Obligatory monthly "what's your hot take?" question
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I've got a spicy one.
Despite all the patches and updates, Cyberpunk 2077 is still a meh game. I hate the UI, the RPG combat system with damage numbers, the edgy aesthetic and slang words, the lack of vehicle customisation, and the overall lack of non-mission side activities to do in the world.
The ratio of style to substance is heavily weighted in favour of style.
I've been complaining about the cyberpunk genre for years and 2077 is basically a distillation of everything wrong with it at current. They use the aesthetic and gut the meat, to the point where they're often the very things cyberpunk is supposed to be critiquing. Soulless cash grabs its embarrassing we let it happen. 2077 wasn't even mechanically fun for me. My favorite genre and I feel like we've rarely made things better than just reading neuromancer. We should have plenty of really mind blowing rhings with this much time to improve on it but it's so few and far between
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The only grammar thing that annoys the hell out of me is "on accident". No idea why, it just really sticks out and bugs me when I come across it. I rarely mention it when I see it though, because I know that noone actually cares.
That bugs me as well. Another is 'off of'. There is no use case when 'off' isn't sufficient.
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I've got a spicy one.
Despite all the patches and updates, Cyberpunk 2077 is still a meh game. I hate the UI, the RPG combat system with damage numbers, the edgy aesthetic and slang words, the lack of vehicle customisation, and the overall lack of non-mission side activities to do in the world.
The ratio of style to substance is heavily weighted in favour of style.
wrote last edited by [email protected]I didn't dislike it, but it didn't live up to my hopes after all I'd heard about it.
I don't regret having bought and played the game, but I never bothered to go back and fully finish all the side missions.
I do think that the edginess is kinda part of the cyberpunk genre. I can't beat up on them for that.
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It has high production values, a lot of modeling and texturing and such --- I'm amazed how much money they have to have sunk into assets only to use them briefly --- but the actual core gameplay didn't grab me the way, oh, Halo did when it first came out and I played it. Night City is painstakingly created in tremendous detail, but end of the day, the point is to create the backdrop for gameplay, and I feel like they spent a disproportionate making of resources on that.
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The combat is pretty, but for all of the work that went into various systems, I didn't play it much differently from the way I would another shooter.
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I also had been expecting something more like a Bethesda RPG, and got something more Grand Theft Auto-ish with a beefed up skill tree.
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I wasn't that impressed with the braindance stuff from a pure gameplay standpoint --- it's kinda "hunt for the hidden object" stuff --- but I do think that it was original and it served as a useful justification to show "flashbacks" to earlier events.
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Obtaining and managing clothing is a significant chunk of game and content, but I almost never actually see the main character, so the clothing doesn't have much impact. Maybe if there were a third person camera mode or frequent reflections or frequent looking through a camera or something.
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Having played some games like Saboteur and Grand Theft Auto, I kind of expected the differences between autos to matter more, given how much work went into creating them and all, but from a mission standpoint, they're surprisingly interchangeable. A couple missions are easier with some, but a lot of the vehicles don't really have that much gameplay point.
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Johnny Silverhand is a major part of the game, but wasn't really a character that I found very plausible or super interesting. I dunno, maybe if I had been into the punk music scene, it'd be different. I felt like they really were trying to shoehorn a punk band leader into the role. That being said, I did think that most characters were pretty solid.
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That is indeed a hot take.
Why would people ever develop/improve (aside from maintenance/keeping living standards) on their land, build more, change zoning, generation house on the same lot, etc, when that would only result in their government rent (aka tax) going up?
Wouldn't rich people be able to rent a lot of land for higher prices than normal people, driving the prices up until they control most of the government rentals, then rent it out to the rest of us for insane prices (kinda like now, except their whole revenue has to come from tenants, without the security of being able to sell the land and recoup the losses that way)...?
You say the government makes no money from the transaction of the specific buildings on the lot so they have no reason to overvalue it, except that you said the lots value would depend ont he buildings on it, so the government would receive higher rent fron higher valued buildings in lita so they have incentives to value it higher to collect higher rent...
You misunderstand how the tax works. It's only on the land. The buildings on it have no impact on the monthly tax amount. That's why it's beneficial to densify the land, because then that amount is split between all of the people who live there (or among multiple businesses using it)
The whole rich capturing it all can't really happen.
They can't actually profit from it sitting there, it all has to be used efficiently or it loses money. People wanting a house don't have a problem paying for it every month.If they try to monopolize all the rents (which would be prohibitively expensive) then the government can simply step in and force a sale because its their land and prevent certain groups from bidding on it. Instant monopoly break, or rather the government is the one with the monopoly.
