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Its like seeing those high-tech pop machines for the first time

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  • Z [email protected]

    Reminder: Temporal, proprietary upscalers are only made mandatory by devs, that actively refuse to make a properly functioning product.

    K This user is from outside of this forum
    K This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #19

    I'll take DLSS over any other AA solution any day.

    We no longer use forward renderers, AA either looks like ass or comes with a massive performance cost, and it can't fix noise from foliage, alphas, smoke, etc. DLSS fixes all three issues at once.

    Z A lorty@lemmy.mlL 3 Replies Last reply
    6
    • K [email protected]

      I'll take DLSS over any other AA solution any day.

      We no longer use forward renderers, AA either looks like ass or comes with a massive performance cost, and it can't fix noise from foliage, alphas, smoke, etc. DLSS fixes all three issues at once.

      Z This user is from outside of this forum
      Z This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #20

      Well Half-Life Alyx uses forward rendering and has a brilliant MSAA implementation. It is optimised because it needs to be. You cannot have this thing chugging along with 30Hz at full HD. You need 4K or more running at 90Hz or more. So they invested a good amount of time into making sure it functions properly before releasing it.

      Also, foliage really doesn't need to be fixed, if it is done properly. Example, 20 year old games like Halo 3 or the Crysis games.

      I take issue with modern games because why the hell are they forgetting lessons of the past? Crysis and Halo 3 for example are 20 years old and they have better looking foliage than most modern games because they know what to do to avoid pop-in and noise. Yes, modern games have more foliage, because more VRAM, but older games have better looking foliage, due to the lack of wonky artifacts, in my opinion. And also, the proprietary TAA implementations, or TSR implementations, in my experience, add a ton of input latency, which makes the game feel worse. MSAA, because it uses geometry information to build AA, enhances image quality significantly and gives a better looking and more coherent picture than any other implementation of anti-aliasing, including proprietary TSR. Also, MSAA isn't my religion, I realise that there are some aspects where TAA and TSR can be useful, but problem is, in modern games it gets abused because devs can then say "we'll just do the absolute minimum, make sure the game executes on hardware at HD 30 Hz, and then we'll just let the magic TSR and frame generation handle the rest".

      Well, the problem with MSAA is that it needs to have good geometry in the first place if quad overdraw is complete shit because no one bothered to make tessellation or proper LOD models and let just some automatic tool handle everything without any supervision, then yes, it will be horrible. If devs say, "it makes my geometry timing horrible", then we already know that their geometries are utter rubbish.

      Also a brilliant example of why I'm bothered by that is Payday 3 because it looks like a late PS3 game and runs like complete trash and has a massive CPU bottleneck, no matter what you do, even if you doctor around with the engine settings themselves.

      K S 2 Replies Last reply
      9
      • zangoose@lemmy.worldZ [email protected]

        Reminder: Most devs actually care about the things they make. This is a management/timeline problem, not a developer one.

        Z This user is from outside of this forum
        Z This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #21

        Well, I should have clarified by devs, I mean the entire companies, not the individuals. It's a collective problem, not an individual one.

        1 Reply Last reply
        1
        • S [email protected]

          And/or consumers insisting on playing in 4K because "big number" even though fill rate is a huge issue with modern games and you can barely tell the difference on most setups. Which would not be so bad if they also didn't want ever increasing graphical fidelity and 120+ fps on top of that

          Z This user is from outside of this forum
          Z This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #22

          In my opinion, the fidelity is getting worse than what we had 10 or 20 years ago. Because now we have noise, pop-in, and the temporal smearing because of proprietary TAA and TSA. Example being Payday 3 and this new Justice League or Batman game where you play with the four characters, Which I couldn't bother to remember, Because everything about the game is way worse than the Arkham Knight game, which almost is 10 years old by now.

          S 1 Reply Last reply
          3
          • Z [email protected]

            Well Half-Life Alyx uses forward rendering and has a brilliant MSAA implementation. It is optimised because it needs to be. You cannot have this thing chugging along with 30Hz at full HD. You need 4K or more running at 90Hz or more. So they invested a good amount of time into making sure it functions properly before releasing it.

