Have you ever cried because of a video game?
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A few times.
Most notably, when playing Outer Wilds. I was playing it during the pandemic and had lost two friends, my grandfather and my cat within the span of around 3 months. I was struggling with depression and I got to one specific spot in the game and the revelation caused me to just sit there and cry for like 10 minutes, I was so emotionally shut down at the time that the tears felt like a life preserver. I had to stop playing for a bit, but it definitely helped me process my grief.
I also cried during a couple of quests in FFXIV. The post-Shadowbringers content especially, not because it was sad, just very poignant. And again in the last area of Endwalker, where Masayoshi Soken's incredible composition combined with some very emotional content just got to me (especially the Endwalk, jfc).
I think I cried a bit at the end of Journey just because it was a powerful experience, but I had an amazing partner in that game who stayed with me through the whole thing.
wrote last edited by [email protected]I was just about to mention exactly these games!
Outer Wilds' ending was, to me, a beautiful meditation on confronting loss, the ending of things, and coming to peace with it.
Shadowbringers was along a similar theme. It was interesting emphasizing with Emet, and yet still realizing he's wrong ("cool motive, still interdimensional genocide"). It was a combination of feeling unbearably sad for him, and yet thankful for stopping him. Also, seeing Ardbert during the camera pan in the Crystarium at the end.
Endwalker's final walk had to have been designed in a lab to generate waterworks. What an experience.
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Pokemon Mystery Dungeon Explorers of Darkness/Time/Sky
Mmm, great memories of Blue Rescue team.
I've been meaning to play the others, but DS emulation is kind of subpar by design.
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I don't think I've ever cried because of a game in the sense that the game itself made me cry, but the memories attached to some have.
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Interesting. I have the game but am still working through backlog before I play it. From the previews it always seemed kinda like absurdly humorous so I'm kinda surprised to hear that they mix in some more emotional chords
It has both in spades. Often the main story is where you find the pathos and the side stories is where it gets super goofy.
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The Walking Dead. Clementine, my girl, she needs a hug.
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Journey. I will cry every time.
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Lethal Company. Laughter and fear crying.
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Neon White had a moment or two I think
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BioShock Infinite
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Celeste
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Assassin's Creed Black Flag
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A Short Hike
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Spiritfarer
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probably more....
A Short Hike was such a cute and wholesome game, was taken by surprise and reduced to tears at the ending
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A few times.
Most notably, when playing Outer Wilds. I was playing it during the pandemic and had lost two friends, my grandfather and my cat within the span of around 3 months. I was struggling with depression and I got to one specific spot in the game and the revelation caused me to just sit there and cry for like 10 minutes, I was so emotionally shut down at the time that the tears felt like a life preserver. I had to stop playing for a bit, but it definitely helped me process my grief.
I also cried during a couple of quests in FFXIV. The post-Shadowbringers content especially, not because it was sad, just very poignant. And again in the last area of Endwalker, where Masayoshi Soken's incredible composition combined with some very emotional content just got to me (especially the Endwalk, jfc).
I think I cried a bit at the end of Journey just because it was a powerful experience, but I had an amazing partner in that game who stayed with me through the whole thing.
If only I could replay Journey as a new experience again. There were so many revelations at the end for someone who went in knowing nothing about it that really made it a powerful experience.
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Brother's got me ugly crying
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Malenia got me damn close to.
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The final zones for FF14 Endwalker and the most recent one Dawntrail had me sobbing (endwalker more so, but both did it).
Baldur's Gate 3 had a few moments as well.
Dragon Age: the Veilguard did as well, as did parts of DA2 and DAI on my most recent playthroughs.
There's probably a couple more but I can't think of them right now!
Does veilguard get better? The voice acting and dialogue were so bland I didn't get far in it. Plus the combat was no dragon age combat.
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I was just about to mention exactly these games!
Outer Wilds' ending was, to me, a beautiful meditation on confronting loss, the ending of things, and coming to peace with it.
Shadowbringers was along a similar theme. It was interesting emphasizing with Emet, and yet still realizing he's wrong ("cool motive, still interdimensional genocide"). It was a combination of feeling unbearably sad for him, and yet thankful for stopping him. Also, seeing Ardbert during the camera pan in the Crystarium at the end.
Endwalker's final walk had to have been designed in a lab to generate waterworks. What an experience.
My reaction to both The Dying Gasp and Seat of Sacrifice fights was "Can't I feel good about winning just once?" and then speaking to Seto at the end was full on waterworks.
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Recently.
The "Unlost World" storyline in Final Fantasy XIV Dawntrail is rough if you have lost a loved one recently.
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Mmm, great memories of Blue Rescue team.
I've been meaning to play the others, but DS emulation is kind of subpar by design.
Is it? I thought DS emulators are pretty good. I've seen a few Streamers stream the Pokémon DS games without issues. Pokemon Mystery Dungeon also doesn't make much use of the touch screen iirc
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Is it? I thought DS emulators are pretty good. I've seen a few Streamers stream the Pokémon DS games without issues. Pokemon Mystery Dungeon also doesn't make much use of the touch screen iirc
It works well, but using 2 screens on one monitor will always be a lesser experience.
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Does veilguard get better? The voice acting and dialogue were so bland I didn't get far in it. Plus the combat was no dragon age combat.
I did a ~60 hour playthrough and completed every quest I could find without a guide. I didn't 100% the game or collect all of the possible loot, but I came fairly close. I enjoyed most things about the game, though I do wish more choices from previous games mattered. Anyway, here's my rambling thoughts on it!
The combat is very different, but after a bit I really started to enjoy it (I
did play as a mage, idk what the other classes feel like to play as I have not gone back for a replay yet).As for the dialogue, it felt very Dragon Age to me, though I mostly choose the sarcastic options (purple Hawke is my favorite). I didn't find it particularly bland, same with the voice acting. Sure, the dialogue writing isn't Baldur's Gate 3 good, but I didn't think it was bad either. It really reminded me a lot of DA1, especially after jumping right into a DA1 play after I beat it.
There's one kinda mediocre scene regarding one of the character's queerness (pushups lol) but I didn't hate it, and as a trans person myself, all of the queer focused scenes were very believable. People go "oh my god they're beating us over the head with queerness", which like, yeah they are, because that's literally how it can go in real life with people who are refusing to acknowledge or accept your identity.
The amount of lore that gets revealed made going back to the first 3 really interesting (I did a fresh playthrough of each but didn't quite finish Inquisition as I got distracted by Pathfinder Wrath of the Righteous)!
It also might help that I romanced Solas in DAI several times, and really enjoyed getting more of him (even if he made me angry at him a lot in this one).
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Gears of War 3 - Dom
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Journey's ending hit me pretty hard: the score's composer, Austin Wintory, did such a great job channeling emotions into the game narrative
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This post did not contain any content.wrote last edited by [email protected]
Two that I can remember.
- To The Moon
- Clair Obscur: Expedition 33
Excellent storytelling transcends the medium, but it’s a shame that there are so few games that have managed to tug at my heartstrings.
Edit: I am reading the comments and making a list. Sometimes a good cry is the catharsis an aching soul needs.
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Devil May Cry back in 2001, and hellblade in 2017. There weee probably others that I had a response to, but those both had tears falling.
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Malenia got me damn close to.
Let me solo her
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Malenia got me damn close to.
Rotussy.