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Upscaling is actually good (as an option)

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  • U This user is from outside of this forum
    U This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #1

    I've seen a lot of people lately saying that upscaling (fsr, dlss, etc.) is a bad thing, including some calling it 'fake frames', which is probably due to them confusing it with frame generation.

    What upscaling does is take an input (a frame rendered at 1080p, for example) and attempt to improve it by generating more information (bringing that 1080p frame to 1440p). this does make things a little fuzzy, but it also frees up resources to allow stuff like improved lighting to be rendered which makes games like cyberpunk able to be rendered at a decent framerate without a $5,000 gpu.

    Frame generation is different. It takes an input as well (same 1080p frame, for example), but it doesn't improve the frame. It makes a new one based on that frame, sometimes several. These actually are 'fake frames', and this is what the people who called upscaling fake frames were really talking about.

    I won't lie, upscaling is definitely a crutch and the goal should be to be able to render that cool stuff at native resolution. however, the tech that can render that stuff is too expensive to be worth buying unless you have money to throw away, which real people typically don't. it's up to you whether a little fuzziness in the graphics is worth it to you, but the fact is it'll give you the leeway to choose between higher framerate and prettier lighting. without it most people are stuck just setting their graphics to 'no', because they can't afford the kind of processing power making things look good at native resolution takes.

    Part of why I am making this post is that I wanted to see what other people think of this take, and more importantly get feedback so I can improve the take later. I'm currently running a laptop with a 1650, and I've had it for years. I'm used to balancing frames and quality and making compromises, and upscaling tends to be one of them that's worth making.

    C M b0nk3rs@lemmy.worldB N coelacanth@feddit.nuC 14 Replies Last reply
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    • U [email protected]

      I've seen a lot of people lately saying that upscaling (fsr, dlss, etc.) is a bad thing, including some calling it 'fake frames', which is probably due to them confusing it with frame generation.

      What upscaling does is take an input (a frame rendered at 1080p, for example) and attempt to improve it by generating more information (bringing that 1080p frame to 1440p). this does make things a little fuzzy, but it also frees up resources to allow stuff like improved lighting to be rendered which makes games like cyberpunk able to be rendered at a decent framerate without a $5,000 gpu.

      Frame generation is different. It takes an input as well (same 1080p frame, for example), but it doesn't improve the frame. It makes a new one based on that frame, sometimes several. These actually are 'fake frames', and this is what the people who called upscaling fake frames were really talking about.

      I won't lie, upscaling is definitely a crutch and the goal should be to be able to render that cool stuff at native resolution. however, the tech that can render that stuff is too expensive to be worth buying unless you have money to throw away, which real people typically don't. it's up to you whether a little fuzziness in the graphics is worth it to you, but the fact is it'll give you the leeway to choose between higher framerate and prettier lighting. without it most people are stuck just setting their graphics to 'no', because they can't afford the kind of processing power making things look good at native resolution takes.

      Part of why I am making this post is that I wanted to see what other people think of this take, and more importantly get feedback so I can improve the take later. I'm currently running a laptop with a 1650, and I've had it for years. I'm used to balancing frames and quality and making compromises, and upscaling tends to be one of them that's worth making.

      C This user is from outside of this forum
      C This user is from outside of this forum
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      wrote on last edited by
      #2

      If I really need upscaling, I just let my monitor do it with bilinear scaling or whatever. No fancy hardware required.

      1 Reply Last reply
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      • U [email protected]

        I've seen a lot of people lately saying that upscaling (fsr, dlss, etc.) is a bad thing, including some calling it 'fake frames', which is probably due to them confusing it with frame generation.

        What upscaling does is take an input (a frame rendered at 1080p, for example) and attempt to improve it by generating more information (bringing that 1080p frame to 1440p). this does make things a little fuzzy, but it also frees up resources to allow stuff like improved lighting to be rendered which makes games like cyberpunk able to be rendered at a decent framerate without a $5,000 gpu.

