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  3. If you were playing an RPG with a Chaplain class, what are some abilities you would expect to have?

If you were playing an RPG with a Chaplain class, what are some abilities you would expect to have?

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  • thisisamanwhoknowshowtogling@lemmy.dbzer0.comT This user is from outside of this forum
    thisisamanwhoknowshowtogling@lemmy.dbzer0.comT This user is from outside of this forum
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    #1
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      #2

      Is the Chaplain distinct from other classes like priest, cleric, or paladin? If so, I would think the Chaplain is more of a ranger with a holy flair. However, if it's in a setting where it's the only holy class I would say they should have healing magic, faith based spells, and high charisma. The first thing that came to mind, however, was like a WWII military chaplain and I thought that would be pretty cool, basically a D&D style cleric but in WWII era tech, acting as a field medic, religious guide, and clairvoyant all in one.

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        Is the Chaplain distinct from other classes like priest, cleric, or paladin? If so, I would think the Chaplain is more of a ranger with a holy flair. However, if it's in a setting where it's the only holy class I would say they should have healing magic, faith based spells, and high charisma. The first thing that came to mind, however, was like a WWII military chaplain and I thought that would be pretty cool, basically a D&D style cleric but in WWII era tech, acting as a field medic, religious guide, and clairvoyant all in one.

        thisisamanwhoknowshowtogling@lemmy.dbzer0.comT This user is from outside of this forum
        thisisamanwhoknowshowtogling@lemmy.dbzer0.comT This user is from outside of this forum
        [email protected]
        wrote on last edited by [email protected]
        #3

        I feel like I should have provided context, but I more wanted vibes. I'm making a rpg with 5 classes, and I am dead set on the only spellcasting class being the Wizard. So, the clericish class has to have some other role. Settled on something closer to a Bard as the main thing, where you can make an Inspiration pool of d6s that your party can scoop up dice from to add to their attack rolls and skill checks. Most of the obvious stuff that would normally belong to clerics, druids, warlocks, and paladins is all bolted to the sides and corners of the alignment chart. I'm looking for how to flesh out the meat of the class, the core stuff that everyone gets.

        If you're curious, these are the 5 classes:

        • Fighter: A mix of Fighter, Barbarian, and historically accurate knight stuff
        • Apostle: Depending on your alignment and choices, either a Cleric, a Druid, a Paladin, a Warlock, or some mix of all four
        • Ranger: In addition to normal ranger stuff, this is also the Spy class.
        • Xia: Cultivation genre stuff like shattering bones with your guitar, riding your flying sentient sword, and summoning demonic spirits to fight your enemies. Also, punching real good.
        • Wizard: You have a big ass spellbook which you copy spell scrolls from, and if you do really well you can start forging magic artifacts in your wizard tower.
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