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  3. What's an absolutely medium quality game? Not great, incredible or terrible or any single ended extreme. Dead medium quality

What's an absolutely medium quality game? Not great, incredible or terrible or any single ended extreme. Dead medium quality

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  • W [email protected]

    Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216

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    wrote on last edited by [email protected]
    #77

    Warhammer 40,000: Space Marine.

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    1
    • W [email protected]

      Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216

      umbraroze@slrpnk.netU This user is from outside of this forum
      umbraroze@slrpnk.netU This user is from outside of this forum
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      wrote on last edited by [email protected]
      #78

      Every Halloween, I play this Xbox 360 (I think it's also on PC now) game called Bullet Witch.

      Basically a third-person shooter with postapocalyptic supernatural horror theme. You play as a witch who shoots zombies and weird creatures with a magic machine gun broom thing. Also you get spells. Some are bloody awesome.

      This game is peak Xbox 360 to the core. The distinct memorable thing about it is that I can actually list good and bad things about it. Level design varies between meh and decent. Some of the particular setpieces are pretty awesome though. (You get to fight at an airport, and you get to do a boss fight at the top of the plane mid-flight!) Spells are fun. The mega-spells are hella fun. (Just call up lightning and watch stuff explode.) Shooting is kinda jank but it works. Jank is explained by lore. (Why is friendly fire not a thing? Well, you see, this is a magic machine gun broom thing, so bullets dodge the civilians and allies by ~*~magic~*~.) Enemy designs are nothing to write home about at first glance, but are actually kinda memorable. (You first meet up the zombies and hey, they're talking zombies. With military helmets and guns. Like, what? You don't see this every day.) There are some things that seem just not very well designed, like there's these gigantic enemies that serve as minibosses and they're a lot less scary when you note the AI is probably bugged and they often just decide to stand at place for a while and eat a lot of bullets.

      I got this thing in the bargain bin. It's a zombie shooty game that's perfect for Halloween so that's what I use it for. That's all it does. That's all I could ask it for. And it's fine at it.

      S 1 Reply Last reply
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      • umbraroze@slrpnk.netU [email protected]

        Every Halloween, I play this Xbox 360 (I think it's also on PC now) game called Bullet Witch.

        Basically a third-person shooter with postapocalyptic supernatural horror theme. You play as a witch who shoots zombies and weird creatures with a magic machine gun broom thing. Also you get spells. Some are bloody awesome.

        This game is peak Xbox 360 to the core. The distinct memorable thing about it is that I can actually list good and bad things about it. Level design varies between meh and decent. Some of the particular setpieces are pretty awesome though. (You get to fight at an airport, and you get to do a boss fight at the top of the plane mid-flight!) Spells are fun. The mega-spells are hella fun. (Just call up lightning and watch stuff explode.) Shooting is kinda jank but it works. Jank is explained by lore. (Why is friendly fire not a thing? Well, you see, this is a magic machine gun broom thing, so bullets dodge the civilians and allies by ~*~magic~*~.) Enemy designs are nothing to write home about at first glance, but are actually kinda memorable. (You first meet up the zombies and hey, they're talking zombies. With military helmets and guns. Like, what? You don't see this every day.) There are some things that seem just not very well designed, like there's these gigantic enemies that serve as minibosses and they're a lot less scary when you note the AI is probably bugged and they often just decide to stand at place for a while and eat a lot of bullets.

        I got this thing in the bargain bin. It's a zombie shooty game that's perfect for Halloween so that's what I use it for. That's all it does. That's all I could ask it for. And it's fine at it.

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        wrote on last edited by
        #79

        I love Bullet Witch and I'm still looking for a physical copy of this and Ninja Blade on Xbox 360.

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        • B [email protected]

          I disagree. Some of them are actually bad.

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          wrote on last edited by
          #80

          yes, but medium is the absolute best they can manage

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          • W [email protected]

            Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216

            danhab99@programming.devD This user is from outside of this forum
            danhab99@programming.devD This user is from outside of this forum
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            wrote on last edited by
            #81

            Team Fortress 2:

            I'd say its gameplay is more "robust" than special. Like you can have any and every kind of fight in TF2 but none of it is more special than an FPS that specializes in any game mode.

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            • bjoern_tantau@swg-empire.deB [email protected]

              Neverwinter Nights

              The multiplayer is supposedly incredible. But I remember being extremely whelmed by the main game.

              But it's hard to remember the mid games. Because it is very likely that they didn't leave any lasting impression.

              And especially if previous titles in a series or from a studio were great a mid game would feel disappointingly bad. Although compared to other games they might actually still be considered great.

              umbraroze@slrpnk.netU This user is from outside of this forum
              umbraroze@slrpnk.netU This user is from outside of this forum
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              wrote on last edited by
              #82

              Neverwinter Nights is the best PC game I've played, all thanks to the custom content the players made.

