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  3. Square Enix acknowledges Expedition 33 success as inspiration for next Final Fantasy as turn-based is still beloved by gamers

Square Enix acknowledges Expedition 33 success as inspiration for next Final Fantasy as turn-based is still beloved by gamers

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  • mintiefresh@piefed.caM [email protected]
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    wrote on last edited by
    #11

    Baldur‘s Gate 3, too, and the free turn-based updates for PoE.

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    • L [email protected]

      ::: spoiler spoiler
      sdgfasfasfsadfasfsa
      :::

      A This user is from outside of this forum
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      wrote on last edited by
      #12

      Haha no worries, enjoy your coffee!

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      1
      • Z [email protected]

        This won't affect FF 17, but it could mean for a return to turn based with FF 18. Because FF 17 is probably already half way through development and these massive games are too large to make such a major change this late in the dev cycle

        D This user is from outside of this forum
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        wrote on last edited by
        #13

        Or a FFX remake

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        3
        • mintiefresh@piefed.caM [email protected]
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          cidvicious@sh.itjust.worksC This user is from outside of this forum
          cidvicious@sh.itjust.worksC This user is from outside of this forum
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          wrote on last edited by
          #14

          I'd love to see another more standard turn based FF, but people also have to realize that the last pure turn based game was X in 2001. FF changing shit with every game is what FF does.

          omegamanthethird@lemmy.worldO ashtear@lemmy.zipA S 3 Replies Last reply
          13
          • Z [email protected]

            This won't affect FF 17, but it could mean for a return to turn based with FF 18. Because FF 17 is probably already half way through development and these massive games are too large to make such a major change this late in the dev cycle

            T This user is from outside of this forum
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            wrote on last edited by
            #15

            They could pull a Dragon Age: The Veilguard and change directions 6 times during development.

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            • mintiefresh@piefed.caM [email protected]
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              wrote on last edited by
              #16

              I mean the tactics and 9 remake are still coming.

              couldbealeotard@lemmy.worldC 1 Reply Last reply
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              • Z [email protected]

                This won't affect FF 17, but it could mean for a return to turn based with FF 18. Because FF 17 is probably already half way through development and these massive games are too large to make such a major change this late in the dev cycle

                ashtear@lemmy.zipA This user is from outside of this forum
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                wrote on last edited by
                #17

                The writing was already on the wall following the massive successes of Persona 5 and Honkai Star Rail. Expedition 33 had its moment in the zeitgeist, but at this time it's not clear it will be the massive revenue generator those games are. And that's the goal for mainline FF.

                That said, SQEX has been very internally-driven for a while now, and their major teams get more excited about developing games with action elements. I'd be very surprised if FF17 returned to turn-based for that reason alone.

                S 1 Reply Last reply
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                • mintiefresh@piefed.caM [email protected]
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                  wrote on last edited by
                  #18

                  Ironically, the turn based combat in Final Fantasy is the biggest reason I don't play it. I find that the combat feels too repetitive, because its always the same animations, same music, same background per area, etc. Also, the random battle encounter mechanic annoys me when I just want to explore and I have to fight an entire army just to move from one side of an area to the other side.

                  omegamanthethird@lemmy.worldO 1 Reply Last reply
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                  • mintiefresh@piefed.caM [email protected]
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                    trojanroomcoffeepot@lemmy.worldT This user is from outside of this forum
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                    wrote on last edited by
                    #19

                    If anyone wants/needs a turn-based Fantasy/Strategy/RPG game in their life, take a look at Age of Wonders.

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                    • R [email protected]

                      Ironically, the turn based combat in Final Fantasy is the biggest reason I don't play it. I find that the combat feels too repetitive, because its always the same animations, same music, same background per area, etc. Also, the random battle encounter mechanic annoys me when I just want to explore and I have to fight an entire army just to move from one side of an area to the other side.

                      omegamanthethird@lemmy.worldO This user is from outside of this forum
                      omegamanthethird@lemmy.worldO This user is from outside of this forum
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                      wrote on last edited by
                      #20

                      I've loved most of the Final Fantasy games. But the PS1 games (the golden era) were the worst about this.

