10 years later, no one has replicated Rocket League's mojo
-
This post did not contain any content.
The article missed that SuperTuxKart has a mode that is somewhat similar to Rocket League.
-
Epic has been trying real hard to remove the mojo tho. I have 1000+ hours in Rocket League, very few of those are from after Epic hyper-enshitified the game.
After switching to Linux I felt so disappointed finding out they stopped Linux support
-
After switching to Linux I felt so disappointed finding out they stopped Linux support
It does work on Linux however. I still play a lot on my steam deck.
-
It does work on Linux however. I still play a lot on my steam deck.
This. You have to install the Windows version with Proton, sadly. They stopped support for the native Linux build.
-
Epic has been trying real hard to remove the mojo tho. I have 1000+ hours in Rocket League, very few of those are from after Epic hyper-enshitified the game.
Not long ago I tried to log in for the first time in a year or two, and I was stopped by a big long TOS agreement that promptly made me switch to another game
-
After switching to Linux I felt so disappointed finding out they stopped Linux support
It works just fine on Linux though...
-
Exactly the same boat. I got to about 900 hours. I've barely touched it since Epic took over.
For me, it started when they took the non-standard maps out of competitive play.
For me, it started when they took the non-standard maps out of competitive play.
I'm guessing you're talking about the old neo-tokyo map. I felt it was a bit chaotic for ranked myself, so I liked that change. But Epic is still trash, don't get me wrong
-
For me, it started when they took the non-standard maps out of competitive play.
I'm guessing you're talking about the old neo-tokyo map. I felt it was a bit chaotic for ranked myself, so I liked that change. But Epic is still trash, don't get me wrong
All of them, to be fair.
Badlands, ARCtagon, and Tokyo Underpass were all great challenges and really fun imo.
With the standard maps, there's no variation.
When the maps went standard I started playing a lot more snowy day, hoops, rumble and dropshot.
Unfortunately, I know I'm in the minority who enjoyed the novelty of the nonstandard maps.
-
They had that and it didnt work
It worked for literally everyone but them
-
How about getting rid of casual Snow Day. I got on a year or so ago and you couldn't even play Snow Day as they moved it to some rotating schedule where it was swapped out every other month with some other game mode. Who does shit like that?
It’s been in competitive playlist selection for years now
-
Epic has been trying real hard to remove the mojo tho. I have 1000+ hours in Rocket League, very few of those are from after Epic hyper-enshitified the game.
epic bad, upvotes plz
Epic barely changed it. You stopped playing because you put 1000+ hours into it and eventually got bored and moved on.
-
This post did not contain any content.
TLDR: dunno if anyone wants to replicate it today, because the experience of early years Rocket League is completely gone now. So 'they' dont even have a reference point to replicate.
Psyonix fumbled RL so hard its not funny. I have 1500 hours on Steam since launch. In my experience, like with a lot of competitive online games, RL became more and more sweaty and toxic as time progressed - it's already not the largest pool of players, and even when queuing casual matches you're matchmade with similarly-skilled players - so once you've been playing for say 50 hours you find yourself in quite a few toxic matches with higher-skill players. But, there was thankfully a remedy - anyone wanting to chill simply used the fun modes (snow day, rumble, and hoops) and told anyone who was toxic in game to get bent. I had a crew of several dozen regulars that I'd befriended and we enjoyed hitting those modes because they were taken much less seriously than the standard 2v2 or 3v3 matches. Many many laughs had over the years I played. Then Psyonix retired those modes from the casual queue/playlist and made them competitive-only around 2019 - no reason cited. This pretty much quadrupled the queue times for those modes, and ensured the matches were higher stakes (rank points) and more toxic. Why?
This was not the first or last time Psyonix made decisions that the community at large hated. Every controversial change they made was met with a lot of pleading on the forums (and Reddit) with devs to reverse course, which they would hand wave with 'we'll take this feedback on board' kind of responses, then as time ticked on we saw lootbox after lootbox/decal/season-pass/timed-exclusive-grind-drops/paid-cars hit the game.. And dev focus started to become clear. Before you say 'they had to pay for the game', this was all before the game went F2P. It became obvious that dev priority was ways to make the game even more of a dopamine-to-wallet loop, and casual fun is not a priority, they wanted an e-sports scene. I guess the casual players fit none of those goals.