              Bioware made the toolset and modding support a big part of the prerelease interviews and live demos. The message to the tabletop RPG crowd was "hey, you can finally build and run your D&D modules as a real DM-led multiplayer group experience online". Probably the only problem with that marketing was that making modules from scratch was still an involved process and making usually needed scripting skill, so maybe the TTRPG crowd didn't end up as enthusiastic as they could. But people still ended up making boatloads of great singleplayer and multiplayer-capable adventure modules! And the multiplayer persistent worlds were essentially like MMOs but in small scale.

              I think the built-in campaign was more of a hindrance in retrospect, because if you hadn't heard this, you probably expected another game like Baldur's Gate 1/2. A lot of people went in thinking that the official NWN campaign was the main offering. The campaign was incredibly mediocre by Bioware standards because Wizards of the Coast was incredibly needy. They wanted high level of control, and essentially only approved a committee-built pile-of-meh plot, leaving Bioware to build something around that.

              This, by the way, led to Bioware swearing they'd not work with needy licensors anymore and ended up designing Dragon Age instead.

              (And if anyone is saying "wait, didn't this just happen again with Baldur's Gate 3?" Yes. Yes it did. WotC is basically impossible to work with.)

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              • D [email protected]

                The original single player is so bad I'm certain it was just cobbled together as a demo of the engine and for inspiration for user content. Then the team had time to develope proper story with the expansions

                umbraroze@slrpnk.netU This user is from outside of this forum
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                wrote on last edited by
                #83

                Wizards of the Coast spent lots of time in meetings with Bioware to make sure every damn detail of D&D 3e was implemented according to the book. And even longer time micromanaging the campaign design. A lot of the scenarios are essentially repeats of the others - "do these four smaller thingies and then go kick the main baddie" - because getting that approved by WotC was easier.

                Why are there so few D&D games these days? Why do video game dev houses want to make their own RPG systems instead? Well, they don't want the headache of dealing with WotC.

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                • S [email protected]

                  The main thing I remember about this game is that it was financed by the fortune of a former MLB baseball player, independent of any game studio.

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                  wrote on last edited by
                  #84

                  Yes, it was developed by Curt Shilling’s 38 Studios - but it was actually largely financed by the state of Rhode Island, and the studio ended up defaulting on payments!

                  Honestly, the story of the game’s development was more interesting than the story within the game itself!

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                  • joekrogan@lemmy.worldJ [email protected]

                    The outer worlds . it was just meh in my opinion. Not to be confused with the outer wilds game that I've yet to play

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                    wrote on last edited by
                    #85

                    Outer Wilds is absolutely superb if/when you get it try to get the DLC too its a good value. Steam summer sale coming up soon if you’re in the states

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                    • W [email protected]

                      Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216

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                      wrote on last edited by
                      #86

                      Pretty much every modern AAA game. Theres an exception here and there but really smaller studios have been making bangers that AAA studios just cant seem to touch

                      N 1 Reply Last reply
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                      • catzoomies@lemmy.worldC [email protected]

                        Nier Automata

                        How dare you feel this way, you scruffy-looking Nerf-herder!

                        I am unhappy with your comment! But I respect it, so I hope you have a great day ahead.

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                        wrote on last edited by
                        #87

                        For real - one of the best games, maybe all time. But Square Enix does churn out some meh games.

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                        • W [email protected]

                          Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216

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                          wrote on last edited by
                          #88

                          Probably everytbing put out by Nintendo in a long time. Yes, even that one. That one, too.

                          D archmageazor@lemmy.worldA 2 Replies Last reply
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                          • T [email protected]

                            It's a very different game, although it does have vehicles, so it has something in common with UT2004 in that way.

                            Unreal 2's multiplayer only has one game mode. It's kind of like capture the flag with some resource management. There are power generators that you need to take for your team in order to use vehicles. You can also capture respawn points which give your team more choices of where to respawn from.

                            You choose one of three classes when you spawn, with each class having specific weapons. You don't pick up weapons as you go.

                            There is a release of the multiplayer that's available for free here: https://xmpcommunity.com. After Epic tool all Unreal titles off of digital stores a while ago, they specifically mentioned xmpcommunity.com in a blog post as a way of still playing the game. So it has their blessing.

                            icastfist@programming.devI This user is from outside of this forum
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                            wrote on last edited by
                            #89

                            Sounds like the Onslaught mode of UT2004 and 3, though more strategic, especially with the classes

                            T 1 Reply Last reply
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                            • T [email protected]

                              Kingdoms of Amalur: Reckoning

                              Had all the individual makings of an exceptional game (with input from Todd Macfarlane, R A Salvatore and Grant Kirkhope), and while it was definitely enjoyable enough - it lacked any wow-factor whatsoever, winding up an otherwise forgettable 7/10.

