What are some old games that are hard to revisit, because a more modern and superior version exists?
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The Witcher, I hope the remake we'll be good
The Witcher 2 is more than fine
The first is getting remade?! Thank heavens! The combat system was absolutely atrocious!
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I find it the other way around. I can't play Vampire Survivors because of Robotron/Smash TV/Geometry Wars.
That's not quite the same, though; bullet heaven ≠ twin-stick shooter.
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Same, this is how I got frustrated by Hades. I no longer have endless time to sink into a game to get good.
The "story" of Hades is that the guy you control gets better over time and finally escapes. How else can you convey it? With text (cardinal sin)?
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I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later entries since there's more than one.
Harvest Moon to me is a bit hard to revisit. Having to get used to only carrying two tools at the same time, your farm don't seem as big, you don't have a way to know that you're tired as readily, you just have to watch for the signs and the village you visit doesn't seem as characteristic. It's a basic farming sim, it has to start somewhere.
But Stardew Valley does so many things that it is easier to revisit.
Dark Souls 1. Especially on PC it's almost unplayable due to bad porting and DS3 and Elden Ring have refined the formula so much, it's insane. The remaster is ok though, so I don't know if that counts.
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Add Floris and it's basically the only game in that sphere worth playing at all!
Prophecy of Pendor is legendary. I might get bannerlord if they release a Pendor mod for it.
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Plug in a second controller and switch the control option to 2.4.
Ah yes, "co-op mode"
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Old Sierra games do suck as actual games. But the satisfaction of beating them is unrivaled, I'd put them above any Souls like.
They played best when you had other people to commiserate with. Hot seat multi-player getting more and more frustrated until someone realized you have to walk completely around the police car to check it before driving... 🤬
KQ6 was great though. You'd go through and beat the game but notice that you're many points short of the maximum and there were a bunch of loose threads that never got solved. It was the first game I ever played with two paths to the end and finding that second path was so good. Especially getting to play during one scene that was seen many times before as a cut scene, along with a puzzle whose solution completely changed the tone of the scene (figuratively and literally lol).
Though I don't think I have the patience to do all of that again. I think I originally played that game over a period of months with no progress at all in many sessions. But I kept coming back to it as a kid.
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Dark Souls 1. Especially on PC it's almost unplayable due to bad porting and DS3 and Elden Ring have refined the formula so much, it's insane. The remaster is ok though, so I don't know if that counts.
The original is rough yes, but I don't know anyone that would play it over the Remaster these days. And the remaster is fine as far as playability goes. However, it's still a candidate for this thread simply because the DS1 bosses will feel very anticlimactic for anyone who has played DS3/ER/Bloodborne/Sekiro.
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I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later entries since there's more than one.
Harvest Moon to me is a bit hard to revisit. Having to get used to only carrying two tools at the same time, your farm don't seem as big, you don't have a way to know that you're tired as readily, you just have to watch for the signs and the village you visit doesn't seem as characteristic. It's a basic farming sim, it has to start somewhere.
But Stardew Valley does so many things that it is easier to revisit.
From GTA to GTA san andreas are all a pain now because the control scheme is so outdated, The pcs ports are even worse because they have the shittiest jankiest controls imaginable but they had that from the start. GTA 4 is borderline unplayable because of the trash camera controls but that was true when it came out as well.
The original Metro 2033 is a bit of a slog to get through as well if you can even get it to run.
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I have set up the original Fallout (fully modded and running through Fallout 1n2), but it's pretty hard to get into. Not because of the graphics, which are actually fine, but just because the mechanics are quite intricate and I think my ability to learn new gameplay mechanics is declining (I've only played Fallout starting with Fallout 3). I'm going to keep trying to get into it!
No worries bud, the mechanics for 1 and 2 has always been shit. People sucked it up and played anyway because the writing was so damn good. If you can't get into the game because the mechanics or controls are bad thats the games fault not yours.
I have been trying to replay both for years and everytime I give up after a few hours because the experience is just painful.
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I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later entries since there's more than one.
