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  3. Why We Love to Get Lost in Games: The Enduring Appeal of Metroidvanias

Why We Love to Get Lost in Games: The Enduring Appeal of Metroidvanias

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  • ampersandrew@lemmy.worldA [email protected]

    Axiom Verge had a lot of hidden passages through walls and otherwise same-y environments that just made getting back to where I wanted to go a chore. I don't remember a compass, but if it had one, it didn't help.

    With Hollow Knight and Symphony of the Night, the maps are so large and contiguous, and they give you so little information as to why you didn't fully explore a corner of the map, that you end up either easily missing a thing that you needed in order to progress or you get there and say to yourself, "oh, that's right, that's why I was stuck", wasting a lot of time traveling there to come to that realization. In most Metroid games, the map is broken up into chunks with lots of entrances and exits connecting to the other chunks, which can keep the map screen small and easier to read. Plus, if there's an ability that the game wants to make sure you get before you leave, they make sure you're trapped in there with no option except to find it and make sure you know how it works first.

    EDIT: Some of my favorites in the genre would be Batman: Arkham Asylum, most of the Metroid series, Ori and the Blind Forest, and the roguelike A Robot Named Fight.

    toomanypancakes@lemmy.worldT This user is from outside of this forum
    toomanypancakes@lemmy.worldT This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #14

    I wanna second a robot named fight, that game was fantastic.

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    • gradually_adjusting@lemmy.worldG [email protected]

      I've seen video essays about metroidvanias that talk about "getting lost". The real point is to follow clues, feel immersed in a world, learn to find your way, and make interesting decisions.

      In Hollow Knight, it's no problem to use the compass if you find that aspect too burdensome. I really enjoyed my time with Axiom Verge, and I seem to recall it came with a compass as standard? Perhaps that's wrong, it's been a few years since I picked that one up.

      More to the point, which metroidvanias did you like and what did they do differently?

      internetcitizen2@lemmy.worldI This user is from outside of this forum
      internetcitizen2@lemmy.worldI This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #15

      Hollow Knight is pure art!

      gradually_adjusting@lemmy.worldG 1 Reply Last reply
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      • isyasad@lemmy.worldI [email protected]

        I'm never sure where to draw the line with metroidvanias. Does Dark Souls count as metroidvania? or Link's Awakening? Cave Story?

        missingno@fedia.ioM This user is from outside of this forum
        missingno@fedia.ioM This user is from outside of this forum
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        wrote on last edited by
        #16

        I would argue that 2D platformer should be part of the definition.

        ampersandrew@lemmy.worldA 1 Reply Last reply
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        • ampersandrew@lemmy.worldA [email protected]

          I’ve never heard of B: AA described as a metroidvania… How do you figure that one?

          It is a metroidvania. It fits the definition exactly. You backtrack over a space as you get more and more upgrades to unlock parts of it that were gated. The sequels weren't really that so much, because they were open world games that gave you access to the entire map, give or take a few interior areas.

          A Robot Named Fight is a fairly obscure indie game, but if you wish you could get that experience of playing Super Metroid for the first time over and over again, this is as close as you'll get.

          gradually_adjusting@lemmy.worldG This user is from outside of this forum
          gradually_adjusting@lemmy.worldG This user is from outside of this forum
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          wrote on last edited by
          #17

          I suppose you're right, I guess I had a blind spot there. Haven't played it.

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          • internetcitizen2@lemmy.worldI [email protected]

            Hollow Knight is pure art!

            gradually_adjusting@lemmy.worldG This user is from outside of this forum
            gradually_adjusting@lemmy.worldG This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #18

            It's one of my top five all timers, and my kid's. Raising em right. I was just trying to figure out where this other fella was coming from.

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            • missingno@fedia.ioM [email protected]

              I would argue that 2D platformer should be part of the definition.

              ampersandrew@lemmy.worldA This user is from outside of this forum
              ampersandrew@lemmy.worldA This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #19

              Then you'd be excluding the Metroid Prime games from the genre, which doesn't make a lot of sense.

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              • ampersandrew@lemmy.worldA [email protected]

                Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn't care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of games like Hollow Knight and Symphony of the Night. Still, I think this is a good exploration of the genre and what makes it tick.

