Very positively surprised by how seamless the switch from Windows was
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Installing windows step 4 if you're playing games not off the main stores, install:
- DirectX 9 Jun 2010
- Visual C++ Redistributables (2008 - whatever the latest is)
- .NET Framework 3.5 (if you wanna play older games. You have to do this from from programs and features)
I did not count it since steam does it automatically usually.
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To its credit (of which there is little), Windows can handle most things these days just fine without externally obtained drivers. Gradually improving since 7 onwards. The only sore spots really are proper gfx drivers and printers. 10 and beyond will also gracefully handle being drive-swapped into completely different hardware.
If it's a reinstall, activation is automatic for OEM licences.
Step 4, yes, what a shitshow. Way too many hoops and hurdles to go through just to get a functional OS without the bloat and guff.
"just fine" is not what gamers want, besides sometimes new drivers offer sizeable boosts to stability and framerates.
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Step 5. Watch it reboot overnight and download even more useless bloat
Or quit out of your game to restart and install updates.
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Step 5. Watch it reboot overnight and download even more useless bloat
Oh and step 7:
Spend 10 minutes quitting, restarting discord and then restarting your pc to fix innumerable and common audio bugs caused by terrible windows drivers. -
Today, I switched the last of my Windows machines to Linux: my gaming PC. I've been using Linux on servers for many years but was a bit apprehensive for gaming.
Turns out it just... works. Just installed steam and turned proton on, have zero performance or other issues. I'm using Ubuntu 25.04 for the 6.14 kernels NT emulation performance tweaks. Aside from there not being a catalyst driver for it and so I can't undervolt my card everything is great.
wrote on last edited by [email protected]I moved to Kubuntu recently. I'm overall happier, but I've had a number of pain points.
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I bought DaVinci Resolve thinking they supported Linux. They do, just very poorly. Figuring out how to get that up and running was a faff. Davinci Resolve also doesn't support AAC audio on MP4 files on Linux, so I had to write a script to transcode the audio of media to WAV. It also doesn't play nice with window management. Overall, using resolve has been a huge pain.
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I use Insta360s software just to stitch 360 video, getting that set up with bottles wasn't the most straightforward but it works now.
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I still haven't figured out Fusion360, and I really don't want to spend the time learning a new software. I learned it before I'd started making an effort to only use cross-platform tools.
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I bought the Xbox Store version of Forza Horizon 5 so I could play it on my PC and Xbox. I no longer have the Xbox, and I'd have to re-buy it on Steam if I wanted to play it.
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My Index just isn't detected on Ubuntu. It was on Windows. I've tried a bunch of things, but it just doesn't show up, so I haven't been able to play VR. It might have a bad cable, but I'm not sure. Weird that it showed up before and doesn't in Kubuntu.
Linux is all about finding alternatives. There is an alternate workflow, but you might have to deal with inconveniences or put in effort to learn something new. It's been a lot of work. Also, I might need to dual boot windows to play VR stuff.
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Oh and step 7:
Spend 10 minutes quitting, restarting discord and then restarting your pc to fix innumerable and common audio bugs caused by terrible windows drivers.Oh yeah, and every restart takes 10 minutes of “preparing updates”
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Holy hell, the Ubuntu ISO is 6.3GB now. Soon it may not even fit onto a DL DVD.
Yesterday I installed cachyos and I was shocked to see that the 3gb install image was actually a net install and I couldn't install it offline. I used my phone as hotspot thinking "how much data would download it anyway, maybe it just needs internet to do geo2ip for suggesting locale" (it actually does that) but instead it downloaded another 3gb
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How many floppies is that?
4,375,000,000 of the 3 1/2" disks. Sierra would be proud.
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I moved to Kubuntu recently. I'm overall happier, but I've had a number of pain points.
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I bought DaVinci Resolve thinking they supported Linux. They do, just very poorly. Figuring out how to get that up and running was a faff. Davinci Resolve also doesn't support AAC audio on MP4 files on Linux, so I had to write a script to transcode the audio of media to WAV. It also doesn't play nice with window management. Overall, using resolve has been a huge pain.
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I use Insta360s software just to stitch 360 video, getting that set up with bottles wasn't the most straightforward but it works now.
-
I still haven't figured out Fusion360, and I really don't want to spend the time learning a new software. I learned it before I'd started making an effort to only use cross-platform tools.
