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  3. What the most memorable moment from any video game?

What the most memorable moment from any video game?

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  • J [email protected]

    Dude yes! I had an idea to play those in my car when I met up with a friend interstate, but I then decided to do something that was higher effort, and I made my own mock radio station where I was the host, heavily inspired by the VC radio stations

    It started off completely normal with subtle hints (the station name was BSFM), and then started having odd songs play like Minecraft parodies, music from other games and small indie artists only we would know, and towards the end I did "talkback" interviewing all of our friends that were in on it, giving weird takes on bread of all things.

    nymnympseudonym@piefed.socialN This user is from outside of this forum
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    wrote last edited by
    #132

    Pirate radio & Part15 radio ❤

    For a few months I experimented with extreme Part15. I had a big-ass antenna high on the roof (which is what made this a temporary hobby) and a deep solid ground contact. It was just slightly over legal in terms of wattage but managed to broadcast almost a mile -- including a school and some government offices.

    That was like 15 years ago, when USA still had a little freedom. These days I'd be too afraid of ICE/Tulsi/Patel/Neom hauling me away in the night

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    • M [email protected]

      Good or bad honestly

      archmageazor@lemmy.worldA This user is from outside of this forum
      archmageazor@lemmy.worldA This user is from outside of this forum
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      wrote last edited by
      #133

      I'm gonna go with a moment from Final Fantasy XIV.
      ::: spoiler spoiler
      "Remember us, remember that we once lived."
      :::

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      • M [email protected]

        Good or bad honestly

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        wrote last edited by
        #134

        The giraffe in the last of us

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        • M [email protected]

          Good or bad honestly

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          wrote last edited by
          #135

          Where's everyone going? Bingo?

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          • A [email protected]

            The entire ending of portal 2.
            ::: spoiler spoiler
            From the part where he kills you all the way up to leaving the enrichment centre. It's all done so well and it made me realise this time there was no fakeout, this was actually goodbye and we will never get a portal 3, not with Chell at least.
            :::


            Reaching the peak of celeste was an incredible moment for me and the summit chapter is such a good "final" gauntlet. I've gone on to beat everything but farewell and the entire game is so well made. (My thumbs really hurt though)

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            wrote last edited by
            #136

            The closest we got officially was this, which at least had Alesia Glidewell getting the chance to reprise playing Chell in live-action.

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            • M [email protected]

              Good or bad honestly

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              wrote last edited by
              #137

              When the shields on the Arsenal Bird go down in Ace Combat 7. Just the way the music swells and everything.

              I was screaming and cheering. Just felt invincible in my beloved F-15E.

              Runner up:

              Learning about Revan in KOTOR 1.

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              • M [email protected]

                Good or bad honestly

                charonn0@startrek.websiteC This user is from outside of this forum
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                wrote last edited by
                #138

                Ancient creators of Hyrule!

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                • lady_mongrel@lemmy.mlL [email protected]

                  I'm old. I was thinking in ocarina of time enteric Hyrule Field for the first time 😅

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                  wrote last edited by
                  #139

                  I was thinking link to the past... Lol

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                  • M [email protected]

                    Good or bad honestly

                    lukaszh@szmer.infoL This user is from outside of this forum
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                    wrote last edited by
                    #140

                    The ending of "A Plague Tale: Requiem".

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                    • rubberelectrons@lemmy.worldR [email protected]

                      Would you kindly..

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                      wrote last edited by
                      #141

                      What makes thela5 work so well is that the twist works because of the format.

                      It wasn't mind control of the main character. It was mind control on the person holding the controller, and it WORKED.

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                      • B [email protected]

                        Lives, all mortal lives, expire
                        Souls go to their doom in flame
                        Forevermore

                        There are great examples in this thread of great games from years past. But from more recent games, everyone who has played BG3 to its close (or near it) will likely agree with me. It was an amazing buildup and amazing scene when it happened.

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                        wrote last edited by
                        #142

                        Fools. Fools! how hard you have fought.

                        Brave, brave... But it's all been for naught

                        True souls, who couldn't be bought.

                        Doomed.

                        Detected.

                        And caught.

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                        • M [email protected]

                          Good or bad honestly

                          ace_garp@lemmy.worldA This user is from outside of this forum
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                          wrote last edited by [email protected]
                          #143

                          Being upside down for the first time in an arcade game, in 1989!

                          Thrilling for the time and very memorable.

                          It was Afterburner installed into a bespoke cabinet at Fremantle Timezone.

                          The servos were directly connected to the flight-control stick, without any inputs of what was occuring in the gameplay. This meant you could be upside down, even when flying level in-game, and you would have to bank and dive to level-out the game during quiet parts or at the end of stages. No chance of redout, but the harness was torso only and uncomfortable for longer times upside down.

                          This was created as a 'hack', probably by LAI engineers, and unauthorised by SEGA. I've met a couple of these Perth game-engineers since, and they are true pioneers. So much so, that SEGA took interest and flew out it's own engineer, Masaki Matsuno, to take a look, which inspired the creation of the R360.

                          Novel, but the lack of interconnect with gameplay made the experience clunky. Only played it twice.

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                          • M [email protected]

                            Good or bad honestly

                            bruncvik@lemmy.worldB This user is from outside of this forum
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                            wrote last edited by
                            #144

                            The ending of Monkey Island 2: LeChuck's Revenge. It pisses me off to this day.

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                            • M [email protected]

                              Good or bad honestly

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                              wrote last edited by
                              #145

                              It was in assassin's creed 2 when the precursor address the character in the Animus. You realize at that point they they knew. Mind blowing.

                              Red Dead Redemption.
                              ::: spoiler spoiler
                              John Marstons Death
                              :::

                              The death of Deckard Cain in diablo 3 what a fucking crapchute.

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                              • M [email protected]

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                                wrote last edited by
                                #146

                                Beyond Good & Evil, lighthouse arc

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                                • B [email protected]

                                  Lives, all mortal lives, expire
                                  Souls go to their doom in flame
                                  Forevermore

                                  There are great examples in this thread of great games from years past. But from more recent games, everyone who has played BG3 to its close (or near it) will likely agree with me. It was an amazing buildup and amazing scene when it happened.

                                  M This user is from outside of this forum
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                                  wrote last edited by
                                  #147

                                  Honestly the thing that sticks with me more is the scene after defeating the final boss.

                                  The game just does such an incredible job of starting with a local problem and then gradually, believably making the stakes bigger and bigger until you have to kill gods. And then when you finally do it, you remember that all of that was just to solve your first problem, a problem so local that it exists only in your character's skull. It instantaneously gave me the scope of everything I'd accomplished. One of the greatest pieces of media I've ever experienced. I wish it had been a movie so I could do it again and again.

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                                  • M [email protected]

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                                    wrote last edited by
                                    #148

                                    Zelda: Link to the Past, going through the lost woods. I can still hear the music.

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