                      Pre-PS1 typically required more thought. You had to balance magic use, item use, and of course melee. But even then you had to debate whether to spend a turn reviving your healer or try to get the victory before a team wipe.

                      Post PS1 you had X's rock paper scissors battle. You had to figure out who could attack who. It wasn't too complicated but it forced variety.

                      XII streamlined the auto attacking and allowed you to focus on the exceptions (enemy weak against fire, use silence, cure). That could be automated too, but I liked to handle that myself.

                      XIII & XIII-2 forced you to balance your jobs/classes constantly in battle.

                      Lightning Returna, XV, and XVI were real time.

                      Tactics was PS1, but it definitely required more than just attack.

                      The PS1 games, for the most part, could be dominated with "press X". Most of the strategy took place outside of battle.

                      R 1 Reply Last reply
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                      • cidvicious@sh.itjust.worksC [email protected]

                        I'd love to see another more standard turn based FF, but people also have to realize that the last pure turn based game was X in 2001. FF changing shit with every game is what FF does.

                        omegamanthethird@lemmy.worldO This user is from outside of this forum
                        omegamanthethird@lemmy.worldO This user is from outside of this forum
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                        wrote on last edited by
                        #21

                        XIII and XIII-2 were both standard turn based. It just had stacked ATB gauges. But it was still standard menu battling.

                        I'd argue XII was turn based too, it just let you move while the ATB gauge filled.

                        Final Fantasy Dimensions and World of Final Fantasy exist too. But people forget those.

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                        • mintiefresh@piefed.caM [email protected]
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                          wrote on last edited by
                          #22

                          Ff16 combat is fun as hell. And FF7 remake/rebirth too. I'm sure I still would have enjoyed both games if they were turn based, as I enjoyed the original FF7 and FF8 back in the day, but I really don't get the hate for the realtime combat. It's tight and polished and fun.

                          fenririii@lemmy.worldF S K 3 Replies Last reply
                          7
                          • noxypaws@pawb.socialN [email protected]

                            Ff16 combat is fun as hell. And FF7 remake/rebirth too. I'm sure I still would have enjoyed both games if they were turn based, as I enjoyed the original FF7 and FF8 back in the day, but I really don't get the hate for the realtime combat. It's tight and polished and fun.

                            fenririii@lemmy.worldF This user is from outside of this forum
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                            wrote on last edited by
                            #23

                            FF16 was a very long CFI movie with interactive cytscenes.

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                            • omegamanthethird@lemmy.worldO [email protected]

                              I've loved most of the Final Fantasy games. But the PS1 games (the golden era) were the worst about this.

                              Pre-PS1 typically required more thought. You had to balance magic use, item use, and of course melee. But even then you had to debate whether to spend a turn reviving your healer or try to get the victory before a team wipe.

                              Post PS1 you had X's rock paper scissors battle. You had to figure out who could attack who. It wasn't too complicated but it forced variety.

                              XII streamlined the auto attacking and allowed you to focus on the exceptions (enemy weak against fire, use silence, cure). That could be automated too, but I liked to handle that myself.

                              XIII & XIII-2 forced you to balance your jobs/classes constantly in battle.

                              Lightning Returna, XV, and XVI were real time.

                              Tactics was PS1, but it definitely required more than just attack.

                              The PS1 games, for the most part, could be dominated with "press X". Most of the strategy took place outside of battle.

