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  3. > Muse is currently capable of generating visuals at a resolution of 300x180 pixels

> Muse is currently capable of generating visuals at a resolution of 300x180 pixels

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  • R This user is from outside of this forum
    R This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #1

    Muse is currently capable of generating visuals at a resolution of 300x180 pixels

    "Please, just give us more money so we can hyperscale enough for this to be useful" lmao

    What would be significantly more useful for game developers is AI generated 3D models or something they actually ask for.

    B quazatron@lemmy.worldQ 2 Replies Last reply
    0
    • R [email protected]

      Muse is currently capable of generating visuals at a resolution of 300x180 pixels

      "Please, just give us more money so we can hyperscale enough for this to be useful" lmao

      What would be significantly more useful for game developers is AI generated 3D models or something they actually ask for.

      B This user is from outside of this forum
      B This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #2

      A stable diffusion plug-in or something to export 3d models for blender would be awesome. I've been waiting for something like that.

      J lemmynated@lemmy.zipL 2 Replies Last reply
      0
      • B [email protected]

        A stable diffusion plug-in or something to export 3d models for blender would be awesome. I've been waiting for something like that.

        J This user is from outside of this forum
        J This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #3

        Something that would actually help you? Lol. No. We can't afford that.

        1 Reply Last reply
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        • B [email protected]

          A stable diffusion plug-in or something to export 3d models for blender would be awesome. I've been waiting for something like that.

          lemmynated@lemmy.zipL This user is from outside of this forum
          lemmynated@lemmy.zipL This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #4

          You can literally just generate .obj files from AI and have been able to for like a year.

          They open in Blender no problem, but you would want to retopo, rig, and texture them for any real use.

          P 1 Reply Last reply
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          • R [email protected]

            Muse is currently capable of generating visuals at a resolution of 300x180 pixels

            "Please, just give us more money so we can hyperscale enough for this to be useful" lmao

            What would be significantly more useful for game developers is AI generated 3D models or something they actually ask for.

            quazatron@lemmy.worldQ This user is from outside of this forum
            quazatron@lemmy.worldQ This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #5

            So they are marketing this to the Sinclair ZX Spectrum fans? It seems powerful enough, we only use 256x192 with 16 colors (two of which are black).

            Good job, Microsoft!

            E 1 Reply Last reply
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            • quazatron@lemmy.worldQ [email protected]

              So they are marketing this to the Sinclair ZX Spectrum fans? It seems powerful enough, we only use 256x192 with 16 colors (two of which are black).

              Good job, Microsoft!

              E This user is from outside of this forum
              E This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #6

              I suppose it would be useful for low poly assets but I'd probably just make them myself because I can't imagine the AI would do exactly what I wanted

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              • lemmynated@lemmy.zipL [email protected]

                You can literally just generate .obj files from AI and have been able to for like a year.

                They open in Blender no problem, but you would want to retopo, rig, and texture them for any real use.

                P This user is from outside of this forum
                P This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #7

                Very much related:

                LLaMA-Mesh by nv-tlabs on Github | Unifying 3D Mesh Generation with Language Models. Create 3D meshes by chatting.

                meshgen by huggingface on Github | A blender addon for generating meshes with AI. This initial release contains a minimal integration of LLaMA-Mesh in Blender.

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