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  3. Top D&D designers join Critical Role after quitting Wizards of the Coast

Top D&D designers join Critical Role after quitting Wizards of the Coast

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  • S [email protected]

    long term

    If you can remember THACO, tabletop games have survived needing to change a few systems in the past

    ampersandrew@lemmy.worldA This user is from outside of this forum
    ampersandrew@lemmy.worldA This user is from outside of this forum
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    wrote on last edited by
    #9

    I don't need to remember it. I'm in the middle of replaying Baldur's Gate 1. But that was more of a complicated math formula to derive something that we can do much more simply. The hope and fear thing not only reminds me of that scam curriculum in Donnie Darko, it also doesn't feel like an interesting tactical layer; it does the opposite by interfering with initiative in a way that I'm not a fan of.

    1 Reply Last reply
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    • jomiran@lemmy.mlJ [email protected]

      Hopefully they fix Daggerheart's open-license. Last I looked it was problematic to say the least.

      tonytins@pawb.socialT This user is from outside of this forum
      tonytins@pawb.socialT This user is from outside of this forum
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      wrote on last edited by
      #10

      Same. I tried looking through it and was extremely confused by what I was reading.

      jomiran@lemmy.mlJ 1 Reply Last reply
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      • tonytins@pawb.socialT [email protected]

        Same. I tried looking through it and was extremely confused by what I was reading.

        jomiran@lemmy.mlJ This user is from outside of this forum
        jomiran@lemmy.mlJ This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #11

        I just searched for updates on the matter and found a Lemmy post with a youtube video.

        https://ttrpg.network/post/20689101

        1 Reply Last reply
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        • ampersandrew@lemmy.worldA [email protected]

          I really hope they're not putting their weight behind Daggerheart long term. That whole hope and fear system is so unappealing.

          randomstickman@fedia.ioR This user is from outside of this forum
          randomstickman@fedia.ioR This user is from outside of this forum
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          wrote on last edited by
          #12

          I've never ran it, but what don't you like about it?

          ampersandrew@lemmy.worldA 1 Reply Last reply
          1
          • coelacanth@feddit.nuC [email protected]

            Aren't Hasbro the villain moreso than WotC?

            L This user is from outside of this forum
            L This user is from outside of this forum
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            wrote on last edited by
            #13

            WotC+D&D is like ~30-40% of Hasbro. The only other brand they have that's worth a similar amount is (ironically enough lmao) Monopoly.

            H 1 Reply Last reply
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            • tonytins@pawb.socialT [email protected]
              This post did not contain any content.
              endymion_mallorn@kbin.melroy.orgE This user is from outside of this forum
              endymion_mallorn@kbin.melroy.orgE This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #14

              You know, I'm not surprised about that, and not in a good way. CR is part of RPG culture I'm not good with, and I'm totally unsurprised that people who were part of 5e are joining them.

              All I can hope is that seeing Hasbro lose people will draw attention to other systems - or for Hasbro to make a marketing push on the Essence20 system in addition to (or instead of) d20.

              sarla@lemmy.worldS 1 Reply Last reply
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              • randomstickman@fedia.ioR [email protected]

                I've never ran it, but what don't you like about it?

                ampersandrew@lemmy.worldA This user is from outside of this forum
                ampersandrew@lemmy.worldA This user is from outside of this forum
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                wrote on last edited by
                #15

                It's rooted in the light/dark side of the force from Star Wars tabletop, and kind of inherent to Star Wars is making out everything in the world to be light or dark as though it's that simple, but hardly anything in life is.

                C I 2 Replies Last reply
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                • coelacanth@feddit.nuC [email protected]

                  Aren't Hasbro the villain moreso than WotC?

                  sunschein@lemmy.worldS This user is from outside of this forum
                  sunschein@lemmy.worldS This user is from outside of this forum
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                  wrote on last edited by
                  #16

                  I mean, sure, but it's like pulling the WotC mask off a Scooby Doo villain.