            Also, foliage really doesn't need to be fixed, if it is done properly. Example, 20 year old games like Halo 3 or the Crysis games.

            I take issue with modern games because why the hell are they forgetting lessons of the past? Crysis and Halo 3 for example are 20 years old and they have better looking foliage than most modern games because they know what to do to avoid pop-in and noise. Yes, modern games have more foliage, because more VRAM, but older games have better looking foliage, due to the lack of wonky artifacts, in my opinion. And also, the proprietary TAA implementations, or TSR implementations, in my experience, add a ton of input latency, which makes the game feel worse. MSAA, because it uses geometry information to build AA, enhances image quality significantly and gives a better looking and more coherent picture than any other implementation of anti-aliasing, including proprietary TSR. Also, MSAA isn't my religion, I realise that there are some aspects where TAA and TSR can be useful, but problem is, in modern games it gets abused because devs can then say "we'll just do the absolute minimum, make sure the game executes on hardware at HD 30 Hz, and then we'll just let the magic TSR and frame generation handle the rest".

            Well, the problem with MSAA is that it needs to have good geometry in the first place if quad overdraw is complete shit because no one bothered to make tessellation or proper LOD models and let just some automatic tool handle everything without any supervision, then yes, it will be horrible. If devs say, "it makes my geometry timing horrible", then we already know that their geometries are utter rubbish.

            Also a brilliant example of why I'm bothered by that is Payday 3 because it looks like a late PS3 game and runs like complete trash and has a massive CPU bottleneck, no matter what you do, even if you doctor around with the engine settings themselves.

            K This user is from outside of this forum
            K This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #23

            There's a reason you had to fish for an exception to find a modern game with a forward rendering engine.

            Z U 2 Replies Last reply
            2
            • K [email protected]

              There's a reason you had to fish for an exception to find a modern game with a forward rendering engine.

              Z This user is from outside of this forum
              Z This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #24

              Okay then, but it still works. It is still hard to claim that Half-Life Alyx runs bad or looks bad. I can only judge from my perspective as a customer. Why do we use these weird, wonky, hacky solutions for deferred rendering if the other one can look just as good, run as good, but doesn't need any of these workarounds?

              K 1 Reply Last reply
              3
              • Z [email protected]

                Okay then, but it still works. It is still hard to claim that Half-Life Alyx runs bad or looks bad. I can only judge from my perspective as a customer. Why do we use these weird, wonky, hacky solutions for deferred rendering if the other one can look just as good, run as good, but doesn't need any of these workarounds?

                K This user is from outside of this forum
                K This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #25

                I didn't claim it doesn't work. I claimed there's a reason out of hundreds of releases, you have a singular example of a forward renderer.

                Which means TAA will keep being a problem, so my remark that DLSS is miles ahead applies to pretty much all games, even if once in a blue moon you find an exception.

                1 Reply Last reply
                1
                • R [email protected]

                  So what should I downscale 4k to? 4k annoys the shit out of me on my laptop because it's pointless at that size display

                  F This user is from outside of this forum
                  F This user is from outside of this forum
                  [email protected]
                  wrote on last edited by [email protected]
                  #26

                  4K would go to 1080p for best results (for 3840x2160 screens rather than true 4K, but I’m assuming that’s what you’ve got), and should be much more playable on laptop hardware that way.
                  Edit: oops didn’t see Beryl already answered this lol

                  1 Reply Last reply
                  3
                  • Z [email protected]

                    Reminder: Temporal, proprietary upscalers are only made mandatory by devs, that actively refuse to make a properly functioning product.

                    psythik@lemm.eeP This user is from outside of this forum
                    psythik@lemm.eeP This user is from outside of this forum
                    [email protected]
                    wrote on last edited by [email protected]
                    #27

                    Honestly I couldn't care less, because DLSS/FSR looks better than native with AA at this point. It's so good, that I even turn it on in games that I don't need to.

                    Quality comparable to supersampling, and I get a FPS boost too? Sign me the fuck up. It's like magic.

