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  3. Key principles on in-game virtual currencies | European Commission

Key principles on in-game virtual currencies | European Commission

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  • simple@lemm.eeS [email protected]

    Quoting someone from another site:

    Some key things:

    1. The real world price must be displayed for the item, not just the currency (ie, an outfit should say $24 next to it, not just 2800 vbucks).

    2. Currencies must be exactly matchable to purchase amounts, so no 1000 point packages for 800 point items to leave 200 extra

    It’s nice to see some government documents that genuinely understand how these currencies are being used in manipulative ways.

    hollownaught@lemmy.worldH This user is from outside of this forum
    hollownaught@lemmy.worldH This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #2

    This is long overdue

    EU taking some big strides rn

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    • simple@lemm.eeS [email protected]

      Quoting someone from another site:

      Some key things:

      1. The real world price must be displayed for the item, not just the currency (ie, an outfit should say $24 next to it, not just 2800 vbucks).

      2. Currencies must be exactly matchable to purchase amounts, so no 1000 point packages for 800 point items to leave 200 extra

      It’s nice to see some government documents that genuinely understand how these currencies are being used in manipulative ways.

      aielman15@lemmy.worldA This user is from outside of this forum
      aielman15@lemmy.worldA This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #3

      Quite the big step for gaming rights in the EU. In the last page, the document also mentions "whales" as "vulnerable people", adding that a game targeting them specifically may run afoul of EU legislation when precaution are not taken to protect them from their impulses.

      This may have a gigantic ripple effect in the industry -- or it may not, if the industry decides that targeting whales in the US and China is more profitable than bowing to the EU.

      1 Reply Last reply
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      • simple@lemm.eeS [email protected]

        Quoting someone from another site:

        Some key things:

        1. The real world price must be displayed for the item, not just the currency (ie, an outfit should say $24 next to it, not just 2800 vbucks).

        2. Currencies must be exactly matchable to purchase amounts, so no 1000 point packages for 800 point items to leave 200 extra

        It’s nice to see some government documents that genuinely understand how these currencies are being used in manipulative ways.

        imecth@fedia.ioI This user is from outside of this forum
        imecth@fedia.ioI This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #4

        I guess guidelines are a decent start, the part that's gonna be tricky is getting the gaming industry to follow them.

        arakhis_@feddit.orgA 1 Reply Last reply
        0
        • simple@lemm.eeS [email protected]

          Quoting someone from another site:

          Some key things:

          1. The real world price must be displayed for the item, not just the currency (ie, an outfit should say $24 next to it, not just 2800 vbucks).

          2. Currencies must be exactly matchable to purchase amounts, so no 1000 point packages for 800 point items to leave 200 extra

          It’s nice to see some government documents that genuinely understand how these currencies are being used in manipulative ways.

          ? Offline
          ? Offline
          Guest
          wrote on last edited by
          #5

          Honestly that sounds amazing, and would help a lot of people to not over spend.

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          • simple@lemm.eeS [email protected]

            Quoting someone from another site:

            Some key things:

            1. The real world price must be displayed for the item, not just the currency (ie, an outfit should say $24 next to it, not just 2800 vbucks).

            2. Currencies must be exactly matchable to purchase amounts, so no 1000 point packages for 800 point items to leave 200 extra

            It’s nice to see some government documents that genuinely understand how these currencies are being used in manipulative ways.

            arakhis_@feddit.orgA This user is from outside of this forum
            arakhis_@feddit.orgA This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #6

            finally.

            literally why is anarchist NA not doing their jobs here... same with the apple/google offensive just a couple days ago
            people need to preassure from within, EU can only do so much

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            • imecth@fedia.ioI [email protected]

              I guess guidelines are a decent start, the part that's gonna be tricky is getting the gaming industry to follow them.

              arakhis_@feddit.orgA This user is from outside of this forum
              arakhis_@feddit.orgA This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #7

              what's hard here, either you follow the rules or you get disabled in EU markets - your loss

              imecth@fedia.ioI 1 Reply Last reply
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              • arakhis_@feddit.orgA [email protected]

                what's hard here, either you follow the rules or you get disabled in EU markets - your loss

                imecth@fedia.ioI This user is from outside of this forum
                imecth@fedia.ioI This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #8

                The gaming industry is gonna fight this every step of the way. There's gonna be lobbying, kicking and screaming; and no it's certainly not as simple as "follow the rules or get banned". First off because you can't just ban games by flicking your fingers, there's thousands of games and dozens of distributing platforms. Secondly because the goal isn't to remove them from the market but to get them to play ball.

                arakhis_@feddit.orgA 1 Reply Last reply
                0
                • imecth@fedia.ioI [email protected]

                  The gaming industry is gonna fight this every step of the way. There's gonna be lobbying, kicking and screaming; and no it's certainly not as simple as "follow the rules or get banned". First off because you can't just ban games by flicking your fingers, there's thousands of games and dozens of distributing platforms. Secondly because the goal isn't to remove them from the market but to get them to play ball.

                  arakhis_@feddit.orgA This user is from outside of this forum
                  arakhis_@feddit.orgA This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #9

                  I mean they play ball when they are disabled until they comply with the law, no?

                  Similar to the loot case law change (belgium/netherlands iirc). Or was that handled differently?

                  imecth@fedia.ioI 1 Reply Last reply
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                  • arakhis_@feddit.orgA [email protected]

                    I mean they play ball when they are disabled until they comply with the law, no?

                    Similar to the loot case law change (belgium/netherlands iirc). Or was that handled differently?

                    imecth@fedia.ioI This user is from outside of this forum
                    imecth@fedia.ioI This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #10

                    If you look at how the EU is handling the Digital Markets Act - it's gonna be fines.

                    arakhis_@feddit.orgA 1 Reply Last reply
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                    • imecth@fedia.ioI [email protected]

                      If you look at how the EU is handling the Digital Markets Act - it's gonna be fines.

                      arakhis_@feddit.orgA This user is from outside of this forum
                      arakhis_@feddit.orgA This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #11

                      so lootboxes were never diabled?

                      Pretty sure I've heard users from these regions mention that they had their shops completely unavailable in certain games

                      But fines wouldnt be an issue here either to me, maybe Im missing something

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                      • simple@lemm.eeS [email protected]

                        Quoting someone from another site:

                        Some key things:

                        1. The real world price must be displayed for the item, not just the currency (ie, an outfit should say $24 next to it, not just 2800 vbucks).

                        2. Currencies must be exactly matchable to purchase amounts, so no 1000 point packages for 800 point items to leave 200 extra

                        It’s nice to see some government documents that genuinely understand how these currencies are being used in manipulative ways.

                        gandalf_der_12te@discuss.tchncs.deG This user is from outside of this forum
                        gandalf_der_12te@discuss.tchncs.deG This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #12

                        rare EU commission W

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