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  3. 8BitDo announces its controllers now have Steam (SteamOS) compatibility

8BitDo announces its controllers now have Steam (SteamOS) compatibility

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linuxgaming
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  • cm0002@lemmy.worldC [email protected]
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    maestro@fedia.ioM This user is from outside of this forum
    maestro@fedia.ioM This user is from outside of this forum
    [email protected]
    wrote on last edited by
    #25

    Their controllers look great, but I wish they had a super simple 8-bit Nintendo controller for PC. No turbo buttons or other extra buttons. Something that my young kid could use.

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    • maestro@fedia.ioM [email protected]

      Their controllers look great, but I wish they had a super simple 8-bit Nintendo controller for PC. No turbo buttons or other extra buttons. Something that my young kid could use.

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      [email protected]
      wrote on last edited by [email protected]
      #26

      I haven't tried them, but Nintendo put out a set of joy-cons a while back that are literally just two NES controllers. And since you can use joy-cons with Steam, I'm thinking maybe you can use those.

      I'm not sure if they still make them though so you might need to get them used or something.

      Edit: These guys: https://www.nintendo.com/us/store/products/nintendo-entertainment-system-controllers/

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      • I [email protected]

        I’ve been very happy with an 8bitdo ultimate using the 2.4 ghz dongle. Only complaint is I can’t modify any mappings on Linux and have to bust out an old windows laptop for it. Otherwise, it’s worked perfectly every time across a few Linux systems including a steam deck.

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        wrote on last edited by
        #27

        You can map anything to anything using SteamInput...

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        • P [email protected]

          You can map anything to anything using SteamInput...

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          wrote on last edited by [email protected]
          #28

          The back paddles aren’t mapped to anything by default and there’s nothing Steam can do to help there. There are also some vibration levels you can’t set elsewhere and having a hardware switch for different profiles is nice.

          The back paddles also can only be mapped to other buttons that are on the controller so I need different profiles for different games. I usually map them to l3 and r3 but sometimes its nice to have them as b and y instead without having to mess with steam input.

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          • yukichigai@lemmy.sdf.orgY [email protected]

            I had no idea there were existing compatibility issues to be honest. If anything I've had better luck using my 8BitDo controllers with the Steam Deck versus my Windows machines. My SNES30 (yes, SNES30, not SN30) always had issues co-existing with other controllers on Windows, but it's never been a problem on the Steam Deck.

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            wrote on last edited by
            #29

            Yeah I don't understand this. The post ends with

            Full compatibility details coming soon.

            What does "compatibility" mean? I have a bunch of their controllers, of different models, paired to different operating systems, and they all work great.

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            • P [email protected]

              Their settings are adjusted on a firmware bases by pressing different buttons together on the controller.

              That's also the case on newer 8bitdo controllers to be fair. You don't have to use the software often but when you do, it's indeed a pain.

              S This user is from outside of this forum
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              wrote on last edited by
              #30

              Good to know. I'll start to give them another serious look

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              • cm0002@lemmy.worldC [email protected]
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                wrote on last edited by
                #31

                I've been using one of these on PC with Bazzite for awhile now with zero issues. I guess I could test it out on my steam deck but I keep ps3 controllers synced to it separately to prevent confusion.

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                • P [email protected]

                  Interestingly - I have 4 (two Pro 2's, an SN30 Pro, and one of the Ultimate C variants) and have used them all on my Steam Deck before. The past couple of years at family gatherings I've hooked up my Deck to a big screen and allowed the kids to play Mario Party and such.

                  So I'm kind of confused about what is being added now. Their post says more details to come so I guess I'll see?

                  N This user is from outside of this forum
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                  wrote on last edited by
                  #32

                  There was a post from Valve a while back, you can now remap the back pedals via Steam, so they're now recognized as a different input button instead of having to use their software to mapping it to one of the existing buttons. At least that's my understanding, I don't own any 8bitdo, and this was the reason I never bought one, so that might change in the near future.

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                  • cm0002@lemmy.worldC [email protected]
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                    wrote on last edited by
                    #33

                    Can anyone who owns an 8bitdo Ultimate 2 Wireless confirm if the back paddles and L4/R4 buttons are now remapable on Steam?

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                    • cm0002@lemmy.worldC [email protected]
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                      wrote on last edited by
                      #34

                      I wish they had a more dual sense-y ps-style controller, the closest they have is a retro looking one..

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                      • cm0002@lemmy.worldC [email protected]
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                        wrote on last edited by
                        #35

                        I've got a bunch of 8bitdo 2C Ultimate controllers, that have both 2.4ghz and Bluetooth, hall effect joysticks, and they cost me 25$ on Amazon.

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                        • yukichigai@lemmy.sdf.orgY [email protected]

                          I had no idea there were existing compatibility issues to be honest. If anything I've had better luck using my 8BitDo controllers with the Steam Deck versus my Windows machines. My SNES30 (yes, SNES30, not SN30) always had issues co-existing with other controllers on Windows, but it's never been a problem on the Steam Deck.

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                          wrote on last edited by
                          #36

                          Full compatibility means native steam input support, which means that gyro + back buttons work together. No need to emulate a specific console controller and lose out on either gyro or back button support.

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                          • G [email protected]

                            No mention on if this means you can independently map the undeeside paddles or not... I'm going to guess not. I'll probably still wait to see how steam controller 2 reviews before getting any new controllers. I have some left but they have taken the used by all the guests beating and are held together with glue, shitty soldering, and 3d prints.

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                            wrote on last edited by
                            #37

                            I don't have this controller but the Vader 4 pro was updated in the same update, and supports every single extra button + gyro at the same time, provided dinput mode is set.

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                            • cm0002@lemmy.worldC [email protected]
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                              mrscottytay@sh.itjust.worksM This user is from outside of this forum
                              mrscottytay@sh.itjust.worksM This user is from outside of this forum
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                              wrote on last edited by
                              #38

                              Does this include being able to remap the back buttons individually via steam input now?

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                              • S This user is from outside of this forum
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                                wrote last edited by
                                #39

                                The SN30 is about as close as you can get to that, I think. I have two, and use them for everything. They're basically SNES controllers with analog sticks. No paddles or other macro buttons. Just ABXY, dpad, start, select, shoulders, triggers and sticks.

                                They do also make the Micro, but that might be too tiny even for a child. Dpad and face buttons only.

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