        Frame generation is different. It takes an input as well (same 1080p frame, for example), but it doesn't improve the frame. It makes a new one based on that frame, sometimes several. These actually are 'fake frames', and this is what the people who called upscaling fake frames were really talking about.

        I won't lie, upscaling is definitely a crutch and the goal should be to be able to render that cool stuff at native resolution. however, the tech that can render that stuff is too expensive to be worth buying unless you have money to throw away, which real people typically don't. it's up to you whether a little fuzziness in the graphics is worth it to you, but the fact is it'll give you the leeway to choose between higher framerate and prettier lighting. without it most people are stuck just setting their graphics to 'no', because they can't afford the kind of processing power making things look good at native resolution takes.

        Part of why I am making this post is that I wanted to see what other people think of this take, and more importantly get feedback so I can improve the take later. I'm currently running a laptop with a 1650, and I've had it for years. I'm used to balancing frames and quality and making compromises, and upscaling tends to be one of them that's worth making.

        M This user is from outside of this forum
        M This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #3

        Upskaling is a fabolous technology and the split that quality needs to do between hardware upgrades and software support. Overall the existence of the technology is definitly a positive one.

        However people are worried about a development that we are already seeing where games are just not efficient with their resources and require way to much computing power. People are afraid studios will decrease the amount of work they put into optimising because they feel like Upskaling will solve all perfomance problems for them. But optimisation needs to happen on both parts. That's what people are afraid of.

        U D zerohora@lemmy.mlZ 3 Replies Last reply
        0
        • M [email protected]

          Upskaling is a fabolous technology and the split that quality needs to do between hardware upgrades and software support. Overall the existence of the technology is definitly a positive one.

          However people are worried about a development that we are already seeing where games are just not efficient with their resources and require way to much computing power. People are afraid studios will decrease the amount of work they put into optimising because they feel like Upskaling will solve all perfomance problems for them. But optimisation needs to happen on both parts. That's what people are afraid of.

          U This user is from outside of this forum
          U This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #4

          ofc optimization is still needed, I meant that upscaling improves the maximum you could reasonably get out of your hardware. I'd also like to see actual low options come back bc it's really annoying not being able to turn the graphics down anymore.

          M 1 Reply Last reply
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          • U [email protected]

            I've seen a lot of people lately saying that upscaling (fsr, dlss, etc.) is a bad thing, including some calling it 'fake frames', which is probably due to them confusing it with frame generation.

            What upscaling does is take an input (a frame rendered at 1080p, for example) and attempt to improve it by generating more information (bringing that 1080p frame to 1440p). this does make things a little fuzzy, but it also frees up resources to allow stuff like improved lighting to be rendered which makes games like cyberpunk able to be rendered at a decent framerate without a $5,000 gpu.

            Frame generation is different. It takes an input as well (same 1080p frame, for example), but it doesn't improve the frame. It makes a new one based on that frame, sometimes several. These actually are 'fake frames', and this is what the people who called upscaling fake frames were really talking about.

            I won't lie, upscaling is definitely a crutch and the goal should be to be able to render that cool stuff at native resolution. however, the tech that can render that stuff is too expensive to be worth buying unless you have money to throw away, which real people typically don't. it's up to you whether a little fuzziness in the graphics is worth it to you, but the fact is it'll give you the leeway to choose between higher framerate and prettier lighting. without it most people are stuck just setting their graphics to 'no', because they can't afford the kind of processing power making things look good at native resolution takes.

            Part of why I am making this post is that I wanted to see what other people think of this take, and more importantly get feedback so I can improve the take later. I'm currently running a laptop with a 1650, and I've had it for years. I'm used to balancing frames and quality and making compromises, and upscaling tends to be one of them that's worth making.

            b0nk3rs@lemmy.worldB This user is from outside of this forum
            b0nk3rs@lemmy.worldB This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #5

            Upscaling is great for older games that don't support modern resolutions. I'm not really a fan of using it in modern games because of the blurryness you mentioned.

