Skip to content
  • Categories
  • Recent
  • Tags
  • Popular
  • World
  • Users
  • Groups
Skins
  • Light
  • Cerulean
  • Cosmo
  • Flatly
  • Journal
  • Litera
  • Lumen
  • Lux
  • Materia
  • Minty
  • Morph
  • Pulse
  • Sandstone
  • Simplex
  • Sketchy
  • Spacelab
  • United
  • Yeti
  • Zephyr
  • Dark
  • Cyborg
  • Darkly
  • Quartz
  • Slate
  • Solar
  • Superhero
  • Vapor

  • Default (No Skin)
  • No Skin
Collapse
Brand Logo

agnos.is Forums

  1. Home
  2. Games
  3. Ubisoft Leamington UK, responsible for development of Star Wars Outlaws and Skull & Bones, officially closed.

Ubisoft Leamington UK, responsible for development of Star Wars Outlaws and Skull & Bones, officially closed.

Scheduled Pinned Locked Moved Games
games
11 Posts 10 Posters 0 Views
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • hal_5700x@sh.itjust.worksH [email protected]
    This post did not contain any content.
    R This user is from outside of this forum
    R This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #2

    They also worked on Assassin's Creed Shadows.

    Bit of a yikes for the last three games the studio worked on to be AC Shadows, Star Wars Outlaws, and Skull & Bones. Two of those proved to be monumental failures in terms of sales expectations, and Shadows still being too new to know for sure, but its not looking good.

    ampersandrew@lemmy.worldA F 2 Replies Last reply
    0
    • R [email protected]

      They also worked on Assassin's Creed Shadows.

      Bit of a yikes for the last three games the studio worked on to be AC Shadows, Star Wars Outlaws, and Skull & Bones. Two of those proved to be monumental failures in terms of sales expectations, and Shadows still being too new to know for sure, but its not looking good.

      ampersandrew@lemmy.worldA This user is from outside of this forum
      ampersandrew@lemmy.worldA This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #3

      I haven't seen confirmation that this is what Ubisoft has been doing, but given how many studios they have and how quickly they turn games around, it wouldn't surprise me if they used the "chase the sun" method of development, where as one team signs off, they hand development over to the next team, where it's morning, and their work day is just starting. So it would just be very likely that every Ubisoft studio touches many games that Ubisoft works on. From the credits on their games, this is certainly what it appears to be. This is the same development method that Larian used to make a game as large as Baldur's Gate 3 in only 6 years.

      G 1 Reply Last reply
      0
      • hal_5700x@sh.itjust.worksH [email protected]
        This post did not contain any content.
        J This user is from outside of this forum
        J This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #4

        Oh noo

        Anyway!

        1 Reply Last reply
        0
        • hal_5700x@sh.itjust.worksH [email protected]
          This post did not contain any content.
          ? Offline
          ? Offline
          Guest
          wrote on last edited by
          #5

          The title is a little misleading given that they were a support studio rather than the lead developer for Star Wars Outlaws, which was Ubisoft Massive

          1 Reply Last reply
          0
          • ampersandrew@lemmy.worldA [email protected]

            I haven't seen confirmation that this is what Ubisoft has been doing, but given how many studios they have and how quickly they turn games around, it wouldn't surprise me if they used the "chase the sun" method of development, where as one team signs off, they hand development over to the next team, where it's morning, and their work day is just starting. So it would just be very likely that every Ubisoft studio touches many games that Ubisoft works on. From the credits on their games, this is certainly what it appears to be. This is the same development method that Larian used to make a game as large as Baldur's Gate 3 in only 6 years.

            G This user is from outside of this forum
            G This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #6

            My first reaction was to say that "follow the sun" (this is the actual term used in interviews as far as I can tell) can't really improve production throughput any more than having multiple studios in the same country. But when you think about it having playtesters on an opposite timezone is pretty useful. And I'm sure you can set up some other sequential pipelines as well. I imagine it only works when the process is very streamlined though.

            1 Reply Last reply
            0
            • R [email protected]

              They also worked on Assassin's Creed Shadows.

              Bit of a yikes for the last three games the studio worked on to be AC Shadows, Star Wars Outlaws, and Skull & Bones. Two of those proved to be monumental failures in terms of sales expectations, and Shadows still being too new to know for sure, but its not looking good.

              F This user is from outside of this forum
              F This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #7

              Shadows is great tbh. Can't speak about sales figures but it's the most fun I've had with AC in ages. The jumps being ninja roll jumps is perfect.

              Valhalla was far too serious, a schlocky Japanese revenge flick is much more on target.

              mynameisatticus@lemmy.worldM 1 Reply Last reply
              0
              • F [email protected]

                Shadows is great tbh. Can't speak about sales figures but it's the most fun I've had with AC in ages. The jumps being ninja roll jumps is perfect.

                Valhalla was far too serious, a schlocky Japanese revenge flick is much more on target.

                mynameisatticus@lemmy.worldM This user is from outside of this forum
                mynameisatticus@lemmy.worldM This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #8

                Shadows is honestly the most fun i've had with an AC game in the longest time. The stealth is so much fun to pull of, it makes me feel like i'm back in Unity

                ? 1 Reply Last reply
                0
                • mynameisatticus@lemmy.worldM [email protected]

                  Shadows is honestly the most fun i've had with an AC game in the longest time. The stealth is so much fun to pull of, it makes me feel like i'm back in Unity

                  ? Offline
                  ? Offline
                  Guest
                  wrote on last edited by
                  #9

                  Yeah, I’m loving Shadows so far (only about 8 hours into it) but it’s the most fun I’ve had in a Ubisoft game in a long time. Last title I played was Far Cry 6, it just felt so bland and never ended up completing it.

                  mynameisatticus@lemmy.worldM 1 Reply Last reply
                  0
                  • ? Guest

                    Yeah, I’m loving Shadows so far (only about 8 hours into it) but it’s the most fun I’ve had in a Ubisoft game in a long time. Last title I played was Far Cry 6, it just felt so bland and never ended up completing it.

                    mynameisatticus@lemmy.worldM This user is from outside of this forum
                    mynameisatticus@lemmy.worldM This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #10

                    I've been playing whenever i get time to myself and i've wracked up 24 hours. It's addicting

                    1 Reply Last reply
                    0
                    • hal_5700x@sh.itjust.worksH [email protected]
                      This post did not contain any content.
                      M This user is from outside of this forum
                      M This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #11

                      Its sad that a star wars game can be forgotten about. Jedi fallen order had a gimmick (soulslike deflecting). Battlefield had its multiplayer. Outlaws had... Far cry? Hitman? I dont know...

                      1 Reply Last reply
                      0
                      • System shared this topic on
                      Reply
                      • Reply as topic
                      Log in to reply
                      • Oldest to Newest
                      • Newest to Oldest
                      • Most Votes


                      • Login

                      • Login or register to search.
                      • First post
                        Last post
                      0
                      • Categories
                      • Recent
                      • Tags
                      • Popular
                      • World
                      • Users
                      • Groups