                T This user is from outside of this forum
                T This user is from outside of this forum
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                wrote on last edited by
                #20

                Blaster Master was an underrated metroidvania. I'm a little bummed they didn't mention that in the article.

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                • isyasad@lemmy.worldI [email protected]

                  I'm never sure where to draw the line with metroidvanias. Does Dark Souls count as metroidvania? or Link's Awakening? Cave Story?

                  R This user is from outside of this forum
                  R This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #21

                  Yeah a lot of people seem to draw a line between Metroidvanias and classic Zelda games/Zelda-likes. I don't really know what the distinction is.

                  A 1 Reply Last reply
                  0
                  • R [email protected]

                    Yeah a lot of people seem to draw a line between Metroidvanias and classic Zelda games/Zelda-likes. I don't really know what the distinction is.

                    A This user is from outside of this forum
                    A This user is from outside of this forum
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                    wrote on last edited by
                    #22

                    The line I personally draw between Metroidvania and Zelda like is the ability to sequence break without glitches and a focus on platforming as the core of movement.

                    1 Reply Last reply
                    0
                    • ampersandrew@lemmy.worldA [email protected]

                      Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn't care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of games like Hollow Knight and Symphony of the Night. Still, I think this is a good exploration of the genre and what makes it tick.

                      C This user is from outside of this forum
                      C This user is from outside of this forum
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                      wrote on last edited by
                      #23

                      Getting lost is definitely a love it or hate it kind of thing. I love getting lost in games. I wish more games had it as a feature. It’s extremely rare these days. Most games hold your hand like a toddler at Disneyland.

                      It’s okay to hate getting lost. There are loads and loads of games out there for you. I just cross my fingers for a few more games for me!

                      W V 2 Replies Last reply
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                      • C [email protected]

                        Getting lost is definitely a love it or hate it kind of thing. I love getting lost in games. I wish more games had it as a feature. It’s extremely rare these days. Most games hold your hand like a toddler at Disneyland.

                        It’s okay to hate getting lost. There are loads and loads of games out there for you. I just cross my fingers for a few more games for me!

                        W This user is from outside of this forum
                        W This user is from outside of this forum
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                        wrote on last edited by
                        #24

                        Have you played Chasm? It's a metroidvania, nothing outside of the ordinary, but map is randomly generated, so you're guaranteed to get lost lol

                        C 1 Reply Last reply
                        0
                        • W [email protected]

                          Have you played Chasm? It's a metroidvania, nothing outside of the ordinary, but map is randomly generated, so you're guaranteed to get lost lol

                          C This user is from outside of this forum
                          C This user is from outside of this forum
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                          wrote on last edited by
                          #25

                          Does it have an auto-map feature? That’s the biggest difference for me. I enjoy the newer MVs but the auto-map feature makes it impossible (for me) to get lost. I’m used to games without any kind of auto-map.

                          Edit: I checked it out on steam. Looks really cool!

                          W 1 Reply Last reply
                          0
                          • ampersandrew@lemmy.worldA [email protected]

                            Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn't care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of games like Hollow Knight and Symphony of the Night. Still, I think this is a good exploration of the genre and what makes it tick.

                            G This user is from outside of this forum
                            G This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #26

                            I'm bookmarking this link so I can read it when I have the time. Having said that, it should be clear that I haven't read the article, yet.

                            For me personally, 80's and 90's 2D Metroid and Castlevania games were fun, but for me, something transcendental happened with the release of Castlevania: Symphony of the Night. I'm 100% certain that I am incapable of truly putting it into words, but I'm sure a myriad of people have done it, and done it far better than I ever could. I bought the game on a whim because I enjoyed Castlevania 3 on the NES so much. Other than fighting games, 2D games were basically blasé for 90's 32-bit systems like the original PlayStation. Truthfully, I'm having a hard time recalling at the moment why I decided to buy the game. But I'm absolutely 10010% sure it was a good idea and I'm honestly thankful to my teenage self for that decision.

                            Modern Metroidvanias are fun, too. Truth be told, I gave up on Hollow Knight. I'm a patient, older gamer, so maybe that comes into play. But it eventually got to a point where it simply wasn't fun anymore. I was confused about what I needed to do next and I wasn't making any progress in the game. And then I had to set it aside for almost a year. When I tried to return, my memory had faded to the point where I really struggled to play it and make progress. That made me immensely sad. Once I realized that, I simply set it aside.