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Mother Nature is really, really angry at us and payback is only barely beginning to start.
I am not religious or superstitious or whatever, it's just a way of expressing that very soon we're gonna have it very bad. The heatwaves, the storms, the utilities unable to cope, the displaced populations, the overwhelmed over-egotistic political systems - we're in for a ride, and that ride starts yesterday.
This is not even a hot take. It's just facts.
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Mine's that people who insist on correcting others grammar on internet forums are little shits who peaked in grade six as a teacher's pet and get off on exerting their "superiority" on others.
Fuck you "less than" is just better than "fewer then." Think I'm wrong, tell me what these symbols are called "< >" that's what I thought loser.
others grammar
others' grammar
Fixed it for ya!
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Mother Nature is really, really angry at us and payback is only barely beginning to start.
I am not religious or superstitious or whatever, it's just a way of expressing that very soon we're gonna have it very bad. The heatwaves, the storms, the utilities unable to cope, the displaced populations, the overwhelmed over-egotistic political systems - we're in for a ride, and that ride starts yesterday.
Yeah as Carlin said, "the earth will be fine, the people are fucked". This is a hot flash for the planet on the galactic scale. It will recover. It may take a few thousand years but on the planets scale it's nothing - a cold, a flu. We are the ones who are just living on the surface, subject to whatever corrective actions will be taken as it corrects itself
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Mine's that people who insist on correcting others grammar on internet forums are little shits who peaked in grade six as a teacher's pet and get off on exerting their "superiority" on others.
Fuck you "less than" is just better than "fewer then." Think I'm wrong, tell me what these symbols are called "< >" that's what I thought loser.
The mass noun 'e-mail', like 'mail', does not get an 's' when speaking about more volume.
It's as gauche as "y'all" in wedding vows, and leaves a similar impression.
Stay tuned, and we can talk about used-car lot jargon like "the ask" and "the spend" next!
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It's "fewer than" not "fewer then"
Got his ass
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I think this is a dialectical thing! Iirc, in the US itās more common to say āon accidentā and in the UK itās āby accidentā, but Iām not certain
Canada, by accident!
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I didn't dislike it, but it didn't live up to my hopes after all I'd heard about it.
I don't regret having bought and played the game, but I never bothered to go back and fully finish all the side missions.
I do think that the edginess is kinda part of the cyberpunk genre. I can't beat up on them for that.
-
It has high production values, a lot of modeling and texturing and such --- I'm amazed how much money they have to have sunk into assets only to use them briefly --- but the actual core gameplay didn't grab me the way, oh, Halo did when it first came out and I played it. Night City is painstakingly created in tremendous detail, but end of the day, the point is to create the backdrop for gameplay, and I feel like they spent a disproportionate making of resources on that.
-
The combat is pretty, but for all of the work that went into various systems, I didn't play it much differently from the way I would another shooter.
-
I also had been expecting something more like a Bethesda RPG, and got something more Grand Theft Auto-ish with a beefed up skill tree.
-
I wasn't that impressed with the braindance stuff from a pure gameplay standpoint --- it's kinda "hunt for the hidden object" stuff --- but I do think that it was original and it served as a useful justification to show "flashbacks" to earlier events.
-
Obtaining and managing clothing is a significant chunk of game and content, but I almost never actually see the main character, so the clothing doesn't have much impact. Maybe if there were a third person camera mode or frequent reflections or frequent looking through a camera or something.
-
Having played some games like Saboteur and Grand Theft Auto, I kind of expected the differences between autos to matter more, given how much work went into creating them and all, but from a mission standpoint, they're surprisingly interchangeable. A couple missions are easier with some, but a lot of the vehicles don't really have that much gameplay point.
-
Johnny Silverhand is a major part of the game, but wasn't really a character that I found very plausible or super interesting. I dunno, maybe if I had been into the punk music scene, it'd be different. I felt like they really were trying to shoehorn a punk band leader into the role. That being said, I did think that most characters were pretty solid.
wrote last edited by [email protected]ChatGPT-ass emdashes with spaces on either side
(I know thereās three dashes Iām sorry hahaha)
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Mine's that people who insist on correcting others grammar on internet forums are little shits who peaked in grade six as a teacher's pet and get off on exerting their "superiority" on others.
Fuck you "less than" is just better than "fewer then." Think I'm wrong, tell me what these symbols are called "< >" that's what I thought loser.