            Regarding frame gen... Optimise your damn games! Game optimisation is becoming a lost art and now people think they should spend thousands on new hardware too keep up 😞

            1 Reply Last reply
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            • U [email protected]

              I've seen a lot of people lately saying that upscaling (fsr, dlss, etc.) is a bad thing, including some calling it 'fake frames', which is probably due to them confusing it with frame generation.

              What upscaling does is take an input (a frame rendered at 1080p, for example) and attempt to improve it by generating more information (bringing that 1080p frame to 1440p). this does make things a little fuzzy, but it also frees up resources to allow stuff like improved lighting to be rendered which makes games like cyberpunk able to be rendered at a decent framerate without a $5,000 gpu.

              Frame generation is different. It takes an input as well (same 1080p frame, for example), but it doesn't improve the frame. It makes a new one based on that frame, sometimes several. These actually are 'fake frames', and this is what the people who called upscaling fake frames were really talking about.

              I won't lie, upscaling is definitely a crutch and the goal should be to be able to render that cool stuff at native resolution. however, the tech that can render that stuff is too expensive to be worth buying unless you have money to throw away, which real people typically don't. it's up to you whether a little fuzziness in the graphics is worth it to you, but the fact is it'll give you the leeway to choose between higher framerate and prettier lighting. without it most people are stuck just setting their graphics to 'no', because they can't afford the kind of processing power making things look good at native resolution takes.

              Part of why I am making this post is that I wanted to see what other people think of this take, and more importantly get feedback so I can improve the take later. I'm currently running a laptop with a 1650, and I've had it for years. I'm used to balancing frames and quality and making compromises, and upscaling tends to be one of them that's worth making.

              N This user is from outside of this forum
              N This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #6

              Yeah, taht is more or less where I come down. "AI" upscaling is spectacular. Frame gen is much more hit or miss

              The main problem is that, as with most things, people are stupid. They don't understand that an outlet like Digital Foundry or even Gamers Nexus are going to be harsh on upscaling/frame gen because it actively makes it hard for them to give you guidance on what performance you can expect. So "This is horrible for benchmarking" becomes "This is horrible"

              F 1 Reply Last reply
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              • U [email protected]

                I've seen a lot of people lately saying that upscaling (fsr, dlss, etc.) is a bad thing, including some calling it 'fake frames', which is probably due to them confusing it with frame generation.

                What upscaling does is take an input (a frame rendered at 1080p, for example) and attempt to improve it by generating more information (bringing that 1080p frame to 1440p). this does make things a little fuzzy, but it also frees up resources to allow stuff like improved lighting to be rendered which makes games like cyberpunk able to be rendered at a decent framerate without a $5,000 gpu.

                Frame generation is different. It takes an input as well (same 1080p frame, for example), but it doesn't improve the frame. It makes a new one based on that frame, sometimes several. These actually are 'fake frames', and this is what the people who called upscaling fake frames were really talking about.

                I won't lie, upscaling is definitely a crutch and the goal should be to be able to render that cool stuff at native resolution. however, the tech that can render that stuff is too expensive to be worth buying unless you have money to throw away, which real people typically don't. it's up to you whether a little fuzziness in the graphics is worth it to you, but the fact is it'll give you the leeway to choose between higher framerate and prettier lighting. without it most people are stuck just setting their graphics to 'no', because they can't afford the kind of processing power making things look good at native resolution takes.

                Part of why I am making this post is that I wanted to see what other people think of this take, and more importantly get feedback so I can improve the take later. I'm currently running a laptop with a 1650, and I've had it for years. I'm used to balancing frames and quality and making compromises, and upscaling tends to be one of them that's worth making.

                coelacanth@feddit.nuC This user is from outside of this forum
                coelacanth@feddit.nuC This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #7

                I've personally gotten a lot out of all the AI enhanced graphics technologies, and pretty much consider these applications the absolute perfect use case for the AI we have today. Yes, they shouldn't be a substitute for optimisation, but overcorrecting the other way and attempting to claim that DLSS is garbage that ruins everything and looks like shit is also bad (and untrue).

