Oscar-winning animated film 'Flow' created entirely with free and open-source software Blender
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It's a very simple film without much depth to be honest. Memoir of a snail was far better.
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That cat was just amazing! Great flic.
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I refer to this as the Wind Waker effect.
Before Wind Waker was announced, Nintendo did a reel showing off the power of the GameCube that included a "realistic" (for the time) fight scene between Link and Ganondorf. So when they announced a new Zelda game, people were hyped for a gritty realistic Zelda, and when the first trailers appeared, people hated it.
For years after its release, Wind Waker's art style was dragged on by people, but today, it's remembered as one of the most iconic Zelda games from that time period and a major influence on the aesthetic of many Zelda games after it.
Today, its art style looks just as good as it did when the game first launched, while most other games from that time period - especially those that went for high fidelity and realistic graphics - look outdated.
A good art style is timeless and will always age better than trying to push the envelope on graphical fidelity or realism.
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There was somebody crazy enough to make an entire game in Blender, I don't doubt that somebody has at least tried to make a soundtrack in Blender.
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without much depth
How much "depth" do you expect to get out a group of animals acting "mostly" natural and without a single line of human dialog? With those limitations, I think it excelled. There were even a couple tearjerker moments, for me at least.
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thank you for your support to FOSS!
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You can draw sound waves with grease pencil so it should be possible
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I wonder what they used for that. Perhaps Ardour.
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I just saw the trailer and thought it looked good.
Pixar has conditioned us to only value a certain kind of 3D animation that is very round and lanky, similar to Popeye. It's animation that exists to make things as easy as possible for the animators. Same thing with the calarts bean face. They don't care about creativity or art. They only care about making money as reliably and easily as possible.
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For each update? I'd be the one with funding issues if I'd do that
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I always think about Metal Gear Solid when considering true top-tier 3D art.
Pixar animation is computationally intensive, but artistically it has way more in common with the 3D videos for babies that show up in youtube feeds if you're not logged in.
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It's so much better than The Wild Robot!
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Well-deserved win! Watched this in the cinema a few weeks back. What immediately struck me about the beautiful art style is that it felt more like what you’d expect from a labor-of-love indie game than from a dreamworks/pixar studio – and it was incredibly refreshing! Also, for a movie where water plays a big role, the fluid rendering was absolutely breathtaking. I could almost smell the warm plastic air of a GPU giving its all.
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Going into debt running Tumbleweed.
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Sure. I wasn't implying they were realistic, I was just drawing an analogy between Realism, the classical art style, and modern animation styles (like Pixar's). Whatever style or genre you aim for, do it well.
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You do a lot, and thank you!
I also hope the studios behind the film made sure to pay a solid donation.
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Sweats in Arch
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Blender used to have a games engine built into it. It was actually kinda fun but shit, they axed it once Unity became king.
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I made a game in Blender! Like the other reply said, it used to have a game engine built-in.
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But they said they wanted to watch it in the cinema. Confused by this reply.