                              R This user is from outside of this forum
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                              wrote on last edited by [email protected]
                              #24

                              I played FFX for like, 20 hours give or take. The combat wasn't so obnoxious in that games like previous ones. But then I got to the Seymour Wedding part, what I can only describe as "the part where you must defeat all these enemies in order with no save points in between and if you werent prepared with 30 billion healing items and Lulu (the GOAT) gets killed, your game is basically softlocked" part. Beat that (thank you savestate scumming) and was already not having fun but that cutscene at the end of that part was frustrating to me. It felt like every character was acting extremely out of character, except maybe Seymour, and it was at that point that I decided I wasn't having fun anymore and didn't really care enough to try to potentially suffer more of that.

                              I really tried to like Final Fantasy. I want to like it. I just don't like that kind of gameplay experience.

                              But I do enjoy FF Tactics.

                              S 1 Reply Last reply
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                              • mintiefresh@piefed.caM [email protected]
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                                thegreenwizard@lemmy.zipT This user is from outside of this forum
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                                wrote on last edited by
                                #25

                                God wonder what dragon quest 12 is going to be like, I loved 11 so much.

                                apeman42@lemmy.worldA 1 Reply Last reply
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                                • A [email protected]

                                  I mean the tactics and 9 remake are still coming.

                                  couldbealeotard@lemmy.worldC This user is from outside of this forum
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                                  wrote on last edited by
                                  #26

                                  Tactics is getting more of a remaster than a remake. It's also missing a bunch of content that was added in the PSP version. Honestly I don't think it will sell terribly well.

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                                  0
                                  • noxypaws@pawb.socialN [email protected]

                                    Ff16 combat is fun as hell. And FF7 remake/rebirth too. I'm sure I still would have enjoyed both games if they were turn based, as I enjoyed the original FF7 and FF8 back in the day, but I really don't get the hate for the realtime combat. It's tight and polished and fun.

                                    S This user is from outside of this forum
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                                    wrote on last edited by [email protected]
                                    #27

                                    I don't think anybody hates real-time combat. That feels like a strawman.

                                    I think when it comes down to it though, there are huge demographics in the gaming community that are underserved and craving something that the industry has turned its back on because of loud people hating on turn-based combat.

                                    Expedition 33's success is simply a validation to the gamers left waiting, and to the developers that indicates that not all gamers hate turn-based combat, and maybe it isn't an age thing.

                                    In a different perspective, though, I hate the executives and studios who rely on others to lead, and I see it as spineless. If you were a developer afraid to make what you thought was fun because you thought you couldn't maximize your sales around a combat system (cough cough square enix cough), you're chicken shit.

                                    soleinvictus@lemmy.blahaj.zoneS 1 Reply Last reply
                                    5
                                    • thegreenwizard@lemmy.zipT [email protected]

                                      God wonder what dragon quest 12 is going to be like, I loved 11 so much.

                                      apeman42@lemmy.worldA This user is from outside of this forum
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                                      wrote on last edited by
                                      #28

                                      I'd love to see a remaster of 8 in 11's engine, personally.

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                                      1
                                      • mintiefresh@piefed.caM [email protected]
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                                        wrote on last edited by [email protected]
                                        #29

                                        Eh.... It's not the combat in Expedition that keeps me playing. Even with the time-based perfect hits, dodges, and parries it's not as fun as actively being in control during real-time combat.

                                        But the story, characters, and music are incredible.

                                        U 1 Reply Last reply
                                        3
                                        • cidvicious@sh.itjust.worksC [email protected]

                                          I'd love to see another more standard turn based FF, but people also have to realize that the last pure turn based game was X in 2001. FF changing shit with every game is what FF does.

                                          ashtear@lemmy.zipA This user is from outside of this forum
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                                          wrote on last edited by
                                          #30

                                          Final Fantasy X was also the first pure turn-based game in the mainline series since 1990.

                                          I keep hearing people cite Final Fantasy nostalgia with Expedition 33, but pure turn-based combat with realistic graphics happened exactly once in all of Final Fantasy. I don't get it. Pure turn-based is much more of a thing in the rest of the genre, including SQEX's other properties.

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