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  3. New Portal pinball table may be the closest we’re gonna get to Portal 3

New Portal pinball table may be the closest we’re gonna get to Portal 3

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  • C [email protected]

    We can't keep sucking Chell back into the lab. Let her be.

    mossyfeathers@pawb.socialM This user is from outside of this forum
    mossyfeathers@pawb.socialM This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #10

    I mean, they could introduce a new character who takes shelter in a mysterious, dilapidated research facility during the 7 hour war and finds themselves in a hellish labyrinth of puzzles. Maybe said character finds Chell in the field and helps release her (there's some speculation Chell never made it out, but was actually in some kind of biosphere based on some in-game hints).

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    • T [email protected]

      How come?

      funnyusername@lemmy.worldF This user is from outside of this forum
      funnyusername@lemmy.worldF This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #11

      why do you want it? the story was finished and the characters were resolved well. it's okay for things to end.

      T 1 Reply Last reply
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      • T [email protected]

        For people that don't know about this: If you want the unofficial Portal 3 check out Portal Reloaded. It's a crazy mod for Portal 2 with excellent puzzles, new mechanics and a really polished feel to it. It's probably as close as we are ever going to get to a Portal 3.

        shrodes@lemmy.worldS This user is from outside of this forum
        shrodes@lemmy.worldS This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #12

        I recommend Portal Revolution too. It felt closer to a genuine 3 story.

        Portal Reloaded was great but also quite complex compared to the first two games and I think most people who liked 1 and 2 would find it frustratingly difficult at times.

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        • funnyusername@lemmy.worldF [email protected]

          why do you want it? the story was finished and the characters were resolved well. it's okay for things to end.

          T This user is from outside of this forum
          T This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #13

          Honestly, because I had a great time playing both of them and have faith that the particular type of puzzles present in the game could still be expanded upon in an interesting, entertaining and wonderful way.

          funnyusername@lemmy.worldF 1 Reply Last reply
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          • T [email protected]

            Honestly, because I had a great time playing both of them and have faith that the particular type of puzzles present in the game could still be expanded upon in an interesting, entertaining and wonderful way.

            funnyusername@lemmy.worldF This user is from outside of this forum
            funnyusername@lemmy.worldF This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #14

            i frankly don't see anything they could do that wouldn't be copying mods that already exist.

            imo they should have injected the portal gun into half life 3 and carried it on from there, but I'm just some guy on the internet.

            p03locke@lemmy.dbzer0.comP jeffool@lemmy.worldJ 2 Replies Last reply
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            • tonytins@pawb.socialT [email protected]
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              kolanaki@pawb.socialK This user is from outside of this forum
              kolanaki@pawb.socialK This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #15

              Man I wish I had $11k to just blow right now...

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              • funnyusername@lemmy.worldF [email protected]

                i frankly don't see anything they could do that wouldn't be copying mods that already exist.

                imo they should have injected the portal gun into half life 3 and carried it on from there, but I'm just some guy on the internet.

                p03locke@lemmy.dbzer0.comP This user is from outside of this forum
                p03locke@lemmy.dbzer0.comP This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #16

                The portal gun doesn't really fit in a Half-Life game. The mechanics of the gun almost demand an enclosed space, with flat surfaces and puzzles that require the player to understand that they're solving a puzzle. The portal gun would break the outside world too easily, as players figure out how to just zoom past everything, and not follow the linear path that FPSs like Half-Life guide towards. Testing surfaces for game breaks and boundary checks would be a QA nightmare. It doesn't kill enemies in any useful way, which is the primary function of a FPS weapon.

                It is a puzzle gun, in a puzzle game. And that's okay.

                funnyusername@lemmy.worldF 1 Reply Last reply
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                • p03locke@lemmy.dbzer0.comP [email protected]

                  The portal gun doesn't really fit in a Half-Life game. The mechanics of the gun almost demand an enclosed space, with flat surfaces and puzzles that require the player to understand that they're solving a puzzle. The portal gun would break the outside world too easily, as players figure out how to just zoom past everything, and not follow the linear path that FPSs like Half-Life guide towards. Testing surfaces for game breaks and boundary checks would be a QA nightmare. It doesn't kill enemies in any useful way, which is the primary function of a FPS weapon.

                  It is a puzzle gun, in a puzzle game. And that's okay.

                  funnyusername@lemmy.worldF This user is from outside of this forum
                  funnyusername@lemmy.worldF This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #17

                  i disagree and think it would have been really neat if they explored that idea. they use the portal gun all the time in Garry's mod maps and plenty of them have great gameplay.

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                  • funnyusername@lemmy.worldF [email protected]

                    i frankly don't see anything they could do that wouldn't be copying mods that already exist.

                    imo they should have injected the portal gun into half life 3 and carried it on from there, but I'm just some guy on the internet.

                    jeffool@lemmy.worldJ This user is from outside of this forum
                    jeffool@lemmy.worldJ This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #18

                    Story-wise I'm not sure there's much more that needs to be said for GlaDOS, but I think tech-wise they could advance it some. Currently players can build testing chambers. It'd be cool if you could build entire complexes consisting of several chambers, with your own (optionally voiced) personality core running the tests. Then the base game could pick up between facilities and whisk you away to new testing places. Basically, make it easier for players to make their own full mods. Especially if you allowed custom hooks for your ins and outs between facilities.

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                    • tonytins@pawb.socialT [email protected]
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                      B This user is from outside of this forum
                      B This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #19

                      That looks awesome. It would look a little out of place next to my other pinball machines, as they're vintage. But I'd still love it. I don't want to have to sell two watches to afford it, though. That's pretty expensive.

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