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I bought the Xbox Store version of Forza Horizon 5 so I could play it on my PC and Xbox. I no longer have the Xbox, and I'd have to re-buy it on Steam if I wanted to play it.
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My Index just isn't detected on Ubuntu. It was on Windows. I've tried a bunch of things, but it just doesn't show up, so I haven't been able to play VR. It might have a bad cable, but I'm not sure. Weird that it showed up before and doesn't in Kubuntu.
Linux is all about finding alternatives. There is an alternate workflow, but you might have to deal with inconveniences or put in effort to learn something new. It's been a lot of work. Also, I might need to dual boot windows to play VR stuff.
wrote on last edited by [email protected]Have a look at the Linux VR Adventures Wiki for possible VR solutions.
EDIT: And this compatibility site akin to ProtonDB I just found out about.
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Assuming you're playing games through Proton rather than vanilla Wine, kernels before 6.14 already have fsync which is used by Proton and effectively does the same thing as ntsync.
I'm running Fedora and since kernel 6.11 my laptop can't wake from sleep, so I keep the kernel back to 6.10, where everything works.
But at the same time I have quite heavy troubles with wine/proton. Probably 80% of the games I tried either don't run at all or only run at
FPS. And I'm talking about 10+yo games on a Nvidia 4070 Mobile.
Could it be that the issues come from Wine/Proton expecting ntsync and not having that available?
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Any issues with brand new releases or has all that been figured out?
Usually it's fine. To be honest, most new release AAA games have problems on Windows too (and sometimes it's worse, such as the first part of the FF7 remake).
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Holy hell, the Ubuntu ISO is 6.3GB now. Soon it may not even fit onto a DL DVD.
Who still uses DVD to install anything?
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Me, they retain data alot longer than any solid state data storage device. They are much more usable for archival storage. Also I burn CD's to listen to music on my Stereo.
According to Google, burned CDs and DVDs retain data for 5-10 years.
SSDs are between a few years and a few decades, depending on the age, type and quality of the SSD. Same goes for USB sticks.
HDDs are between 10 and 20 years.
Tape drives are at 30+ years.
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According to Google, burned CDs and DVDs retain data for 5-10 years.
SSDs are between a few years and a few decades, depending on the age, type and quality of the SSD. Same goes for USB sticks.
HDDs are between 10 and 20 years.
Tape drives are at 30+ years.
wrote on last edited by [email protected]I have CD-R demo discs from the early 00's that still play fine. Also according to Wikipedia: "On July 3, 1991, the first recording of a concert directly to CD was made using a Yamaha YPDR 601. The concert was performed by Claudio Baglioni at the Stadio Flaminio in Rome, Italy. At that time, it was generally anticipated that recordable CDs would have a lifetime of no more than 10 years. However, as of July 2020 the CD from this live recording still plays back with no uncorrectable errors."
Edit: Yes, a tape drive would be ideal but i'm poor af.
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I have CD-R demo discs from the early 00's that still play fine. Also according to Wikipedia: "On July 3, 1991, the first recording of a concert directly to CD was made using a Yamaha YPDR 601. The concert was performed by Claudio Baglioni at the Stadio Flaminio in Rome, Italy. At that time, it was generally anticipated that recordable CDs would have a lifetime of no more than 10 years. However, as of July 2020 the CD from this live recording still plays back with no uncorrectable errors."
Edit: Yes, a tape drive would be ideal but i'm poor af.
It's always a game of statistics.
You might have some 20yo disks that play fine, but there's enough 10yo disks that don't play fine. Also, especially with audio disks, having some data loss on them won't be noticeable. You could probably have up to 10% of data loss on the CD without hearing much of a difference.
Things are very different for data storage though. Here losing a single bit (e.g. of an encrypted/compressed file) might make the whole file unreadable. And if it's a critical file that might make the whole disk useless.
Audio CD is a very low-data-density format. There's a ton of data on there that doesn't matter (as exemplified by the fact that MP3 CDs can easily hold 6 times as much audio as a regular, uncompressed Audio CD). This low data density creates redundancy.
The data retention values above aren't about "After X years all of the data disappears" but about "This is how long the data will be fully retained without a single bit of data loss".
I also have HDDs from ~2000 that still work fine. The probably oldest piece of tech I own is a Gameboy, which has its BIOS in a ROM, and that one still works fine, even though it's older than 30 years now. But for one I don't own enough Gameboys to know whether I got an outlier here and I don't have the means to check if every single bit on that ROM is still identical to the original.
