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The Steam controller was ahead of its time

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  • F [email protected]

    Behold! The perfect controller layout, from the far future:

    ::: spoiler spoiler


    :::

    blackmist@feddit.ukB This user is from outside of this forum
    blackmist@feddit.ukB This user is from outside of this forum
    [email protected]
    wrote last edited by
    #154

    It's weird how quickly Sony discovered the perfect layout and how little it's changed since.

    Analogue triggers are the only really great addition since the original Dual Shock.

    The gyro aim on the PS5 (well technically all the way back to the PS3, only not as good) are actually really nice too, but I can count the games that use it on one hand. I've no idea why devs are so adverse to using them.

    The PS4/5 touch pad would be OK if it wasn't just used as a giant Select button, because for some reason the actual Select button is now "Share" which literally nobody ever asked for.

    1 Reply Last reply
    1
    • S [email protected]

      Sounds like a good thing, honestly.

      tourist@lemmy.worldT This user is from outside of this forum
      tourist@lemmy.worldT This user is from outside of this forum
      [email protected]
      wrote last edited by
      #155

      Real life: yes

      Game: harsh

      Like, they could have put him in the naughty corner or something. I don't like the idea of banning as a game mechanic.

      M 1 Reply Last reply
      1
      • O [email protected]

        It's an outstanding controller for games with mouse input, but it's less than fantastic for traditional controller games, imo.

        It's also very divisive. I love it for couch Civilization, but I have an 8bitDo for expedition 33.

        blackmist@feddit.ukB This user is from outside of this forum
        blackmist@feddit.ukB This user is from outside of this forum
        [email protected]
        wrote last edited by
        #156

        Yeah, I couldn't get on with it at all. Most games are designed for a right analogue stick, and not having one just kills it.

        1 Reply Last reply
        1
        • A [email protected]

          The em dash? I always use it—love it—you’ll have to take it from cold, dead hands.

          A This user is from outside of this forum
          A This user is from outside of this forum
          [email protected]
          wrote last edited by [email protected]
          #157

          Windows: Alt+0151

          Linux: Compose - + - + -

          1 Reply Last reply
          0
          • K [email protected]

            It failed because it offered too much customization. Really.

            Physical construction was shit tier. I should know, I early adopted November 2015 and in total I went through 17 not counting the 3 DOA. My ear actually became attuned to the specific mini-crunch that signaled the impending demise of a shoulder button.

            It also had undeniable layout and design issues. The D-Pad they implemented was a joke. Fanboys wouldn't shut up about it but truth is, it was completely unacceptable to put a track pad in it's place and it was more or less unusable. Other buttons and inputs were juuuuust a little cramped or off-kilter and it was common to input mash accidentally.

            The configuration software was also a nightmare. Ever try setting up a Mouse Region for a twin stick game? Sweet jeebus. They tripled the efficiency of the configuration screens in recent updates and it's still a nightmare. It's 30 inputs just to tweak something like a deadzone, then you have to menu out.... then test in game... then drill allllll the way back down to tweak a little more.

            But back to my assertion at the top. It made SC gamers literally unfairly better. Gryo aiming, effectively programmable macros, mode shifts, radial wheels, action layers, targeted mouse clicks, button toggles, sliders, regions, I can't even remember it all from back before it got heavily neutered. It got out of control to the point where you could bypass "cheating" standards and macros in big online games, etc. You could simulate inputs.

            Design iterations would have fixed the other issues, but it became a deadly-unfair device for competitive gaming and a lot of companies hated how the Steam Controller hardware and software customization... basically allowed people to "cheat" their systems in a sense. It opened a huge fucking can of worms. Something like it will probably never be seen again for these reasons.

            D This user is from outside of this forum
            D This user is from outside of this forum
            [email protected]
            wrote last edited by [email protected]
            #158

            But back to my assertion at the top. It made SC gamers literally unfairly better. Gryo aiming, effectively programmable macros, mode shifts, radial wheels, action layers, targeted mouse clicks, button toggles, sliders, regions, I can’t even remember it all from back before it got heavily neutered. It got out of control to the point where you could bypass “cheating” standards and macros in big online games, etc. You could simulate inputs.