Harvest Moon to me is a bit hard to revisit. Having to get used to only carrying two tools at the same time, your farm don't seem as big, you don't have a way to know that you're tired as readily, you just have to watch for the signs and the village you visit doesn't seem as characteristic. It's a basic farming sim, it has to start somewhere.
But Stardew Valley does so many things that it is easier to revisit.
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The "story" of Hades is that the guy you control gets better over time and finally escapes. How else can you convey it? With text (cardinal sin)?
I don't think anyone is saying that the story of Hades isn't portrayed well with the rougelike style, but it's totally ok to say "I don't have time to play a game that's designed such that you fail dozens of times before you win"
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Yeah it already had inferior controls at the time if you were familiar with FPS gaming on computers. But it was still a ton of fun and when I went back to it some years ago I fell back into the n64 controller muscle memory no problem
The key is to change the layout, then the only problem is really replacing a mouse with the joystick.
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Perfect dark holds up even better if you use two n64 controllers. Basically modern FPS style controls! I think Golden Eye had the same option?
I tried that with a friend once and we were confused about the purpose. Now it makes sense!
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The original is rough yes, but I don't know anyone that would play it over the Remaster these days. And the remaster is fine as far as playability goes. However, it's still a candidate for this thread simply because the DS1 bosses will feel very anticlimactic for anyone who has played DS3/ER/Bloodborne/Sekiro.
I kind of prefer DS1 with DSFix to the Remaster, but I might be weird. I just think it nails the atmosphere better somehow.
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Probably nostalgia, but I prefer the original graphics...
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I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later entries since there's more than one.
Harvest Moon to me is a bit hard to revisit. Having to get used to only carrying two tools at the same time, your farm don't seem as big, you don't have a way to know that you're tired as readily, you just have to watch for the signs and the village you visit doesn't seem as characteristic. It's a basic farming sim, it has to start somewhere.
But Stardew Valley does so many things that it is easier to revisit.
Black Mesa
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I grew up playing King's Quest 5, 6, and 7. I was curious about the earlier ones and eventually found them on an abandonware site a while back and they didn't age very well. Turns out 5 was the first one that was all point and click based. Prior to that, they were text based and you needed to know the exact wording or alternatives that they had thought of or you couldn't do anything. I'm sure they were great games for their time but I just couldn't get into them.
More recently, I bought the collection on steam. I'm not sure how well someone who has never played them before would enjoy them, but I found 5 and 6 still stood up, despite being like 30 years old. Though it might also help that I could still remember a bunch of the puzzles, as they could be pretty unforgiving of mistakes. Save often because you could die at any moment, and hope you don't miss picking up an item you'll need later on or you might get eaten by a yeti or something.
Check out The Crimson Diamond for a modern indie game that uses the keyword thing like in early King's Quest, but it actually works well. The graphics are pretty endearing too.
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I tried, but I just can't go back and play Oblivion after playing Skyrim with all the quality of life mods. I'm waiting on the Skyblivion release to revisit it.
Oblivion's graphics did not age well, but just about everything else about it was better than Skyrim.
Better quest lines, better setting, better plot (probably, I never really get super far into the main quest of these games)...
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I tried playing Harvest Moon on the SNES today and having played Stardew Valley for hours, I thought I'd try and see how tolerable the original Harvest Moon was in comparison. I know and understand it is unfair because there's a 20 year gap between Harvest Moon and Stardew Valley, while also discrediting Harvest Moon's later entries since there's more than one.
Harvest Moon to me is a bit hard to revisit. Having to get used to only carrying two tools at the same time, your farm don't seem as big, you don't have a way to know that you're tired as readily, you just have to watch for the signs and the village you visit doesn't seem as characteristic. It's a basic farming sim, it has to start somewhere.
But Stardew Valley does so many things that it is easier to revisit.
Those old computer dungeon crawler games, like Wizardry or Might and Magic 1-2. Jesus, they're absolute exercises in patience. You don't even have to play anything very recent to see how poorly they aged, even SNES JRPGs of 1992-4 were much better.