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It's always a game of statistics.
You might have some 20yo disks that play fine, but there's enough 10yo disks that don't play fine. Also, especially with audio disks, having some data loss on them won't be noticeable. You could probably have up to 10% of data loss on the CD without hearing much of a difference.
Things are very different for data storage though. Here losing a single bit (e.g. of an encrypted/compressed file) might make the whole file unreadable. And if it's a critical file that might make the whole disk useless.
Audio CD is a very low-data-density format. There's a ton of data on there that doesn't matter (as exemplified by the fact that MP3 CDs can easily hold 6 times as much audio as a regular, uncompressed Audio CD). This low data density creates redundancy.
The data retention values above aren't about "After X years all of the data disappears" but about "This is how long the data will be fully retained without a single bit of data loss".
I also have HDDs from ~2000 that still work fine. The probably oldest piece of tech I own is a Gameboy, which has its BIOS in a ROM, and that one still works fine, even though it's older than 30 years now. But for one I don't own enough Gameboys to know whether I got an outlier here and I don't have the means to check if every single bit on that ROM is still identical to the original.
Sorry if I'm mostly focusing on paragraph 3 but I have to. MP3 CDs sound way worse than a redbook audio CD though. You can losslessly compress PCM by about 50% by using a codec like flac or alac, but there is data loss if you use a lossy format like .mp3.
You can compress 20 vacation photos taken by an iPhone 16 to fit on a 1.44 mb floppy disk and you will have something resembling the original data, but I think you'll agree it's worse.
Back to my original point, A CD-R is much more likely to reatain data for 5 years than an SSD is. Unless it's periodiclly powered on of couse.
I have an HDD from 2008 in my PC actually. I'm often impressed how long they can last. -
I moved to Kubuntu recently. I'm overall happier, but I've had a number of pain points.
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I bought DaVinci Resolve thinking they supported Linux. They do, just very poorly. Figuring out how to get that up and running was a faff. Davinci Resolve also doesn't support AAC audio on MP4 files on Linux, so I had to write a script to transcode the audio of media to WAV. It also doesn't play nice with window management. Overall, using resolve has been a huge pain.
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I use Insta360s software just to stitch 360 video, getting that set up with bottles wasn't the most straightforward but it works now.
-
I still haven't figured out Fusion360, and I really don't want to spend the time learning a new software. I learned it before I'd started making an effort to only use cross-platform tools.
-
I bought the Xbox Store version of Forza Horizon 5 so I could play it on my PC and Xbox. I no longer have the Xbox, and I'd have to re-buy it on Steam if I wanted to play it.
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My Index just isn't detected on Ubuntu. It was on Windows. I've tried a bunch of things, but it just doesn't show up, so I haven't been able to play VR. It might have a bad cable, but I'm not sure. Weird that it showed up before and doesn't in Kubuntu.
Linux is all about finding alternatives. There is an alternate workflow, but you might have to deal with inconveniences or put in effort to learn something new. It's been a lot of work. Also, I might need to dual boot windows to play VR stuff.
Fusion isn't going to function fully. I think the cloud integration pipeline messes with it. You're better off with OnShape.
FreeCAD is fine with addons but it's just not streamlined in my experience.
If it weren't for CAD I'd have a linux workstation.
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Sorry if I'm mostly focusing on paragraph 3 but I have to. MP3 CDs sound way worse than a redbook audio CD though. You can losslessly compress PCM by about 50% by using a codec like flac or alac, but there is data loss if you use a lossy format like .mp3.
You can compress 20 vacation photos taken by an iPhone 16 to fit on a 1.44 mb floppy disk and you will have something resembling the original data, but I think you'll agree it's worse.
Back to my original point, A CD-R is much more likely to reatain data for 5 years than an SSD is. Unless it's periodiclly powered on of couse.
I have an HDD from 2008 in my PC actually. I'm often impressed how long they can last.wrote on last edited by [email protected]Sure, lossy compression is lossy, but that wasn't my point. My point was that data corruption in information-dense formats is more critical than in low-density formats.
To take your example of the vacation photos: If you have a 100 megapixel HDR photo and you lose 100 bytes of data, you will lose a few pixels and you won't even notice the change unless you zoom in quite far.
Compress these pictures down to fit on the floppy from your example (that would be ~73kb per photo), then losing 100 bytes of data will now be very noticeable in the picture, since you just lost ~0.1% of the whole data. Not taking the specifics of compression algorithms into account, you just lost 1 in every 1000 pixels, which is a lot.