At that point my RL friends persisted gettinf together regularly for private matches (so we could still load the fun modes), but the ability to just load into the game and queue up some relaxed no-stakes silly car soccer (or hockey, or basketball) was long gone for experienced regulars - i can't imagine it was easy for new players to get into the game at that point. Gg. Haven't even had it installed for a few years now, and I read now they removed the 'fun modes' entirely from the ranked queue options now, so they just come back for seasonal events? Why??
Psyonix had a money printer and they broke it by trying to make the money print faster. Thanks for coming to my Ted Talk.
-
This post did not contain any content.
I stopped playing when they decided to require an Epic account to log in years AFTER I bought the game on Steam. It shouldn't be allowed to alter the terms and conditions in that way afterwards. I bought the game on steam to play it on Steam and wouldn't have otherwise if a third party account would've been necessary.
-
TLDR: dunno if anyone wants to replicate it today, because the experience of early years Rocket League is completely gone now. So 'they' dont even have a reference point to replicate.
Psyonix fumbled RL so hard its not funny. I have 1500 hours on Steam since launch. In my experience, like with a lot of competitive online games, RL became more and more sweaty and toxic as time progressed - it's already not the largest pool of players, and even when queuing casual matches you're matchmade with similarly-skilled players - so once you've been playing for say 50 hours you find yourself in quite a few toxic matches with higher-skill players. But, there was thankfully a remedy - anyone wanting to chill simply used the fun modes (snow day, rumble, and hoops) and told anyone who was toxic in game to get bent. I had a crew of several dozen regulars that I'd befriended and we enjoyed hitting those modes because they were taken much less seriously than the standard 2v2 or 3v3 matches. Many many laughs had over the years I played. Then Psyonix retired those modes from the casual queue/playlist and made them competitive-only around 2019 - no reason cited. This pretty much quadrupled the queue times for those modes, and ensured the matches were higher stakes (rank points) and more toxic. Why?
This was not the first or last time Psyonix made decisions that the community at large hated. Every controversial change they made was met with a lot of pleading on the forums (and Reddit) with devs to reverse course, which they would hand wave with 'we'll take this feedback on board' kind of responses, then as time ticked on we saw lootbox after lootbox/decal/season-pass/timed-exclusive-grind-drops/paid-cars hit the game.. And dev focus started to become clear. Before you say 'they had to pay for the game', this was all before the game went F2P. It became obvious that dev priority was ways to make the game even more of a dopamine-to-wallet loop, and casual fun is not a priority, they wanted an e-sports scene. I guess the casual players fit none of those goals.
At that point my RL friends persisted gettinf together regularly for private matches (so we could still load the fun modes), but the ability to just load into the game and queue up some relaxed no-stakes silly car soccer (or hockey, or basketball) was long gone for experienced regulars - i can't imagine it was easy for new players to get into the game at that point. Gg. Haven't even had it installed for a few years now, and I read now they removed the 'fun modes' entirely from the ranked queue options now, so they just come back for seasonal events? Why??
Psyonix had a money printer and they broke it by trying to make the money print faster. Thanks for coming to my Ted Talk.
"WHAT A SAVE!"
"WHAT A SAVE!"
"WHAT A SAVE!"
-
epic bad, upvotes plz
Epic barely changed it. You stopped playing because you put 1000+ hours into it and eventually got bored and moved on.
You're actually so wrong.
-
It works just fine on Linux though...
what? i have a steam version, and when i loaded it (last time couple months ago), game said i cannot play online on linux. has something change?
-
This. You have to install the Windows version with Proton, sadly. They stopped support for the native Linux build.
ah, okay
-
what? i have a steam version, and when i loaded it (last time couple months ago), game said i cannot play online on linux. has something change?
In case you didn't see the trick further down the thread - you have to make sure to install the windows version of the game that runs with proton. Then you can connect to online matches. Installing the linux version is a trap; frankly, they should just delist it at this point.
-
This is Rocket League!
Noooooooooo!
-
In case you didn't see the trick further down the thread - you have to make sure to install the windows version of the game that runs with proton. Then you can connect to online matches. Installing the linux version is a trap; frankly, they should just delist it at this point.
yeah, it was not obvious. thanks