What's a popular game series that you just can't understand the hype for?
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wrote last edited by [email protected]
Persona
I don't dislike the series, per se, I literally just find the number of games with similar titles confusing. I have no idea what's what.
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Gacha.
For most anything else, I can simply chalk it up as a difference in tastes when I don't like the gameplay, or art style, or whatever. Even those shitty horror games for babies I despise are perhaps fun if you dive into the lore at the right age, who knows. I certainly have obsessed for less than mediocre games.
But no one likes gacha, or at least should like it. It's gambling marketed to kids, preying on the people without impulse control. No "you can spend 2 hours of your life every day on this and save up 2$ in currency" is changing that, in fact that is even worse.
And yet they give hoyoverse a pass for their series, because everything around it is so high quality. Open your fucking eyes! Games are not supposed to punish you for not playing!
But of course, no accusation without confession, I am quite fond of the yugioh simulator, and used to defend it the same way. I try to resolve this double standard by doing what I feel they should do: Never gush about it, only mention it in shame, and always warn people to not pick it up.
wrote last edited by [email protected]Which is why limbus will always be the best game in the gacha genre, it rewards you beautifully for barely playing the game and ensures you can get almost everything for free if u work for it
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Borderlands, I always found the art style a bit off-putting.
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Which is why limbus will always be the best game in the gacha genre, it rewards you beautifully for barely playing the game and ensures you can get almost everything for free if u work for it
wrote last edited by [email protected]I can't even make the most explicit Gacha hating post without you guys saying how yours is the one, the special one that's good.
I hate the concept. They are designed to obfuscate how much money and time you spend on them with different currencies that don't feel like real money. They are dark pattern after dark pattern, trying to get you to look at the shop every time you boot up, and entice you with limited offers every chance they get. And this all is then defended by well meaning people like you and me with "Well, you can play for free if you grind hard".
And when I look up if the different in-game currency thing applies to this game, I find out I have heard of Limbus company as the Korean one that got a "radical feminist" artist fired because a swimsuit didn't reveal enough skin for the fanbase's liking.
You misunderstood my comment. Fuck off with your recommendation.
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Borderlands, I always found the art style a bit off-putting.
its mindless shoot shit get loot fun. if that aint your bag you just wont get much out of it. handsome jack is hilarious though
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Halo. I've been hearing about how cool and just good the games are. How deep and interesting the lore is.
I was visiting old games I heard good things about but never played. I had finished with the Half Life games and enjoyed them.
Then I decided to get the Master Chief Collection.
Started with Reach. Shooting immediately felt bad. The characters started dying off almost immediately after meeting them. Then the game was finished.
That was... Disappointing.
Well alright. Maybe Reach is a black sheep.
Onto Halo CE. Shooting felt even worse. The open areas were pretty cool, but there were a lot of small frustrations with the game. Story wasn't anything special. Certainly none of that "deep lore".
Well... Halo 2 then? Felt a lot like Halo 1. More story, yes, but it was as if the game assumed I was already invested in the story. About two thirds in I realised I was still waiting for Halo to finally become cool or good.
I stopped playing.
Decided Halo as a whole is very overrated.
wrote last edited by [email protected]How deep and interesting the lore is.
Could the people telling you that have possibly been talking about the books? There's >20 books telling various storylines from the franchise and they go way deeper than the games.
I will agree that the games are pretty sparse for storytelling. They tend to go more "show, don't tell". The problem with that is that the lore of Halo needs to be told and can't really be shown
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Darksiders. Shit is ass.
Agreed. I got about halfway through the first one before I quit
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Hollow Knight.
There's a couple of things the devs could have done to make things way more tolerable, like not putting the fucking shades in the middle of platforming challenges and giving health bars to bosses so you can tell when you should go somewhere else instead of face-tanking them for 3 hours.
But god forbid anyone says anything even remotely disparaging against the game, as they're quickly mobbed by fanboys and told to "git gud" because they treat masochistic games like HK as some perverse dick-measuring contest.
And unfortunately I can't away from hearing about it with everyone sperging out over the upcoming sequel.
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It was better in the beginning I think… they gave you more control now but honestly it feels less satisfying
You need a feeling of momentum, like spiderman swinging or the space battles in battle star galactica
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Animal Crossing.
The thought of it disgusts me. Don't know exactly why.
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All first person shooters. I grew up with original wolfenstien, doom, rise of the triad, unreal tournament, quake... Modding each was pretty popular.
Now all fps feel like mods of those games.
UT2k4 was awesome.
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Halo. I've been hearing about how cool and just good the games are. How deep and interesting the lore is.
I was visiting old games I heard good things about but never played. I had finished with the Half Life games and enjoyed them.
Then I decided to get the Master Chief Collection.