                            On the other hand, I played all the Nintendo DS Castlevania Metroidvania games back in the day and even still own the original cartridges. Via Steam, I also played the Gameboy Advanced Castlevanias. They are so much fun for me. So much fun that I purchased the Dominus collection on Steam, which is essentially all the DS games that I already own.

                            I also played Bloodstained: ROTN. I know there's a lot of criticism about the game, but I'll be honest, I loved every freakin' minute of it. I wasn't a huge fan of the graphics, but the game play was exactly what I needed at the time and I don't regret that purchase one bit.

                            And to finalize things, nice to meet other Metroidvania lovers. We might not all agree on the nitty-gritty details, but it's still neat to hear from others. Back in the 90s when I was absolutely in love with SOTN despite the fact that everybody else was hating on it entirely because it's a "2D platformer", it was hard to imagine that ~30 years later there would be entire communities of people who love these types of games.

                            N 1 Reply Last reply
                            0
                            • G [email protected]

                              I'm bookmarking this link so I can read it when I have the time. Having said that, it should be clear that I haven't read the article, yet.

                              For me personally, 80's and 90's 2D Metroid and Castlevania games were fun, but for me, something transcendental happened with the release of Castlevania: Symphony of the Night. I'm 100% certain that I am incapable of truly putting it into words, but I'm sure a myriad of people have done it, and done it far better than I ever could. I bought the game on a whim because I enjoyed Castlevania 3 on the NES so much. Other than fighting games, 2D games were basically blasé for 90's 32-bit systems like the original PlayStation. Truthfully, I'm having a hard time recalling at the moment why I decided to buy the game. But I'm absolutely 10010% sure it was a good idea and I'm honestly thankful to my teenage self for that decision.

                              Modern Metroidvanias are fun, too. Truth be told, I gave up on Hollow Knight. I'm a patient, older gamer, so maybe that comes into play. But it eventually got to a point where it simply wasn't fun anymore. I was confused about what I needed to do next and I wasn't making any progress in the game. And then I had to set it aside for almost a year. When I tried to return, my memory had faded to the point where I really struggled to play it and make progress. That made me immensely sad. Once I realized that, I simply set it aside.

                              On the other hand, I played all the Nintendo DS Castlevania Metroidvania games back in the day and even still own the original cartridges. Via Steam, I also played the Gameboy Advanced Castlevanias. They are so much fun for me. So much fun that I purchased the Dominus collection on Steam, which is essentially all the DS games that I already own.

                              I also played Bloodstained: ROTN. I know there's a lot of criticism about the game, but I'll be honest, I loved every freakin' minute of it. I wasn't a huge fan of the graphics, but the game play was exactly what I needed at the time and I don't regret that purchase one bit.

                              And to finalize things, nice to meet other Metroidvania lovers. We might not all agree on the nitty-gritty details, but it's still neat to hear from others. Back in the 90s when I was absolutely in love with SOTN despite the fact that everybody else was hating on it entirely because it's a "2D platformer", it was hard to imagine that ~30 years later there would be entire communities of people who love these types of games.

                              N This user is from outside of this forum
                              N This user is from outside of this forum
                              [email protected]
                              wrote on last edited by
                              #27

                              Man...I had the same experiences as you with Castlevania games and loved the hell outta Bloodstained. Wish I had more to add but wanted to at least high five lol

                              G 1 Reply Last reply
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                              • N [email protected]

                                Man...I had the same experiences as you with Castlevania games and loved the hell outta Bloodstained. Wish I had more to add but wanted to at least high five lol

                                G This user is from outside of this forum
                                G This user is from outside of this forum
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                                wrote on last edited by
                                #28

                                High five back at you, my friend.

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                                • ampersandrew@lemmy.worldA [email protected]

                                  Axiom Verge had a lot of hidden passages through walls and otherwise same-y environments that just made getting back to where I wanted to go a chore. I don't remember a compass, but if it had one, it didn't help.

