What's a really popular game franchise you just can't get into?
-
Weirdly, I love them. They're absolutely shallow main story wise but they do exploring and looting right which is the point of open world (for me!). The Witcher 3 or Red Dead Redemption 2 for example are great games, but I didn't enjoy them nearly as much as the arguably bad Fallout 3.
The games are appealing, I just despise something about the controls.
-
In general I don’t think I can do story games anymore
Wow, that's the complete wrong take if you ask me! It sounds like your problems with these games are mostly in the gameplay, not the story? Have you ever played Outer Wilds or The Talos Principle? Unique puzzle games with a great story.
I’ve played both of those, and I really enjoyed Talos 2 since it mostly just fed you lore while you were trying to do a puzzle, but don’t ask me what the story was because I couldn’t tell ya.
I didn’t mean I couldn’t connect with the story in just those games, but in games in general. So when I talk about a game, I don’t really put much weight into my thoughts on the story, just the mechanics.
-
bro the difficulty is yet another reason why i don't want to get into it. you really think i'm in a mental state to be beaten to a bloody pulp after a rant like that? i gave up on tunic because the combat was too hard.
it is my firm belief that soulslikes have ruined metroidvanias because they now apparently all need to beat you to death for attempting to enjoy them.
Death's Door isn't nearly as difficult as the Souls games; it just felt like a solid metroidvania. I don't enjoy beating my head against high difficulty curves these days and it felt very approachable and fun to me. I even went back after my first playthrough and did the achievement where you only use the weaker umbrella weapon.
-
Are you into minecraft? I'm working on the theory that people are into one or the other of those but not both
Yes, I am into Minecraft
-
The games are appealing, I just despise something about the controls.
Interestingly I love the controls. They feel very direct to me.
-
Yes, I am into Minecraft
Gotcha. I'm the opposite: hundreds of hours in terraria but can't get into MC
-
They removed the options to skip battle animations for the newer games. There’s an option that removes cutscenes, but that doesn’t affect anything in battles like the ten minute long terastallizations.
i see, they did that for the online card game too. in the older ones i removed the animations so i can progess through the battle tower faster. good thing i never gotten into the post- burnt out masuda games.
-
Kinda like how GTA produces violent killers right?
Fair point. Tbh, the mirroring between the point behind Pokemon and IRL hunting are just too similar. Don't agree with it.
-
I've never tried Portal but I know what it is. I'd imagine this would f*ck with my head even more than Half-Life.
Funny enough, DSP is on my "purchased backlog", games I decided to buy on sale on a whim but never got around to actually playing.
Never heard of Vintage Story before.
They don't have an official trailer, but here's a quick overview.
-
I haven't properly tried satisfactory, I tried the demo back when that first came out, was asked to run around collecting leaves to put into a power generator for half an hour, and bricked my game trying to put it into borderless or something... And then I switched to Linux, the game was epic exclusive despite promises otherwise, and I passed.
I got the impression it's got a tedious early game, having a prebuilt map might make replaying less fun, and it sadly seems to have a very point-to-point, purpose-specific-device approach to logistics. I also like the performance of Factorio, it's really lightweight on the GPU, and well optimized for CPU (though with the entire map and tons of individual entities loaded at all times there's only so much you can do), which I imagine isn't as great for the modern 3D game Satisfactory is.
I don't want to rant too much about it, but I think the splitter taking in and outputting two belts in Factorio is brilliant. There's only a few types of logistics, but they are versatile and nuanced. Being able to belt items onto the side of an underground belt lets you filter out belts by side, the mechanics of belt sides and how they interact with inserters let you create compact designs or maximize throughput if you spend time on it. There's no dedicated buffer machine, no separate splitters and mergers, all the neat things you can build come together out of component parts in an organic way.
I will also mention that I like to try to plan ahead specifically to avoid starting over, but when rebuilding is necessary (and when laying a rail network) robots are a must-have.
On the topic of the DLC... If you're not drawn into the base game, might be best to pass on it, but they did a good job giving each planet some interesting unique challenges, including organic items that spoil after a certain amount of time. There's plenty of straight content expansion mods, big and popular ones, but they mixed up the gameplay quite a bit in Space Age.
All in all... Yeah, different people, different tastes. I'm currently doing a second playthrough of Space Age with friends, but one of them might've been felled by Gleba. If you want some more unsolicited gaming takes, I can recommend Mindustry and Outer Wilds ;D
wrote last edited by [email protected]Interesting take and thank you for being detailed. Part of my problem is various commitments mean I only get short and sporadic spells to play these games, so forward planning feels like a chore when you want to get stuck in for 3 to 4 hours, but might not return for a week or two.
It sounds like the way you play here is the way I played the various Tycoon games (particularly Transport) when I was younger. Paper and pen optimisation was part of the grind and made it very fun.
Now I just want to get things going and bask in my barely working mess of a solution. (This probably makes it feel way more roguelike than it actually is!)
In that sense I guess Satisfactory might be structured enough to fit my schedule, but I'll definitely be looking out for the things you mentioned.
-
Interesting take and thank you for being detailed. Part of my problem is various commitments mean I only get short and sporadic spells to play these games, so forward planning feels like a chore when you want to get stuck in for 3 to 4 hours, but might not return for a week or two.
It sounds like the way you play here is the way I played the various Tycoon games (particularly Transport) when I was younger. Paper and pen optimisation was part of the grind and made it very fun.
Now I just want to get things going and bask in my barely working mess of a solution. (This probably makes it feel way more roguelike than it actually is!)
In that sense I guess Satisfactory might be structured enough to fit my schedule, but I'll definitely be looking out for the things you mentioned.
Outer Wilds might not work well if you play sporadically, I think a big part of the joy is piecing together everything you've seen and grasping the connections and bigger picture... But who knows.
Mindustry might work well though, it's much simpler on the factory mechanics, but ties them into tower defense and RTS, needing to supply towers with ammo, and later supply factories with the right materials to create units. It's FOSS, available for free from some official sources. And importantly, sectors are mostly isolated, meaning you can take it one mission at a time, bringing a few resources to kickstart things and building a new setup every time.
Also, hard read on the tycoon games, I love playing OpenTTD with friends, though I lament the lack of something better than cargo distribution to require us to provide supply to the actual demand (as opposed to being paid to shunt passengers/cargo to the most convenient location). That said, I never really did any calculations in that, especially since supply and demand can change rather dynamically.