.

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              wrote last edited by
              #131

              I'm sorry but I play games longer than Bethesda even exists and the quality was always shit imo.

              It's fine to be a subjective thing though.

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              • tudsamfa@lemmy.worldT [email protected]

                I can't even make the most explicit Gacha hating post without you guys saying how yours is the one, the special one that's good.

                I hate the concept. They are designed to obfuscate how much money and time you spend on them with different currencies that don't feel like real money. They are dark pattern after dark pattern, trying to get you to look at the shop every time you boot up, and entice you with limited offers every chance they get. And this all is then defended by well meaning people like you and me with "Well, you can play for free if you grind hard".

                And when I look up if the different in-game currency thing applies to this game, I find out I have heard of Limbus company as the Korean one that got a "radical feminist" artist fired because a swimsuit didn't reveal enough skin for the fanbase's liking.

                You misunderstood my comment. Fuck off with your recommendation.

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                wrote last edited by [email protected]
                #132

                I didn't misunderstand it I just wanted an excuse to talk about lcb lol

                Also , for ur information, vellmori's situation was dangerous at the time and they were a lot smaller as a company and the director was in japan at the time... yeah, she shouldn't have gotten fired, esp since she didn't even draw the swimsuit art, but it was for the best imo (she didn't deserve to be in such an environment) Also, the "fanbase" u speak of was a VERY small portion of the players, and they went so far as to ENTER VELLMORI'S PLACE OF WORK,,,

                Edit: I do genuinely hope she's with a better employer, though. And don't worry, I'm w u for hating gachas, esp hyv ones. Most of them r just carbon copies of each other, esp the open world ones,, for limbus u don't even gotta 'grind' that hard, just play the story whenever u want, get a shit ton of currency from it, pull on good units/walpurgis, and then win rate ur way through everything else lol (srsly, u can easily do whatever u want whilst the game plays itself in the background)

                Edit 2: Thinking about it, firing her put the least people in danger.. Those harrassers were awful and they definitely would have escalated their behaviour if the company refused to fire vellmori (and no, she couldn't work undercover due to her art style being entirely different from the rest of the game's one)

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                • cm0002@lemmy.worldC [email protected]

                  OQB @[email protected]

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                  wrote last edited by
                  #133

                  The Total War series should theoretically be right up my alley, since I'm a history nerd and I put a LOT of time into Paradox games (EU4, CK2, HOI4, Stellaris, and Surviving Mars are all high on my hours played chart).

                  But for whatever reason, I've just never clicked with the Total War versions of the same thing. For old school, I played Empire and Medeival. For new school, I dipped into Atilla because it was on a sale. I figured old mechanics/new mechanics, maybe one will work better than the other. But while I did somewhat enjoy Empire, the Total War series in general just has never grabbed me.

                  I have the same issue with the Assassin's Creed series. History Nerd...should be right up my street. But just have never clicked with me despite trying multiple games. THOSE however are much more clearer to me as to why. It's the cut and paste gameplay loop that Ubisoft has in ALL of their series.

                  Unlock an area, do random missions based on a number system for difficulty, interspersed with main plot missions. Move to another area, repeat. Some missions encourage you to team up with other people and go online. Others can be bypassed by micro-transactions. They literally haven't changed their core loop in years, whether that's Assassins Creed, Watchdogs, Shadow of War/Mordor, The Division, Far Cry....the list goes on and on.

                  D 1 Reply Last reply
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                  • H [email protected]

                    Just looks like more indie-crap to me.

                    I'd wager a lot of the hollow knight fanboys haven't played anything classic like Megaman.

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                    wrote last edited by
                    #134

                    why would you wager that?

                    unitydevice@lemmy.zipU 1 Reply Last reply
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                    • M [email protected]

                      Hollow Knight.

                      There's a couple of things the devs could have done to make things way more tolerable, like not putting the fucking shades in the middle of platforming challenges and giving health bars to bosses so you can tell when you should go somewhere else instead of face-tanking them for 3 hours.

                      But god forbid anyone says anything even remotely disparaging against the game, as they're quickly mobbed by fanboys and told to "git gud" because they treat masochistic games like HK as some perverse dick-measuring contest.

                      And unfortunately I can't away from hearing about it with everyone sperging out over the upcoming sequel.

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                      wrote last edited by
                      #135

                      i spent a couple of dozen hours with hollow knight as a fan of the metroidvania genre, but after a while the barriers to continuing were just too many. after a while, any traversal basically requires combat, and the grindy combat just slows the game to a crawl. add to that the corpse run mechanic, and at that point it's just not worth it.

                      M 1 Reply Last reply
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                      • kolanaki@pawb.socialK [email protected]

                        Everyone is going gaga for Peak rn (including my BF) and I don't see the appeal at all other than maybe the social aspect. The game itself looks boring AF.

                        I also haven't liked many AAA games since graduating high school. All these things that are cultural phenomena like The Last of Us just... Didnt like 'em. I feel like most of the AAA games that blow up in popularity are only applauded for the story and dialogue, because the game itself tends to be generic and mid and does nothing special, unique or interesting at all.