                                  With Hollow Knight and Symphony of the Night, the maps are so large and contiguous, and they give you so little information as to why you didn't fully explore a corner of the map, that you end up either easily missing a thing that you needed in order to progress or you get there and say to yourself, "oh, that's right, that's why I was stuck", wasting a lot of time traveling there to come to that realization. In most Metroid games, the map is broken up into chunks with lots of entrances and exits connecting to the other chunks, which can keep the map screen small and easier to read. Plus, if there's an ability that the game wants to make sure you get before you leave, they make sure you're trapped in there with no option except to find it and make sure you know how it works first.

                                  EDIT: Some of my favorites in the genre would be Batman: Arkham Asylum, most of the Metroid series, Ori and the Blind Forest, and the roguelike A Robot Named Fight.

                                  S This user is from outside of this forum
                                  S This user is from outside of this forum
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                                  wrote on last edited by
                                  #29

                                  Ori and the Will o' the Wisps is an amazing sequel, just as beautiful and just as smooth to play.

                                  Moon Studios also has a new project, No Rest for the Wicked. It is very different from the Ori games but just as well crafted.

                                  ampersandrew@lemmy.worldA 1 Reply Last reply
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                                  • C [email protected]

                                    Getting lost is definitely a love it or hate it kind of thing. I love getting lost in games. I wish more games had it as a feature. It’s extremely rare these days. Most games hold your hand like a toddler at Disneyland.

                                    It’s okay to hate getting lost. There are loads and loads of games out there for you. I just cross my fingers for a few more games for me!

                                    V This user is from outside of this forum
                                    V This user is from outside of this forum
                                    [email protected]
                                    wrote on last edited by
                                    #30

                                    I think I'd put it this way - I like adventuring, exploring, and finding my way through an immersive world. I don't like when I can't seem to stumble into the exact right clue or secret passage or interactable and waste up to possibly hours scouring the same locations over and over.

                                    That said, metroidvanias are my favorite videogame genre. I just had to accept that it's okay to look up a guide or wiki before I get fully tilted.

                                    C 1 Reply Last reply
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                                    • C [email protected]

                                      Does it have an auto-map feature? That’s the biggest difference for me. I enjoy the newer MVs but the auto-map feature makes it impossible (for me) to get lost. I’m used to games without any kind of auto-map.

                                      Edit: I checked it out on steam. Looks really cool!

                                      W This user is from outside of this forum
                                      W This user is from outside of this forum
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                                      wrote on last edited by
                                      #31

                                      I don't recall tbh, I played it ages ago lol

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                                      • V [email protected]

                                        I think I'd put it this way - I like adventuring, exploring, and finding my way through an immersive world. I don't like when I can't seem to stumble into the exact right clue or secret passage or interactable and waste up to possibly hours scouring the same locations over and over.

                                        That said, metroidvanias are my favorite videogame genre. I just had to accept that it's okay to look up a guide or wiki before I get fully tilted.

                                        C This user is from outside of this forum
                                        C This user is from outside of this forum
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                                        wrote on last edited by
                                        #32

                                        Yeah I don’t like banging my head into a wall either. What I mean by enjoying getting lost is being in a dangerous area where I don’t know how to get back to safety. It’s a mini adventure within an adventure to figure out how to escape without dying.

                                        One game I play, Dungeon Crawl Stone Soup, has a built in mechanism to create situations like that: shafts you can fall down that put you into an unexplored level that’s deeper and more difficult than the one you were on. It’s pretty effective at creating these mini adventures though fans of the game complain about them all the time.

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                                        • ampersandrew@lemmy.worldA [email protected]

                                          Interesting that in the title, stated in absolute terms in the text, and from the designers they interviewed, they cite getting lost as crucial for the genre. Personally, I disagree. Getting lost has tended to be why I didn't care for certain games in this genre, like Axiom Verge, and it soured my otherwise higher opinion of games like Hollow Knight and Symphony of the Night. Still, I think this is a good exploration of the genre and what makes it tick.

                                          P This user is from outside of this forum
                                          P This user is from outside of this forum
                                          [email protected]
                                          wrote on last edited by
                                          #33

                                          umm actually it's metroidvaniae

                                          soleinvictus@lemmy.blahaj.zoneS 1 Reply Last reply
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