What's a really popular game franchise you just can't get into?
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Pokemon. Never played one, never will. Hot take is it's a gateway into IRL hunting which is honestly just very cruel. Do not approve.
I’m enjoying the idea of someone going IRL hunting and their only training is the Pokémon games.
Just out in the woods, gently tossing pokeballs at very confused deer.
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yeah let me just wade through this ocean of death so i can see a dying sun set over a dead world.
things may be beautiful in isolation but the context is what gives them meaning, and the meaning in most fromsoft worlds (and things inspired by them) is "look at how awful everything is here; it's your fault if it doesn't get better".
"haunting" is a better word than "stunning" there.The intended meaning of most of from soft games is perseverance in spite of objective futility and the failure of society.
The world has died, society has failed, the powerful both good and bad have failed. No one, no matter their intentions can change the world for everyone around them let alone themselves by themselves. The good can not make the world better and the bad can not make it worse.
To inact change requires people to sacrifice and push forward. Even if it means their doom, even if it's pointless. For no good ever comes from half measures, from hiding away, or from denying that which is around them because it is unpleasant.
For only with perseverance and the lasting memory and hope of change being taken up be each successor can true change be made.
And even still, to fight to hold that change still, and deny the next generation their right to enact change is just as futile and harmful as not trying at all.
This not including the additional horrors and commentary from their armored core games or spin offs such as Bloodborne. Even those series still have this under lying messaging.
While you arnt wrong on the aesthetics and what they give off on a surface level. You clearly lack the context of the world and story of the main souls games beyond only what is on the cover. You are very much in the wrong and deeply at that, over what the meaning of the worlds of from soft games.
Haunting IS a better word to describe it then stunning tho.
For as "nuanced" as people like to claim the from soft games are. They are very very blunt with their messaging, even if the stories they tell are terribly convoluted.
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Frostpunk
I get it. I like city builders too and the idea of a game that's constantly threatening your city with crisis seemed interesting, but every run seems to be the same.
Outer Wilds
Alright, you and I are gonna fight now.
Frostpunk is a puzzle game not a city builder would be why
It just uses a city builder as the UI.
Great example of mistaken expectations and mislabeled genre.
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I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh
Terraria
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The intended meaning of most of from soft games is perseverance in spite of objective futility and the failure of society.
The world has died, society has failed, the powerful both good and bad have failed. No one, no matter their intentions can change the world for everyone around them let alone themselves by themselves. The good can not make the world better and the bad can not make it worse.
To inact change requires people to sacrifice and push forward. Even if it means their doom, even if it's pointless. For no good ever comes from half measures, from hiding away, or from denying that which is around them because it is unpleasant.
For only with perseverance and the lasting memory and hope of change being taken up be each successor can true change be made.
And even still, to fight to hold that change still, and deny the next generation their right to enact change is just as futile and harmful as not trying at all.
This not including the additional horrors and commentary from their armored core games or spin offs such as Bloodborne. Even those series still have this under lying messaging.
While you arnt wrong on the aesthetics and what they give off on a surface level. You clearly lack the context of the world and story of the main souls games beyond only what is on the cover. You are very much in the wrong and deeply at that, over what the meaning of the worlds of from soft games.
Haunting IS a better word to describe it then stunning tho.
For as "nuanced" as people like to claim the from soft games are. They are very very blunt with their messaging, even if the stories they tell are terribly convoluted.
wrote last edited by [email protected]You clearly lack the context of the world and story of the main souls games beyond only what is on the cover.
...yes? i don't know how much more clearly i can spell out that what's on the cover is preventing me from playing the games.
You are very much in the wrong and deeply at that, over what the meaning of the worlds of from soft games.
until this sentence i was completely certain that you were agreeing with me
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Witcher. I tried. The series was great though.
I've tried 2 and 3 and just can't really get into it. Story wise I see what people like, but everything seems a bit more clunky than it should be and it's just more frustrating than enjoyable.
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I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh
Bioshock. I tried the first game and liked the story and atmosphere, but got bored of the gameplay every time I've tried it
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Fallout. I like the premise and I'll watch other people play it, but I just cannot get into the mechanics of that franchise. Something about VATS is just not enjoyable to me.
I made it fairly far through 4 without vats and playing in third person. It just feels so much more tedious than Skyrim without anything more to show for it.
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everything is dark and gray and meaty and slimy and gory and bloody and disgusting and sad and lonely and unpersonal and depressing and hopeless and evil and hateful and murderous and dead and off and...
even screenshots fucking wreck my mental health.
Try "Death Door". It is as hard but fun to play.
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I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh
Anything Bethesda sadly. I want to like them, something about the control and movement is just so janky it’s not fun.
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ME is a relatively bland shooter IMO.
On KotOR you may be missing the point. It barely has any gameplay. Combat is pretty easy and over quickly. The point of anything in that game is storytelling and fun quests, the mechanics are just good enough to not get in your way too much.
One thing to note is that many people agree that Taris sucks because it is mostly linear and the fun quests only start when the game opens up. Taris may be necessary to set up the plot, though.
The first ME is really awkward to play if you choose the caster focused classes. Especially so if you played on console or with a controller. If you played the more fun focused classes it was a decent shooter.