                Even frame generation has its uses, as long as you don't play something fast paced where there is a lot of camera movement and/or you'll feel the added input lag too much.

                A special shout-out to the redheaded stepchild of the family too: DLDSR is a fantastic technology and once you've tried it you'll never want to go back.

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                • M [email protected]

                  Upskaling is a fabolous technology and the split that quality needs to do between hardware upgrades and software support. Overall the existence of the technology is definitly a positive one.

                  However people are worried about a development that we are already seeing where games are just not efficient with their resources and require way to much computing power. People are afraid studios will decrease the amount of work they put into optimising because they feel like Upskaling will solve all perfomance problems for them. But optimisation needs to happen on both parts. That's what people are afraid of.

                  D This user is from outside of this forum
                  D This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #8

                  I'm a game developer and I will 100% confirm that studios have already started and will continue assuming the user has DLSS/FSR/XeSS enabled because it turns out rendering half as many pixels can get you across the finish line.

                  It was already fairly standard practice to try as hard as you can for performance, and when that fails to bring you to native resolution, just cut some resolution (for example, to 900p from 1080p).

                  However, I do want to add that DLSS/FSR/XeSS is great technology for the low end of the market who can't afford insane rigs but do get to have a slightly sharper image than previous upscalers could accomplish.

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                  • U [email protected]

                    ofc optimization is still needed, I meant that upscaling improves the maximum you could reasonably get out of your hardware. I'd also like to see actual low options come back bc it's really annoying not being able to turn the graphics down anymore.

                    M This user is from outside of this forum
                    M This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #9

                    I think the greatest growth for me is realising how good "high" or "medium" presets are nowadays. There is a lot of FOMO on missing the best (looking) experience, but IMO modern medium settings are stunning. I was watching a graphics comparison of Kingdom Come 2 and the improvements from "ultra" were so miniscule. The jump from "low" to "medium" to as incredible tho.

                    1 Reply Last reply
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                    • U [email protected]

                      I've seen a lot of people lately saying that upscaling (fsr, dlss, etc.) is a bad thing, including some calling it 'fake frames', which is probably due to them confusing it with frame generation.

                      What upscaling does is take an input (a frame rendered at 1080p, for example) and attempt to improve it by generating more information (bringing that 1080p frame to 1440p). this does make things a little fuzzy, but it also frees up resources to allow stuff like improved lighting to be rendered which makes games like cyberpunk able to be rendered at a decent framerate without a $5,000 gpu.

                      Frame generation is different. It takes an input as well (same 1080p frame, for example), but it doesn't improve the frame. It makes a new one based on that frame, sometimes several. These actually are 'fake frames', and this is what the people who called upscaling fake frames were really talking about.

                      I won't lie, upscaling is definitely a crutch and the goal should be to be able to render that cool stuff at native resolution. however, the tech that can render that stuff is too expensive to be worth buying unless you have money to throw away, which real people typically don't. it's up to you whether a little fuzziness in the graphics is worth it to you, but the fact is it'll give you the leeway to choose between higher framerate and prettier lighting. without it most people are stuck just setting their graphics to 'no', because they can't afford the kind of processing power making things look good at native resolution takes.

                      Part of why I am making this post is that I wanted to see what other people think of this take, and more importantly get feedback so I can improve the take later. I'm currently running a laptop with a 1650, and I've had it for years. I'm used to balancing frames and quality and making compromises, and upscaling tends to be one of them that's worth making.

                      maniel@sopuli.xyzM This user is from outside of this forum
                      maniel@sopuli.xyzM This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #10

                      It's actually good when the output is above 1080p

                      1 Reply Last reply
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                      • U [email protected]

                        I've seen a lot of people lately saying that upscaling (fsr, dlss, etc.) is a bad thing, including some calling it 'fake frames', which is probably due to them confusing it with frame generation.