Started with Reach. Shooting immediately felt bad. The characters started dying off almost immediately after meeting them. Then the game was finished.
That was... Disappointing.
Well alright. Maybe Reach is a black sheep.
Onto Halo CE. Shooting felt even worse. The open areas were pretty cool, but there were a lot of small frustrations with the game. Story wasn't anything special. Certainly none of that "deep lore".
Well... Halo 2 then? Felt a lot like Halo 1. More story, yes, but it was as if the game assumed I was already invested in the story. About two thirds in I realised I was still waiting for Halo to finally become cool or good.
I stopped playing.
Decided Halo as a whole is very overrated.
Personally, I think Halo's heyday was decades ago when Halo first came out. It was a huge success back then, and I'd argue that's half the reason it's enjoyed by some today. Halo 2 was also very excellent. Halo 3 came out on the Xbox 360, so it had a different feel to it since it was on a different platform. The other games (Reach, 4, ODST) couldn't even hold a candle to the literal monumental success that the original Halo was.
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Hollow Knight.
There's a couple of things the devs could have done to make things way more tolerable, like not putting the fucking shades in the middle of platforming challenges and giving health bars to bosses so you can tell when you should go somewhere else instead of face-tanking them for 3 hours.
But god forbid anyone says anything even remotely disparaging against the game, as they're quickly mobbed by fanboys and told to "git gud" because they treat masochistic games like HK as some perverse dick-measuring contest.
And unfortunately I can't away from hearing about it with everyone sperging out over the upcoming sequel.
Imma just lump all souls like into this category tbh.
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“Souls-like” games - memorise attack patterns, the game. Not hard, just tedious.
“Tactics” style games, just don’t see the fun in that sort of game.
Sony’s bread and butter for the last 20 years, the ultra-linear handholding cinematic hold-forward-to-win games. Just watch a direct-to-digital movie if you want to watch a terrible D-grade tier movie.
Persona, Ace Attorney etc type games. Just literally do not see the appeal in these at all.
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Call of Duty. Yeah I liked the original modern warfare games but not enough to like the hype.
The original call of duty and battlefield games were revolutionary. If memory serves me correctly, they built off the success of Band of Brothers TV Show and gave a gritty representation of WWII in a first person shooter. Battlefield 1942's multiplayer was absolutely top notch too with its vehicles.
They deserved their credit back then, but have been milked beyond belief. They are the new FIFA series where each game brings nothing new, but still costs $80...
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Persona
I don't dislike the series, per se, I literally just find the number of games with similar titles confusing. I have no idea what's what.
I think I would have loved Persona if it wasn't a turn-based RPG. I like the artstyle, and I like visual novel games. I just really can't be bothered with turn-based RPGs.
Perhaps I should just watch the anime adaptation.
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the act 1 finale twist was painfully telegraphed and i just wasn't feeling the new guy in act 2.
what got me to drop the game though was doing one of those extremely vertical platforming challenges and falling off on the very last jump. twice in a row. i know there's only cosmetics for finishing it but the platforming was so aggressively shitty that the prospect of having to do any more of it was enough to just move on.
I am blessed enough to love those things. A friend of mine who originally recommended the game hated those as well. They are made to be frustrating, made to be hated. After all, "you’re the second human to have ever completed this challenge“ I did everything on the first try while it took my friend 3 hours to do the tower of randomly placed objects.
I felt the same with the new guy, but it got a lot better when his flaws came out.
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FIFA and other sport team manager;
Farming Simulator;
Call of Duty;
Fortnite and other battle royals (its just not my game mode. -
Everything with round based battle mechanics.
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“Souls-like” games - memorise attack patterns, the game. Not hard, just tedious.
“Tactics” style games, just don’t see the fun in that sort of game.
Sony’s bread and butter for the last 20 years, the ultra-linear handholding cinematic hold-forward-to-win games. Just watch a direct-to-digital movie if you want to watch a terrible D-grade tier movie.
Persona, Ace Attorney etc type games. Just literally do not see the appeal in these at all.
I agree with your critique of souls-likes, but there was something really special about the original Dark Souls that none of its successors really captured. This was before they decided that "ultra-hard" was a good selling point and the attack patterns were far more simple. The atmosphere and difficulty were still there, but they made sense and fit with the rest of the game and its ideas very cohesively.
Not sure if anybody will understand this, but it's like the difference between spicy food that's spicy because it has peppers and spicy food that's spicy because they added a bunch of artificial stuff. Spicier usually means tastier, because it has more of the flavorful peppers. But in the case of, for example, Dark Souls 2 or Elden Ring, it's like they just added a bunch of capsaicin (difficulty) without including any more flavors of the peppers. The difficulty is beyond the degree to which it was artistically meaningful in the original Dark Souls.