                  1 Reply Last reply
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                  • ampersandrew@lemmy.worldA [email protected]

                    It's rooted in the light/dark side of the force from Star Wars tabletop, and kind of inherent to Star Wars is making out everything in the world to be light or dark as though it's that simple, but hardly anything in life is.

                    C This user is from outside of this forum
                    C This user is from outside of this forum
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                    wrote on last edited by
                    #17

                    I don't think any designer has ever said it is from Star Wars, and it most definitely does not use them as Light Side/Dark Side or imposed morality. It's inspired by the Genesys rpg system of degrees of success/failure and has narrative effects like "Yes, but" and "No, however".

                    ampersandrew@lemmy.worldA 1 Reply Last reply
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                    • C [email protected]

                      I don't think any designer has ever said it is from Star Wars, and it most definitely does not use them as Light Side/Dark Side or imposed morality. It's inspired by the Genesys rpg system of degrees of success/failure and has narrative effects like "Yes, but" and "No, however".

                      ampersandrew@lemmy.worldA This user is from outside of this forum
                      ampersandrew@lemmy.worldA This user is from outside of this forum
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                      wrote on last edited by
                      #18

                      I'd seen it written up in other articles as coming from Star Wars, so perhaps it was that writer that was mistaken. I've watched them play, heard the rules explanations and such, and "yes, but" and "no, however" to skill checks aren't solving some problem I've had in other systems.

                      C B 2 Replies Last reply
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                      • ampersandrew@lemmy.worldA [email protected]

                        It's rooted in the light/dark side of the force from Star Wars tabletop, and kind of inherent to Star Wars is making out everything in the world to be light or dark as though it's that simple, but hardly anything in life is.

                        I This user is from outside of this forum
                        I This user is from outside of this forum
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                        wrote on last edited by
                        #19

                        I have never seen hope/fear described as light/dark from star wars, and I've read the Daggerheart rules.

                        ampersandrew@lemmy.worldA 1 Reply Last reply
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                        • I [email protected]

                          I have never seen hope/fear described as light/dark from star wars, and I've read the Daggerheart rules.

                          ampersandrew@lemmy.worldA This user is from outside of this forum
                          ampersandrew@lemmy.worldA This user is from outside of this forum
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                          wrote on last edited by
                          #20

                          It came from here.

                          I 1 Reply Last reply
                          0
                          • ampersandrew@lemmy.worldA [email protected]

                            I'd seen it written up in other articles as coming from Star Wars, so perhaps it was that writer that was mistaken. I've watched them play, heard the rules explanations and such, and "yes, but" and "no, however" to skill checks aren't solving some problem I've had in other systems.

                            C This user is from outside of this forum
                            C This user is from outside of this forum
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                            wrote on last edited by
                            #21

                            Sure, it's not solving anything, but IMO it's fun giving the GM a tokenified response currency even though you pull off a success. I've seen a fair amount of backlash, but just feel portraying the dice mechanic as Star Wars is miles off base, when it adds a narrative prompt for success/failure (D&D does this with nat20/nat1).

                            ampersandrew@lemmy.worldA 1 Reply Last reply
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                            • aielman15@lemmy.worldA [email protected]

                              And Crawford is an incompetent smartass. I honestly don't know what any TTRPG would have to gain from including him in the team.

                              If they hope to chase 5e's success by following in its footsteps - piss poor adventure modules, nonexistent DM support, unbalanced player options, and a game designer that contradicts himself on Twitter every other post while attempting to explain why he isn't wrong - then good luck to them, I guess.

                              I very much doubt that 5e became the juggernaut that it's now because of Crawford. If anything, it's despite of him - mostly because of the free publicity granted by things like Critical Role and Stranger Things, and DnD being the default option for anyone who develops an interest in roleplaying for the first time.

                              I This user is from outside of this forum
                              I This user is from outside of this forum
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                              wrote on last edited by
                              #22

                              How much do we actually know about what Crawford is like outside of the WotC machine? He might be perfectly competent but held back by executive mismanagement.

