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  3. 10 years later, no one has replicated Rocket League's mojo

10 years later, no one has replicated Rocket League's mojo

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  • M [email protected]

    In case you didn't see the trick further down the thread - you have to make sure to install the windows version of the game that runs with proton. Then you can connect to online matches. Installing the linux version is a trap; frankly, they should just delist it at this point.

    froufox@lemmy.blahaj.zoneF This user is from outside of this forum
    froufox@lemmy.blahaj.zoneF This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #46

    yeah, it was not obvious. thanks

    P 1 Reply Last reply
    0
    • P [email protected]

      TLDR: dunno if anyone wants to replicate it today, because the experience of early years Rocket League is completely gone now. So 'they' dont even have a reference point to replicate.

      Psyonix fumbled RL so hard its not funny. I have 1500 hours on Steam since launch. In my experience, like with a lot of competitive online games, RL became more and more sweaty and toxic as time progressed - it's already not the largest pool of players, and even when queuing casual matches you're matchmade with similarly-skilled players - so once you've been playing for say 50 hours you find yourself in quite a few toxic matches with higher-skill players. But, there was thankfully a remedy - anyone wanting to chill simply used the fun modes (snow day, rumble, and hoops) and told anyone who was toxic in game to get bent. I had a crew of several dozen regulars that I'd befriended and we enjoyed hitting those modes because they were taken much less seriously than the standard 2v2 or 3v3 matches. Many many laughs had over the years I played. Then Psyonix retired those modes from the casual queue/playlist and made them competitive-only around 2019 - no reason cited. This pretty much quadrupled the queue times for those modes, and ensured the matches were higher stakes (rank points) and more toxic. Why?

      This was not the first or last time Psyonix made decisions that the community at large hated. Every controversial change they made was met with a lot of pleading on the forums (and Reddit) with devs to reverse course, which they would hand wave with 'we'll take this feedback on board' kind of responses, then as time ticked on we saw lootbox after lootbox/decal/season-pass/timed-exclusive-grind-drops/paid-cars hit the game.. And dev focus started to become clear. Before you say 'they had to pay for the game', this was all before the game went F2P. It became obvious that dev priority was ways to make the game even more of a dopamine-to-wallet loop, and casual fun is not a priority, they wanted an e-sports scene. I guess the casual players fit none of those goals.

      At that point my RL friends persisted gettinf together regularly for private matches (so we could still load the fun modes), but the ability to just load into the game and queue up some relaxed no-stakes silly car soccer (or hockey, or basketball) was long gone for experienced regulars - i can't imagine it was easy for new players to get into the game at that point. Gg. Haven't even had it installed for a few years now, and I read now they removed the 'fun modes' entirely from the ranked queue options now, so they just come back for seasonal events? Why??

      Psyonix had a money printer and they broke it by trying to make the money print faster. Thanks for coming to my Ted Talk.

      D This user is from outside of this forum
      D This user is from outside of this forum
      [email protected]
      wrote on last edited by
      #47

      I bought the game about 6 months after it was released and I had over 3000 hours in that game before I stopped playing a few years back.

      The first 1200+ hours was in Snowday alone, and I doubt I'll ever have as much fun in a video game than I did in that mode. I started to play all the modes plus the steam workshop mods (for hundreds of hours) just to get better car control to play Snowday.
      Unfortunately at the end it was all competitive and it had started to be more of a chore than fun but I stand by those first thousands of hours at the most fun I've ever had.

      Hell, most of the time even the losing part of Snowday was enjoyable when playing against and with the right people.

      P 1 Reply Last reply
      0
      • V [email protected]

        I stopped playing when they decided to require an Epic account to log in years AFTER I bought the game on Steam. It shouldn't be allowed to alter the terms and conditions in that way afterwards. I bought the game on steam to play it on Steam and wouldn't have otherwise if a third party account would've been necessary.

        F This user is from outside of this forum
        F This user is from outside of this forum
        [email protected]
        wrote on last edited by
        #48

        I didn't like it either, but you could still play locally against ai without it, it was their online matchmaking and game servers that required the new epic account.

        Still sucks, but it's not quite the same rug pull that's often seen.

        1 Reply Last reply
        0
        • tonytins@pawb.socialT [email protected]
          This post did not contain any content.
          S This user is from outside of this forum
          S This user is from outside of this forum
          [email protected]
          wrote on last edited by
          #49

          Coincidence that this article is released the same day Rematch hits Game Pass?

          1 Reply Last reply
          2
          • P [email protected]

            TLDR: dunno if anyone wants to replicate it today, because the experience of early years Rocket League is completely gone now. So 'they' dont even have a reference point to replicate.

