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  3. I agree with the author’s assessment that Uncharted and the Last of Us use the right tool at the moment for their stories.

I agree with the author’s assessment that Uncharted and the Last of Us use the right tool at the moment for their stories.

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    I agree with the author’s assessment that Uncharted and the Last of Us use the right tool at the moment for their stories.

    I don’t get the criticism about Call of Duty and Halo following Half-Life’s success of limited cutscenes and scripted events to tell their stories. In fact as soon as the article started these were the exact games I thought of to rebut his point. They are the best story based FPS games of their generation and they don’t need an open world that’s believable in absence of its own protagonist.

    Far Cry/The Division/Ghost Recon are all Open World shooters with a believable world. They have terrible (IMO, feel free to disagree) stories though.

    I thought his analysis was interesting just not sure what the point was and if it was what I thought it was that Half-Life negatively influenced stories in games then I disagree.

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