The specter of a GTA 6 delay haunts the games industry: 'Some companies are going to tank' if they guess wrong, says analyst
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I don’t know about that one. Games are expensive these days and if your game releases anywhere near the rumored $100 GTA 6, a LOT of people are going to have to choose one or the other, and it’s very unlikely that in most cases they don’t choose GTA6, literally the most anticipated video game of the last decade. Sure you can always buy the smaller game later, but a huge part of the sales of video games is the opening week, when all the hype around it has had time to come to a head, and you’re influenced by the fact that lots of other people are playing it.
Yeah good games will always sell SOME copies. But if you thinking that a game even releasing in the same month as GTA6 won’t have a permanent impact on that games sales, you’re smoking the reefer.
if you thinking that a game even releasing in the same month as GTA6 won’t have a permanent impact on that games sales, you’re smoking the reefer.
Maybe they should stop trying to peddle bland-ass live service games that live and die by their players numbers then. A good solo game might take a hit to its initial sales but should recover in the long run.
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I'm the same but I may just be getting older. Last game I was hyped for was Cyberpunk 2077 coming off of the stellar Witcher 3 and having followed both games I loved, W1 & W2. Sometime before it released, I just dropped all hype for it and haven't felt the same after. Haven't even played it yet either.
Today, I let myself be pleasantly surprised by games I never thought I'd like. I really liked Death Stranding and I'm waiting for its sequel but still no hype... I haven't even seen the trailer yet and I doubt I will... I'll buy it and go in blindly.
I'm holding out some hope for GTA VI still. Reason being, while Cyberpunk promised to be super duper everything interconnected magic programming to follow an absolutely awesome but technologically realistic game (Witcher 3), I haven't seen hype like that for GTA VI. The expectation is to get a well polished freeroam game with lots of fun toys to play around with, a story that's hopefully long enough to be worth the game's price, and a new Online mode that gets updates over time. Basically GTA V with a new city and a more polished game overall, but no exponential leaps - despite the fact that the budget is much larger than Cyberpunk.
But I mean MudRunner is also awesome. Couldn't get into Death Stranding myself, just wasn't feeling it. Should pick up Art of Rally soon. Tons of great AA and indie games out there if GTA VI flops indeed.
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if you thinking that a game even releasing in the same month as GTA6 won’t have a permanent impact on that games sales, you’re smoking the reefer.
Maybe they should stop trying to peddle bland-ass live service games that live and die by their players numbers then. A good solo game might take a hit to its initial sales but should recover in the long run.
A good solo game might take a hit to its initial sales but should recover in the long run.
It won’t though. This feel-good theory that if a game is “good” then it’ll just make the same amount of money it always would have otherwise is not supported by any real world evidence. And even the most hypothetically high quality, ethical, game making company is still a company in the bed, and companies need to money to pay living wages and keep people employed making new games. And if the games they are putting out are high quality, they probably have competent leadership. And competent leadership isn’t going to gamble the future of their company and livelihoods of their employees on an unproven feel-good fantasy espoused only by people on Reddit and Lemmy who’ve never run a business before.
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A good solo game might take a hit to its initial sales but should recover in the long run.
It won’t though. This feel-good theory that if a game is “good” then it’ll just make the same amount of money it always would have otherwise is not supported by any real world evidence. And even the most hypothetically high quality, ethical, game making company is still a company in the bed, and companies need to money to pay living wages and keep people employed making new games. And if the games they are putting out are high quality, they probably have competent leadership. And competent leadership isn’t going to gamble the future of their company and livelihoods of their employees on an unproven feel-good fantasy espoused only by people on Reddit and Lemmy who’ve never run a business before.
If the game is good, doesnt need an active playerbase to survive (ie isn't entirely based on multiplayer), and the company is already reputable, it has no reasons to not sell decently in the long run. Also if the company's future is jeopardized by a single game not doing well, I'm sorry but it's not well managed. Ask me how I know.
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It’s the exact same thing actually. Their claim was:
Good games will sell regardless of what’s out
But that’s just not true, and game studios of all sizes know that. The risk aversion of these companies exist because of the reality of the situation.
It also has nothing to do with a studios confidence in their game. The quality of a game is light years away from being the sole objective indicator of a games sales. The Outer Wilds is objectively one of the greatest games ever made and has no real peers in what it does. And yet it didn’t make nearly the sales numbers as the latest asset flipped Call of Duty game.
The Outer Wilds was a first game from an indie studio. On this basis alone it was practically guaranteed to not get the success it deserved. And it does deserve a ton of it.
Conversely, call of duty is literally one of the most notorious franchises in the entire industry, and pretty much sells on its name alone.