                        What upscaling does is take an input (a frame rendered at 1080p, for example) and attempt to improve it by generating more information (bringing that 1080p frame to 1440p). this does make things a little fuzzy, but it also frees up resources to allow stuff like improved lighting to be rendered which makes games like cyberpunk able to be rendered at a decent framerate without a $5,000 gpu.

                        Frame generation is different. It takes an input as well (same 1080p frame, for example), but it doesn't improve the frame. It makes a new one based on that frame, sometimes several. These actually are 'fake frames', and this is what the people who called upscaling fake frames were really talking about.

                        I won't lie, upscaling is definitely a crutch and the goal should be to be able to render that cool stuff at native resolution. however, the tech that can render that stuff is too expensive to be worth buying unless you have money to throw away, which real people typically don't. it's up to you whether a little fuzziness in the graphics is worth it to you, but the fact is it'll give you the leeway to choose between higher framerate and prettier lighting. without it most people are stuck just setting their graphics to 'no', because they can't afford the kind of processing power making things look good at native resolution takes.

                        Part of why I am making this post is that I wanted to see what other people think of this take, and more importantly get feedback so I can improve the take later. I'm currently running a laptop with a 1650, and I've had it for years. I'm used to balancing frames and quality and making compromises, and upscaling tends to be one of them that's worth making.

                        S This user is from outside of this forum
                        S This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #11

                        Okay, you convinced me to give it a shot with some future games

                        1 Reply Last reply
                        0
                        • M [email protected]

                          Upskaling is a fabolous technology and the split that quality needs to do between hardware upgrades and software support. Overall the existence of the technology is definitly a positive one.

                          However people are worried about a development that we are already seeing where games are just not efficient with their resources and require way to much computing power. People are afraid studios will decrease the amount of work they put into optimising because they feel like Upskaling will solve all perfomance problems for them. But optimisation needs to happen on both parts. That's what people are afraid of.

                          zerohora@lemmy.mlZ This user is from outside of this forum
                          zerohora@lemmy.mlZ This user is from outside of this forum
                          [email protected]
                          wrote on last edited by
                          #12

                          Look at the release of Rise of the Ronin for PC, the game has a huge CPU bottleneck, poor performance around big cities, looks like the game render stuff that shouldn't be rendered. The last patch they released? "Graphics mode"...

                          1 Reply Last reply
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                          • U [email protected]

                            I've seen a lot of people lately saying that upscaling (fsr, dlss, etc.) is a bad thing, including some calling it 'fake frames', which is probably due to them confusing it with frame generation.

                            What upscaling does is take an input (a frame rendered at 1080p, for example) and attempt to improve it by generating more information (bringing that 1080p frame to 1440p). this does make things a little fuzzy, but it also frees up resources to allow stuff like improved lighting to be rendered which makes games like cyberpunk able to be rendered at a decent framerate without a $5,000 gpu.

                            Frame generation is different. It takes an input as well (same 1080p frame, for example), but it doesn't improve the frame. It makes a new one based on that frame, sometimes several. These actually are 'fake frames', and this is what the people who called upscaling fake frames were really talking about.

                            I won't lie, upscaling is definitely a crutch and the goal should be to be able to render that cool stuff at native resolution. however, the tech that can render that stuff is too expensive to be worth buying unless you have money to throw away, which real people typically don't. it's up to you whether a little fuzziness in the graphics is worth it to you, but the fact is it'll give you the leeway to choose between higher framerate and prettier lighting. without it most people are stuck just setting their graphics to 'no', because they can't afford the kind of processing power making things look good at native resolution takes.

                            Part of why I am making this post is that I wanted to see what other people think of this take, and more importantly get feedback so I can improve the take later. I'm currently running a laptop with a 1650, and I've had it for years. I'm used to balancing frames and quality and making compromises, and upscaling tends to be one of them that's worth making.

