What are your favorite games that you never see mentioned anywhere?
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- Brave Fencer Musashi
- Limbo
- ReCore
- The Way
- Inside
- Unravel
- Cat Quest
- Death Squared
I have brave fencer on ps1! Still play it sometimes. Sadly missing the ff bonus disc
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The Witness. It might have had its moment but it feels like it's probably pretty forgotten at this point. It's a first person puzzle game where you're on an island ... and it's not Myst, Riven, or ... that other game that was a puzzle game where you were on an island? At least as far into it as I've played, it's pretty low stakes and there's very little in the way of videos or audio narration. It's spooky but in bright daylight. There's quite a lot of game there, too.
Also the comedic version, The Looker. I recommend it!
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“Whiplash!” Was an old racing sim that had crazy tracks. It had collision damage and in single player mode you could give your teammate commands.
It supported 8 players on a lan in multiplayer. All of this while running from DOS. Looking back it seemed a little ahead of its time. I’ve never encountered anyone in person that knew of this game.
Im surprised I missed this, I love this era of racing games. Gonna try to find a copy!
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Jump Ultimate Stars!
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The first Syndicate game is also awesome!
I definitely enjoyed the original Syndicate. While I like the aesthetic and the music, it isn't an incredibly deep game, but I did like the thing. I could go for playing the thing in HD, 24-bit color, maybe upscaled graphics, and at a high framerate.
IIRC, Syndicate Wars didn't review as well. I can't recall whether I ever got around to trying it.
For anyone who hasn't tried Syndicate, the game is a cyberpunk, squad-based isometric-view pixel-art game where one has to perform various missions to gain control of territory; might be assassinating someone, capturing someone, clearing enemies from an area, etc. Doesn't have destructable terrain, though vehicles are destructable. Late game missions tend to have so many very-durable bionically-enhanced enemy agents charging at one's squad that one has to keep the squad pretty much bunched up and using either rocket launchers or miniguns just spewing out a ton of firepower in their direction.
In its time, Syndicate was pretty well-known, though I dunno how many people born later would be familiar with it today.
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- Brave Fencer Musashi
- Limbo
- ReCore
- The Way
- Inside
- Unravel
- Cat Quest
- Death Squared
Limbo
https://store.steampowered.com/app/48000/LIMBO/
ReCore
https://store.steampowered.com/app/537450/ReCore_Definitive_Edition/
The Way
https://store.steampowered.com/app/311010/The_Way/
Inside
https://store.steampowered.com/app/304430/INSIDE/
Unravel
Looks like it's currently 75% off on Steam.
https://store.steampowered.com/app/1225560/Unravel/
Cat Quest
Someone else mentioned this one; I linked to it there.
Death Squared
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Geometry Wars Retro Evolved is the best arcade style game in existence.
Geometry Wars Retro Evolved
https://store.steampowered.com/app/8400/Geometry_Wars_Retro_Evolved/
While I wouldn't personally set it that high, I did have a lot of fun with it myself.
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I love the little known MMO Dofus. Ive been playing it on and if for almost 20 years now. Lots of very different classes, gathering and manufacturing, and a very lovely art style. The combat is grid & turn based, kind-of like Final Fantasy tactics.
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Hi-Fi Rush deserves way more recognition!
Both story and gameplay are perfect. DMC meets DDR!Just a great time all around once you get into the flow of things.
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Druidstone! It's a really great indie tactical RPG. Very fun and I never hear anyone talk about it.
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This post did not contain any content.wrote last edited by [email protected]
The Finals.
I love it, it's also among one of the most popular games right now.
Never see anyone talking about it.
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Escape Velocity and its open-source spiritual successor, Endless Sky.
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Druidstone! It's a really great indie tactical RPG. Very fun and I never hear anyone talk about it.
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Escape Velocity and its open-source spiritual successor, Endless Sky.
wrote last edited by [email protected]Escape Velocity also had a sequel or two done by Ambrosia Software themselves. I remember playing and enjoying them.
kagis
Escape Velocity Override and Escape Velocity Nova.
It looks like Ambrosia Software's website is now down, so I assume that one can't legally purchase it any more.
It looks like Escape Velocity was never ported to anything outside of classic MacOS, so playing it today probably entails obtaining a classic MacOS emulator and abandonware copies of the binaries.
While Endless Sky is neat and last I looked still getting expanded, it also didn't have as much story content as the Escape Velocity series either (again, at least last I looked).
The image of each planet in Escape Velocity series (not really worth keeping IMHO, as they were saved at 8-bit depth) were done with KPT Bryce, a now out-of-print terrain generation and rendering software package. Probably one of the better-suited applications for it, as it was pretty good at letting one quickly turn out alien-looking landscapes. While there are newer terrain generation software packages, I have to say that Bryce did a lot of neat stuff and I don't feel that there's something that quite fills its "exploration" role in modeling and rendering software today. For example, procedural generation of textures using slope and altitude (so, for example, you could get rocky faces where generated terain was steep, or snow at high altitude on mountains).
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Escape Velocity also had a sequel or two done by Ambrosia Software themselves. I remember playing and enjoying them.
kagis
Escape Velocity Override and Escape Velocity Nova.
It looks like Ambrosia Software's website is now down, so I assume that one can't legally purchase it any more.
It looks like Escape Velocity was never ported to anything outside of classic MacOS, so playing it today probably entails obtaining a classic MacOS emulator and abandonware copies of the binaries.
While Endless Sky is neat and last I looked still getting expanded, it also didn't have as much story content as the Escape Velocity series either (again, at least last I looked).
The image of each planet in Escape Velocity series (not really worth keeping IMHO, as they were saved at 8-bit depth) were done with KPT Bryce, a now out-of-print terrain generation and rendering software package. Probably one of the better-suited applications for it, as it was pretty good at letting one quickly turn out alien-looking landscapes. While there are newer terrain generation software packages, I have to say that Bryce did a lot of neat stuff and I don't feel that there's something that quite fills its "exploration" role in modeling and rendering software today. For example, procedural generation of textures using slope and altitude (so, for example, you could get rocky faces where generated terain was steep, or snow at high altitude on mountains).
wrote last edited by [email protected]Re. EV series ports - check the first link in my previous comment
And I had the same experience with Endless Sky when I first found out about it some years ago. It has gotten a lot of updates since then, but I am holding out for a 1.0 release
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Re. EV series ports - check the first link in my previous comment
And I had the same experience with Endless Sky when I first found out about it some years ago. It has gotten a lot of updates since then, but I am holding out for a 1.0 release
Ah, gotcha!
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The Finals.
I love it, it's also among one of the most popular games right now.
Never see anyone talking about it.
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Some more recent ones:
- Hammerfight (2009)
- Brigador (2016)
- CrossCode (2018)
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The original mass effect trilogy. I know they're very mainstream but no one talks about them anymore and I must have like 5k hours between the 3 games.
Perfect winter break games for just diving in and doing 20 hour long play sessions
Same reason people don't talk about Game of Thrones anymore. The last entry, Andromeda, was so disappointing it retroactively made people like the previous ones less
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Full Throttle.
That goddamn minefield bunny puzzle made me hate this game with every fibre of my being