            I don't remember SC being singled out for that. Steam Input actually started providing third party support fast introducing it for the Sony DS4 in 2016 with all the same configurations possible, and expanding support to other controllers over the years. Now it supports 8bitdo too letting the extra buttons have unique keys mapped to it and supporting analog triggers with gyro, which until then Sony was one of the few non-discontinued controllers to have that support in Steam Input. https://www.pcgamer.com/steams-dualshock-4-support-is-now-in-beta/ Don't remember this period of the Steam Controller being a " deadly-unfair device for competitive gaming", since if it was it would have been more popular and caught on like Cronus and Xim as opposed to from its release to discontinuation being a niche device among enthusiasts while many complained because they expected it to be like a regular dual joystick controller. This thread itself and others on other sites seems to support that with people saying they tried it and didn't care for it, don't get the touchpads, and some not even knowing of gyro. I even had a conversation in this thread with someone who believes people who say the Steam Controller must be good are being contrarian, since they can't imagine how people could possibly consider it good over regular controllers.

            What I remember is that aim assist got cranked up over the years to the point some mouse users started dropping it for gamepad, which led to complaints about rollers growing. And then more complaints happened about rollers as regular controller users in games like Apex used Steam Input to set up movement exploits in Apex through macros and moving while going through their inventory like mouse and keyboard users. Then rewasd with it offering recoil script. And that took a while to happen with Apex releasing in 2019, which by then SC was discontinued the same year. Rewasd was especially notorious because of not only the recoil script, but being able to map controller inputs to keyboard and mouse for people wanting to XIM on PC.

            It failed because it offered too much customization. Really.

            I also disagree on that too much customization was why it failed. Steam Deck has the same "too much customization." Difference is it has dual joysticks. Many people who picked up a Steam Controller just approached it like a dual joystick controller so were disappointed, and they didn't want a controller that needed setup. I've been using Steam Input many years and aside from UI changes people disagreed with, Steam Input has become much more advanced and feature rich as opposed to "neutered" as you say. Introduction of things like chords, being able to set up multiple gyro activator inputs, touchpad gestures like in Sony first party games, and mouse delta to name a few over the years.

            I was happy with the Steam Controller because I didn't pick one up expecting it to offer an experience like my Xbox controller I was using on the PC at the time. I got one because I wanted the touchpad functions the Xbox didn't have and picked it up intending to map mouse to gyro and the touchpad. But, most people don't want that. They want a pick up and play controller, no setup, and just be like the dual joystick controllers they used and they didn't need Valve for a dual joystick controller either with xbox offering plug and play support with no setup with no need for Steam. And if they wanted accuracy they'd just pick up a mouse.

            Even gyro is niche among all controllers, which speaks to how much people just want a Xbox experience of plugging in a controller, getting controller icons, and just playing and don't care for aiming without aim assist. They don't want to set up anything, and that is what having dual joysticks lets people do.

            1 Reply Last reply
            0
            • tourist@lemmy.worldT [email protected]

              Real life: yes

              Game: harsh

              Like, they could have put him in the naughty corner or something. I don't like the idea of banning as a game mechanic.

              M This user is from outside of this forum
              M This user is from outside of this forum
              [email protected]
              wrote last edited by
              #159

              I think it was only like 24 hours. It's all automated though. So you get a thirty second countdown mashing buttons to try and work out how to get your headlights on if you spawn at night.

              1 Reply Last reply
              2
              • P [email protected]

                I also want six face buttons for fighting games. Somebody, please release a controller like this already. I haven't seen one since the Sega Saturn.

                tal@lemmy.todayT This user is from outside of this forum
                tal@lemmy.todayT This user is from outside of this forum
                [email protected]
                wrote last edited by [email protected]
                #160

                There's a whole class of controllers, often called "fightsticks", which have a full-size arcade-style joystick and a ton of buttons, to reproduce the feel of arcade fighting games.

                https://www.reddit.com/r/fightsticks/

                [email protected] (not very active)

                https://www.amazon.com/Arcade-Sticks/s?k=Arcade+Sticks

                P 1 Reply Last reply
                0
                • tabbsthebat@pawb.socialT [email protected]

                  The steam controller wasn't for me (the lack of a 2nd stick and a d-pad to a lesser extent were dealbreakers for me), but I do hope valve releases a standalone steamdeck style controller :3 we had those leaks and whatnot a while back, and it certainly has everything I'd want

                  T This user is from outside of this forum
                  T This user is from outside of this forum
                  [email protected]
                  wrote last edited by
                  #161

                  I'm glad at least someone else here had that feeling. I ended up not liking mine at all and sending it back. I couldn't get used to the pads at all even though I wanted to like it a lot, maybe it's just my hands. I use my steam deck all the time, first an led and now an oled, and I can count the times I've used the trackpads on it effectively on one hand.

                  1 Reply Last reply
                  0
                  • A [email protected]

                    I have one too. I love it so much. It's really, really good. Could map things exactly how I want them! Use it mostly playing Sekiro and Elden Ring.