                            F This user is from outside of this forum
                            F This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #13

                            Don't pay attention to idiots who don't know what they're talking about. Lemmy and Reddit are full of tech misinformation. It's not even worth replying to.

                            1 Reply Last reply
                            0
                            • N [email protected]

                              Yeah, taht is more or less where I come down. "AI" upscaling is spectacular. Frame gen is much more hit or miss

                              The main problem is that, as with most things, people are stupid. They don't understand that an outlet like Digital Foundry or even Gamers Nexus are going to be harsh on upscaling/frame gen because it actively makes it hard for them to give you guidance on what performance you can expect. So "This is horrible for benchmarking" becomes "This is horrible"

                              F This user is from outside of this forum
                              F This user is from outside of this forum
                              [email protected]
                              wrote on last edited by
                              #14

                              I'm confused. Digital foundry clearly spells out the performance you will get with both FG and without. They're not harsh on it at all?

                              1 Reply Last reply
                              0
                              • U [email protected]

                                I've seen a lot of people lately saying that upscaling (fsr, dlss, etc.) is a bad thing, including some calling it 'fake frames', which is probably due to them confusing it with frame generation.

                                What upscaling does is take an input (a frame rendered at 1080p, for example) and attempt to improve it by generating more information (bringing that 1080p frame to 1440p). this does make things a little fuzzy, but it also frees up resources to allow stuff like improved lighting to be rendered which makes games like cyberpunk able to be rendered at a decent framerate without a $5,000 gpu.

                                Frame generation is different. It takes an input as well (same 1080p frame, for example), but it doesn't improve the frame. It makes a new one based on that frame, sometimes several. These actually are 'fake frames', and this is what the people who called upscaling fake frames were really talking about.

                                I won't lie, upscaling is definitely a crutch and the goal should be to be able to render that cool stuff at native resolution. however, the tech that can render that stuff is too expensive to be worth buying unless you have money to throw away, which real people typically don't. it's up to you whether a little fuzziness in the graphics is worth it to you, but the fact is it'll give you the leeway to choose between higher framerate and prettier lighting. without it most people are stuck just setting their graphics to 'no', because they can't afford the kind of processing power making things look good at native resolution takes.

                                Part of why I am making this post is that I wanted to see what other people think of this take, and more importantly get feedback so I can improve the take later. I'm currently running a laptop with a 1650, and I've had it for years. I'm used to balancing frames and quality and making compromises, and upscaling tends to be one of them that's worth making.

                                sharkattak@kbin.melroy.orgS This user is from outside of this forum
                                sharkattak@kbin.melroy.orgS This user is from outside of this forum
                                [email protected]
                                wrote on last edited by
                                #15

                                I agree in principle, but it's a crutch that shouldn't substitute good code. It's like having a powerful car that runs sluggish, and then someone suggests that removing a couple seats could improve things.

                                K 1 Reply Last reply
                                0
                                • U [email protected]

                                  I've seen a lot of people lately saying that upscaling (fsr, dlss, etc.) is a bad thing, including some calling it 'fake frames', which is probably due to them confusing it with frame generation.

                                  What upscaling does is take an input (a frame rendered at 1080p, for example) and attempt to improve it by generating more information (bringing that 1080p frame to 1440p). this does make things a little fuzzy, but it also frees up resources to allow stuff like improved lighting to be rendered which makes games like cyberpunk able to be rendered at a decent framerate without a $5,000 gpu.

                                  Frame generation is different. It takes an input as well (same 1080p frame, for example), but it doesn't improve the frame. It makes a new one based on that frame, sometimes several. These actually are 'fake frames', and this is what the people who called upscaling fake frames were really talking about.

                                  I won't lie, upscaling is definitely a crutch and the goal should be to be able to render that cool stuff at native resolution. however, the tech that can render that stuff is too expensive to be worth buying unless you have money to throw away, which real people typically don't. it's up to you whether a little fuzziness in the graphics is worth it to you, but the fact is it'll give you the leeway to choose between higher framerate and prettier lighting. without it most people are stuck just setting their graphics to 'no', because they can't afford the kind of processing power making things look good at native resolution takes.