                    Z A 2 Replies Last reply
                    2
                    • I [email protected]
                      This post did not contain any content.
                      psythik@lemm.eeP This user is from outside of this forum
                      psythik@lemm.eeP This user is from outside of this forum
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                      wrote on last edited by
                      #28

                      I couldn't even imagine what seeing PC games for the first time in 2025 feels like, after not seeing them since 2011.

                      Do you think they were blown away? Or maybe disappointed that we still don't have photorealistic graphics yet? I wish I could speak with this person so I could pick their brain.

                      N U blackmist@feddit.ukB 3 Replies Last reply
                      9
                      • psythik@lemm.eeP [email protected]

                        I couldn't even imagine what seeing PC games for the first time in 2025 feels like, after not seeing them since 2011.

                        Do you think they were blown away? Or maybe disappointed that we still don't have photorealistic graphics yet? I wish I could speak with this person so I could pick their brain.

                        N This user is from outside of this forum
                        N This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #29

                        Dude we're still playing classic wow and runescape, that guy hasn't missed anything

                        psythik@lemm.eeP 1 Reply Last reply
                        17
                        • I [email protected]
                          This post did not contain any content.
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                          wrote on last edited by
                          #30

                          A buddy of mine was locked up from 03 - 17. He was asking me, questions like " do you have Playstation 3, what kind of phone do you have?" ...

                          He said " man I know I missed a lot but people are so rude now. I was talking to my cousin and instead of talking to me he was looking at his phone. That is disrespectful." I said yeah man the world changed a lot. Felt terrible for him trying to integrate back into this bull shit.

                          He went away for the craziest shift in society I could imagine.

                          ivanafterall@lemmy.worldI A 2 Replies Last reply
                          36
                          • N [email protected]

                            Dude we're still playing classic wow and runescape, that guy hasn't missed anything

                            psythik@lemm.eeP This user is from outside of this forum
                            psythik@lemm.eeP This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #31

                            Fair, but I'm mostly interested in how they feel about modern AAA games, with their path tracing and HDR support and whatnot.

                            S 1 Reply Last reply
                            1
                            • I [email protected]
                              This post did not contain any content.
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                              wrote on last edited by
                              #32

                              You mean the unholy drink cloaca?

                              1 Reply Last reply
                              3
                              • psythik@lemm.eeP [email protected]

                                Honestly I couldn't care less, because DLSS/FSR looks better than native with AA at this point. It's so good, that I even turn it on in games that I don't need to.

                                Quality comparable to supersampling, and I get a FPS boost too? Sign me the fuck up. It's like magic.

                                Z This user is from outside of this forum
                                Z This user is from outside of this forum
                                [email protected]
                                wrote on last edited by
                                #33

                                IMO, I dislike them because in my experience they add input latency. But well, horses for courses.

                                psythik@lemm.eeP 1 Reply Last reply
                                0
                                • Z [email protected]

                                  IMO, I dislike them because in my experience they add input latency. But well, horses for courses.

                                  psythik@lemm.eeP This user is from outside of this forum
                                  psythik@lemm.eeP This user is from outside of this forum
                                  [email protected]
                                  wrote on last edited by
                                  #34

                                  Frame Generation adds input lag, but I haven't heard of any upscaling algorithms causing issues.

                                  Z 1 Reply Last reply
                                  1
                                  • psythik@lemm.eeP [email protected]

                                    Frame Generation adds input lag, but I haven't heard of any upscaling algorithms causing issues.

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                                    Z This user is from outside of this forum
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                                    wrote on last edited by
                                    #35

                                    Well, it's subtle, but it's still there in my experience, about 2ms. Which is bad if you're already at the refresh rate of your monitor and you enable it, you'll get 2ms of additional input latency, but if you are getting lower fps than your refresh rate, then you can cancel out the effect, because you're getting more fps and hit your refresh rate. In my experience, because I'm very sensitive to that.

                                    1 Reply Last reply
                                    0
                                    • A [email protected]

                                      A buddy of mine was locked up from 03 - 17. He was asking me, questions like " do you have Playstation 3, what kind of phone do you have?" ...

                                      He said " man I know I missed a lot but people are so rude now. I was talking to my cousin and instead of talking to me he was looking at his phone. That is disrespectful." I said yeah man the world changed a lot. Felt terrible for him trying to integrate back into this bull shit.

