Are there any games you don't play as it was intended to be played? If so, what game and how?
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I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they'd just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a game totally differently than it was meant to be played.
I don't think this is super uncommon but in harder difficulties of Terraria, I just play the game as a fishing game. I pretty much exclusively fish for the first few hours of the game and gear up solely through fishing. Then I repeat for the 2nd half of the game as well. I'm also setting up huts in every biome location to do fishing quests.
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I used to only do something called "surfing" in the Counter-Strike: Source days.
There are dedicated servers that only run surf maps.
you might enjoy the game Haste, it has a demo on steam
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I play heavily modded Elder Scrolls, where my character never touches the main story.
My favorite Morrowind run was a princess who ended up creating an agricultural baron, buying up every plantation and owning probably hundreds of slaves. She also got into the skooma business on the side (needed money for all of her dresses). Morrowind had a ton of wacky mods that were just fun to play in general - people made Star Wars and LOTR questlines. There’s also the work of Tommy Khajiit (RIP), which is something unique and which has never gotten the respect it deserved. (Or Lady Rae - she liked to recollect the game bright neon colors, and basically got bullied out of the modding community.)
Skyrim is a hunting/vagrant simulator for me. I usually play a Dunmer refugee and avoid the in-game quests entirely. Survival and economy mods to make the focus of the gameplay getting enough gold to afford a room for the night, tweaks to loot to make things more “mundane.”
The Sims for me is either 1800s Utah polygamous Mormons, post apocalyptic Handmaid’s Tale scenarios, or prisons.
lolwtf
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The original crackdown, the only movable object that was completely indestructible were the big yellow skips (don't know what Americans call them).
Would play in coop with one character fixed in a spot to stop them despawning and see how many I could gather from around the map and bring back. You could only carry them in your arms preventing you from driving and climbing the taller buildings, forcing you into unconventional routes through the city, often while being shot. Think I got about 20 as my record before having to sign off.
(don't know what Americans call them)
This is such a bizarre thing to say. Why does your mind go to Americans, especially if you aren't one? How do you know we don't call them that too? (We don't, but how did you know that?)
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Who amongst us hasn't played GTA at least once while trying to drive around and follow all the traffic laws for absolutely no reason at all
Is there any mission as of nowadays that forces you to drive according to traffic laws in any of all the entries?
If not I propose a very annoying one like the Driver tutorial as the GTA VI tutorial.
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I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they'd just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a game totally differently than it was meant to be played.
Battlefield One
I don't play it anymore, but when I did with a friend, I broke the healer mechanic.
I always stayed with my friend and our team, and instead of a weapon I was carrying a syringe.
In a Match I ressurected up to 70 people, making us pretty much an undying army.
I would always top the leader Board in any game Mode.
A couple months in I saw copycats, but nobody came close to my insanity.
The next Iterations of the game sucked for me because they nerfed the mechanic extremely.
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. . .
I gotta tour one of your worlds somedayShit like this I have only seen in a Manga once, forgot the name, but basically bunch of robots that humanity made were let loose without humans(they died) and they kept building giant megastructures for no reason without stopping
It's just absolutely surreal and I just love itSounds like Blame! which is one of my favorite graphic novels
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I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they'd just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a game totally differently than it was meant to be played.
If I can get it working, I will absolutely use debug mode on pokemon fan games because it saves me time not to have to do things like going back for healing my party, grinding to a certain level defeating bosses I'm not supposed to using cheated in legendaries, etcetera.
Definitely not developer intended, nor am I sure this would count for an intended answer to the question. Otherwise, I cannot think of any other answers to this question.
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I gave Mindustry a shot and faded out at the tower defense bit of the tutorial. I do like [email protected] even though tower defense is not my thing, so I'm wondering: how do you manage to forget enemies and just make it a logistics game?
Not AkatsukiLevi, but probably just finish the enemy waves as fast as possible, followed by tearing everything down and rebuilding for maximum efficiency since you can always leave and come back without ever having to worry about enemies after clearing a level*.
*assuming there isn't a feature where enemies can respawn and retake levels that I haven't reached far enough to find exists
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I played stealth games like Hitman like a mass murderer.
I also play the "infiltrator" class in Mass Effect without tactical cloak. I mean it's a mix of soldier and engineer, why should it be focused on stealth ?
Absolutely a fun way to play Hitman. Definitely makes the game so much more fun, especially if you are playing on a crowded map and are trying to take out every single person possible without dying on harder difficulties.
We don't need stealth where we're going!