                                  Part of why I am making this post is that I wanted to see what other people think of this take, and more importantly get feedback so I can improve the take later. I'm currently running a laptop with a 1650, and I've had it for years. I'm used to balancing frames and quality and making compromises, and upscaling tends to be one of them that's worth making.

                                  L This user is from outside of this forum
                                  L This user is from outside of this forum
                                  [email protected]
                                  wrote on last edited by
                                  #16

                                  Meh, I'd rather play at lower settings than upscale. DLSS just looks like muck and the rest of them are indistinguishable from normal resolution. I don't know any game my RTX 3090 can't crush GPU wise at 1440p at decent settings. I even turned off path tracing in 2077 because I didn't want to ever use DLSS.

                                  But there is one situation where I support the brainrot and that's on portables. Steam Deck did the right thing by having a nice OLED 1280x800 16:10 screen instead of chasing resolution, it looks great, but if they do up it as most g*mers seem to want them to for mostly nonsensical reasons, FSR could work there, and something like DL DSR could help for games with small details if they go for an 800p screen again.

                                  One thing I won't miss for sure is TAA, fuck TAA so much all my homies hate that shit. DLAA is at least better but never forget they took SMAA and MSAA away from you for this absurd world where consoles advertised themselves as 4k, 8k while they run games at barely 720p via checkerboarding and what have you.

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                                  • U [email protected]

                                    I've seen a lot of people lately saying that upscaling (fsr, dlss, etc.) is a bad thing, including some calling it 'fake frames', which is probably due to them confusing it with frame generation.

                                    What upscaling does is take an input (a frame rendered at 1080p, for example) and attempt to improve it by generating more information (bringing that 1080p frame to 1440p). this does make things a little fuzzy, but it also frees up resources to allow stuff like improved lighting to be rendered which makes games like cyberpunk able to be rendered at a decent framerate without a $5,000 gpu.

                                    Frame generation is different. It takes an input as well (same 1080p frame, for example), but it doesn't improve the frame. It makes a new one based on that frame, sometimes several. These actually are 'fake frames', and this is what the people who called upscaling fake frames were really talking about.

                                    I won't lie, upscaling is definitely a crutch and the goal should be to be able to render that cool stuff at native resolution. however, the tech that can render that stuff is too expensive to be worth buying unless you have money to throw away, which real people typically don't. it's up to you whether a little fuzziness in the graphics is worth it to you, but the fact is it'll give you the leeway to choose between higher framerate and prettier lighting. without it most people are stuck just setting their graphics to 'no', because they can't afford the kind of processing power making things look good at native resolution takes.

                                    Part of why I am making this post is that I wanted to see what other people think of this take, and more importantly get feedback so I can improve the take later. I'm currently running a laptop with a 1650, and I've had it for years. I'm used to balancing frames and quality and making compromises, and upscaling tends to be one of them that's worth making.

                                    quazatron@lemmy.worldQ This user is from outside of this forum
                                    quazatron@lemmy.worldQ This user is from outside of this forum
                                    [email protected]
                                    wrote on last edited by
                                    #17

                                    I think upscaling is a good idea. Most of the time I'm running around while dodging bullets, arrows or fireballs, so I don't really have time to examine the details of the foliage around me at the pixel level. I also will not buy an overpowered space heater so that the grass in my hand is more realistic. I don't want a triple fan monster sounding like a turbojet near me.

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                                    0
                                    • U [email protected]

                                      I've seen a lot of people lately saying that upscaling (fsr, dlss, etc.) is a bad thing, including some calling it 'fake frames', which is probably due to them confusing it with frame generation.

                                      What upscaling does is take an input (a frame rendered at 1080p, for example) and attempt to improve it by generating more information (bringing that 1080p frame to 1440p). this does make things a little fuzzy, but it also frees up resources to allow stuff like improved lighting to be rendered which makes games like cyberpunk able to be rendered at a decent framerate without a $5,000 gpu.

