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  3. Escape Simulator drops the Linux build to focus on supporting Proton

Escape Simulator drops the Linux build to focus on supporting Proton

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  • R [email protected]

    Your dogwater arguments boil down to "it should support this specific configuration and fuck everyone else". How is that different from a game being restricted to Windows? And how exactly does that solve the issue of still dedicating significant effort to support an even smaller set of devices?

    (edit) Actually, don't answer that. Your comment is proof of your remarkable ignorance on the topic and anything else you have to say is a waste of everyone's time.

    woelkchen@lemmy.worldW This user is from outside of this forum
    woelkchen@lemmy.worldW This user is from outside of this forum
    [email protected]
    wrote on last edited by [email protected]
    #14

    Your dogwater arguments boil down to “it should support this specific configuration and fuck everyone else”.

    No, because Steam ships Steam Linux Runtime in all configurations. Everybody with some insight in that topic knows that.

    How is that different from a game being restricted to Windows?

    Windows is an entirely different operating system, duh. Game updates break Proton all the time, take longer to load, on installation they execute super slow installation scripts, etc. If your so knowledgeable as you claim with your condescending tone, you'd know that.

    And how exactly does that solve the issue of still dedicating significant effort to support an even smaller set of devices?

    Steam Deck is the market leader in PC handhelds and 3rd parties like Lenovo adopt SteamOS.

    Actually, don’t answer that.

    I opt to ignore that order you're in no position to give.

    Your comment is proof of your remarkable ignorance on the topic

    You confirm that you have absolutely no clue about Steam Linux Runtime and how that is a more stable than an ever changing cat and mouse game of Windows updates, Proton updates, and game updates.

    and anything else you have to say is a waste of everyone’s time.

    Nobody forced you to reply to me. Next time, I suggest you read up on Steam Linux Runtime and Windows games braking Proton with updates.

    1 Reply Last reply
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    • cm0002@lemmy.worldC [email protected]
      This post did not contain any content.
      x00z@lemmy.worldX This user is from outside of this forum
      x00z@lemmy.worldX This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #15

      As a cross platform developer I consider this incompetence.

      That's not necessary a bad thing. The world is full of less experienced programmers. But they're making it look like it's a hassle to release for Linux when in reality you can foresee and plan for this from the start, without much overhead down the line.

      woelkchen@lemmy.worldW S 2 Replies Last reply
      20
      • mentaledge@sopuli.xyzM [email protected]

        And then an update comes along and breaks compatibility. News stories about this are frequent.

        A proton update? Just use the last version.

        If you mean game update, this dev is targeting proton. As in their "linux support" will take the form of making sure they don't break anything on their end.

        woelkchen@lemmy.worldW This user is from outside of this forum
        woelkchen@lemmy.worldW This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #16

        A proton update? Just use the last version.

        I meant mostly game updates because developers get lulled into the belief that "Proton just works, don't need to test anything". Wine and Proton developers are not a huge team either. There is no guarantee that Proton will always work. That's even spelled out in the license. There were rare occurrences of a Proton update breaking a game. Granted, they are very rare but I had to switch to an older Proton release for a game once.

        As in their “linux support” will take the form of making sure they don’t break anything on their end.

        Their previous Linux support consisted of "maintaining the native build across many distros" instead of targeting only Steam Linux Runtime. Of course targeting a big number of Linux distributions is more work. Valve didn't release SLR for the lulz. It's a stable environment, based on Debian Stable.

        1 Reply Last reply
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        • luna@lemmy.catgirl.bizL [email protected]

          "Drops the Linux build to focus supporting proton" makes as much sense as "drops the windows build to focus supporting direct x in wine"

          B This user is from outside of this forum
          B This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #17

          “Drops the Linux build to focus supporting proton” makes as much sense as “drops the windows build to focus supporting direct x in wine”

          They could target WSL for Windows compatibility.

          1 Reply Last reply
          1
          • B [email protected]

            Do you remember the days before proton? Like the time I couldn’t play Terraria for months because they didn’t have anyone in their dev team who could update the Linux version to keep it working. The workaround was to get the windows version working through wine.