                        I want to see a shift from focusing on telling a story or trying to be High Art and just make a thing that is fun to play as a game that also isn't loaded with MTX and is only fun to play because it psychologically addicts you.

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                        wrote last edited by
                        #136

                        peak is definitely an interesting entry into the genre that the internet has dubbed "friendslop": games that sell shittons because you need friends to play them, and which are simple enough to have a conversation while playing. peak is very entertaining, but that entertainment value builds heavily on the social aspect. that's why there are so many items to sabotage players and add randomness. playing peak completely seriously is not fun, but fucking around is.

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                        • cm0002@lemmy.worldC [email protected]

                          OQB @[email protected]

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                          wrote last edited by
                          #137

                          FIFA and Madden NFL

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                          • H [email protected]

                            Halo is probably the biggest series that I never got into, because I didn't have an Xbox.

                            I have the MCC pirated on my PC, just waiting until I can get a full group to do the entire thing co-op.

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                            wrote last edited by
                            #138

                            Co-op is pretty cool, but be careful with playing co-op with friends who know the game well; they will absolutely rush ahead of everything.

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                            • unitydevice@lemmy.zipU [email protected]

                              Yeah, I tried giving it a shot twice, but both times after 5-6 hours I just came to the conclusion that the game wasn't respecting my time, and was punishing me for exploring.

                              The worst part is that its popularity lead to other games copying it, meaning half of metroidvanias released after it have the same issues. I started to just filter out any game that had corpse runs as it was a good indicator of how much I'd hate it.

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                              wrote last edited by
                              #139

                              the conclusion that the game wasn't respecting my time

                              That's exactly why I quit too. You're smarter than me, since I spent over 30 hours on it before quitting.

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                              • C [email protected]

                                Imma just lump all souls like into this category tbh.

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                                wrote last edited by
                                #140

                                Pretty much. They need a different genre name, like "masochist" or "try-hard". A lot of these games are significantly more punishing than the original Dark Souls ever was

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                                • H [email protected]

                                  Do you like God of War and/or The Legend of Zelda?

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                                  wrote last edited by
                                  #141

                                  I've played a number of Zelda games, including the original and enjoyed pretty much all the ones I've tried.

                                  I've only tried the first of the new God of War games and hated it. I dropped it after 3-4 hours. I was annoyed with how clunky the controls were and it was mainly set arenas for combat with boring hallways with slow running in between

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                                  • tattorack@lemmy.worldT [email protected]

                                    Yes, often books and movies are brought up when it comes to Halo, but I don't see the point at all. I have been shown a few "cool" or "epic" clips from the movies by Halo fans but... they looked pretty bad.

                                    When I get interested in getting into the weeds of some lore, it's because the main-line (be it movies, or games) has made me interested to learn more. Halo never made me interested. Stuff just happened in cool alien environments, and it wouldn't be the first time I've played a shooter with little story in cool alien environments (even from the era Halo is from... probably especially in the era Halo is from).

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                                    wrote last edited by
                                    #142

                                    Fair.

                                    I think I was able to deep dive into the series' lore because I started with Halo 3, and because I was a teenager at the time. I eventually went back to play CE and 2 and they... are certainly products of their time

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                                    • W [email protected]

                                      That’s what I was wondering is should I play certain games and then skip others? I have a PS5, is it possible to play first at all?

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                                      wrote last edited by
                                      #143

                                      You can watch the story on YouTube if you want. Other games did the formula better now. The "shadow of" games and horizon series are very similar gameplay loops done better.

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                                      • H [email protected]

                                        You might like Star Citizen when it comes out.

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                                        wrote last edited by
                                        #144

                                        Just another 30 more years of development, and we'll finally have a space sim with retro graphics.

                                        By that time we might have... Pffff... I dunno, X5, maybe even 6, that will have surpassed it on every front. Or Elite Dangerous will have all the features Star Citizen promised.

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                                        • macaroni_ninja@lemmy.worldM [email protected]

                                          Apart from the endless EA, Ubisoft and similar AAA copy/paste titles I never understood the hype around MOBA games.

                                          I don't get it. Its not real time strategy, but not an ARPG either, you dont create a character, instead have an insane pool of unique characters with a few abilities each. Its just feels like someone wrote down some random game mechanics and choose 5 at random.

                                          All levels are basically the same with mild variations and the whole gameplay loop boils down to optimised fast clicking on abilities and to get strong asap.

                                          Its super boring for me and couldn't spend more than a couple hours with the games from the genre. Same goes for watching other people play.

                                          Its just a cherry on top to have the biggest tournaments and cash prices, while the top players are celebrated as superstars. Also somehow the biggest MOBA communities are infamous for toxicity.

                                          Definitely not my cup of tea.

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                                          wrote last edited by
                                          #145

                                          MOBA started as RTS mods for people who liked micro and didn't like resource management. Add hypermonetization of everything for 20 years and here we are. I don't get it, either, but to each his own.

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