High resolution low information density formats allow for quite a lot of damage before it becomes critical.
High information density formats on the other hand are quite vulnerable to critical data loss.
To show what I mean, take this image:
I saved it as BMP and then ran a script over it that replaces 1% of all bytes with a random byte. This is the result:
(I had to convert the result back to jpg to be able to upload it here.)
So even with a total of 99865 bytes replaced with random values, the image of an apple is clearly visible. There are a few small noise spots here and there, but the overall picture is still fine and if you print it as a photo, it's likely that these spots won't even be visible.
As a comparison, I now saved the original image as JPEG and also corrupted 1% of all bytes the same way. This here's the result. Gimp and many other file viewers can't open the file at all any more. Chrome can open it, and it looks like this:
The same happens with audio CDs. Audio CDs use uncompressed "direct" data, just like BMP. Data corruption only affects the data at the point of the corruption. That means, if one bit is unreadable, you probably won't be able to notice at all, and even if 1% of all data on the CD is corrupt, you will likely only notice a slightly elevated noise level, even though 1% data loss is an enormous amount.
If you instead use compressed formats (even FLAC) or if it's actual data and not media, a single illegible bit might destroy the whole file, because each bit of data depends on the information earlier in the file, so if one bit is corrupted, everything after that bit might become unreadable.
That's why your audio CD is still legible far beyond its expiry date, but a CD-R containing your backup data might not.
Again, these data retention time spans don't mean that after that time all data on the device disappears at once, but that until that time every single bit of data on your device is preserved. After that you might start to experience data loss, usually in the form of single bits or bytes failing.
Edit: Just for fun, this is what the BMP looks like with 95% corruption:
Even with this massive amount of damage, the image is still recognizable.
Edit 2: Due to a mistake in the script, this image is actually 61.3% corrupted, not 95%, but that's still a massive amount of corruption and the image is still clearly recognizable.
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I moved to Kubuntu recently. I'm overall happier, but I've had a number of pain points.
-
I bought DaVinci Resolve thinking they supported Linux. They do, just very poorly. Figuring out how to get that up and running was a faff. Davinci Resolve also doesn't support AAC audio on MP4 files on Linux, so I had to write a script to transcode the audio of media to WAV. It also doesn't play nice with window management. Overall, using resolve has been a huge pain.
-
I use Insta360s software just to stitch 360 video, getting that set up with bottles wasn't the most straightforward but it works now.
-
I still haven't figured out Fusion360, and I really don't want to spend the time learning a new software. I learned it before I'd started making an effort to only use cross-platform tools.
-
I bought the Xbox Store version of Forza Horizon 5 so I could play it on my PC and Xbox. I no longer have the Xbox, and I'd have to re-buy it on Steam if I wanted to play it.
-
My Index just isn't detected on Ubuntu. It was on Windows. I've tried a bunch of things, but it just doesn't show up, so I haven't been able to play VR. It might have a bad cable, but I'm not sure. Weird that it showed up before and doesn't in Kubuntu.
Linux is all about finding alternatives. There is an alternate workflow, but you might have to deal with inconveniences or put in effort to learn something new. It's been a lot of work. Also, I might need to dual boot windows to play VR stuff.
+1 for onshape. I use both fusion and onshape. I used to be a diehard fusion user but onshape has won me over.
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Today, I switched the last of my Windows machines to Linux: my gaming PC. I've been using Linux on servers for many years but was a bit apprehensive for gaming.
Turns out it just... works. Just installed steam and turned proton on, have zero performance or other issues. I'm using Ubuntu 25.04 for the 6.14 kernels NT emulation performance tweaks. Aside from there not being a catalyst driver for it and so I can't undervolt my card everything is great.
I had the exact same experience: been doing Linux since the 90s, both for fun and professionaly - the latter mainly in pure server configurations - finaly got around to moving my home PC (which is mainly for gaming) to Linux (using Pop!OS, since I have a Nvidia graphics card and it just supports it out of the box) and it just worked.
Only problem I have with it is that on startup of X I usually get a blank screen and have to switch my monitor OFF and back ON again.
Oh, and startup times are a fraction of Windows startup times (my Windows 10 work machine literally takes longer to wake up from hybernation than my home Linux PC takes to cold boot, and they have equivalent SSDs.
I think I got more hassle with Windows than I do with Linux.