Engagement Era gameplay
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Is this complaining about skill-based matchmaking?
Seems to be more complaining about the lack of it. The better the skill based matchmaking is the larger those yellow slices would be. But a lot of gaming companies know about the gambling mindset of players who want to roll the dice and hope they get in the lobby where they stomp the other team so they'll make the matchmaking not as good and make it a coin flip on whether your on the stomping team, so the yellow slice becomes smaller.
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There are steam forum posts about this.
https://steamcommunity.com/app/2767030/discussions/0/591757960657544586/ this is a great example. Not sure if it's still the same tho
Yeah after reading that I used tracker.gg to look at my match history and it seems like around 1 in 10 quick play matches were bot matches, I watched the replay of one and it was pretty obvious. No competitive matches at least
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I hear people say this but I’ve yet to see it, usually just toxic people calling the losing team bots
I play a lot of MR, got matched with bots twice and both times I had to lose 3-4 times in a row. I can not see how bots is a issue with the game.
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Sacrifice every quality in your game for Engaaaaaaaaaaaaaaagement. What could go wrong. People will be so addicted to Green they will put up with any amount of Red. Maybe sell some Crossover Skins to make even more money on top of a Battle Pass, with Lootboxes!
Playing online in most of the mainstream games nowadays is just a shit show.
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This is only the case if you're getting stomped in quick play. Comp matches don't have bots fortunately and I've had plenty of close games
Comp matches do have bots quite literally after a losing streak
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Yeah after reading that I used tracker.gg to look at my match history and it seems like around 1 in 10 quick play matches were bot matches, I watched the replay of one and it was pretty obvious. No competitive matches at least
For now! I don't care if you want to keep a ~50% win rate but don't give people bots so they feel "better"
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This is why I've never really gotten into either League, Dota, or, lately, Deadlock. The matches are just too long and most of the length is padding.
Overwatch has its issues, but at least even the worst match is over after 15-20 minutes. And the stomps are even faster, reducing the amount of time you spend not having fun on either side.
I've got 1000+hours in League, and 330 in DOTA, and I've got to say, it feels much easier to uno reverse a DOTA match due to everyone being op in their own way
One time I killed Nature's Prophet that was 10 levels ahead of me just because I used blade mail (80% damage reflection) when he tried to nuke my Abaddon (damage heals you) and used the gold to carry the rest of the match
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Seems to be more complaining about the lack of it. The better the skill based matchmaking is the larger those yellow slices would be. But a lot of gaming companies know about the gambling mindset of players who want to roll the dice and hope they get in the lobby where they stomp the other team so they'll make the matchmaking not as good and make it a coin flip on whether your on the stomping team, so the yellow slice becomes smaller.
I believe the biggest issue is more to do with matchmaking trying to provide engagement rather than good assessment of players' skills. This is obvious when you see systems where winning gives you a good amount of points/tank regardless of the opponents skill level, which just foments even more the want for easy stomps rather than good games.
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Comp matches do have bots quite literally after a losing streak
Do you have a source for this? I've only seen and heard of bots in quick play matches
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Yeah I dont play these games anymore. Catch me on the Space Station 14, where we pretend to work for an evil corporation while having none (except Valve) involved.
I dive for super earth and space marines when I want other people around because while teammates are nice and all, I know we won't lose (as often) due to player agency if someone has to get kicked (or drops, or dies)
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I don't mind losing if it was a fun battle and that is generally the bit you remember. I have gone 15+ kills to no deaths in war thunder and lost before but its still one of the more memorable games. The enemy just keep on coming as they stomp over your entire team and you stand alone (likely due to a little bit of skill and huge amount of luck) and hold back the tide but in the end they still manage to capture the objective and you lose.
Yeah, that might be more accurate. Most of what I was thinking was in terms of MMORPG PvP arenas, or something like Sea of Thieves when you have two ships that get locked in a prolonged battle. Having one really good player going against a group of semi-coordinated average players can be a lot of fun, too! Like everyone ganging up on the really good Smash player (and still losing against them).
When there is no challenge at all, that's when it gets dull.
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The spread of "skill-based" matchmaking and ranked competitive ladders largely took away a valuable communal aspect of online multiplayer games, IMO. Getting dropped into a match with a bunch of random people you'll probably never see again just makes things so impersonal, which can cultivate a lot of toxicity.
Some of the best times I've ever had with online gaming were from finding a dedicated server with settings I liked, hanging out there often, and gradually getting to know the regulars and becoming part of a community. I've never had that kind of feeling from a game with automated matchmaking.
This is why my online gaming has kinda died off. I don't really mind matchmaking and I think skill-based matchmaking definitely has a place in actually competitive games, but I miss the communities that get built up around a dedicated server. My fondest memories of multiplayer games come from community servers, because eventually you just know who you're playing with and it becomes a place to hang out.
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Sacrifice every quality in your game for Engaaaaaaaaaaaaaaagement. What could go wrong. People will be so addicted to Green they will put up with any amount of Red. Maybe sell some Crossover Skins to make even more money on top of a Battle Pass, with Lootboxes!
Can we blame this on the engagement era? The first competitive game I got into was Unreal Tournament 2004, and it seemed like every team deathmatch had one or two players who were in a completely different league from everyone else so the result just depended on which team they were on. You can't blame the matchmaking because it didn't have any, you just picked a server to connect to and played with whoever was there.
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Sacrifice every quality in your game for Engaaaaaaaaaaaaaaagement. What could go wrong. People will be so addicted to Green they will put up with any amount of Red. Maybe sell some Crossover Skins to make even more money on top of a Battle Pass, with Lootboxes!
I'm a huge fan of the yellows. Reminds me of most of my time in socom 2 and bad company 2
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