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                              wrote on last edited by
                              #90

                              7/10 to me is a good game. I hate how people rate games. I’ve always hated it. A 6/10 game is enjoyable. A 5/10 game is absolutely mid. A 4/10 game is okay. 3/10 has huge flaws but is worth playing if you’re into that.

                              Subnautica is an 8/10 game for me. I thought it was amazing. I loved it. Below Zero was a 6/10 game. I thought it was good. I enjoyed it, and I would not call it “absolute mid.”

                              T 1 Reply Last reply
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                              • T [email protected]

                                Unreal 2, at launch, was the most absolutely 7/10 game I've ever played. Just a very generic singleplayer FPS, and not the sequel to Unreal that everyone was hoping for.

                                I say "at launch," though, because almost a year after the game's release, they added multiplayer, and that is still my favorite multiplayer game.

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                                wrote on last edited by
                                #91

                                Oh my GAWD 7/10 is NOT mid. I just ranted on another comment about this. 7/10 is a GREAT score. Everyone: please make 5/10 your mid-game point I am so tired of this aaaaaaa

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                                • icastfist@programming.devI [email protected]

                                  Pretty much every korean MMORPG released from 2006-2014, as they were desperately trying to be "World of Warcraft, but better". Perfect World, Aion, ArcheAge, 4story, Granado Espada, etc etc etc, even when you have the better experience of playing on a private server with significantly less P2W (as in, nearly everyone gets most of the shop for free)

                                  To me, personally, ArcheAge would be the best fit for "dead medium quality". It boasts naval combat, which is meh; player run trade caravans, which probably only worked as intended in the first 2 months after launch; limits on gathering and crafting, which just forces free players to buy premium; graphics are the generic korean mmo variety, pretty but almost impossible to distinguish between games; music, enemies, dungeons and most gear exist

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                                  wrote on last edited by
                                  #92

                                  Ragnarok Online was the last incredible MMO.

                                  icastfist@programming.devI 1 Reply Last reply
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                                  • acefuzzlord@lemm.eeA [email protected]

                                    In my opinion ( haven't played or really seen the DLCs, so I'm just talking about base game ), Pokemon Scarlet and Violet.

                                    Definitely had ups and downs when I did my only playthrough. Absolutely middle of the road compared to the official games ( completed gen 3, part way through gens 4-7 ) I have played and still even middle of the road compared to some of the fan games I've played over the years.

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                                    wrote on last edited by
                                    #93

                                    Pokemon ScarVio were horrrrible. Unplayable for me.

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                                    0
                                    • O [email protected]

                                      I think it was the way that exploration felt like a grind that made it so “meh”. A whole universe to explore, and you’re either going to come to a barren rock planet, or find the same enemy base/outpost 5 times in a row.

                                      For a game where space exploration was one of the main selling points, it felt remarkably unlike exploring at times.

                                      icastfist@programming.devI This user is from outside of this forum
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                                      wrote on last edited by
                                      #94

                                      The first space exploration game without space or exploration

                                      B 1 Reply Last reply
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                                      • catzoomies@lemmy.worldC [email protected]

                                        Nier Automata

                                        How dare you feel this way, you scruffy-looking Nerf-herder!

                                        I am unhappy with your comment! But I respect it, so I hope you have a great day ahead.

                                        p03locke@lemmy.dbzer0.comP This user is from outside of this forum
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                                        wrote on last edited by
                                        #95

                                        I had to stop when the villians were monologuing right in the middle of a fight scene, in the most cliched way possible. And this was after some mid gameplay, with a clearly telegraphed rugpull plot point that seemed like it was going to be the centerpiece of the whole story.

                                        catzoomies@lemmy.worldC 1 Reply Last reply
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                                        • R [email protected]

                                          Ragnarok Online was the last incredible MMO.

                                          icastfist@programming.devI This user is from outside of this forum
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                                          wrote on last edited by
                                          #96

                                          Eh, debatable. I've played it for roughly 2 years (2004-6) on private servers and even then I knew it wasn't "the best" or "incredible" by any means, but it was light years ahead of Tibia (which was my first taste of MMORPGs, back when the starter island was a mess with too many players and not enough rats in the sewers for people to kill and level up) in every regard. Even with higher rates and an incredible teenage patience for braindead repetition, the grind got old really damn fast, not to mention that the game penalized fucking around (no stat resets, only on the 99 rebirth) and fucking up (1% xp penalty on death hit harder and harder the higher your level).

                                          Played for a long time on EuphRO server (3x/3x/2x), my highest level character was 75 or something close to that. I think I gave up playing altogether around the time I got a super novice to level 50 on a different, higher rate server

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