Have you ever cried because of a video game?
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Yes, alot
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I love TLOU 1.
I am curious what part made you cry? Parts made me anxious and parts made me very relieved. None made me cry.
The boss fight in the dinner. This was traumatic to me. The violence in this scene feels much to real to be in a video game, I was not prepared.
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Only once, season 1, the last episode of telltales walking dead, lee and clems last time seeing each other. Brutal
And got me really fucking close:
'Had to be me. Someone else might have gotten it wrong' -
The boss fight in the dinner. This was traumatic to me. The violence in this scene feels much to real to be in a video game, I was not prepared.
Boss fight in the dinner?
Do yo mean the boss fight in the burning restaurant where you play Ellie and fight David?
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Loom but I don't recall why.
Loom
"Tell them we chose death with Clarity."
I haven't played it since '91, but your reference triggered the memory. (Yes, I made an account just for this comment.)
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Yes, once after accidentally wiping my Donkey Kong 64 save when I was like 5 and then during Horizon Zero Dawn, I think during RDR2, Life is strange and probably some others. Btw I also made plenty of people cry during the N64 split screen days so that part evens out nicely.
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Yeah, I once walked into a Gamestop and saw how expensive new games have gotten...
Joking aside:
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Journey
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To the Moon
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Spiritfarer
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Ori and the Will of the Wisps
All good games, I can't recommend them enough.
What touched you about Journey? I finished the games about 3 times and honestly can't recall that much about it but the art/graphic design being top notch.
Regarding OP's question I also don't recall a game that has made me cry yet, but I wouldn't say I am a senseless being lol, some anime scenes get me from time to time... Is just that with games it feels different.
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Oh, it lives up to it, all right. It's pretty mind bending in its own way.
Agreed on this. There are at least four separate moments of incredible reveals, and so many little details work towards creating a powerful atmosphere. It's amazing
::: spoiler Spoiler of a specific thing I liked a lot
I distinctly remember looking around the seemingly abandoned ring station, after recovering from how cool it was to see the whole thing arcing up above me, and realising how all of the furniture was way too big for me. It's such a trivial thing but it did a lot to make me feel like I really, really did not belong here
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Not quite the same thing, but the song Corridors of Time have gotten me misty eyed from the nostalgia alone.
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Destiny 2 - RIP CAYDE 6
He was such a likable character by the community that Bungie actually brought him back... somehow, as some sort of reincarnated-ghost-person-thing
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Loom
"Tell them we chose death with Clarity."
I haven't played it since '91, but your reference triggered the memory. (Yes, I made an account just for this comment.)
I rented it and played it through in one or two sittings. I remember finding it a very moving and maybe even significant experience, but I'll be damned if I know why anymore. I think I might enjoy playing it through on the high difficulty (I played on the "musical idiot" difficulty) now that I have more skill playing by ear and stuff, might go back.
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What touched you about Journey? I finished the games about 3 times and honestly can't recall that much about it but the art/graphic design being top notch.
Regarding OP's question I also don't recall a game that has made me cry yet, but I wouldn't say I am a senseless being lol, some anime scenes get me from time to time... Is just that with games it feels different.
There were a few things, I think. Stylistically I thought it was gorgeous and made well, coupled with the absolutely beautiful soundtrack by Austin Wintory. But I also got lucky my first time though, and ended up sticking with the same partner pretty much from the very beginning all the way through the end.
The argument that games are art is something that was pretty widely discussed around the release of Journey, but what I think made that game in particular so impactful is the way that it took a basic mechanic like multiplayer support and wove it so perfectly in with the narrative it was trying to tell. Walking into the light with the same person who was with me from so early on, after everything we went through, and then saying our goodbyes before that beautiful OST played through the credits, it was pretty moving.
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Some
Ok. Maybe some.
And still I'd rather invest my emotions into real life than in a means of killing time.
Connecting to characters in media is a great way to connect to your own feelings. It sounds like you're treating it like it takes away from reality somehow, but all media is a reflection of reality. People have a reaction to it because it connects to something in their life. If you haven't found things that resonate with you that's cool, but looking down on others for being emotionally open is unnecessary.
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I rented it and played it through in one or two sittings. I remember finding it a very moving and maybe even significant experience, but I'll be damned if I know why anymore. I think I might enjoy playing it through on the high difficulty (I played on the "musical idiot" difficulty) now that I have more skill playing by ear and stuff, might go back.
"Damned" because you don't remember the story or plot points? or because you do, and they don't seem as affective?
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Yes! I have to try the DLC, I've been afraid of it not living up to the main game's whole thing
The DLC is good, but it's different. Quite different.
And without spoiling anything, let me say that during the beginning and middle it feels even more different than it ends up being, which is a bit jarring to some fans of the original.
I like it, I'm glad I played through it, but I understand people that are grumpy with it or don't gel with it.
I think the flaw it has, by nature of being DLC, is that it has a bit less surface area than the main game. In the main game if you get stuck there are a hundred other areas to explore and learn stuff that may help get through the stuck parts, or even just give you a break so you can prevent frustration. But in EotE if you get stuck in, like, 3 places it sorta locks you up, because those are the only 3 threads you have available to you at that time. So it's not bad, but is more prone to frustration and feeling stuck than the original.
But if you relax, and push through, and in some cases have "faith" that the designers have way through in mind, I think it's good and scratches a similar but different itch.
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It didn't quite make me cry, but the ending of Planescape Torment got me right in my feels.
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A few times. Ones that come to mind
Gears 3 : DOOOOMMMMMM NOOOOOOOOO
Spiritfarer : Hedgehog grandma goodbye
Brothers : a tale of 2 sons. The ending.
What remains of Edith finch: fish factory, baby and ending.
Halo Reach, just a little tiny bit : New Objective- Survive.
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I cried over darksouls when I first played it at 12. These were tears of frustration of course. I also cried after finishing hollowknight. Not because it was sad but because it was over.
It's nice to see that others 'cry because it's over' too. It usually hits me during the credits. Hollow Knight had that effect on me for sure.
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A few times.
Most notably, when playing Outer Wilds. I was playing it during the pandemic and had lost two friends, my grandfather and my cat within the span of around 3 months. I was struggling with depression and I got to one specific spot in the game and the revelation caused me to just sit there and cry for like 10 minutes, I was so emotionally shut down at the time that the tears felt like a life preserver. I had to stop playing for a bit, but it definitely helped me process my grief.
I also cried during a couple of quests in FFXIV. The post-Shadowbringers content especially, not because it was sad, just very poignant. And again in the last area of Endwalker, where Masayoshi Soken's incredible composition combined with some very emotional content just got to me (especially the Endwalk, jfc).
I think I cried a bit at the end of Journey just because it was a powerful experience, but I had an amazing partner in that game who stayed with me through the whole thing.
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Yes, lots of them and for varying reasons.
Dead Island's cinematic trailer will tug at the heart strings. Wanted to mention this since many may have missed it now that it's aged a bit.
Just rewatched it, still hits me. The footage at the end is what really knocks the wind out.
Holy crap. I enjoyed Dead Island many years ago but never saw this before. It doesn't match the tone of the game at all lol.