                    I love the TouchPads really makes it easier to control those small movements

                    S This user is from outside of this forum
                    S This user is from outside of this forum
                    [email protected]
                    wrote last edited by
                    #162

                    I really love mine and necer realised how "hated" it was. For me the biggest downside is that the level of customisation is almost overwhelming. Which is a good problem to have, honestly, but it led me to sometimes use the shitty xbox controller instead of fumbling with options.

                    A 1 Reply Last reply
                    1
                    • F [email protected]

                      Behold! The perfect controller layout, from the far future:

                      ::: spoiler spoiler


                      :::

                      S This user is from outside of this forum
                      S This user is from outside of this forum
                      [email protected]
                      wrote last edited by
                      #163

                      If only it wasn't made for tiny hands.

                      blackmist@feddit.ukB F 2 Replies Last reply
                      5
                      • S [email protected]

                        I really love mine and necer realised how "hated" it was. For me the biggest downside is that the level of customisation is almost overwhelming. Which is a good problem to have, honestly, but it led me to sometimes use the shitty xbox controller instead of fumbling with options.

                        A This user is from outside of this forum
                        A This user is from outside of this forum
                        [email protected]
                        wrote last edited by
                        #164

                        Yeah for sure, I know what you mean. But like, the ability to activate gyro aiming when holding down right bumper past its "click" for those accurate shots is just cheifs kiss

                        1 Reply Last reply
                        0
                        • A [email protected]

                          The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                          I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                          You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                          But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                          And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                          It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                          Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                          Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                          That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                          Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                          Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                          Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                          Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                          To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                          Definitely one of the most innovative controllers ever made.

                          And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                          C This user is from outside of this forum
                          C This user is from outside of this forum
                          [email protected]
                          wrote last edited by
                          #165

                          I've had one since the release 2015. The best controller and, unfortunately, the most worn out of em all. I really need a SC2. It still works just like the first day (well, better since it got software updates), but it's so damn worn out.
                          Fuck, I'm actually, seriously considering paying those crazy amounts people are selling them (HAS TO BE NEW!) for online. It's sick how good it is.

                          1 Reply Last reply
                          1
                          • A [email protected]

                            The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                            I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                            You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                            But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                            And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                            It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                            Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                            Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                            That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                            Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                            Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                            Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                            Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                            To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                            Definitely one of the most innovative controllers ever made.

                            And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                            mynameisatticus@lemmy.worldM This user is from outside of this forum
                            mynameisatticus@lemmy.worldM This user is from outside of this forum
                            [email protected]
                            wrote last edited by
                            #166

                            I would love to get ahold of one for my PC. I'm hesitant to buy a used one though. Maybe one day Valve will make more or even better, make a SC2. Until then my PS5 controller will continue to serve me well

                            1 Reply Last reply
                            0
                            • S [email protected]

                              If only it wasn't made for tiny hands.

                              blackmist@feddit.ukB This user is from outside of this forum
                              blackmist@feddit.ukB This user is from outside of this forum
                              [email protected]
                              wrote last edited by
                              #167

                              You're an original Xbox controller kind of guy aren't you?

                              From the PS4 onwards they did at least acknowledge that most people don't have tiny child-sized hands, and that most consoles are bought by adults.

                              1 Reply Last reply
                              1
                              • F [email protected]

                                Behold! The perfect controller layout, from the far future:

                                ::: spoiler spoiler


                                :::

                                R This user is from outside of this forum
                                R This user is from outside of this forum
                                [email protected]
                                wrote last edited by
                                #168


                                Can confirm. Mine is about 22 years old. Unfortunately the USB adapter isn't working anymore.

                                1 Reply Last reply
                                0
                                • N This user is from outside of this forum
                                  N This user is from outside of this forum
                                  [email protected]
                                  wrote last edited by
                                  #169

                                  It actually has d-pad, it's just combined with one of the touch areas, you can press it like a button, and 4 zones behave like a d-pad. Granted, it's a bit inconvenient so if you need it often, it's not the best. But it's there.

                                  1 Reply Last reply
                                  0
                                  • a_wild_mimic_appears@lemmy.dbzer0.comA [email protected]

                                    I agree that not including the D-Pad was a bad move, but if you play games that use the d-pad just for functions like map or switching of equipment, there was the option to use the trackpad like a weapon wheel where you could define i think 8 functions with OSD, and using one of the back buttons made that 16 functions you could define freely - you could replace the hotkeys of a game that used half the keyboard with this thing lol

                                    N This user is from outside of this forum
                                    N This user is from outside of this forum
                                    [email protected]
                                    wrote last edited by
                                    #170

                                    The touch zone is the d-pad, it's pressable and you don't need to do anything, just use it regularly

                                    a_wild_mimic_appears@lemmy.dbzer0.comA 1 Reply Last reply
                                    0
                                    • A [email protected]

                                      I wish it had a d-pad rather than the left trackpad, but otherwise yeah

                                      If only mine weren't broken 🥲

                                      N This user is from outside of this forum
                                      N This user is from outside of this forum
                                      [email protected]
                                      wrote last edited by
                                      #171

                                      Left trackpad is also a d-pad though

                                      1 Reply Last reply
                                      1
                                      • A [email protected]

                                        The original Steam Controller is undoubtedly one of the coolest pieces of gear I own—and one of the most innovative, too.