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(don't know what Americans call them)
This is such a bizarre thing to say. Why does your mind go to Americans, especially if you aren't one? How do you know we don't call them that too? (We don't, but how did you know that?)
Because most of the people you interact with online, in English, tend to be Americans, so it often helps to clarify your point in terms that are more familiar with Americans to save confusion. I've been completely misinterpreted in the past by talking about pants (meaning underpants) where my audience thought I was talking about pants (meaning trousers).
And as if to prove my point, there is in fact a different word, though it seems a more generic term than the rather specific British English skip, that is dumpster.
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Factorio is fun for me until oil comes up.
I have managed to play further with the black market mod. I can make whatever item I want, sell enough of it and buy the things I want or need instead of making them myself.
Other mods add more powerful machines that make items much faster. I like to do manually stuff with one machine only, then swap to something else with the same machine and repeat the process.
I don't think anyone plays factorio the way it was meant to be played.
With the new belt reading mechanics, I'm trying a single sushi belt play through and have made it as far as blue science so far.
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I used to only do something called "surfing" in the Counter-Strike: Source days.
There are dedicated servers that only run surf maps.
Source best game.
I still have KSF Clan server list in my bookmarks for easy access. When theres nothing to play, just play surf.
Also, shoutout to momentum mod, a standalone game with surf, bhop, defrag, rocket jump, sticky jump and more in one single game. Coming out soon
️
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Then you purchased a wrong game
Perhaps.
But you've made a lot of assumptions in your comment, and you're mistaken about most of them.
I played the side quests. Many came with a good story, but a story is not gameplay. Nearly all of them were copy/paste instances of a small pool of tedious tasks. There were a few good exceptions, but very few.
I explored the world, as much as one can "explore" something that is fully labeled with point-of-interest markers. They lead the player to a repetitive handful of uninspired encounters, cloned over and over again.
It has plenty of other flaws as well. If you loved it, then I'm happy for you, but I found the gameplay boring.
The strengths I found in The Witcher 3 were its story, lore, characters, and Gwent. Not its gameplay.
To each their own, I suppose.
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Is there any mission as of nowadays that forces you to drive according to traffic laws in any of all the entries?
If not I propose a very annoying one like the Driver tutorial as the GTA VI tutorial.
Sorta? Multiple that make you watch your speed, for sure
Driver's law mechanics in a mission/mode of GTA would be amazing, wanted level system from 2 included (with a way to clear your on-foot wanted, of course)
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I know I remember seeing some people talk about how nice some of the environments in Hitman were, and that they'd just walk around as a tourist from time to time, treating it like a walking simulator/virtual tourism thing instead of the stealth assassination game it is. Curious about other things like that, where you play a game totally differently than it was meant to be played.
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Most of my time in Elden Ring has been 1) ogling at the landscapes going "Holy shit this is metal", and 2) bravely running away.
What? How else i'm supposed to play it?
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I played stealth games like Hitman like a mass murderer.
I also play the "infiltrator" class in Mass Effect without tactical cloak. I mean it's a mix of soldier and engineer, why should it be focused on stealth ?
My cousin and I spent a summer messing around in hitman blood money when we were younger. There's a level that takes place in a neighborhood with a cul-de-sac. We managed to kill every single npc undetected with the snare wire and dump theoe bodies into the sewer to leave no evidence. After each level, the game generates a newspaper article to describe the events and it basically said everyone in the neighborhood just vanished.
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Minecraft. You think that there's no way to play Minecraft "wrong", right up until you accidentally fall into the 4-block wide valley that I've cut through the entire map or walk into the liminal space that I've mined out just above bedrock. Fuck cutesy cottages and Minecraft in minecraft- let's just build superstructures that disappear beyond the draw distance of the map. Fuck creative mode- let's do it while we're facing down mobs day and night. Fuck explosives- do that shit with a pick like a goddamn man. You haven't really seen confused rage until your child discovers hundreds of unexplained and unexplainable brutalist towers extending into the distance like the gravestones of alien gods when they thought you were building a farm over the next hill.
There's a great level of detail mod that can keep distant structures and terrain loaded in. I think it's called Distant Horizons. That and a render performance improvement are the only mods that I play with, makes such a big difference.
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Is there any mission as of nowadays that forces you to drive according to traffic laws in any of all the entries?
If not I propose a very annoying one like the Driver tutorial as the GTA VI tutorial.
People talk about getting filtered by fromsoft bosses but the goddamn driver tutorial was the hardest shit ever; especially since it used a lot of movie terms so if you weren't really into american movies about cars half the stuff on the list was kind of gibberish.