New Portal pinball table may be the closest we’re gonna get to Portal 3
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We can't keep sucking Chell back into the lab. Let her be.
I mean, they could introduce a new character who takes shelter in a mysterious, dilapidated research facility during the 7 hour war and finds themselves in a hellish labyrinth of puzzles. Maybe said character finds Chell in the field and helps release her (there's some speculation Chell never made it out, but was actually in some kind of biosphere based on some in-game hints).
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How come?
why do you want it? the story was finished and the characters were resolved well. it's okay for things to end.
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For people that don't know about this: If you want the unofficial Portal 3 check out Portal Reloaded. It's a crazy mod for Portal 2 with excellent puzzles, new mechanics and a really polished feel to it. It's probably as close as we are ever going to get to a Portal 3.
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why do you want it? the story was finished and the characters were resolved well. it's okay for things to end.
Honestly, because I had a great time playing both of them and have faith that the particular type of puzzles present in the game could still be expanded upon in an interesting, entertaining and wonderful way.
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Honestly, because I had a great time playing both of them and have faith that the particular type of puzzles present in the game could still be expanded upon in an interesting, entertaining and wonderful way.
i frankly don't see anything they could do that wouldn't be copying mods that already exist.
imo they should have injected the portal gun into half life 3 and carried it on from there, but I'm just some guy on the internet.
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Man I wish I had $11k to just blow right now...
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i frankly don't see anything they could do that wouldn't be copying mods that already exist.
imo they should have injected the portal gun into half life 3 and carried it on from there, but I'm just some guy on the internet.
The portal gun doesn't really fit in a Half-Life game. The mechanics of the gun almost demand an enclosed space, with flat surfaces and puzzles that require the player to understand that they're solving a puzzle. The portal gun would break the outside world too easily, as players figure out how to just zoom past everything, and not follow the linear path that FPSs like Half-Life guide towards. Testing surfaces for game breaks and boundary checks would be a QA nightmare. It doesn't kill enemies in any useful way, which is the primary function of a FPS weapon.
It is a puzzle gun, in a puzzle game. And that's okay.
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The portal gun doesn't really fit in a Half-Life game. The mechanics of the gun almost demand an enclosed space, with flat surfaces and puzzles that require the player to understand that they're solving a puzzle. The portal gun would break the outside world too easily, as players figure out how to just zoom past everything, and not follow the linear path that FPSs like Half-Life guide towards. Testing surfaces for game breaks and boundary checks would be a QA nightmare. It doesn't kill enemies in any useful way, which is the primary function of a FPS weapon.
It is a puzzle gun, in a puzzle game. And that's okay.
i disagree and think it would have been really neat if they explored that idea. they use the portal gun all the time in Garry's mod maps and plenty of them have great gameplay.
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i frankly don't see anything they could do that wouldn't be copying mods that already exist.
imo they should have injected the portal gun into half life 3 and carried it on from there, but I'm just some guy on the internet.
Story-wise I'm not sure there's much more that needs to be said for GlaDOS, but I think tech-wise they could advance it some. Currently players can build testing chambers. It'd be cool if you could build entire complexes consisting of several chambers, with your own (optionally voiced) personality core running the tests. Then the base game could pick up between facilities and whisk you away to new testing places. Basically, make it easier for players to make their own full mods. Especially if you allowed custom hooks for your ins and outs between facilities.
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That looks awesome. It would look a little out of place next to my other pinball machines, as they're vintage. But I'd still love it. I don't want to have to sell two watches to afford it, though. That's pretty expensive.
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