The kid became Ronald McDonald...
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They should have made a show about a different character. They did Moon Knight wrong.
wrote on last edited by [email protected]Not many Marvel superheroes with schizophrenia and DID. I value the show because of the representation. I've never seen such a good depiction of plurality on TV. And I'm also a fan of Moon Knight in the comics. My favourite run is From The Dead. I love the sass with which he informs the somnologist that a Paladin of Khonsu is well qualified to treat dream problems.
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That quote reminded me heavily of Dishonored. As much as I love the game, they punish you with a bad ending for killing people and using all the cool powers provided to you (most of which are lethal), which I can concede that it is kinda dumb.
Ohh i do hate that. I don't remember if 1 did it but they will change the hostility of people toward other NPC when you're in high chaos in 2. Like in low chaos the npc would be nice to each other and talk about getting out of karnaca, but in high chaos the dialog changed and they straight up murder their friend. It's unsettling that the dev basically blame you for the change of their action.
DOTO fixed this for me. I can chose whether to kill or not to based on my situation, not the ending and invisible system.
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I found Watchdogs 2 weird in this regard. You steal money from random people, who often struggle themselves, steal cars like nothing, murder a suburb’s worth of people, and still you’re “the good guys”?
Well that's just how evil capitalism is
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I played and liked the first game, but when I read the reviews of part II it reminded me of the torture mission in GTA5, which I absolutely hated. So I skipped it, and I'm glad I did.
Trevor scares me. He feel so real.
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Not many Marvel superheroes with schizophrenia and DID. I value the show because of the representation. I've never seen such a good depiction of plurality on TV. And I'm also a fan of Moon Knight in the comics. My favourite run is From The Dead. I love the sass with which he informs the somnologist that a Paladin of Khonsu is well qualified to treat dream problems.
It still suffers from the issue this post is talking about. I’m not telling anyone not to like it, there was a lot of good things going on with it but the kaiju battle and not killing the big bad after slaughtering a ton of henchmen was a bridge too far for me.
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It's just a video game, dude. Video games are entertainment, not where you should be drawing lessons from.
As a corollary to this, yes there are some learning games, but TLOU series is not Mavis Bacon Teaches Typing.
wrote on last edited by [email protected]Okay, my guy, you need to read more books. I mean this in the strictest terms possible. Your country depends on you. America is stuck at a 6th grade reading level, and you're not giving me much hope.
Why are the curtains blue, sepi? Why are they blue?
What is a Dutch angle? Why do films use them?
Why is The Matrix so green? Please!
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I get the vague impression that this is meant to subtly influence western society into believing that the masses aren’t truly people,
Well, people can think two things at once. And whilst people may think that non-fleshed out nameless movie henchmen "aren't truly people", I don't think they apply the same standard to random people irl.
The abundance of people voting against their interests around the world, both historically and presently, seemingly solely to spite a specific group, was what initially spurred the thought. There has to be dehumanization at some step in the process and something to spur and reinforce it.
Do I believe that terribly written media is the sole impetus for the US falling apart? No. But I do see symptoms in random places.
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Ah, the usual "I saw that scene from Snyder's BatmanVSuperman so I feel I can authoritatively speak to the entire character"
He has gone through probably hundreds of writers at this point, all with their own interpretations. But generally, when they stick to the "I hate killing and guns" type, he's not breaking mooks over his knee Bane style. It's not universal, and some of the writing is just bad. But that doesn't define the character anywhere except the minds of people who just want something to shit on.
I've never seen that movie, but okay. Many apologies.
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It still suffers from the issue this post is talking about. I’m not telling anyone not to like it, there was a lot of good things going on with it but the kaiju battle and not killing the big bad after slaughtering a ton of henchmen was a bridge too far for me.
Movies that are just about punching the bad guy are boring. Like Man Of Steel. Snyder failed to connect the character themes and drama to the action in a meaningful way.
Seeing Marc, Steven, and Jake grapple with how to oppose Amit's ideology, and disagree, is great. Steven and Marc are broken, foolish men. But they have ideals and values. They think the only way to defeat Amit ideologically is to make a stand against killing bad people. I mean, she's a god. She gets stronger when people follow her ideology. Steven and Marc think the answer is to find a way to disable the enemy without killing, and thereby prove Amit's ideology wrong and weaken her.
And Jake doesn't give a fuck, like the more traditional depictions of Moon Knight.
I want to see a season 2 where the three come to understand one another, and where these religious questions are grappled with on a deeper level. As you say, killing bad people isn't always wrong. Perhaps they could have a discussion about how the pantheon exists for a reason, and you can't just destroy one of your gods with no consequences. Killing bad people has its place, the problem is just that Amit wanted to be too powerful.
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"Some epiphany" is a brilliant way of indicating you had no idea what the fuck was going on.
Let me ask a different question: How does letting Ellie kill her improve the story?
So, hour zero: Ellie says "I'm gonna kill that bitch."
Hour 40: Ellie says "I have killed that bitch. Damn, that was tight. Like a cold Pepsi, that was hella refreshing."What message is this communicating to you? What can we learn from such a story?
I would not have Ellie kill Abby. I'd keep the ending the same but have Abby be the one with the upper hand at the end of the fight, then she decides not to kill Ellie. It makes more sense to me that Abby would see that killing Ellie will just perpetuate the murder cycle, as Abby did when she killed Joel. That's something Ellie can't admit to herself because she lets her anger guide her actions, even when it hurts her friends and loved ones. By letting Ellie go you are robbing Ellie of her vengeance, making her sacrifices pointless, which would hopefully show her that her violent ways only lead to violent ends for her and everyone around her.