            Using wine to play windows games is something we have done for years before proton made it easier. It’s a very Linux thing to do. Even some old ports were just using wine wrappers.

            woelkchen@lemmy.worldW This user is from outside of this forum
            woelkchen@lemmy.worldW This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #18

            Do you remember the days before proton?

            The days before Proton are the days before Steam Linux Runtime because Proton runs on top of Steam Linux Runtime. It doesn't run on top of the host Linux libraries.

            The problem with Linux ports isn't Linux, it's sloppy ports. The 1.0 Scout runtime wasn't properly containerized back in the day, so games could call host libraries. That changed with 2.0 Soldier (using Bubblewrap, the same tech used by Flatpak) but Valve made it hard to target 2.0 because game developers had to request its use from Valve. That changed with 3.0 Sniper last year.

            Only the Escape Simulator developers know why they didn't switch over from "maintaining many distributions" to requesting SteamRT 2.0 Soldier years ago.

            1 Reply Last reply
            2
            • x00z@lemmy.worldX [email protected]

              As a cross platform developer I consider this incompetence.

              That's not necessary a bad thing. The world is full of less experienced programmers. But they're making it look like it's a hassle to release for Linux when in reality you can foresee and plan for this from the start, without much overhead down the line.

              woelkchen@lemmy.worldW This user is from outside of this forum
              woelkchen@lemmy.worldW This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #19

              But they’re making it look like it’s a hassle to release for Linux when in reality you can foresee and plan for this from the start, without much overhead down the line.

              They have the overhead to support macOS, though:

              F 1 Reply Last reply
              5
              • cm0002@lemmy.worldC [email protected]
                This post did not contain any content.
                W This user is from outside of this forum
                W This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #20

                Fair. I'll take a working Windows build with proton over a janky Linux port any day of the week

                1 Reply Last reply
                23
                • woelkchen@lemmy.worldW [email protected]

                  But they’re making it look like it’s a hassle to release for Linux when in reality you can foresee and plan for this from the start, without much overhead down the line.

                  They have the overhead to support macOS, though:

                  F This user is from outside of this forum
                  F This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #21

                  Linux has proton, Mac OS doesn't.

                  If they give half a shit about it then supporting the gam through proton is a lot less effort than making an actually good native linux version.

                  woelkchen@lemmy.worldW 1 Reply Last reply
                  2
                  • F [email protected]

                    Linux has proton, Mac OS doesn't.

                    If they give half a shit about it then supporting the gam through proton is a lot less effort than making an actually good native linux version.

                    woelkchen@lemmy.worldW This user is from outside of this forum
                    woelkchen@lemmy.worldW This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #22

                    Linux has proton, Mac OS doesn’t.

                    macOS has Apple Game Porting Toolkit which is just another Wine distribution for which developers made easy installers for. GPT + Windows version of Steam is how I played Counter Strike 2 against a Mac user just recently.

                    https://developer.apple.com/games/game-porting-toolkit/

                    That said, I didn't really expect someone with that Lemmy handle to know such things.

                    F 1 Reply Last reply
                    3
                    • R [email protected]

                      It makes perfect sense to do this. You have no idea how much extra work it is to maintain a Linux-native version that works predictably across the entire range of Linux machine configurations. Factorio has one guy, raiguard (hallowed be his name), in charge of the Linux build, and he wrote a blog post about the unique challenges of supporting the Linux native build.

                      Proton is already known to be perfectly capable of running most games as good as or even better than Windows. Game developers can defer the issue of compatibility and focus on developing the game instead of having to implement client-side decorations for GNOME users.

                      V This user is from outside of this forum
                      V This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #23

                      I'm a software developer that releases for Linux. I know it's a pain. I'm just in the camp of thinking we should fix it instead of giving up.

                      1 Reply Last reply
                      3
                      • cm0002@lemmy.worldC [email protected]
                        This post did not contain any content.
                        N This user is from outside of this forum
                        N This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #24

                        On the one hand, it's a shame in general, as Proton has truly been a pesky thorn on the foot for Linux gaming. There's a world of difference between having native, first-class support, and basically running every game on an emulator that is on a lease.

