What's a really popular game franchise you just can't get into?
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Pokemon - having to watch animations and not being able to speed anything up killed my interest
Skyrim - tried a melee run recently and the combat feels like you’re whacking air
The legend of Zelda - played Tears and the story and puzzles were a bit too kid friendly
Doom - I really tried to like it but I felt like I didn’t get anything out of it. It doesn’t scratch that itch I get out of FromSoft’s Souls games where I want to learn a boss’s patterns and die to it a million times.
In general I don’t think I can do story games anymore
In general I don’t think I can do story games anymore
Wow, that's the complete wrong take if you ask me! It sounds like your problems with these games are mostly in the gameplay, not the story? Have you ever played Outer Wilds or The Talos Principle? Unique puzzle games with a great story.
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I got completely addicted for about a week and a half and then dropped it and never thought about it again. The core gameplay loop is crack, but it's also very shallow and I can never think of a good reason to come back to it.
it's also very shallow
You take that back!
In all seriousness, if you're talking about something like the fact that all machines are functionally doing the same thing, that's kinda fair, but there's a lot of complexity in all the options available, made even greater with DLC and mods. Just the logistics of getting items to the right places have many different approaches with various upsides and downsides, and I love all the emergent mechanics that come from belts having two sides and splitters handling two belts.
It's not a game for everyone, but calling Factorio shallow seems really odd. If anything, I feel like it allows you to explore its mechanics deeply, instead of having a breadth of shallow mechanics that don't leave anything to be discovered.
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I think I/we were too old to get into pokemon. I tried 3 games, and got bored about 4 fights in. I'm sure back when that was the peak of gaming, it was amazing. But now after modern games, turn based gameplay is just not for me too
Except Baldurs Gate 3, that's an awesome way of doing turn-based combat
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Dark Souls and any of its copycats. Grinding a boss for hours on end just to learn it's patterns is not how I like to spend my free time. Aside from that: why is that whole genre so bleak? Apart from maybe "Another Crab's Treasure" they're all dark and gray/brown and unrelentingly depressing. Does the gameplay lend itself to that particular aesthetic? Or is everyone just copying Dark Souls that hard?
I can understand, but heartily disagree! For me, the firey hope in the face of a dark bleak world inspires me, and the way the games tend to have you earn your victories makes victory so, so much sweeter.
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Almost all of them. The only real thing that I played with pure joy was Minecraft, Cities Skylines, Planet Coaster and Sims series. I think its pretty clear what games do I like.
Anything with story/ending I find them unbearably boring and tedious. I'll play Cities Skylines for hours though.
Those games are awesome, if you enjoy strategy games, I think you'd love the full catalog by Paradox Interactive
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Terraria
Are you into minecraft? I'm working on the theory that people are into one or the other of those but not both
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Pokemon, TCGs in general, Fallout, Darksouls and the related things
tgc pokemon and magic, has so problems with scalpings its pratically not worth it. also the online version of pokemon are pretty bad LIVE is not a good game but people are still addicted to playing it, when the previous version ptgco was a better UI. MTG has something called UB, which means they use other IP as part of the card sets they release: so far they released FINAL FANTASY , spiderman, some racing game? LOTR. people also hate this because its not orignal IP, its money grabbing ventures.
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Pokemon - having to watch animations and not being able to speed anything up killed my interest
Skyrim - tried a melee run recently and the combat feels like you’re whacking air
The legend of Zelda - played Tears and the story and puzzles were a bit too kid friendly
Doom - I really tried to like it but I felt like I didn’t get anything out of it. It doesn’t scratch that itch I get out of FromSoft’s Souls games where I want to learn a boss’s patterns and die to it a million times.
In general I don’t think I can do story games anymore
i think you can disable the animations in the console games for pokemon, unless they changed it for the new games.
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It's a cool world and all but it feels more like a movie that's too long than a video game. Not a lot of meaningful interaction with the world apart from shooting things.
wrote last edited by [email protected]Yeah I really liked the story tbh but just the mission repetitiveness killed it.
I mean I finished the game but the replayability for me is nonexistent.
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it's also very shallow
You take that back!
In all seriousness, if you're talking about something like the fact that all machines are functionally doing the same thing, that's kinda fair, but there's a lot of complexity in all the options available, made even greater with DLC and mods. Just the logistics of getting items to the right places have many different approaches with various upsides and downsides, and I love all the emergent mechanics that come from belts having two sides and splitters handling two belts.
It's not a game for everyone, but calling Factorio shallow seems really odd. If anything, I feel like it allows you to explore its mechanics deeply, instead of having a breadth of shallow mechanics that don't leave anything to be discovered.
Ok yeah that was poorly phrased. It's shallower than it appears on first impressions, or at least was for me.
The belt management is the best part IMO and kept me playing for a lot longer than I would have otherwise. I loved ripping up the floorboards and doing it newer and better and bigger and ... Oh god I've made a mess again, time to start over!
It is undeniably a very fun game.. but for me it was a bit like binging a netflix debut, and it didn't stick enough to make me want to come back for "season 2".
I'll say that I'm also not a huge roguelike fan and while it isn't a roguelike, I got that same feeling I get after spending a few hours in Enter the Gungeon.
Haven't tried DLCs so can't comment, but the gameplay is built for extension so I can imagine they're pretty damn good.
