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  3. What's a popular game series that you just can't understand the hype for?

What's a popular game series that you just can't understand the hype for?

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  • unitydevice@lemmy.zipU [email protected]

    Yeah, I tried giving it a shot twice, but both times after 5-6 hours I just came to the conclusion that the game wasn't respecting my time, and was punishing me for exploring.

    The worst part is that its popularity lead to other games copying it, meaning half of metroidvanias released after it have the same issues. I started to just filter out any game that had corpse runs as it was a good indicator of how much I'd hate it.

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    wrote last edited by
    #139

    the conclusion that the game wasn't respecting my time

    That's exactly why I quit too. You're smarter than me, since I spent over 30 hours on it before quitting.

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    • C [email protected]

      Imma just lump all souls like into this category tbh.

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      wrote last edited by
      #140

      Pretty much. They need a different genre name, like "masochist" or "try-hard". A lot of these games are significantly more punishing than the original Dark Souls ever was

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      • H [email protected]

        Do you like God of War and/or The Legend of Zelda?

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        wrote last edited by
        #141

        I've played a number of Zelda games, including the original and enjoyed pretty much all the ones I've tried.

        I've only tried the first of the new God of War games and hated it. I dropped it after 3-4 hours. I was annoyed with how clunky the controls were and it was mainly set arenas for combat with boring hallways with slow running in between

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        • tattorack@lemmy.worldT [email protected]

          Yes, often books and movies are brought up when it comes to Halo, but I don't see the point at all. I have been shown a few "cool" or "epic" clips from the movies by Halo fans but... they looked pretty bad.

          When I get interested in getting into the weeds of some lore, it's because the main-line (be it movies, or games) has made me interested to learn more. Halo never made me interested. Stuff just happened in cool alien environments, and it wouldn't be the first time I've played a shooter with little story in cool alien environments (even from the era Halo is from... probably especially in the era Halo is from).

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          wrote last edited by
          #142

          Fair.

          I think I was able to deep dive into the series' lore because I started with Halo 3, and because I was a teenager at the time. I eventually went back to play CE and 2 and they... are certainly products of their time

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          • W [email protected]

            That’s what I was wondering is should I play certain games and then skip others? I have a PS5, is it possible to play first at all?

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            wrote last edited by
            #143

            You can watch the story on YouTube if you want. Other games did the formula better now. The "shadow of" games and horizon series are very similar gameplay loops done better.

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            • H [email protected]

              You might like Star Citizen when it comes out.

              tattorack@lemmy.worldT This user is from outside of this forum
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              wrote last edited by
              #144

              Just another 30 more years of development, and we'll finally have a space sim with retro graphics.

              By that time we might have... Pffff... I dunno, X5, maybe even 6, that will have surpassed it on every front. Or Elite Dangerous will have all the features Star Citizen promised.

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              • macaroni_ninja@lemmy.worldM [email protected]

                Apart from the endless EA, Ubisoft and similar AAA copy/paste titles I never understood the hype around MOBA games.

                I don't get it. Its not real time strategy, but not an ARPG either, you dont create a character, instead have an insane pool of unique characters with a few abilities each. Its just feels like someone wrote down some random game mechanics and choose 5 at random.

                All levels are basically the same with mild variations and the whole gameplay loop boils down to optimised fast clicking on abilities and to get strong asap.

                Its super boring for me and couldn't spend more than a couple hours with the games from the genre. Same goes for watching other people play.

                Its just a cherry on top to have the biggest tournaments and cash prices, while the top players are celebrated as superstars. Also somehow the biggest MOBA communities are infamous for toxicity.

                Definitely not my cup of tea.

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                wrote last edited by
                #145

                MOBA started as RTS mods for people who liked micro and didn't like resource management. Add hypermonetization of everything for 20 years and here we are. I don't get it, either, but to each his own.

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                • tudsamfa@lemmy.worldT [email protected]

                  Gacha.

                  For most anything else, I can simply chalk it up as a difference in tastes when I don't like the gameplay, or art style, or whatever. Even those shitty horror games for babies I despise are perhaps fun if you dive into the lore at the right age, who knows. I certainly have obsessed for less than mediocre games.

