Graphics are now BANNED
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I want fidelity, crisp frames, with a cool art style, not some jank and blurry attempt at "realism". Ban TAA, ban ML upscaling, ban frame generation. Ban AAA.
(All the best games are indie games)
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I want fidelity, crisp frames, with a cool art style, not some jank and blurry attempt at "realism". Ban TAA, ban ML upscaling, ban frame generation. Ban AAA.
(All the best games are indie games)
Why the hate against TAA?
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Why the hate against TAA?
TAA can be fine when implemented well. Temporal information can be very useful for adding more detail over multiple frames that couldn't be obtained without doing more samples every frame.
However, when done poorly it makes things blurry as you move the camera. The information needs to be correctly adjusted for camera movements or it smears all over the screen. It's also made worse with things like rain drop effects and things like that.
TAA is useful. It's just too many games just enable it and it without knowing how to use it well and it just degrades the image.
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TAA can be fine when implemented well. Temporal information can be very useful for adding more detail over multiple frames that couldn't be obtained without doing more samples every frame.
However, when done poorly it makes things blurry as you move the camera. The information needs to be correctly adjusted for camera movements or it smears all over the screen. It's also made worse with things like rain drop effects and things like that.
TAA is useful. It's just too many games just enable it and it without knowing how to use it well and it just degrades the image.
Do you have an example of a game using TAA correctly? Because so far, all the games I've played with TAA on are blurry.
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Text rendered onto a screen is also graphics.
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Text rendered onto a screen is also graphics.
How many layers can be peeled before it's not a video game anymore?
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It was never about fun. It's about experiencing the game.
When I read a book, the goal is to have whatever experience the book is going to give me, and leave my own life behind for a while.
Getting lost in a AAA fantasy world with super-high-fidelity graphics is an amazing experience.
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How many layers can be peeled before it's not a video game anymore?
Just remove the video part. Now it's just a "game."
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It was never about fun. It's about experiencing the game.
When I read a book, the goal is to have whatever experience the book is going to give me, and leave my own life behind for a while.
Getting lost in a AAA fantasy world with super-high-fidelity graphics is an amazing experience.
Absolutely not, of course it is about having fun.
Are you going to just experience something that makes you feel miserable? Not an unfun moment for catharsis later, but an entire make-you-feel-awful experience?
Getting lost in a fantasy world is about having fun. -
It was never about fun. It's about experiencing the game.
When I read a book, the goal is to have whatever experience the book is going to give me, and leave my own life behind for a while.
Getting lost in a AAA fantasy world with super-high-fidelity graphics is an amazing experience.
Journey the game had extremely great graphics that are also good style and made you get lost in the fantasy and experience.
The character still did not have things like visible strands of individual hair. Realistic does not automatically make it good. It just makes it expensive.
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Just remove the video part. Now it's just a "game."
It will also be more accessible to the blind, being audio only.
The deaf? What about them?
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Journey the game had extremely great graphics that are also good style and made you get lost in the fantasy and experience.
The character still did not have things like visible strands of individual hair. Realistic does not automatically make it good. It just makes it expensive.
Are you referencing the one by Jenovah Chen, who made Fl0w and Flower? Those two games were so good but I never got to play Journey, is it still ps3 exclusive?
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It will also be more accessible to the blind, being audio only.
The deaf? What about them?
There are rumors that the deaf are able to make good use of text based technologies.
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Are you referencing the one by Jenovah Chen, who made Fl0w and Flower? Those two games were so good but I never got to play Journey, is it still ps3 exclusive?
wrote on last edited by [email protected]Yes they are the developer. There was a pc release.
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Yes they are the developer. There was a pc release.
Duuuuude I'm going to have to try and pirate or purchase that! And Flower too if that ever got a pc release. Fl0w I still have the freeware version.
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Absolutely not, of course it is about having fun.
Are you going to just experience something that makes you feel miserable? Not an unfun moment for catharsis later, but an entire make-you-feel-awful experience?
Getting lost in a fantasy world is about having fun.Senua Hellblade is all about experience. A very depressing one as well. And it's one of the greatest games of all time IMHO. Graphics, sound and story are more important than grinding XP points in ten different ways. People who say otherwise and praise pixelated mess are those who cannot afford to buy high end hardware to play modern games. I get it, RTX5080 is expensive, but no one is judging you for not being able to buy it, so get off your high horse.
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Fuck TAA and proprietary TAA.
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Do you have an example of a game using TAA correctly? Because so far, all the games I've played with TAA on are blurry.
wrote on last edited by [email protected]Doom Eternal has a good implementation of TAA, but you need absurd amounts of sharpening to get the smearing to disappear. In an ideal world, we'd all be using beautiful MSAA,bBut that would maybe be a bit more work than just toggling a checkbox for developers, so that will never happen.
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There are rumors that the deaf are able to make good use of text based technologies.
The best I can do is send you text via serial port.
As I said, no graphics