PC gamers spend 92% of their time on older games, oh and there are apparently 908 million of us now
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I was playing a bunch of Skyrim with mods last year! Awesome game.
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The Merge was executed on September 15, 2022. This completed Ethereum’s transition to proof-of-stake consensus, officially deprecating proof-of-work and reducing energy consumption by ~99.95%.
I don't follow crypto trends so I hadn't heard about this either.
I had to look up proof-of-stake, and for Ethereum apparently is required to stake 32 coins to operate a node. Another google search shows me a single Ethereum coin is just north of $2k USD. So someone mining Etherium today needs to have more than $64k if Etherium to even run a node now?!
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I play Rocket League and ~30,000 MAME games on a converted Arcade 1up. I'm waiting for my payment to go through for Vintage Story though -- that one is fairly new!
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It’s the Baldur’s Gate saga for me right now, and I’m still in the BG1 campaign.
It is such a great game to play on the couch with a trackball while chilling with the family.
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I hear ya'. Technology (including games) progressed so rapidly that I feel older than I honestly should.
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I can agree with this: All the hype around KCD:2 led me to buying/playing KCD:1
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I am on a 6 year old computer playing 10 year old games. I don't see a need to upgrade anytime soon.
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I don't think it's even necessarily that the GPU pricing has ballooned. I think the main reason is that that every new game has to compete with pretty much every other game ever made. For example I enjoyed Death Stranding and I am interested in Death Stranding 2, but I'm probably not getting in on launch because there's a big chance I'll probably start playing Stardew Valley for the n'th time, because I feel like that's what I want to play. I'll probably play DS2 when I get the Kojima itch.
IMO, GPU prices have an impact. Modern gaming has a bad habit of not optimizing games relying on people getting newer GPUs for performance.
Mix that with the pre-order/early access monetization, and we are to a point where games have made their money before release, and beans counters don't want to put money in QA because there is no quantifiable ROI (there is a ROI, but it is hard to quantify), which is a no-no in their world.
Indie games have a tendancy to be less GPU demanding, and thus, usually have a better performance experience
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I'm playing a new old game, because i'm playing the Suikoden Remaster. There for I have beaten the system by simultaniously playing both an 20+ year old game and a brand new game thats a few weeks old.
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Older games = more than 2 years old? Then the same goes for readers, movie and TV watchers, etc media consumption most isn't from the current or previous years
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The Merge was executed on September 15, 2022. This completed Ethereum’s transition to proof-of-stake consensus, officially deprecating proof-of-work and reducing energy consumption by ~99.95%.
I don't follow crypto trends so I hadn't heard about this either.
I had to look up proof-of-stake, and for Ethereum apparently is required to stake 32 coins to operate a node. Another google search shows me a single Ethereum coin is just north of $2k USD. So someone mining Etherium today needs to have more than $64k if Etherium to even run a node now?!
Pay to play baby! Let's reinvent the banking system by doing the same exact shit.
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I'm not patient, I'm just broke.
It forces you to be patient. You fit the bill
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I don't think it's even necessarily that the GPU pricing has ballooned. I think the main reason is that that every new game has to compete with pretty much every other game ever made. For example I enjoyed Death Stranding and I am interested in Death Stranding 2, but I'm probably not getting in on launch because there's a big chance I'll probably start playing Stardew Valley for the n'th time, because I feel like that's what I want to play. I'll probably play DS2 when I get the Kojima itch.
Yep, that's the thing. Games have to be bigger, better, more fun than ever before, and yet the publishers and management want it to be done quicker and quicker than ever before, so it's a pretty difficult thing. That, combined with bad working conditions and the public shitting on you because "game devs are shitty/greedy/etc" with developers being used coloquially to absorb all the blame that should be reserved for management, and things are in a pretty tough spot.
Though, at the same time, it's a better time now than ever before to actually be a gamer, because not only can you play any half-decent new games, but you can also play the entire library of older games, retro games, etc.
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Much of my PC gaming, back in the day, was "oh this looks like a good game. Runs like dogshit on my PC though. Maybe I'll wait until I get a better PC." [wait 10 years] "My ADHD has gone worse, I can't play all this stuff"
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Turns out that people like playing games that respect their time and aren't a glorified second job. Who knew.
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I am on a 6 year old computer playing 10 year old games. I don't see a need to upgrade anytime soon.
I do hate being in the never ending upgrade cycle but the 10 year old games are limited, at least the ones I like to play.
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Built a new killer rig last summer. Have spent 90% of my time with it playing HL1 mods.