I am trying to get the Marvel's Spider-Man Remastered Multiplayer Mod beta working on linux, but the dlls won't inject on game startup.
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wrote last edited by [email protected]
The mod is supposed ro inject 3 dlls on launch from what it seems (winmm.dll, miniupnpc.dll, and discord-rpc.dll. there is also another dll located in the SMT/Scripts folder provided by the mod called smt_release.dll.) the mod comes with a launcher but it seems to only set the launch options "-mp" in steam it doesn't inject the dlls itself.
When you launch the game with said launch option you are supposed to get a new menu with options "host" and "join". However the dlls do not seem to inject properly and therefore it loads the normal spiderman "continue" "load" options.
The devs have said that linux isn't a priority right now, but I feel that with enough elbow grease it might work.
I have tried running the mod through lutris, heroic, and proton through steam and it still won't budge. I even ran the launcher through steam and it sets the proper launch options and launches the game but it still doesn't inject on launch.
Any help is appreciated!
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The mod is supposed ro inject 3 dlls on launch from what it seems (winmm.dll, miniupnpc.dll, and discord-rpc.dll. there is also another dll located in the SMT/Scripts folder provided by the mod called smt_release.dll.) the mod comes with a launcher but it seems to only set the launch options "-mp" in steam it doesn't inject the dlls itself.
When you launch the game with said launch option you are supposed to get a new menu with options "host" and "join". However the dlls do not seem to inject properly and therefore it loads the normal spiderman "continue" "load" options.
The devs have said that linux isn't a priority right now, but I feel that with enough elbow grease it might work.
I have tried running the mod through lutris, heroic, and proton through steam and it still won't budge. I even ran the launcher through steam and it sets the proper launch options and launches the game but it still doesn't inject on launch.
Any help is appreciated!
wrote last edited by [email protected]Check permissions.
Edit: or don't, idc
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The mod is supposed ro inject 3 dlls on launch from what it seems (winmm.dll, miniupnpc.dll, and discord-rpc.dll. there is also another dll located in the SMT/Scripts folder provided by the mod called smt_release.dll.) the mod comes with a launcher but it seems to only set the launch options "-mp" in steam it doesn't inject the dlls itself.
When you launch the game with said launch option you are supposed to get a new menu with options "host" and "join". However the dlls do not seem to inject properly and therefore it loads the normal spiderman "continue" "load" options.
The devs have said that linux isn't a priority right now, but I feel that with enough elbow grease it might work.
I have tried running the mod through lutris, heroic, and proton through steam and it still won't budge. I even ran the launcher through steam and it sets the proper launch options and launches the game but it still doesn't inject on launch.
Any help is appreciated!
wrote last edited by [email protected]You need to add DLL overrides. You can do this in the wine prefix settings or via a launch command
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You need to add DLL overrides. You can do this in the wine prefix settings or via a launch command
wrote last edited by [email protected]WINEOVERRIDEDLL="winmm=n,b;miniupnpc=n,b;discord-rpc=n,b" %command% -mp
Is that correct? Those dlls are located in the base Marvel's Spider-Man Remastered steam directory. There is one more in Marvel's Spider-Man RemasteredSMT/Scripts/smt_release.dll
Do I include that as well un the kaunch command?
Edit: tried this command and I tried it with the smt_release=n,b both included and the gsme still launches without the mod "host" and "join" options
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WINEOVERRIDEDLL="winmm=n,b;miniupnpc=n,b;discord-rpc=n,b" %command% -mp
Is that correct? Those dlls are located in the base Marvel's Spider-Man Remastered steam directory. There is one more in Marvel's Spider-Man RemasteredSMT/Scripts/smt_release.dll
Do I include that as well un the kaunch command?
Edit: tried this command and I tried it with the smt_release=n,b both included and the gsme still launches without the mod "host" and "join" options
Try "WINEDLLOVERRIDES"
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Try "WINEDLLOVERRIDES"
wrote last edited by [email protected]Now the game does not launch, I press play and nothing happens.
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Now the game does not launch, I press play and nothing happens.
What do your launch options look like?
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Now the game does not launch, I press play and nothing happens.
You can try adding the overrides in wine cfg instead (you can use proton tricks to make this easier if you're running through steam). I'm not familiar with this mod though so I'm afraid I can't help you further. Hopefully someone else who knows the mod will be able to help.
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What do your launch options look like?
wrote last edited by [email protected]WINEDLLOVERRIDES="winmm=n,b;miniupnpc=n,b;discord-rpc=n,b;smt_release=n,b" %command% -mp
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You can try adding the overrides in wine cfg instead (you can use proton tricks to make this easier if you're running through steam). I'm not familiar with this mod though so I'm afraid I can't help you further. Hopefully someone else who knows the mod will be able to help.
wrote last edited by [email protected]I am in winecfg how would I go about setting uo the overrides?
They also have a discord I can link
Edit: nvm may have found it. Gonna give it a go.
Edit 2: I successfully added rhe overrides and it is the same result. I press play and nothing happens.
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Check permissions.
Edit: or don't, idc
wrote last edited by [email protected]I checked the permissions on the dlls and they seem to be fine. Do you think they need exectuable perms? Or just read and write?
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I checked the permissions on the dlls and they seem to be fine. Do you think they need exectuable perms? Or just read and write?
Depends how they're loaded probably. It's likely harmless to try.
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WINEDLLOVERRIDES="winmm=n,b;miniupnpc=n,b;discord-rpc=n,b;smt_release=n,b" %command% -mp
I can't test right now if this would cause a game to fail to launch, but you should be using spaces instead of semicolons between different dlls
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I can't test right now if this would cause a game to fail to launch, but you should be using spaces instead of semicolons between different dlls
wrote last edited by [email protected]I changed out the semicolons for spaces and the game still fails to launch
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Depends how they're loaded probably. It's likely harmless to try.
wrote last edited by [email protected]I gave all the dlls executable permissions with the launch options and without and it still doesn't launch