            Psyonix fumbled RL so hard its not funny. I have 1500 hours on Steam since launch. In my experience, like with a lot of competitive online games, RL became more and more sweaty and toxic as time progressed - it's already not the largest pool of players, and even when queuing casual matches you're matchmade with similarly-skilled players - so once you've been playing for say 50 hours you find yourself in quite a few toxic matches with higher-skill players. But, there was thankfully a remedy - anyone wanting to chill simply used the fun modes (snow day, rumble, and hoops) and told anyone who was toxic in game to get bent. I had a crew of several dozen regulars that I'd befriended and we enjoyed hitting those modes because they were taken much less seriously than the standard 2v2 or 3v3 matches. Many many laughs had over the years I played. Then Psyonix retired those modes from the casual queue/playlist and made them competitive-only around 2019 - no reason cited. This pretty much quadrupled the queue times for those modes, and ensured the matches were higher stakes (rank points) and more toxic. Why?

            This was not the first or last time Psyonix made decisions that the community at large hated. Every controversial change they made was met with a lot of pleading on the forums (and Reddit) with devs to reverse course, which they would hand wave with 'we'll take this feedback on board' kind of responses, then as time ticked on we saw lootbox after lootbox/decal/season-pass/timed-exclusive-grind-drops/paid-cars hit the game.. And dev focus started to become clear. Before you say 'they had to pay for the game', this was all before the game went F2P. It became obvious that dev priority was ways to make the game even more of a dopamine-to-wallet loop, and casual fun is not a priority, they wanted an e-sports scene. I guess the casual players fit none of those goals.

            At that point my RL friends persisted gettinf together regularly for private matches (so we could still load the fun modes), but the ability to just load into the game and queue up some relaxed no-stakes silly car soccer (or hockey, or basketball) was long gone for experienced regulars - i can't imagine it was easy for new players to get into the game at that point. Gg. Haven't even had it installed for a few years now, and I read now they removed the 'fun modes' entirely from the ranked queue options now, so they just come back for seasonal events? Why??

            Psyonix had a money printer and they broke it by trying to make the money print faster. Thanks for coming to my Ted Talk.

            Y This user is from outside of this forum
            Y This user is from outside of this forum
            [email protected]
            wrote on last edited by
            #50

            Im completely oblivious to any of the enshittification, but like any online game the fun is long gone for most people. Skill floor is way too high. As soon as you join a match youre completely outskilled by everybody and its clear youre nothing but a hindrance to your team.

            Your opponents laugh at you and style as hard as they can and your teammates resent your existence, assuming they stick around long enough to make it clear.

            Hyper-competitive games are fun for about 3 months and then youre either in or out.

            P 1 Reply Last reply
            1
            • P [email protected]

              TLDR: dunno if anyone wants to replicate it today, because the experience of early years Rocket League is completely gone now. So 'they' dont even have a reference point to replicate.

              Psyonix fumbled RL so hard its not funny. I have 1500 hours on Steam since launch. In my experience, like with a lot of competitive online games, RL became more and more sweaty and toxic as time progressed - it's already not the largest pool of players, and even when queuing casual matches you're matchmade with similarly-skilled players - so once you've been playing for say 50 hours you find yourself in quite a few toxic matches with higher-skill players. But, there was thankfully a remedy - anyone wanting to chill simply used the fun modes (snow day, rumble, and hoops) and told anyone who was toxic in game to get bent. I had a crew of several dozen regulars that I'd befriended and we enjoyed hitting those modes because they were taken much less seriously than the standard 2v2 or 3v3 matches. Many many laughs had over the years I played. Then Psyonix retired those modes from the casual queue/playlist and made them competitive-only around 2019 - no reason cited. This pretty much quadrupled the queue times for those modes, and ensured the matches were higher stakes (rank points) and more toxic. Why?

              This was not the first or last time Psyonix made decisions that the community at large hated. Every controversial change they made was met with a lot of pleading on the forums (and Reddit) with devs to reverse course, which they would hand wave with 'we'll take this feedback on board' kind of responses, then as time ticked on we saw lootbox after lootbox/decal/season-pass/timed-exclusive-grind-drops/paid-cars hit the game.. And dev focus started to become clear. Before you say 'they had to pay for the game', this was all before the game went F2P. It became obvious that dev priority was ways to make the game even more of a dopamine-to-wallet loop, and casual fun is not a priority, they wanted an e-sports scene. I guess the casual players fit none of those goals.

              At that point my RL friends persisted gettinf together regularly for private matches (so we could still load the fun modes), but the ability to just load into the game and queue up some relaxed no-stakes silly car soccer (or hockey, or basketball) was long gone for experienced regulars - i can't imagine it was easy for new players to get into the game at that point. Gg. Haven't even had it installed for a few years now, and I read now they removed the 'fun modes' entirely from the ranked queue options now, so they just come back for seasonal events? Why??