                        a_random_idiot@lemmy.worldA P 2 Replies Last reply
                        10
                        • N [email protected]

                          On the one hand, it's a shame in general, as Proton has truly been a pesky thorn on the foot for Linux gaming. There's a world of difference between having native, first-class support, and basically running every game on an emulator that is on a lease.

                          a_random_idiot@lemmy.worldA This user is from outside of this forum
                          a_random_idiot@lemmy.worldA This user is from outside of this forum
                          [email protected]
                          wrote on last edited by [email protected]
                          #25

                          Yes, its such a thorn being able to finally drop windows and play all my games on linux.

                          God won't someone save us from this terrible miscarriage of justice. If we cant have perfection, then we don't deserve anything at all!

                          dadarobot@lemmy.sdf.orgD 1 Reply Last reply
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                          • x00z@lemmy.worldX [email protected]

                            As a cross platform developer I consider this incompetence.

                            That's not necessary a bad thing. The world is full of less experienced programmers. But they're making it look like it's a hassle to release for Linux when in reality you can foresee and plan for this from the start, without much overhead down the line.

                            S This user is from outside of this forum
                            S This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #26

                            Why do people attribute decisions like that to the competence of the programmers? This is a business decision, nothing else. Most likely, some MBA looked over the numbers, saw a few hundreds or thousands of hours logged for tasks related to supporting Linux, and decided that Proton was good enough. Most likely, no programmer was even asked whether Linux support should be dropped.

                            And yes, even if you know what you are doing, every build going out to tens of thousands of active players needs to be tested, and that costs time and thus money, which is something every experienced cross platform developer should know.

                            x00z@lemmy.worldX 1 Reply Last reply
                            9
                            • a_random_idiot@lemmy.worldA [email protected]

                              Yes, its such a thorn being able to finally drop windows and play all my games on linux.

                              God won't someone save us from this terrible miscarriage of justice. If we cant have perfection, then we don't deserve anything at all!

                              dadarobot@lemmy.sdf.orgD This user is from outside of this forum
                              dadarobot@lemmy.sdf.orgD This user is from outside of this forum
                              [email protected]
                              wrote on last edited by
                              #27

                              you're missing the point. the linux gaming market is increasing, but proton is in some ways a crutch keeping proper linux support from games because its much easier to support just one platform rather than two.

                              a_random_idiot@lemmy.worldA 1 Reply Last reply
                              10
                              • woelkchen@lemmy.worldW [email protected]

                                Linux has proton, Mac OS doesn’t.

                                macOS has Apple Game Porting Toolkit which is just another Wine distribution for which developers made easy installers for. GPT + Windows version of Steam is how I played Counter Strike 2 against a Mac user just recently.

                                https://developer.apple.com/games/game-porting-toolkit/

                                That said, I didn't really expect someone with that Lemmy handle to know such things.

                                F This user is from outside of this forum
                                F This user is from outside of this forum
                                [email protected]
                                wrote on last edited by
                                #28

                                I've been messing with that tool on and off from the day it was available to developers. I'm well aware of it. It's ass.

                                It's been a few months since I've used it so maybe it's gotten better? But this is Apple and gaming, so I don't have high hopes.

                                It's not at all comparable to proton other than it does the bare minimum to make a game work. All of the tools and tweaks that go into proton are what make it so good. Maybe for CS2 someones put in the work to make it ok. But whether it's through crossover, wiskey, or whatever else it's been awful for me. Maybe version 2 is better. But even then I doubt it will be as seamless or good as proton is.

                                1 Reply Last reply
                                1
                                • dadarobot@lemmy.sdf.orgD [email protected]

                                  you're missing the point. the linux gaming market is increasing, but proton is in some ways a crutch keeping proper linux support from games because its much easier to support just one platform rather than two.

                                  a_random_idiot@lemmy.worldA This user is from outside of this forum
                                  a_random_idiot@lemmy.worldA This user is from outside of this forum
                                  [email protected]
                                  wrote on last edited by
                                  #29

                                  yes yes, if its not the perfect solution, then we should have no solution. its a tired old argument.