                  But no one likes gacha, or at least should like it. It's gambling marketed to kids, preying on the people without impulse control. No "you can spend 2 hours of your life every day on this and save up 2$ in currency" is changing that, in fact that is even worse.

                  And yet they give hoyoverse a pass for their series, because everything around it is so high quality. Open your fucking eyes! Games are not supposed to punish you for not playing!

                  But of course, no accusation without confession, I am quite fond of the yugioh simulator, and used to defend it the same way. I try to resolve this double standard by doing what I feel they should do: Never gush about it, only mention it in shame, and always warn people to not pick it up.

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                  wrote last edited by
                  #146

                  Gacha has gotten out of hand. I played one for a year or two a long time ago and don't regret it, but it was far more generous than anything today. It used to be a fun genre to download a game and play for a day or two with all the free stuff, but even that hasn't been true for a while with all the dark patterns they use in these games now.

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                  • S [email protected]

                    Most Bethesda games.

                    The quality is just so low, the issues so glaring, I can't. It's like reading a fine book riddled with so many typos you give up after 2 pages because you're so distracted.

                    Okay, to be fair, maybe the latest Skyrim iteration is better! I haven't tried. Wouldn't bet on it, though.

                    snowpix@lemmy.caS This user is from outside of this forum
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                    wrote last edited by
                    #147

                    Mods are really the only thing keeping those games afloat. Modders end up doing half the work just to make the games halfway decent.

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                    • F [email protected]

                      “Souls-like” games - memorise attack patterns, the game. Not hard, just tedious.

                      “Tactics” style games, just don’t see the fun in that sort of game.

                      Sony’s bread and butter for the last 20 years, the ultra-linear handholding cinematic hold-forward-to-win games. Just watch a direct-to-digital movie if you want to watch a terrible D-grade tier movie.

                      Persona, Ace Attorney etc type games. Just literally do not see the appeal in these at all.

                      snowpix@lemmy.caS This user is from outside of this forum
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                      wrote last edited by
                      #148

                      Ace Attorney is more of an interactive visual novel than a game and should be treated as such more than a normal video game. The appeal is the wonderful cast of characters that you get to know throughout the chapters and trials, and solving the cases for yourself.

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                      • H [email protected]

                        You might like Star Citizen when it comes out.

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                        wrote last edited by [email protected]
                        #149

                        Star Citizen

                        when it comes out

                        Good one.

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                        • M [email protected]

                          I've played a number of Zelda games, including the original and enjoyed pretty much all the ones I've tried.

                          I've only tried the first of the new God of War games and hated it. I dropped it after 3-4 hours. I was annoyed with how clunky the controls were and it was mainly set arenas for combat with boring hallways with slow running in between

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                          wrote last edited by
                          #150

                          Darksiders is pretty much a mix of Legend of Zelda and God of War.

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                          • N [email protected]

                            Mass Effect and KotOR

                            Both have absolutely terrible gameplay. Fans tell me the story makes it worth it but if I want a good story I can read a book.

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                            wrote last edited by
                            #151

                            ME1 is playable if you pick a gun focused class. The caster classes are brutal to play. 2 is a bit better for casters, but ammo and cover mechanics get annoying. 3 is pretty good but has the weakest story and the space exploration is the most annoying.

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                            • W [email protected]

                              Assassin’s Creed

                              I think when I tried it originally I wasn’t into the controls and how they felt. I’m more forgiving these days so I wonder if I’d enjoy the series now? I love a good story.

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                              wrote last edited by
                              #152

                              Black Flag was the 1st I played and the only one I enjoyed. Tried others and they were just 'meh'.

                              (Why is a decent pirate/sailing game so hard to make? - almost 15 years later and still nothing seems to come close to what Black Flag offers)

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                              • J [email protected]

                                “Souls-like” games - memorise attack patterns, the game. Not hard, just tedious.

                                Are people memorizing attack patterns? This one comes up a lot and I don't really get it. The boss does a thing and I react, which is how most real time combat games are, I think?

                                I guess something like Skyrim you mostly just stand there and trade blows.

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                                wrote last edited by
                                #153

                                Memorizing attack patterns IS how you're reacting though. How many of the bosses can you walk in and just wipe the floor with on the first try? You learn that a pull back to the right means you need to dodge left, now; a dash to the right means waiting two seconds, jumping, then dodging towards them; etc., etc.