                              C I 2 Replies Last reply
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                              • C [email protected]

                                Sure, it's not solving anything, but IMO it's fun giving the GM a tokenified response currency even though you pull off a success. I've seen a fair amount of backlash, but just feel portraying the dice mechanic as Star Wars is miles off base, when it adds a narrative prompt for success/failure (D&D does this with nat20/nat1).

                                ampersandrew@lemmy.worldA This user is from outside of this forum
                                ampersandrew@lemmy.worldA This user is from outside of this forum
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                                wrote on last edited by
                                #23

                                I'll grant you I'm not typically the GM. From your perspective, do you see it making things more interesting as a GM? Because as a player, it's less up my alley, and the GM's response currency without that system is whatever they want it to be, because they're the GM.

                                C 1 Reply Last reply
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                                • I [email protected]

                                  How much do we actually know about what Crawford is like outside of the WotC machine? He might be perfectly competent but held back by executive mismanagement.

                                  C This user is from outside of this forum
                                  C This user is from outside of this forum
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                                  wrote on last edited by
                                  #24

                                  I would put money on the downfall of WotC being exclusively due to being owned by Hasbro and their executives forcing their greedy practices onto the team.

                                  I 1 Reply Last reply
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                                  • F [email protected]

                                    Good. WotC is wretched hive of scum and villainy.

                                    C This user is from outside of this forum
                                    C This user is from outside of this forum
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                                    wrote on last edited by
                                    #25

                                    Good, WotC HASBRO is a wretched hive of scum and villainy.

                                    FIFY

                                    C S 2 Replies Last reply
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                                    • coelacanth@feddit.nuC [email protected]

                                      Aren't Hasbro the villain moreso than WotC?

                                      I This user is from outside of this forum
                                      I This user is from outside of this forum
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                                      wrote on last edited by
                                      #26

                                      People have been complaining about WotC's executive meddling in D&D and MTG for as long as I can remember, since before the 1999 Hasbro purchase. D&D 3e, mostly written after WotC acquired TSR but published shortly after Hasbro acquired WotC, was panned so badly that they dropped 3.5 just a couple years later. And 4e (including the first OGL fiasco) happened when Hasbro didn't care about WotC because they were all-in on the Michael Bay Transformers movie. In fact, up until Stranger Things and Critical Role, Hasbro seems to have considered WotC the "Magic: The Gathering Money Printer" and done most of their meddling on that side of the house.

                                      B 1 Reply Last reply
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                                      • I [email protected]

                                        How much do we actually know about what Crawford is like outside of the WotC machine? He might be perfectly competent but held back by executive mismanagement.

                                        I This user is from outside of this forum
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                                        wrote on last edited by
                                        #27

                                        Crawford worked on Blue Rose, Warhammer Fantasy, and Mutants & Masterminds outside of WotC.

                                        I 1 Reply Last reply
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                                        • ampersandrew@lemmy.worldA [email protected]

                                          I'll grant you I'm not typically the GM. From your perspective, do you see it making things more interesting as a GM? Because as a player, it's less up my alley, and the GM's response currency without that system is whatever they want it to be, because they're the GM.

                                          C This user is from outside of this forum
                                          C This user is from outside of this forum
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                                          wrote on last edited by
                                          #28

                                          It does, I think. It powers "lair actions", gives powers like interrupting turn sequence, making multiple moves in sequence. When the GM has a pool of currency players can see, there's an unsaid acknowledgement things are going wrong/badly, which helps fuel collaboration in the storytelling aspect. I can say that someone fails an attack, but on a fail with fear they miss the attack AND leave themselves open to a harsh counterattack, or perhaps lose their weapon. I can do all of this off the cuff in D&D because 'GM said so', but then the players can feel an adversarial relationship instead of collaborative, which is so much more encouraged in Daggerheart.

                                          All entirely subjective, and at its core it's still heroic fantasy same as hundreds of other systems and if you are put off by rolling two dice for metacurrency, it's likely not for you.

                                          ampersandrew@lemmy.worldA 1 Reply Last reply
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