Who plays like that x_x
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I still think all you inverted Y axis people are monsters.
This is a safe space. You are allowed to share your completely wrong opinions here.
To be fair my IRL best friend is one of you inverted Y monsters. Monsters are people, too.
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Who plays like that x_x
I started console FPS with Timesplitters 2, which used that control scheme as default. I’m pretty sure Goldeneye had similar control scheme as well.
For me it’s natural to think the analog stick as my neck. I tilt my neck forward to look down. I tilt my neck back to look up.
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often people who plays plane related flight games with a joystick early in their life
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Videogame cameras in 1st person it's supposed to work like this:
The REAL inverted would be move stick down and then you see down.
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I felt so great when I "discovered" using the numpad for movement to have more buttons available to bind useful stuff to. I think I did that with Jedi Knight. I was so excited, I told all my friends.
Can't remember when I switched to WASD. Maybe with Unreal and/or Half Life.
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There's a version of this where 3rd person movement controls are logical to the avatar, rather than to the screen. Only in this case, it's the developers who are wrong. I'm looking at you, Resident Evil 1.
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If the first game you ever played with a stick was a flight simulator, then down is up.
Also probably if you played Descent
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The best games shuffle your controller inputs at random on startup to promote mental flexibility and problem solving skills.
what kinda games do you play???
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Videogame cameras in 1st person it's supposed to work like this:
The REAL inverted would be move stick down and then you see down.
This would imply the X axis has to be inverted too...
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what kinda games do you play???
I'll let you know when I figure out how to get to the title screen.
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This would imply the X axis has to be inverted too...
Yep, you right. The same rules are applied.
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The best games shuffle your controller inputs at random on startup to promote mental flexibility and problem solving skills.
StarCraft 2 coop has a mode called vertigo, which every 15 sec rotates your camera by a random angle... I had headache for 2 days...
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Some people visualize their Y tilt "lever" as in front of the fulcrum of their neck, and some people visualize it as behind the fulcrum. Thus some people find an inverted Y axis to be intuitive, while others don't. At least, this is how the reason for the preference has been explained to me.
I still think all you inverted Y axis people are monsters.
I still think all you inverted Y axis people are monsters.
“O fuck it! I’m a monster! I admit it!”
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Videogame cameras in 1st person it's supposed to work like this:
The REAL inverted would be move stick down and then you see down.
This is so silly. Thanks for making me laugh.
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If the first game you ever played with a stick was a flight simulator, then down is up.
wrote last edited by [email protected]Yep. And for me, it changed. I played fps on controller my whole childhood, I was always standard. I started playing less controller and more mouse and keyboard as I got older.
A few years ago I started flying fpv drones.
Recently tried to use a controller again? Whoops I can only play inverted now
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Videogame cameras in 1st person it's supposed to work like this:
The REAL inverted would be move stick down and then you see down.
For me I only accept inverted camera controls for orbiting cameras that aren't use for aiming.
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If the first game you ever played with a stick was a flight simulator, then down is up.
Yes!. I remember when my brother and I played our first 3D fps (half life), we both agreed it made more sense to invert the y axis. I hadn't even considered all our history playing joystick flight sims as an influence
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If the first game you ever played with a stick was a flight simulator, then down is up.
I was this way up to roughly the Xbox 360 era.
And then it just didn't feel right any more. In fact neither way felt right for a while.
Now I'm a right way up boy.
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I remember playing the original Rainbow Six game in 1998 inverted. Can’t remember why, or if that was the default, but I got used to it and haven’t been able to use the controls backwards since. Besides, if you lean forward you look down - why would controls be any different?
if you lean forward you look down - why would controls be any different?
By that logic, tilting the stick to the left should either make you look to the right, or just rotate the view without actually changing the direction you're looking in
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The best games shuffle your controller inputs at random on startup to promote mental flexibility and problem solving skills.
I think it's the original Halo that asks you to look up or down during the tutorial, and then chooses your input method based on what you press.
Was a neat way of doing it.