                                      Frame generation is different. It takes an input as well (same 1080p frame, for example), but it doesn't improve the frame. It makes a new one based on that frame, sometimes several. These actually are 'fake frames', and this is what the people who called upscaling fake frames were really talking about.

                                      I won't lie, upscaling is definitely a crutch and the goal should be to be able to render that cool stuff at native resolution. however, the tech that can render that stuff is too expensive to be worth buying unless you have money to throw away, which real people typically don't. it's up to you whether a little fuzziness in the graphics is worth it to you, but the fact is it'll give you the leeway to choose between higher framerate and prettier lighting. without it most people are stuck just setting their graphics to 'no', because they can't afford the kind of processing power making things look good at native resolution takes.

                                      Part of why I am making this post is that I wanted to see what other people think of this take, and more importantly get feedback so I can improve the take later. I'm currently running a laptop with a 1650, and I've had it for years. I'm used to balancing frames and quality and making compromises, and upscaling tends to be one of them that's worth making.

                                      T This user is from outside of this forum
                                      T This user is from outside of this forum
                                      [email protected]
                                      wrote on last edited by
                                      #18

                                      Upscaling an old game on fixed hardware that can’t output at high resolutions is good.

                                      Upscaling a new game as part of the graphics pipeline instead of optimizing it is terrible and shouldn’t be accepted by gamers that have to spend $1000+ on a GPU

                                      1 Reply Last reply
                                      0
                                      • U [email protected]

                                        I've seen a lot of people lately saying that upscaling (fsr, dlss, etc.) is a bad thing, including some calling it 'fake frames', which is probably due to them confusing it with frame generation.

                                        What upscaling does is take an input (a frame rendered at 1080p, for example) and attempt to improve it by generating more information (bringing that 1080p frame to 1440p). this does make things a little fuzzy, but it also frees up resources to allow stuff like improved lighting to be rendered which makes games like cyberpunk able to be rendered at a decent framerate without a $5,000 gpu.

                                        Frame generation is different. It takes an input as well (same 1080p frame, for example), but it doesn't improve the frame. It makes a new one based on that frame, sometimes several. These actually are 'fake frames', and this is what the people who called upscaling fake frames were really talking about.

                                        I won't lie, upscaling is definitely a crutch and the goal should be to be able to render that cool stuff at native resolution. however, the tech that can render that stuff is too expensive to be worth buying unless you have money to throw away, which real people typically don't. it's up to you whether a little fuzziness in the graphics is worth it to you, but the fact is it'll give you the leeway to choose between higher framerate and prettier lighting. without it most people are stuck just setting their graphics to 'no', because they can't afford the kind of processing power making things look good at native resolution takes.

                                        Part of why I am making this post is that I wanted to see what other people think of this take, and more importantly get feedback so I can improve the take later. I'm currently running a laptop with a 1650, and I've had it for years. I'm used to balancing frames and quality and making compromises, and upscaling tends to be one of them that's worth making.

                                        S This user is from outside of this forum
                                        S This user is from outside of this forum
                                        [email protected]
                                        wrote on last edited by
                                        #19

                                        I don't think I've ever seen someone say that upscaling OPTIONS are bad but I'm worried about games like monster hunter where upscaling and frame gen is used to make the game playable in most cases.

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                                        0
                                        • sharkattak@kbin.melroy.orgS [email protected]

                                          I agree in principle, but it's a crutch that shouldn't substitute good code. It's like having a powerful car that runs sluggish, and then someone suggests that removing a couple seats could improve things.

                                          K This user is from outside of this forum
                                          K This user is from outside of this forum
                                          [email protected]
                                          wrote on last edited by
                                          #20

                                          Totally agree though would say it's more along the lines of needing premium gas and newer performance air filters and tires when you're thinking it should be capable out of the box

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