Capitalism is going to kill us all if we donāt kill it first.
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For some reason, people using the contraction "everyday" as a noun drives me insane. "Everyday" is an adjective (e.g., an everyday activity), "every day" is the noun (e.g., I do this activity every day).
It doesn't matter. It doesn't.
If anything, "everyday" in "I do this thing everyday" would be an adverb. (not that that makes it less wrong)
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That bugs me as well. Another is 'off of'. There is no use case when 'off' isn't sufficient.
I often hear that in "based off of" where "on" makes even more sense. The thing that it's based on forms the basis or foundation that the new thing is built upon, so you're basing it on that.
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Patching a live service game so that it can run "offline" isn't a small task, the cost of which will inevitably be pushed onto the players. I feel like SKG sorta trivializes the amount of work that is needed to make this happen when they reference homebrew server emulators for previously-shutdown MMOs, as those custom servers take a LOT of effort from the communities that maintain them.
Publishers of live service games will likely increase the costs of subscription fees/microtransactions in order to fund the necessary conversions once a game reaches end-of-life. This creates a new problem for developers/publishers which, to the best of my knowledge, SKG doesn't suggest a solution to. I don't see a scenario in which raising development costs (especially at a time when video games are already more expensive) is beneficial to the industry as a whole.
I don't think this is a reason to be against SKG as a whole, though. Especially not to the "eat my entire ass" level. But it is a nitpick that I have with it.
Why does the game need to be patched to run offline? Why not just release the server code/binary?
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I didn't dislike it, but it didn't live up to my hopes after all I'd heard about it.
I don't regret having bought and played the game, but I never bothered to go back and fully finish all the side missions.
I do think that the edginess is kinda part of the cyberpunk genre. I can't beat up on them for that.
-
It has high production values, a lot of modeling and texturing and such --- I'm amazed how much money they have to have sunk into assets only to use them briefly --- but the actual core gameplay didn't grab me the way, oh, Halo did when it first came out and I played it. Night City is painstakingly created in tremendous detail, but end of the day, the point is to create the backdrop for gameplay, and I feel like they spent a disproportionate making of resources on that.
-
The combat is pretty, but for all of the work that went into various systems, I didn't play it much differently from the way I would another shooter.
-
I also had been expecting something more like a Bethesda RPG, and got something more Grand Theft Auto-ish with a beefed up skill tree.
-
I wasn't that impressed with the braindance stuff from a pure gameplay standpoint --- it's kinda "hunt for the hidden object" stuff --- but I do think that it was original and it served as a useful justification to show "flashbacks" to earlier events.
-
Obtaining and managing clothing is a significant chunk of game and content, but I almost never actually see the main character, so the clothing doesn't have much impact. Maybe if there were a third person camera mode or frequent reflections or frequent looking through a camera or something.
-
Having played some games like Saboteur and Grand Theft Auto, I kind of expected the differences between autos to matter more, given how much work went into creating them and all, but from a mission standpoint, they're surprisingly interchangeable. A couple missions are easier with some, but a lot of the vehicles don't really have that much gameplay point.
-
Johnny Silverhand is a major part of the game, but wasn't really a character that I found very plausible or super interesting. I dunno, maybe if I had been into the punk music scene, it'd be different. I felt like they really were trying to shoehorn a punk band leader into the role. That being said, I did think that most characters were pretty solid.
Lots of good points!
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The mass noun 'e-mail', like 'mail', does not get an 's' when speaking about more volume.
It's as gauche as "y'all" in wedding vows, and leaves a similar impression.
Stay tuned, and we can talk about used-car lot jargon like "the ask" and "the spend" next!
Just thinking about the email one...
I would say one email, two emails... but a lot of email. If it's an unquantified number then I drop the 's'.
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Why does the game need to be patched to run offline? Why not just release the server code/binary?
Because the game will still attempt to connect to the real servers, unless otherwise modified.
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I often hear that in "based off of" where "on" makes even more sense. The thing that it's based on forms the basis or foundation that the new thing is built upon, so you're basing it on that.
:eyetwitch:
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Mine's that people who insist on correcting others grammar on internet forums are little shits who peaked in grade six as a teacher's pet and get off on exerting their "superiority" on others.
Fuck you "less than" is just better than "fewer then." Think I'm wrong, tell me what these symbols are called "< >" that's what I thought loser.
People who can't stand being corrected. Instead of learning and improving, they feel diminished and hateful.