Are you a Satisfactory fan? I have that in the library and it looked more like my kind of thing (except that I much prefer the look and feel of Factorio)
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RDR2. Played, but didn’t beat the first one. Some other game pulled me away from it. Tried the sequel and was disappointed by the gunplay.
Same, didn't enjoy playing someone I didn't like in a world I wasn't interested in. Good game, not my preferred setting
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Ok yeah that was poorly phrased. It's shallower than it appears on first impressions, or at least was for me.
The belt management is the best part IMO and kept me playing for a lot longer than I would have otherwise. I loved ripping up the floorboards and doing it newer and better and bigger and ... Oh god I've made a mess again, time to start over!
It is undeniably a very fun game.. but for me it was a bit like binging a netflix debut, and it didn't stick enough to make me want to come back for "season 2".
I'll say that I'm also not a huge roguelike fan and while it isn't a roguelike, I got that same feeling I get after spending a few hours in Enter the Gungeon.
Haven't tried DLCs so can't comment, but the gameplay is built for extension so I can imagine they're pretty damn good.
Are you a Satisfactory fan? I have that in the library and it looked more like my kind of thing (except that I much prefer the look and feel of Factorio)
I haven't properly tried satisfactory, I tried the demo back when that first came out, was asked to run around collecting leaves to put into a power generator for half an hour, and bricked my game trying to put it into borderless or something... And then I switched to Linux, the game was epic exclusive despite promises otherwise, and I passed.
I got the impression it's got a tedious early game, having a prebuilt map might make replaying less fun, and it sadly seems to have a very point-to-point, purpose-specific-device approach to logistics. I also like the performance of Factorio, it's really lightweight on the GPU, and well optimized for CPU (though with the entire map and tons of individual entities loaded at all times there's only so much you can do), which I imagine isn't as great for the modern 3D game Satisfactory is.
I don't want to rant too much about it, but I think the splitter taking in and outputting two belts in Factorio is brilliant. There's only a few types of logistics, but they are versatile and nuanced. Being able to belt items onto the side of an underground belt lets you filter out belts by side, the mechanics of belt sides and how they interact with inserters let you create compact designs or maximize throughput if you spend time on it. There's no dedicated buffer machine, no separate splitters and mergers, all the neat things you can build come together out of component parts in an organic way.
I will also mention that I like to try to plan ahead specifically to avoid starting over, but when rebuilding is necessary (and when laying a rail network) robots are a must-have.
On the topic of the DLC... If you're not drawn into the base game, might be best to pass on it, but they did a good job giving each planet some interesting unique challenges, including organic items that spoil after a certain amount of time. There's plenty of straight content expansion mods, big and popular ones, but they mixed up the gameplay quite a bit in Space Age.
All in all... Yeah, different people, different tastes. I'm currently doing a second playthrough of Space Age with friends, but one of them might've been felled by Gleba. If you want some more unsolicited gaming takes, I can recommend Mindustry and Outer Wilds ;D
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i think you can disable the animations in the console games for pokemon, unless they changed it for the new games.
They removed the options to skip battle animations for the newer games. There’s an option that removes cutscenes, but that doesn’t affect anything in battles like the ten minute long terastallizations.
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Weirdly, I love them. They're absolutely shallow main story wise but they do exploring and looting right which is the point of open world (for me!). The Witcher 3 or Red Dead Redemption 2 for example are great games, but I didn't enjoy them nearly as much as the arguably bad Fallout 3.
The games are appealing, I just despise something about the controls.
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In general I don’t think I can do story games anymore
Wow, that's the complete wrong take if you ask me! It sounds like your problems with these games are mostly in the gameplay, not the story? Have you ever played Outer Wilds or The Talos Principle? Unique puzzle games with a great story.
I’ve played both of those, and I really enjoyed Talos 2 since it mostly just fed you lore while you were trying to do a puzzle, but don’t ask me what the story was because I couldn’t tell ya.
I didn’t mean I couldn’t connect with the story in just those games, but in games in general. So when I talk about a game, I don’t really put much weight into my thoughts on the story, just the mechanics.
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bro the difficulty is yet another reason why i don't want to get into it. you really think i'm in a mental state to be beaten to a bloody pulp after a rant like that? i gave up on tunic because the combat was too hard.
it is my firm belief that soulslikes have ruined metroidvanias because they now apparently all need to beat you to death for attempting to enjoy them.
Death's Door isn't nearly as difficult as the Souls games; it just felt like a solid metroidvania. I don't enjoy beating my head against high difficulty curves these days and it felt very approachable and fun to me. I even went back after my first playthrough and did the achievement where you only use the weaker umbrella weapon.
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Are you into minecraft? I'm working on the theory that people are into one or the other of those but not both
Yes, I am into Minecraft
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The games are appealing, I just despise something about the controls.
Interestingly I love the controls. They feel very direct to me.
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Yes, I am into Minecraft
Gotcha. I'm the opposite: hundreds of hours in terraria but can't get into MC
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They removed the options to skip battle animations for the newer games. There’s an option that removes cutscenes, but that doesn’t affect anything in battles like the ten minute long terastallizations.
i see, they did that for the online card game too. in the older ones i removed the animations so i can progess through the battle tower faster. good thing i never gotten into the post- burnt out masuda games.