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  3. Maelle telling Doomguy to "PARRY IT!!!"

Maelle telling Doomguy to "PARRY IT!!!"

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  • bjoern_tantau@swg-empire.deB This user is from outside of this forum
    bjoern_tantau@swg-empire.deB This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #1
    This post did not contain any content.
    M koboldcoterie@pawb.socialK the_picard_maneuver@lemmy.worldT S A 6 Replies Last reply
    138
    • bjoern_tantau@swg-empire.deB [email protected]
      This post did not contain any content.
      M This user is from outside of this forum
      M This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #2

      Zelda Breath Of The Wild had that too. You could reflect the guardian's beam by raising your shield at exactly the right moment.

      bjoern_tantau@swg-empire.deB 1 Reply Last reply
      12
      • M [email protected]

        Zelda Breath Of The Wild had that too. You could reflect the guardian's beam by raising your shield at exactly the right moment.

        bjoern_tantau@swg-empire.deB This user is from outside of this forum
        bjoern_tantau@swg-empire.deB This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #3

        Of course we all know that Link and Doomguy are the same person.

        S 1 Reply Last reply
        11
        • bjoern_tantau@swg-empire.deB [email protected]
          This post did not contain any content.
          koboldcoterie@pawb.socialK This user is from outside of this forum
          koboldcoterie@pawb.socialK This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #4

          Maybe it's a magnetic field or some such that reflects the attack, but it's powered by a capacitor and discharges as soon as you raise the shield. Best explanation I've got.

          R 1 Reply Last reply
          9
          • bjoern_tantau@swg-empire.deB [email protected]
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            the_picard_maneuver@lemmy.worldT This user is from outside of this forum
            the_picard_maneuver@lemmy.worldT This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #5

            bjoern_tantau@swg-empire.deB P 2 Replies Last reply
            26
            • the_picard_maneuver@lemmy.worldT [email protected]

              bjoern_tantau@swg-empire.deB This user is from outside of this forum
              bjoern_tantau@swg-empire.deB This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #6

              Gustave, don't die!

              As if he's going to start listening to anyone now.

              the_picard_maneuver@lemmy.worldT 1 Reply Last reply
              6
              • bjoern_tantau@swg-empire.deB [email protected]

                Of course we all know that Link and Doomguy are the same person.

                S This user is from outside of this forum
                S This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #7

                I wish yummy sexy twink doomguy slayed my demons.

                1 Reply Last reply
                7
                • bjoern_tantau@swg-empire.deB [email protected]

                  Gustave, don't die!

                  As if he's going to start listening to anyone now.

                  the_picard_maneuver@lemmy.worldT This user is from outside of this forum
                  the_picard_maneuver@lemmy.worldT This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #8

                  for those who come after!

                  bjoern_tantau@swg-empire.deB 1 Reply Last reply
                  5
                  • the_picard_maneuver@lemmy.worldT [email protected]

                    for those who come after!

                    bjoern_tantau@swg-empire.deB This user is from outside of this forum
                    bjoern_tantau@swg-empire.deB This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #9

                    When Gustave keeps going after blowing his load.

                    kolanaki@pawb.socialK 1 Reply Last reply
                    2
                    • bjoern_tantau@swg-empire.deB [email protected]
                      This post did not contain any content.
                      S This user is from outside of this forum
                      S This user is from outside of this forum
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                      wrote on last edited by
                      #10

                      My favorite mod to the game is increasing the parry time.

                      kolanaki@pawb.socialK M bjoern_tantau@swg-empire.deB 3 Replies Last reply
                      1
                      • bjoern_tantau@swg-empire.deB [email protected]
                        This post did not contain any content.
                        A This user is from outside of this forum
                        A This user is from outside of this forum
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                        wrote on last edited by
                        #11

                        Dead Cells is like this. And because just blocking with your shield still hurts you I only try to parry and reflect all damage while taking none. Of course, I miss almost all of my parry attempts...