                                  dadarobot@lemmy.sdf.orgD N 2 Replies Last reply
                                  7
                                  • S [email protected]

                                    Why do people attribute decisions like that to the competence of the programmers? This is a business decision, nothing else. Most likely, some MBA looked over the numbers, saw a few hundreds or thousands of hours logged for tasks related to supporting Linux, and decided that Proton was good enough. Most likely, no programmer was even asked whether Linux support should be dropped.

                                    And yes, even if you know what you are doing, every build going out to tens of thousands of active players needs to be tested, and that costs time and thus money, which is something every experienced cross platform developer should know.

                                    x00z@lemmy.worldX This user is from outside of this forum
                                    x00z@lemmy.worldX This user is from outside of this forum
                                    [email protected]
                                    wrote on last edited by
                                    #30

                                    Why do people attribute decisions like that to the competence of the programmers?

                                    Because supporting multiple platforms, especially in gaming, isn't magic or rocket science and almost always comes down to the setup of the toolchain.

                                    This is a business decision

                                    Very possible. But I go by their actual statement: "maintaining the native build across many distros was taking time away from developing new content". My point is regarding the "maintaining [...] across many distros" and not the "taking time away". A good toolchain would make these differences extremely minimal.

                                    hundreds or thousands of hours logged for tasks related to supporting Linux

                                    Extremely unlikely. That would mean more than 10 developers working fulltime purely on Linux support since the release of the game. According to their team page on their website they have 7 developers in total.

                                    every build going out to tens of thousands of active players needs to be tested

                                    This is why experienced developers decouple the game from the platform specific stuff and test them separately.

                                    The game is made in Unity so most of the platform specific stuff should already be production ready. Unity literally markets their engine as "Industry-leading multiplatform support" with the motto "Create once, ship anywhere".

                                    So my argument still stands. And as I said, it's not a bad thing. The only thing I dislike is the indirect implication of Linux being a hassle when it would be nicer if they would take more responsibility for it.

                                    S N 2 Replies Last reply
                                    3
                                    • a_random_idiot@lemmy.worldA [email protected]

                                      yes yes, if its not the perfect solution, then we should have no solution. its a tired old argument.

                                      dadarobot@lemmy.sdf.orgD This user is from outside of this forum
                                      dadarobot@lemmy.sdf.orgD This user is from outside of this forum
                                      [email protected]
                                      wrote on last edited by
                                      #31

                                      i don't think anyone in this thread is saying we shouldn't have proton, but just that it is holding back actual linux development. I for one love my steamdeck and use proton all the time.

                                      but facts are facts, and there are less games being developed for linux because of proton.

                                      S a_random_idiot@lemmy.worldA 2 Replies Last reply
                                      2
                                      • dadarobot@lemmy.sdf.orgD [email protected]

                                        i don't think anyone in this thread is saying we shouldn't have proton, but just that it is holding back actual linux development. I for one love my steamdeck and use proton all the time.

                                        but facts are facts, and there are less games being developed for linux because of proton.

                                        S This user is from outside of this forum
                                        S This user is from outside of this forum
                                        [email protected]
                                        wrote on last edited by
                                        #32

                                        I have several native Linux games but I use the Windows version on proton because it's more reliable. The games used to work great but not so much anymore.

                                        a_random_idiot@lemmy.worldA 1 Reply Last reply
                                        3
                                        • N [email protected]

                                          On the one hand, it's a shame in general, as Proton has truly been a pesky thorn on the foot for Linux gaming. There's a world of difference between having native, first-class support, and basically running every game on an emulator that is on a lease.

                                          P This user is from outside of this forum
                                          P This user is from outside of this forum
                                          [email protected]
                                          wrote on last edited by
                                          #33

                                          It's not an emulator it's an abstraction layer for the DirectX API etc. They're similar in ways but not quite the same.

                                          As for the difference in native support, well actually having such a later might mean longer support. Some older native games may not run well on future systems as libraries and the kernel change, whereas so long as proton runs, the older games should continue to work.

                                          Proton also adds functionality that wasn't really in the native Windows, i.e. superior suspend and certain input mapping features.

                                          N 1 Reply Last reply
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