                                      He went away for the craziest shift in society I could imagine.

                                      ivanafterall@lemmy.worldI This user is from outside of this forum
                                      ivanafterall@lemmy.worldI This user is from outside of this forum
                                      [email protected]
                                      wrote on last edited by
                                      #36

                                      I miss 2003. So many bangers from that year. Ignition by R. Kelly. Picture by Kid Rock/Sheryl Crow. P. Diddy's party anthems Shake Ya Tailfeather and Bump, Bump, Bump. You could tune into The Apprentice to learn about business and enjoy Donald Trump's timeless one-liners, or The West Wing to learn about the American presidency, maybe a little Chappelle's Show for some laughs. Apparently it was also the first year we could all go hop on 4chan and Google Adsense for the first time. Anyway, it kinda makes you wonder what all those folks are up to now. I hope they're well.

                                      Z noxypaws@pawb.socialN 2 Replies Last reply
                                      9
                                      • K [email protected]

                                        There's a reason you had to fish for an exception to find a modern game with a forward rendering engine.

                                        U This user is from outside of this forum
                                        U This user is from outside of this forum
                                        [email protected]
                                        wrote on last edited by
                                        #37

                                        an exception

                                        FWIW it's more than an exception IMHO it's one of the very best game I played in my life. It's more than a game, it's an experience. I was in City 17.

                                        1 Reply Last reply
                                        1
                                        • Z [email protected]

                                          Well Half-Life Alyx uses forward rendering and has a brilliant MSAA implementation. It is optimised because it needs to be. You cannot have this thing chugging along with 30Hz at full HD. You need 4K or more running at 90Hz or more. So they invested a good amount of time into making sure it functions properly before releasing it.

                                          Also, foliage really doesn't need to be fixed, if it is done properly. Example, 20 year old games like Halo 3 or the Crysis games.

                                          I take issue with modern games because why the hell are they forgetting lessons of the past? Crysis and Halo 3 for example are 20 years old and they have better looking foliage than most modern games because they know what to do to avoid pop-in and noise. Yes, modern games have more foliage, because more VRAM, but older games have better looking foliage, due to the lack of wonky artifacts, in my opinion. And also, the proprietary TAA implementations, or TSR implementations, in my experience, add a ton of input latency, which makes the game feel worse. MSAA, because it uses geometry information to build AA, enhances image quality significantly and gives a better looking and more coherent picture than any other implementation of anti-aliasing, including proprietary TSR. Also, MSAA isn't my religion, I realise that there are some aspects where TAA and TSR can be useful, but problem is, in modern games it gets abused because devs can then say "we'll just do the absolute minimum, make sure the game executes on hardware at HD 30 Hz, and then we'll just let the magic TSR and frame generation handle the rest".

                                          Well, the problem with MSAA is that it needs to have good geometry in the first place if quad overdraw is complete shit because no one bothered to make tessellation or proper LOD models and let just some automatic tool handle everything without any supervision, then yes, it will be horrible. If devs say, "it makes my geometry timing horrible", then we already know that their geometries are utter rubbish.

                                          Also a brilliant example of why I'm bothered by that is Payday 3 because it looks like a late PS3 game and runs like complete trash and has a massive CPU bottleneck, no matter what you do, even if you doctor around with the engine settings themselves.

                                          S This user is from outside of this forum
                                          S This user is from outside of this forum
                                          [email protected]
                                          wrote on last edited by [email protected]
                                          #38

                                          This guy games.

                                          Also, if your game can't look decent without any kind of DLSS or AA, you need to stop and fix that before relying on AA. Personally, I can't stand the blurriness of any kind of AA, including DLSS, and almost always turn it off.

                                          Games are not still images and our brains are super good at motion interpolation between discrete pixels. To me, it always looks sharper and clearer and truer to life (I have very good vision irl, so blur is unwelcome, and TAA is just... Why would you want that outside of being an effect like being drunk or stunned?).

                                          Fuck TAA. 100%, forever.

                                          Z 1 Reply Last reply
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