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Anything Bethesda sadly. I want to like them, something about the control and movement is just so janky it’s not fun.
I thought Fallout 4 was okay but I agree Bethesda clunk is hard to get used to
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I thought Fallout 4 was okay but I agree Bethesda clunk is hard to get used to
I find the games very appealing. I would love to love New Vegas but every time I try it just feels… off.
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I find the games very appealing. I would love to love New Vegas but every time I try it just feels… off.
I always thought it was because they tried for an "anatomical" perspective and it never worked. Like I think the goal was supposed to be you could look down at your own character model but it was never really inplimented, leaving a janky forward and back motion to the vertical tilt. It's just enough to make some people a little motion sick.
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Try "Death Door". It is as hard but fun to play.
bro the difficulty is yet another reason why i don't want to get into it. you really think i'm in a mental state to be beaten to a bloody pulp after a rant like that? i gave up on tunic because the combat was too hard.
it is my firm belief that soulslikes have ruined metroidvanias because they now apparently all need to beat you to death for attempting to enjoy them.
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I'll start. pokemon. doesn't matter if the game's old or new I just can't get into how it plays. idk the gameplay just gets old to me pretty quickly, palworld is an upgrade in every way tbh
Almost all of them. The only real thing that I played with pure joy was Minecraft, Cities Skylines, Planet Coaster and Sims series. I think its pretty clear what games do I like.
Anything with story/ending I find them unbearably boring and tedious. I'll play Cities Skylines for hours though.
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The story of GTA is pretty good most of the time.
It is not dead serious, but a satire of the time and place the respective title is set in.
And I am glad it works for all of you
My eyes just glaze over really fast.
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I thought Fallout 4 was okay but I agree Bethesda clunk is hard to get used to
Fallout 4 is a surprisingly good colony builder though. Shame that's literally the only thing it has going for it haha
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God of War. I played 1,2, and 3 and they were all pretty much the same. I think a lot of the hype was from marketing and edge lords who were thrilled to have so much blood and some low-poly tits on the PS2. Once you get past the spectacle, the combat is a slog of mashing the Square button until the game decides to stop spawning HP sponges for you to hit. The puzzles are tedious and annoying. The platforming they try to force in just doesn't work with the physics and controls. The music is bland and generic "epic symphony" stuff that may as well just be from a stock music library, with no Greek influence at all. The story is a generic and modern story with a thin vineer of Greek mythology. Kratos is less of a character and more of a reason to move the game along to the various locations. I know it's not a completely fair comparison, but Hades used Greek instruments to create greek-influenced and interesting music that I still find myself humming and drumming to years later. Hades also did a way better job of using actual Greek mythology to create a narrative that would actually fit in that cannon.
I remember playing Knack 1&2 and thinking "wow, this is like if the old God of War games were fun". Knack is far from perfect of course, but is largely a similar series that cares more about being fun than being mature.
I'm playing through the 2018 God of War now. Completely different, and honestly a few hours in I'm still not sure why they chose to make this a God of War game staring Kratos instead of just making it a fresh IP. Maybe more lore reasons will be revealed, but so far it seems it was just to capitalize on the brand for marketing reasons. The music is still not a strength, but it's better. The environments are better. The combat is still pretty boring with way too many boring enemies with way too much health, but it's better. This is the first game where I'm starting to get tired of the same UI and over-the-shoulder perspective that other Sony games have used lately (Ratchet and Clank, Uncharted, Horizon, Spiderman). GoW, like most of those games, has an unnecessarily complicated itemization and leveling system that just bogs the game down, and feels almost inspired by MMO's or gacha mobile games.
It does a great job of characterization, with plenty of small, subtle, beautifully written moments that grant insight into personalities. The boy is annoying, but I can see that's the point so I mostly don't mind. It's really annoying how the game won't shut up- there's always someone saying something, and if you even just stop moving for a second someone pipes up to remind you of what you should be doing. It doesn't have space to breath. The puzzles are better than the prior games- they are an acceptable tool for pacing but aren't great by themselves. The story seems a lot better, with much more attention given to original Norse mythology.
With Uncharted I could push last the mediocre puzzles and bullet sponge enemies because the cutscenes were really good and the stories were fun. For Ratchet and Clank I can ignore how the humor has gotten worse and more juvenile over time because it's still fun to platform, dodge, cycle through weapons, and kill tons of enemies. For Horizon Zero Dawn... Actually I don't have many complaints, that was a solid title. For GoW (2018) there's just nothing pulling me back to it.
I'm not going to spoil anything but them making the 2018 god of war a god of war game absolutely does have story reasons. And I didn't even play the earlier games till after so it's not so much "tied" to the story of the earlier games, but it uses them as a back drop.
That's where I'll end it, but both of the new God of War games are some of my favorite games of all time. Continue playing them, they just continually get better.
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I always thought it was because they tried for an "anatomical" perspective and it never worked. Like I think the goal was supposed to be you could look down at your own character model but it was never really inplimented, leaving a janky forward and back motion to the vertical tilt. It's just enough to make some people a little motion sick.
It’s like the controller is reacting to your inputs after they are pressed, rather than your inputs reacting as you press them. It’s a very very small difference, but it just feels clunky.