                                        I got mine right when it launched in 2015. I wanted to solve a very real problem: I was trying to turn my PC into a console.

                                        You see, Valve had Big Picture Mode, which truly turned your PC into a console-like experience. The problem was that some of my favorite PC games didn’t support controllers. They were keyboard-and-mouse only.

                                        But then—here comes the Steam Controller. Suddenly, I was able to reprogram all the inputs. I could take basic keys, like the spacebar, and map them to a button on the controller—like the A button. And once you did that, you could share your controller configuration with the Steam community, or reuse a config someone else already made. It was pretty awesome.

                                        And those dual trackpads? They were swank. Incredible for first-person shooters and real-time strategy games. They were the next best thing to a mouse. And because of the angle of the handles, it all felt very comfortable in the hand—probably the most comfortable controller experience I’ve ever had.

                                        It’s funny—just a little over five years ago, gamers hated it. Not because they ever used one, but because it was a failure. And as we all know about gamers, there’s nothing they hate more than a failure. It was dismissed as a novelty—something no one would ever use again.

                                        Well, Valve had the last laugh. A few years ago, they released the Steam Deck. And what do you know? It’s a direct evolution of the Steam Controller. And now everyone loves the Steam Deck.

                                        Just take a look at it—it’s got so many of the same things the Steam Controller had: dual trackpads, back paddles, the ability to remap buttons and customize layouts. Having owned a Steam Deck since launch, I can say this confidently: the most killer features on the Deck originated with the Steam Controller.

                                        That said, it wasn’t perfect. There were a few quirks I wish they had fixed. For one, it would’ve been nice if it had dual analog sticks instead of just one. Using a trackpad in place of a right stick is fine in theory, but let’s be real: a trackpad does not replace an analog stick.

                                        Also, unlike most modern controllers, this one didn’t have a rechargeable battery. You needed AA batteries. Now, to be fair, those batteries lasted a long time—but it still would’ve been nicer to just recharge it and forget about replacements.

                                        Then there’s the back paddles. Only two of them. In hindsight, yeah, Valve knew they needed to evolve. I’ve grown so used to having four back paddles on the Steam Deck. They’re incredibly useful—especially in games with lots of inputs. Just good to have.

                                        Still, this was one of the first mainstream controllers to even have back paddles. So hats off to Valve for that.

                                        Honestly, I really wish there was another Steam Controller on the market. I know Hori makes a licensed controller for the Steam Deck in Japan, but it’s missing a core feature the original had: the dual trackpads.

                                        To me, the dual trackpads make the Steam Deck experience. It’s something almost no other handheld has. My wife has a Legion Go, and it does have a trackpad—but only one. And honestly? That makes all the difference. It’s fine. But man… it would’ve been a better handheld with two.

                                        Definitely one of the most innovative controllers ever made.

                                        And yeah, I still use mine. I use it when I dock my handheld. Or when I’m on my living room PC.

                                        lordwiggle@lemmy.worldL This user is from outside of this forum
                                        lordwiggle@lemmy.worldL This user is from outside of this forum
                                        [email protected]
                                        wrote last edited by
                                        #172

                                        I still have one, but never used it.

                                        A 1 Reply Last reply
                                        2
                                        • R [email protected]

                                          I think the availability of AA batteries is higher, 18650 is much less standard than AA in most people's homes. I would rather have options, so saying AA but having a swappable battery tray is how I would go, but I like kludgey stuff anyway.

                                          That said, I just did a battery replacement for a lithium pouch on some TWS headphones and it was a fairly simple process. Making it a port rather than soldered wires would make it much easier and would make battery replacement a quick and routine task. Hopefully more companies will more towards ports for batteries and maybe even a standard port that is the same for a given voltage/amperage combination so swapping out can be done with confidence.

                                          V This user is from outside of this forum
                                          V This user is from outside of this forum
                                          [email protected]
                                          wrote last edited by
                                          #173

                                          AA but having a swappable battery tray

                                          Microsoft did something like this with xbox controllers. There are additional contact points inside the battery chamber for a li-ion pack, so you could use a pair of AAs or their rechargeable pack that just fits into the same space.

                                          G 1 Reply Last reply
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