I honestly think they're impossible to understand
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Wait until you get to how to count to ten using 2 and 3 cards in Euchre.
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Make an app where balatro joker teaches you other card games
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No, look -- it's simple! Now, let me explain how The Stack works...
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For me the issue is that I don't really care in the first place because I'd almost always rather do something else.
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I love learning new rules. It's honestly almost as much fun to me as actually playing the game.
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Wait until you get to how to count to ten using 2 and 3 cards in Euchre.
Not an expert but this looks more like counting to nine than to ten to me
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Wait until you get to how to count to ten using 2 and 3 cards in Euchre.
I’m with you up until 9. Seems like all logic went out the window at the end.
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Wait until you get to how to count to ten using 2 and 3 cards in Euchre.
What is this goddamn UP Michigander bullshit? You count to ten with a six and a four, like any civilized human
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I love learning new rules. It's honestly almost as much fun to me as actually playing the game.
It's like dirty talking for board games
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It's honestly a really fun game, but you have to teach people way slower than that. I have a couple training decks without all the card types to teach the basic concepts before ever getting into the complex stuff. Throwing someone in at the deep end like that just seems like a good way to make sure they never wanna play again.
I taught my mom to play by using a couple of starter decks, giving a short overview of the objective and what the parts of the card meant, and then played a couple of matches with our cards revealed to each other. You just need to be patient, willing to explain anything, and be generous with allowing take backs and reminding about any rules they missed. And remember that if you want someone to keep playing with you, they need to be able to have fun too.
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JFC, that was me trying to learn MTG. I'm leaving the table!
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LOL at Spock trying not to laugh! I have no memory of that episode.
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This is part of the reason I don't play tabletop games, my brain absolutely refuses to parse their instructions.
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I just watch a game or two, focusing on a specific player (so I can see their cards) and learn way better that way than someone telling me the rules. Especially since most of the time, unless they are reading them off the manual, they forget things (or even purposely omit them) that then come up later when you try to do something and everyone is like "no can't do that!"
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Oh, that just pissed me off.
Couple weeks ago I was at a bachelor's party, to which a number of people had brought Magic decks. I knew nothing about the game (never even watched a video), made this clear, and said that I just wanted to watch everyone else play.
Someone handed me a deck and said, "no buddy, you're playing!" I protested, but it was fruitless. I'd been roped in; and I was excited! A group of people excited to show a new player their hobby.
The guy that handed me the deck then proceeded to explain nothing and get increasingly frustrated when I had no idea what he meant when he'd say "uh, no you have to UNTAP your cards first.. ok now tap them.. yeah I know you just untapped them but tap them
" (I still do not know what the point of turning my cards sideways for two seconds was but I guess it's super important?)
The other two players were fairly intoxicated and probably didn't pick up on the toxicity, but the whole table was frustrated with how God awfully slow the game was taking since the new guy just wasn't getting it. I just wanted to watch.
Up until now I thought homeboy had just oversimplified a few rules in his head and forgot a thing or two, but seeing that the actual instruction manual is 500+ pages, I'm furious that he had the audacity to forcibly rope a drunk person with zero interest in playing into the game, just to treat them like a moron for not instantly getting it.
\rant
Lmao, as a long time player, you really got me on the "turning my cards sideways for 2 seconds" part. It really is like that.
I would never throw someone into a group setting to play like that on their first time. Total madness.
The game was originally designed to be played 1v1 and group play was meant to spice that up by adding chaos and leading to wildly complex scenarios.
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"Here, just use this easy quick-reference PDF."
It worries me that the first rule specifies that a two player game is a game that begins with two players.
What do you mean, begins? Are there mechanics that add more players to the game?
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This is part of the reason I don't play tabletop games, my brain absolutely refuses to parse their instructions.
Start with something simple like Twilight Imperium, and work your way up to Cones of Dunshire.
Or try Tsuro. It’s very simple and quite nice.
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It worries me that the first rule specifies that a two player game is a game that begins with two players.
What do you mean, begins? Are there mechanics that add more players to the game?
No, but a multiplayer game which starts with, for example, 4 players could be reduced to 2 players before it ends, so they have to specify 'begins with' to keep that multiplayer game from also being a two-player game at that point.
And this really sums up the level of semantics and minutia that requires a 299 page comprehensive rule PDF for a card game.