                        S 1 Reply Last reply
                        1
                        • bjoern_tantau@swg-empire.deB [email protected]
                          This post did not contain any content.
                          kolanaki@pawb.socialK This user is from outside of this forum
                          kolanaki@pawb.socialK This user is from outside of this forum
                          [email protected]
                          wrote on last edited by
                          #12

                          I hate when they say "PARRY IT!" and it's one of the jump dodge attacks. Always fucks me up 😖

                          1 Reply Last reply
                          3
                          • S [email protected]

                            My favorite mod to the game is increasing the parry time.

                            kolanaki@pawb.socialK This user is from outside of this forum
                            kolanaki@pawb.socialK This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #13

                            It's weird that it's a smaller window than dodging but the animations are about the same speed. I tend to dodge more than parry, but I'm getting deeper into the game where you really want that extra counter damage to end the fight sooner.

                            1 Reply Last reply
                            0
                            • bjoern_tantau@swg-empire.deB [email protected]

                              When Gustave keeps going after blowing his load.

                              kolanaki@pawb.socialK This user is from outside of this forum
                              kolanaki@pawb.socialK This user is from outside of this forum
                              [email protected]
                              wrote on last edited by [email protected]
                              #14

                              We continue.

                              "Ahhh it's so sensitive! Ahhhh!"

                              1 Reply Last reply
                              0
                              • S [email protected]

                                My favorite mod to the game is increasing the parry time.

                                M This user is from outside of this forum
                                M This user is from outside of this forum
                                [email protected]
                                wrote on last edited by
                                #15

                                It doesn’t help that all of their parry animations look like they trigger a solid half second after the actual parry happens.

                                Gustave does a pirouette, and doesn’t actually swing his sword until after the entire spin is complete. But the parry timing happens right as he starts to turn.

                                P 1 Reply Last reply
                                0
                                • S [email protected]

                                  My favorite mod to the game is increasing the parry time.

                                  bjoern_tantau@swg-empire.deB This user is from outside of this forum
                                  bjoern_tantau@swg-empire.deB This user is from outside of this forum
                                  [email protected]
                                  wrote on last edited by
                                  #16

                                  Clair Obscur (really, any game) could really use the difficulty settings of Doom: The Dark Ages. You can basically adjust everything. Parry timings, damage modifiers, even game speed. Both to make it easier than default but also to make it harder.

                                  S 1 Reply Last reply
                                  0
                                  • A [email protected]

                                    Dead Cells is like this. And because just blocking with your shield still hurts you I only try to parry and reflect all damage while taking none. Of course, I miss almost all of my parry attempts...

                                    S This user is from outside of this forum
                                    S This user is from outside of this forum
                                    [email protected]
                                    wrote on last edited by
                                    #17

                                    There's a setting that will give you a visual warning with just enough time to react if you want to practice parrying.

                                    I just throw a shield in my backpack and roll like a motherfucker though.

                                    1 Reply Last reply
                                    0
                                    • koboldcoterie@pawb.socialK [email protected]

                                      Maybe it's a magnetic field or some such that reflects the attack, but it's powered by a capacitor and discharges as soon as you raise the shield. Best explanation I've got.

                                      R This user is from outside of this forum
                                      R This user is from outside of this forum
                                      [email protected]
                                      wrote on last edited by
                                      #18

                                      I think that demons shooting in predictable arcade-patterns requires more explanation than the parrying mechanic. The game looks more like those old schmup games like Ikaruga or something.

                                      1 Reply Last reply
                                      0
                                      • the_picard_maneuver@lemmy.worldT [email protected]

                                        P This user is from outside of this forum
                                        P This user is from outside of this forum
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                                        wrote on last edited by
                                        #19

                                        Been playing on hard difficulty, and I've died this way so many times lol.

                                        Amazingly fun though

                                        the_picard_maneuver@lemmy.worldT 1 Reply Last reply
                                        0
                                        • M [email protected]

                                          It doesn’t help that all of their parry animations look like they trigger a solid half second after the actual parry happens.

                                          Gustave does a pirouette, and doesn’t actually swing his sword until after the entire spin is complete. But the parry timing happens right as he starts to turn.

                                          P This user is from outside of this forum
                                          P This user is from outside of this forum
                                          [email protected]
                                          wrote on last edited by
                                          #20

                                          Yeah, that took me a while to figure out

                                          1 Reply Last reply
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