I feel like that would be a better ending because Abby seemed more like the hero of the story than Ellie did. Ellie is definitely the villain to me because at a certain point in the game I stopped sympathizing with her. I think that is why Ellie having a change of heart at the end felt so off to me. We just helped her kill hundreds of people without shedding a tear. That person would not stop when they finally had their chance for revenge, especially with what it cost them to get there.
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Im feeling this way while playing AC Shadows. I just killed two dozen guys to get to a dude I decided to spare
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Batman allow innocent to be harmed just so he can uphold his moral high ground.
That's the problem with contrived writing to keep escalating stakes. And the necessity of not killing off a character to keep using them.
I advocate for a return to Golden/Silver Age shenanigans for this reason. Make the Joker a prankster again, not a mass murderer in funny make-up.
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I mean, you're not wrong without the /s, but it is hilarious whos lives are considered important in media...
wrote on last edited by [email protected]Maybe it's inserted into media on purpose, training us like a subtle shock collar to hesitate if somehow, one of the commoners manages to get within range of an authoritarian boss-man.
/Crazy conspiracy lol
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I've never seen that movie, but okay. Many apologies.
Ah, so just from complete ignorance, then
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Aang was very explicitly not in control of himself during the invasion of the north, and he became scared of his power due to his experiences with the avatar state.
The whole moral conundrum is about him consciously choosing to kill the Fire Lord. Yes, he most likely caused deaths before, but not consciously & deliberately.
So if I kill while high on drugs it's a-okay, right?
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It always pisses me off when someone defending their life, or the lives of others, in a show is somehow a monster for stopping the threat. (Or it is somehow 'honorable' to not kill someone actively murdering others.)
Fuck no. Stop the murderer, rapist, or terrorist using as much force as is necessary. Little Timmy will be so much better off with parents who are still alive, Susan will be happy her husband wasn't murdered, etc etc.
In Dishonored people like to spare the Assassin that kicked off the events of the game. Why? Cause he is remorseful. "I killed thousands, but this one lady was different. I will never kill again. I am so sad now." Fun game, but that writing is atrocious, yet the players eat it up. Oh, that poor Assassin killing for money!
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So if I kill while high on drugs it's a-okay, right?
moreso if you were drugged unwittingly, or against your will.
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I would not have Ellie kill Abby. I'd keep the ending the same but have Abby be the one with the upper hand at the end of the fight, then she decides not to kill Ellie. It makes more sense to me that Abby would see that killing Ellie will just perpetuate the murder cycle, as Abby did when she killed Joel. That's something Ellie can't admit to herself because she lets her anger guide her actions, even when it hurts her friends and loved ones. By letting Ellie go you are robbing Ellie of her vengeance, making her sacrifices pointless, which would hopefully show her that her violent ways only lead to violent ends for her and everyone around her.
I feel like that would be a better ending because Abby seemed more like the hero of the story than Ellie did. Ellie is definitely the villain to me because at a certain point in the game I stopped sympathizing with her. I think that is why Ellie having a change of heart at the end felt so off to me. We just helped her kill hundreds of people without shedding a tear. That person would not stop when they finally had their chance for revenge, especially with what it cost them to get there.
By letting Ellie go you are robbing Ellie of her vengeance, making her sacrifices pointless, which would hopefully show her that her violent ways only lead to violent ends
This more or less happens in the middle of the game, and it does not stop her. She's not ready to stop then, so she just invents new reasons to keep going.
We just helped her kill hundreds of people without shedding a tear. That person would not stop when they finally had their chance for revenge
I don't think this is true. I think you're looking for a simple way to understand why she did what she did, but in doing so, you're kind of reducing her to a cartoon character.
When Ellie found Abby, she was already strung up, starved thin, possibly victim of a lot worse, and in the middle of being executed. And now Ellie's come to beat her... more? There's very little satisfaction to be gained from this. There's very little to do here that would feel like victory.
When Ellie cut Abby down from the pole, she was already having doubts. When Ellie moves to the other boat, the way the camera follows her almost feels like she's about to get in and paddle away. She doesn't start on Abby until after looking at her own blood, as if it had to remind her why she was even there.
In that moment, I think Ellie had already given up. It was only through inertia that she continued. She might've been thinking, as you are, "if I'm not going to kill her, what was the point of all this?"
If Ellie were so focused on the uncomplicated style of revenge I feel like you're suggesting, you might ask why Ellie cut her down at all. Why not just stab her on the pole right there? Why threaten Lev to make Abby fight back? Ellie had plenty of opportunity, but she chose something approaching fairness instead.
This comment is already long, so I don't want to burden you too much further. But I don't think the deaths from elsewhere in the game don't weigh on Ellie either. I think she's fine with it in a "you gotta do what you gotta do" kind of way—if I remember, she was rattled after she tortured what's-her-name. And when she let Abby go, I don't think this is because she suddenly adopted a moral stance against killing people in general, I think it's because the weight of what she was doing, the weight of everything she had lost, and the deeply unsatisfying nature of her victory finally got to her.
And just a final note, none of this is a defense of Ellie as a good person. I agree with you that Ellie was a villain by the end. I liked her character more, but if only one of them could live, I did not think she deserved to; the game knows you have an emotional attachment to her from the previous game and tests the strength of that feeling very heavily.
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Three Cheers For Sweet Revenge? That you?
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Ah, so just from complete ignorance, then
Just referencing a longstanding meme in line with the OP, bro. I didn't realize not watching a single movie made me completely ignorant, but then I guess that's the ignorance in action. Anyway thanks for the unnecessary condescension over fucking batman