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I'm buying it regardless of reviews. Which are gonna be amazing anyway but still. I paid full price for Forspoken and actually really enjoyed it. I like the Kojima attitude of (for him it was a bookstore) picking something blindly that calls out to you. It might be amazing, it might be shit, but you learn something from everything you engage with. I just like the surprise of trying something I've got a lukewarm interest in and enjoying it a lot. Horizon Lego Adventures and Lost Records Bloom and Rage impressed me recently
Course I play games to play them, not complain about them online all day. And most of the time I enjoy what I find
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I'd pay over $100 for GTA6 personally. And microtransactions aren't out of the question for me either. I don't have nearly as much time as money these days. Not that I have a lot of money, but I'll pay it if it makes the experience better
Comments like yours are why the overwhelming majority of video games these days suck.
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Ah, full expansion DLC. That'd be nice.
Also, actual singleplayer content would be sweet.
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Comments like yours are why the overwhelming majority of video games these days suck.
Yup. "Please bend me over and fuck me for all I'm worth, corpo daddy!" type energy. Some people just can't get enough of being exploited.
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Because it will be full of micro transactions and bullshit content no-one asked for, with anti cheat horseshit that will pretty much be a virus on your computer.
Sad thing is that it'll still sell millions because most people don't even know when they are being served shit.
No doubt it'll also have Denuvo, just to make the game run even worse too.
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If the game is good, doesnt need an active playerbase to survive (ie isn't entirely based on multiplayer), and the company is already reputable, it has no reasons to not sell decently in the long run. Also if the company's future is jeopardized by a single game not doing well, I'm sorry but it's not well managed. Ask me how I know.
That’s just not how these things work.
Also if an (already established) company's future is jeopardized by a single game not doing well, I'm sorry but it's not well managed. Ask me how I know.
That’s not really here nor there. It also isn’t really true.
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The Outer Wilds was a first game from an indie studio. On this basis alone it was practically guaranteed to not get the success it deserved. And it does deserve a ton of it.
Conversely, call of duty is literally one of the most notorious franchises in the entire industry, and pretty much sells on its name alone.
A good observation. Hence why one of those games can afford to launch during a crowded window and the other, despite their confidence in their work, and the quality of their work, could not. You’re starting to get it now.
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I still haven’t played GTA5. Does it hold up (single-player) all those years later?
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I'd pay over $100 for GTA6 personally. And microtransactions aren't out of the question for me either. I don't have nearly as much time as money these days. Not that I have a lot of money, but I'll pay it if it makes the experience better
Even if I was a millionaire I wouldn't want my games to have micro transactions in them. It's not about the cost, it's about the fact that as soon as micro transactions are included in the game, the game instantly becomes all about pushing those microtransactions, to the detriment of the gameplay.
Also you are mad if you prepare to pay $100 for GTA VI especially because we all know that it'll be discounted at some point.
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Im opposed. Its maybe only AAA game im intrested in long time.
Mostly because of their track record. I have been playing GTA since the very first top down game and every main game in the series has pushed the games further.
Thinking how big leaps every game has done, i cant wait to see what kind of the beast 6 is going to be.
I just want trains to work in this new game. They never make trains work properly they're always just indestructible juggernauts and are therefore boring. GTA V had submarines but not drivable trains.
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I still haven’t played GTA5. Does it hold up (single-player) all those years later?
gameplay-wise, yeah absolutely. writing-wise, pretty alright, some hits and some misses. kinda like south park.
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gameplay-wise, yeah absolutely. writing-wise, pretty alright, some hits and some misses. kinda like south park.
I remember liking GTA4 but getting burned out on its archaic in my view mission design.
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I'd pay over $100 for GTA6 personally. And microtransactions aren't out of the question for me either. I don't have nearly as much time as money these days. Not that I have a lot of money, but I'll pay it if it makes the experience better
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Companies need to grow a spine. Good games sell regardless of what’s out. If your confidence in your own game is so low that you’d push it to a slow release date, it’s probably not worth playing anyway.
Ask Titanfall 2 how well launching between Battlefield and CoD went for them
Release dates of big games matter, people only have so much disposable income
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I'm not quite sure why they're so concerned. I suspect they're actually not and this is just things "analysts" say.
I suspect that the release of GTA VI is going to be lukewarm compared to the release of GTA V, because everyone remembered what Rockstar did to GTA V. People are going to wait around and see how they handle GTA online because they need to do better than last time because last time was ridiculous.
I'm certainly not all that interested in getting it day one and I know a lot of other people aren't either.
because everyone remembered what Rockstar did to GTA V
Released a fantastic game worth replaying multiple times?
GTA Online =/= GTA V