              Psyonix had a money printer and they broke it by trying to make the money print faster. Thanks for coming to my Ted Talk.

              edgemaster72@lemmy.worldE This user is from outside of this forum
              edgemaster72@lemmy.worldE This user is from outside of this forum
              [email protected]
              wrote on last edited by
              #51

              Old Snow Day my beloved, how I miss thee

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              • S [email protected]

                The article missed that SuperTuxKart has a mode that is somewhat similar to Rocket League.

                icastfist@programming.devI This user is from outside of this forum
                icastfist@programming.devI This user is from outside of this forum
                [email protected]
                wrote on last edited by
                #52

                But how does controlling the karts feel there? Last I tried STK (~2017), the controls felt floaty as fuck, like there was no gravity or friction between karts and the ground

                1 Reply Last reply
                0
                • Y [email protected]

                  Im completely oblivious to any of the enshittification, but like any online game the fun is long gone for most people. Skill floor is way too high. As soon as you join a match youre completely outskilled by everybody and its clear youre nothing but a hindrance to your team.

                  Your opponents laugh at you and style as hard as they can and your teammates resent your existence, assuming they stick around long enough to make it clear.

                  Hyper-competitive games are fun for about 3 months and then youre either in or out.

                  P This user is from outside of this forum
                  P This user is from outside of this forum
                  [email protected]
                  wrote on last edited by
                  #53

                  Yeah agreed. Best time to get into most competition games is when they're in their 'growing playerbase' phase with lots of new players, still room for casual players. Then they slowly get pushed out.

                  There's room for modes that encourage casual fun though to keep that part of the playerbase active, which is what made Psyonix's decisions so frustrating.

                  1 Reply Last reply
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                  • V [email protected]

                    "WHAT A SAVE!"

                    "WHAT A SAVE!"

                    "WHAT A SAVE!"

                    P This user is from outside of this forum
                    P This user is from outside of this forum
                    [email protected]
                    wrote on last edited by
                    #54

                    "NICE SHOT!"
                    "NICE SHOT!"
                    "GREAT PASS!"

                    In their defense I don't think they could have come up with any standard chat lines that wouldn't be used sarcastically by toxic players.

                    If I was a dev if you spammed the lines 3 times in a row I'd change the third one to something to diffuse the hate, from a random selection of lines that are hard to take sarcastically. "I love you! ", "Wooo!", etc

                    1 Reply Last reply
                    0
                    • D [email protected]

                      I bought the game about 6 months after it was released and I had over 3000 hours in that game before I stopped playing a few years back.

                      The first 1200+ hours was in Snowday alone, and I doubt I'll ever have as much fun in a video game than I did in that mode. I started to play all the modes plus the steam workshop mods (for hundreds of hours) just to get better car control to play Snowday.
                      Unfortunately at the end it was all competitive and it had started to be more of a chore than fun but I stand by those first thousands of hours at the most fun I've ever had.

                      Hell, most of the time even the losing part of Snowday was enjoyable when playing against and with the right people.

                      P This user is from outside of this forum
                      P This user is from outside of this forum
                      [email protected]
                      wrote on last edited by
                      #55

                      Yeah i'll remember the good times fondly for sure. In its peak it was a great time and I don't regret the time spent one bit.

                      The puck added a fun dimension, being able to fairly effortlessly run it up walls or onto the roof (compared to the ball), and the wonderful semi-glitchy physics of pinch hits on the flat surface of a puck. Nothing like pinch-hitting it against another player's vehicle and watching the puck rocket unstoppably across into the goal. "Calculated".

                      1 Reply Last reply
                      0
                      • tonytins@pawb.socialT [email protected]
                        This post did not contain any content.
                        c1pher@lemmy.worldC This user is from outside of this forum
                        c1pher@lemmy.worldC This user is from outside of this forum
                        [email protected]
                        wrote on last edited by
                        #56

                        What "Mojo" are you talking about? The downfall and enshittification? Is that the "mojo" you want other companies to replicate? I fucking hate games "urinalists". Nothing but shit, paid opinions and nonsense.

                        R 1 Reply Last reply
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                        • froufox@lemmy.blahaj.zoneF [email protected]

                          yeah, it was not obvious. thanks

                          P This user is from outside of this forum
                          P This user is from outside of this forum
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                          wrote on last edited by
                          #57

                          FYI, playing the Windows version with Proton is often better than native Linux versions. I almost always at least try using GE-Proton, even if a game has a Linux runtime.

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                          • c1pher@lemmy.worldC [email protected]

                            What "Mojo" are you talking about? The downfall and enshittification? Is that the "mojo" you want other companies to replicate? I fucking hate games "urinalists". Nothing but shit, paid opinions and nonsense.

                            R This user is from outside of this forum
                            R This user is from outside of this forum
                            [email protected]
                            wrote on last edited by
                            #58

                            What specifically has gotten worse in the last years?

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