What's an absolutely medium quality game? Not great, incredible or terrible or any single ended extreme. Dead medium quality
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Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216
From the 360 Era — Too Human
The control scheme is bizarre at first (right stick is melee) but it works once you're used to it. It's Sci-Fi Norse mythology, I recall it having a pretty solid art style. I picked it up used from either Blockbuster or EB because I wanted to see just how bad it was, ended up enjoying it far more than I expected, I'll give it a
"Yeah, it's ok", disc images are readily available if you want to emulate it, can find a physical copy cheap online too if that's your thing.This is the game that ended up taking down its studio (Silicon Knights, they developed Eternal Darkness: Sanity's Requiem and Blood Omen: Legacy of Kain, they tried to sue Epic, who countersued and won, probably added to my initial interested tbh.
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Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216
Mechwarrior online.
Free, online "shooter", good community, runs on linux, gameplay is dated and doesnt get tons of dev support anymore but its still how I kill an evening once or twice a week.
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From the 360 Era — Too Human
The control scheme is bizarre at first (right stick is melee) but it works once you're used to it. It's Sci-Fi Norse mythology, I recall it having a pretty solid art style. I picked it up used from either Blockbuster or EB because I wanted to see just how bad it was, ended up enjoying it far more than I expected, I'll give it a
"Yeah, it's ok", disc images are readily available if you want to emulate it, can find a physical copy cheap online too if that's your thing.This is the game that ended up taking down its studio (Silicon Knights, they developed Eternal Darkness: Sanity's Requiem and Blood Omen: Legacy of Kain, they tried to sue Epic, who countersued and won, probably added to my initial interested tbh.
It's interesting that Too Human began development as a PSX game, back in the late 90s. Quite a bit of development hell to go through
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Generation Zero. Primo aesthetic, sometimes well balanced, good with friends but not so much solo.
Generation Zero was amazing, when it first came out and it was all new. The machines were actually scary to be up against. I remember playing the beta and freaking out that the dogs were following me around when I was in the bunker, how they would track you down. Just always put me on edge, but then you take down a few. Learn the ropes, get better gear. And that anxiety is gone. Its not longer difficult. It got too easy, not scary to be out at night alone.
I will say though that the engine used was fantastic. I have never before, or since, had a game that loads so fast, looks so nice on mid-low level hardware. You hit load game, and you are in the game. It ran fantastic and looked really nice. The concept was amazing and for the most part it did work. Until it didn't. Fun game but nothing outstanding.
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Breath of the Wild was basically a Ubisoft game with a Zelda coat of paint.
Ubisoft wishes they could make a game that good.
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Starfield. It's the definition of a "mixed" rating on Steam. It's not bad, but it's not good either. You play it for an hour and your reward is that an hour has passed.
After running through the main story once, I modded it to where you cannot buy any natural resources - they must be harvested in person and/or setup a base and and ship all natural resources to a central storage planet. This essentially turned it into a spreadsheet-logistics game which gave me a a second, much more enjoyable playthrough. But I agree - absolutely medium-tier game.
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The first space exploration game without space or exploration
seriously - how fuckin lazy it was to just copy/paste the same enemy outpost 500 times.
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I personally judge that game as plain bad with decent shooting and ok loot. The main story, and the game universe in general, are memorable for how stupidly thought out they are, even for the low standards of Bethesda post Oblivion. The citizens and assorted non-hostile npcs feel less alive than the people you run over in GTA games. They also managed to take the fun basebuilding of Fallout 4 and make it bad AND pointless - very little customization and freedom of certain objects' placements, plus you're better off just buying resources from vendors.
I modded it with the 'no purchasable resources' and it became a totally different game; It was all spreadsheet/logistics and organizing galaxy wide shipping to central hubs where I had to fabricate all my own materials to be able to upgrade equipment. I found that far more enjoyable, but the game is still meh. Not worth the replays like skyrim was.
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Ubisoft wishes they could make a game that good.
They do make games that good, hence the comparison.
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Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216
avowed and ACS were actually less than mid
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Breath of the Wild was basically a Ubisoft game with a Zelda coat of paint.
But instead of playing the map as a menu screen, you actually play in the world and discover things.
That was the crucial difference for me.
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Was gonna say it. This perfectly describes the last few Assassins Creed titles. Not bad enough to put them away, but also not good enough to leave any kind of lasting impact.
It's like chewing gum. You just keep going as it gets blander with no end in sight.
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Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216
The term you're looking for is "Extra Medium".
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Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216
Hogwarts Legacy
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But instead of playing the map as a menu screen, you actually play in the world and discover things.
That was the crucial difference for me.
I envy you and wish I could see games through your eyes.
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This is probably more subjective than best/worst. So...
Vanilla Skyrim.
It was a fun game, but the main quest was so railroading.
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Portal 1 & 2. Far too short.
Short, but anything but mid.
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Following up on this comment since I haven't seen a thread about it: https://lemmy.blahaj.zone/comment/14639216
Ratopia
It's like Oxygen not Included but worse
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I modded it with the 'no purchasable resources' and it became a totally different game; It was all spreadsheet/logistics and organizing galaxy wide shipping to central hubs where I had to fabricate all my own materials to be able to upgrade equipment. I found that far more enjoyable, but the game is still meh. Not worth the replays like skyrim was.
While I enjoy some logistics management, I'd never punish myself with that in Starfield. Most gear upgrades aren't worth it and you can't even craft your own weapons or suits. This isn't Fallout where advanced machinery can be considered "lost tech" ffs
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2 that make fans go bananas.
Torchlight 2; Grim Dawn
Right in the middle of the middle part of the middle part of the middle pack.