At least it works
-
This post did not contain any content.
-
This post did not contain any content.
Is that Dogmeat or the Thing?
-
This post did not contain any content.
Project Zomboid!
-
This post did not contain any content.wrote on last edited by [email protected]
That looks crazy like Project Zomboid
Ahh it must be a mod
-
Is that Dogmeat or the Thing?
Project Thingmeat, maybe?
-
This post did not contain any content.
Why would dog extend human?
-
This post did not contain any content.
It doesn't. It clips.
-
This post did not contain any content.
Rather Lovecraftian, that.
-
Why would dog extend human?
Hmm, 4 limbs, 2 eyes, 2 ears, mammal...
Close enough??? -
It doesn't. It clips.
So does the human.
-
Why would dog extend human?
wrote on last edited by [email protected]In modern games, I think it's fairly common to have a common 3d skeletons share names. So you can make animations like the one above apply to any character even if they have differences. It doesn't mean that dog extends human, but it may mean that a dog model shares a lot of common "bones", that are used for movement, with a human model.
So when a human animation is applied to the dog, you can see it warp to start position of the animation, move, and then then stop at the end position as a standing human, before warping back to idle animation (when it turns back into the dog shape)
Related, weapons in Destiny also share the same components across weapon types, and bugs have caused one weapon type to be used for another weapon, making funny things happen.
Like how a hand canon (pistol) stretches like a bow because it's model got used in place of the bow model at the start of this clip: -
Why would dog extend human?
Yeah, seems weird.
Normally one would use multiple horses and some ropes for that.
No idea how you would manage that with a single dog -
Hmm, 4 limbs, 2 eyes, 2 ears, mammal...
Close enough???See you just said mammal. Why not have them both extend from that? Then they define a property or a method which modifies how they jump over a fence.
-
Why would dog extend human?
They probably thought that all their NPCs would be human when they started the game, so they named their NPC class Human. Then they decided to add dogs, but needed them to do a lot of the same things the human NPCs did, so they made the Dog class a subclass of Human.
-
They probably thought that all their NPCs would be human when they started the game, so they named their NPC class Human. Then they decided to add dogs, but needed them to do a lot of the same things the human NPCs did, so they made the Dog class a subclass of Human.
What is refactoring?
-
They probably thought that all their NPCs would be human when they started the game, so they named their NPC class Human. Then they decided to add dogs, but needed them to do a lot of the same things the human NPCs did, so they made the Dog class a subclass of Human.
it's probably so much worse
-
This post did not contain any content.
Why not let the dog walk under the barrier
.
-
Why would dog extend human?
ND answer is because the dev made the Human class before abstracting everything into the Entity class, dog should extend a game entity and not inherit the human animation behavior.
-
Why not let the dog walk under the barrier
.
Special animation just for dog?
-
Is that Dogmeat or the Thing?
T[errier]-1000