                                I know for certain that when I go replay elden ring the only reason I can clear the tree sentinel as soon as I leave the cave is because I know just how to react to the boss' "thing."

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                                • cm0002@lemmy.worldC [email protected]

                                  OQB @[email protected]

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                                  wrote last edited by
                                  #154

                                  I'd watch a story recap for the first game, then play all of them after that up until black flag. Origins/odyssey/valhalla are good if you are into massive open worlds that can get pretty repetitive and have about a billion side quests and stealth doesn't matter nearly as much unless specifically required for some rare quests. I love them, but the Ezio trilogy was peak AC imho.

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                                  • isyasad@lemmy.worldI [email protected]

                                    I agree with your critique of souls-likes, but there was something really special about the original Dark Souls that none of its successors really captured. This was before they decided that "ultra-hard" was a good selling point and the attack patterns were far more simple. The atmosphere and difficulty were still there, but they made sense and fit with the rest of the game and its ideas very cohesively.

                                    Not sure if anybody will understand this, but it's like the difference between spicy food that's spicy because it has peppers and spicy food that's spicy because they added a bunch of artificial stuff. Spicier usually means tastier, because it has more of the flavorful peppers. But in the case of, for example, Dark Souls 2 or Elden Ring, it's like they just added a bunch of capsaicin (difficulty) without including any more flavors of the peppers. The difficulty is beyond the degree to which it was artistically meaningful in the original Dark Souls.

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                                    wrote last edited by
                                    #155

                                    I love you for the spice metaphor (which I have to use all the time on friends who gift me hot sauces), but did you really think DS2 was harder than the original? It's my favorite, and it's because of the combat being 'slower' and the open vistas of the world appealed more than the first game. Hell, it introduced bosses that you didn't even need to dodge if you learned which way to move during their windups.

                                    isyasad@lemmy.worldI 1 Reply Last reply
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                                    • I [email protected]

                                      I really tried, maybe 20-30 hours, but didn't enjoy it much.
                                      Playing as a spellcaster was maybe a mistake.
                                      I recognize it's a quality game though. I might try again with a melee character. Maybe modded?

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                                      wrote last edited by
                                      #156

                                      I might try again with a melee character.

                                      Maybe. The sorcery/incantation/various melee is less of a distinction than many make of it. A lot of it ends up feeling the same: you dodge, wait for the opening, hit your 'attack.' If the 'learn to be a badass by learning patience and boss attacks' isn't your thing though, you might never find yourself liking it.

                                      The best elden ring experience is elden ring seamless coop. It makes the game 100000000x better. If you want to play with someone, hit me up. I just got elden ring working again on linux (it had a freezing problem until I reinstalled the OS, probably the nvidia drivers borking out), and am loving it.

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                                      • kolanaki@pawb.socialK [email protected]

                                        Everyone is going gaga for Peak rn (including my BF) and I don't see the appeal at all other than maybe the social aspect. The game itself looks boring AF.

                                        I also haven't liked many AAA games since graduating high school. All these things that are cultural phenomena like The Last of Us just... Didnt like 'em. I feel like most of the AAA games that blow up in popularity are only applauded for the story and dialogue, because the game itself tends to be generic and mid and does nothing special, unique or interesting at all.

                                        I want to see a shift from focusing on telling a story or trying to be High Art and just make a thing that is fun to play as a game that also isn't loaded with MTX and is only fun to play because it psychologically addicts you.

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                                        wrote last edited by
                                        #157

                                        I had a friend try to get me to get peak, and it broke my heart. There are a ton of those types of games, but because it's multiplayer you have to get others to get into them and I just... couldn't do it. They get popular for a few weeks, then you never play them again. I still haven't gotten my friends to beat chained together with me, and I think that's the bee's knees! I'll stick to the ones I already have and try to push folks to buy those because they're under $5.

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                                        • N [email protected]

                                          Mass Effect and KotOR

                                          Both have absolutely terrible gameplay. Fans tell me the story makes it worth it but if I want a good story I can read a book.

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                                          wrote last edited by
                                          #158

                                          I'm curious what you thought was terrible about KOTOR's gameplay. It was pretty much D20 star wars (I can't remember if d20 was the ffg or the other company's) with the computer rolling the dice, and D20 games are pretty neat.

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