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  3. not allowing webp is the answer.

not allowing webp is the answer.

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  • G This user is from outside of this forum
    G This user is from outside of this forum
    [email protected]
    wrote last edited by
    #1

    not allowing webp is the answer.

    webp, as the name suggests, is a web image format. not a digital image format.

    webp is a fucking cancer and deserves to be put in the same place betamax and 8-tracks were left to rot.

    L D P 3 Replies Last reply
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    • G [email protected]

      not allowing webp is the answer.

      webp, as the name suggests, is a web image format. not a digital image format.

      webp is a fucking cancer and deserves to be put in the same place betamax and 8-tracks were left to rot.

      L This user is from outside of this forum
      L This user is from outside of this forum
      [email protected]
      wrote last edited by
      #2

      There are many valid criticisms one can make of webp; perhaps discussing the pros and cons. Rather than using those you instead went after it's name not being linguistically accurate.

      A bold strategy cotton.

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      • G [email protected]

        not allowing webp is the answer.

        webp, as the name suggests, is a web image format. not a digital image format.

        webp is a fucking cancer and deserves to be put in the same place betamax and 8-tracks were left to rot.

        D This user is from outside of this forum
        D This user is from outside of this forum
        [email protected]
        wrote last edited by [email protected]
        #3

        I use webp a lot, it's smaller than PNG for lossless images like screenshots and smaller than JPG for lossy while working for both. All the image editors and image viewers I use support it, so it's not inconvenient for me in any way.

        Also Portable Network Graphics, as the name suggests, is a network image format, not a digital image format. Just having a laugh : )

        G 1 Reply Last reply
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        • G [email protected]

          not allowing webp is the answer.

          webp, as the name suggests, is a web image format. not a digital image format.

          webp is a fucking cancer and deserves to be put in the same place betamax and 8-tracks were left to rot.

          P This user is from outside of this forum
          P This user is from outside of this forum
          [email protected]
          wrote last edited by
          #4

          Why is it bad? Like what should I use instead on my website for images and icons?

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          • P [email protected]

            Why is it bad? Like what should I use instead on my website for images and icons?

            G This user is from outside of this forum
            G This user is from outside of this forum
            [email protected]
            wrote last edited by
            #5

            webp is fine for web publishing.

            I have a problem with websites that use middleware that makes webp masquerade as jpg or png. so when you go to save it locally, it's a surprise webp.

            not only that, webp is a standard that google made and pushed into the web consortium. I explicitly hate anything Google forces on the Internet.

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            • D [email protected]

              I use webp a lot, it's smaller than PNG for lossless images like screenshots and smaller than JPG for lossy while working for both. All the image editors and image viewers I use support it, so it's not inconvenient for me in any way.

              Also Portable Network Graphics, as the name suggests, is a network image format, not a digital image format. Just having a laugh : )

              G This user is from outside of this forum
              G This user is from outside of this forum
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              wrote last edited by
              #6

              why does the size of images matter when the compiled JS bloat is 60x what it should be?

              if you're properly using content caching load times shouldn't be a problem at all, thus negating challenges to image file sizes.

              and if you're using webp for HQ images you're better off using png or even jpg.

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              • G [email protected]

                why does the size of images matter when the compiled JS bloat is 60x what it should be?

                if you're properly using content caching load times shouldn't be a problem at all, thus negating challenges to image file sizes.

                and if you're using webp for HQ images you're better off using png or even jpg.

                D This user is from outside of this forum
                D This user is from outside of this forum
                [email protected]
                wrote last edited by [email protected]
                #7

                I think you are talking about website hosting, which has nothing to do with my offline images. I have nothing to do with websites.

                But if you are talking about using it for publishing, some time ago I published a mobile app that shows an offline map for some mountain trails. All the map tiles were originally PNG and took 900MB, but I got them to 50MB as WebP tiles. That's quite a reduction, nobody would download a 900MB app!

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