Switch 2 game-key cards won’t be account- or console-locked
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wrote 15 days ago last edited byThis post did not contain any content.
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This post did not contain any content.wrote 15 days ago last edited by
Now if they could enable multi device Lan based game transfer like the steam deck has the cards wouldn't be so bad.
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This post did not contain any content.wrote 15 days ago last edited by
They still have no real reason to exist though. Theyre a catalyst for ending physical media.
You get the worst part of owning a physical copy (you gotta find the physical game and put it in the console every time you want to.play that game) combined with the worst part about owning a digital copy (you still have to download all the game data).
Unless these versions of the game are cheaper than even the digital versions of the game, then there is no reason anybody would just pick the digital version over these. Any person interested in selling the game when they are done playing will just get normal physical media.
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They still have no real reason to exist though. Theyre a catalyst for ending physical media.
You get the worst part of owning a physical copy (you gotta find the physical game and put it in the console every time you want to.play that game) combined with the worst part about owning a digital copy (you still have to download all the game data).
Unless these versions of the game are cheaper than even the digital versions of the game, then there is no reason anybody would just pick the digital version over these. Any person interested in selling the game when they are done playing will just get normal physical media.
wrote 15 days ago last edited byits worse than comparing it to physical media that has all content on media, but better than display boxes that only has a digital code in it.
digital key carts are more replacing the latter (which is better) but there will definitely be a few devs who will opt out of physical media storage costs for the key card
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This post did not contain any content.wrote 15 days ago last edited by
What? Of course not ... that's why they are in the form of game cards.
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wrote 15 days ago last edited by
I assume people were worried about them pulling an Xbox, especially since they are largely the same concept.
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I assume people were worried about them pulling an Xbox, especially since they are largely the same concept.
wrote 15 days ago last edited byIts the same concept as a stub game disc which requires a full online install (something Xbox used for cross-gen one/series titles).
Its nothing like the account tied physical sales they proposed at the Xbox one announcement.
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its worse than comparing it to physical media that has all content on media, but better than display boxes that only has a digital code in it.
digital key carts are more replacing the latter (which is better) but there will definitely be a few devs who will opt out of physical media storage costs for the key card
wrote 15 days ago last edited byhow is it better than display boxes?
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how is it better than display boxes?
wrote 15 days ago last edited byTransferable licence.
They can be sold, gifted, inherited, etc.
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This post did not contain any content.wrote 15 days ago last edited by
That's kind of what I figured. I mean otherwise, it wouldn't make any sense to offer game key cards when digital versions exist.
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wrote 15 days ago last edited by
That inheritance is going to be on a pretty short timespan, since 3DS and Wii U online services and downloads are already gone.
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This post did not contain any content.wrote 15 days ago last edited by
It is less bad than code-in-a-box. That's not a high bar, but it is less bad.
There are two main reasons to buy physical:
Ability to share, trade, and resell your games. These key cards still support this, whereas code-in-a-box did not. So, slightly better.
Then there's the peace of mind that your games will still work in the distant future. I think if you ask most people who primarily buy physical, myself included, we'll say this is the main appeal of physical games, and the big reason why key cards don't feel acceptable.
Some day when the servers eventually go offline, these key cards will become bricks. It's not a question of if, it's a question of when. We have no idea how long Nintendo will support them for, and they're not going to hard commit a timetable out loud for us. But we know it can't be forever.
But even for standard physical games, there is some uncertainty regarding their long-term future that I'm not sure people realize. When those servers eventually go online, your cartridge only has 1.0 on it, you won't be able to get patches. That's better than a brick, but for a lot of games that's probably not the version you want to play.
And then the even darker concern is bit rot. No form of physical media is permanent. Every disc and every cartridge will eventually degrade. Worse yet is that for many forms of media, we don't even know how long they're set to last for, we only find out once some of them start to fail. Cartridges are generally better than discs, but beyond that we truly have no idea how long Switch cartridges should be expected to last.
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That inheritance is going to be on a pretty short timespan, since 3DS and Wii U online services and downloads are already gone.
wrote 15 days ago last edited byoutside of the official service, there is actually one other feature that people forget exists, and would be relevent to the resell of the key.
updating by local user (no not the recently announced game sharing stuff, but the ability to update a game via just being near a device with the update)
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wrote 15 days ago last edited by
A more "controlling" company could try to lock down the cartridge or even a disc with the logic that the license is tied to the purchaser. It doesn't seem like much since that is the status quo, but last generation Microsoft was testing those waters and we're just happy that these boundaries aren't being pushed again right now.
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This post did not contain any content.wrote 15 days ago last edited by
How long do we reckon until they figure out the decryption keys and Switch 2 games become piratable on stock hardware?
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How long do we reckon until they figure out the decryption keys and Switch 2 games become piratable on stock hardware?
wrote 15 days ago last edited by3 months from now.
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They still have no real reason to exist though. Theyre a catalyst for ending physical media.
You get the worst part of owning a physical copy (you gotta find the physical game and put it in the console every time you want to.play that game) combined with the worst part about owning a digital copy (you still have to download all the game data).
Unless these versions of the game are cheaper than even the digital versions of the game, then there is no reason anybody would just pick the digital version over these. Any person interested in selling the game when they are done playing will just get normal physical media.
wrote 15 days ago last edited byI mean with this setup you can still sell the game and it keeps a used game market. I don't like not actually "possessing" the game cause we know everything online shuts down eventually, but it's much better than the "physical games" that actually just have a download code.
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I mean with this setup you can still sell the game and it keeps a used game market. I don't like not actually "possessing" the game cause we know everything online shuts down eventually, but it's much better than the "physical games" that actually just have a download code.
wrote 15 days ago last edited byIts effectively a self-destructing game set on a timer.
Not unlike real physical games that succumb to time and damage, except you cannot dump the gamedata to preserve your own physical copy.
Also, physical games deteriorate at a much slower rate than Nintendo shutting down their servers. Sure, you have the right to download your digital Wii games you paid for, but have fun doing that right now on servers that no longer exist. The WiiU and 3DS eShops are next, they already have purchases disabled.
I can still play physical NES games, the only maintenance required is changing the battery, if the cart even has one, and keeping the pins clean.
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They still have no real reason to exist though. Theyre a catalyst for ending physical media.
You get the worst part of owning a physical copy (you gotta find the physical game and put it in the console every time you want to.play that game) combined with the worst part about owning a digital copy (you still have to download all the game data).
Unless these versions of the game are cheaper than even the digital versions of the game, then there is no reason anybody would just pick the digital version over these. Any person interested in selling the game when they are done playing will just get normal physical media.
wrote 15 days ago last edited byNintendo doesnt want to sell them either. They lose so much revenue on wholesaling and manufacturing. Digital gets them that sweet sweet 100% of the consumer price per sale. Holy fuck they're just counting the days until they can finally convince idiots physical shouldnt exist. Ask Sony and Microsoft what they learned about even trying to suggest they were killing the used market.
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Its effectively a self-destructing game set on a timer.
Not unlike real physical games that succumb to time and damage, except you cannot dump the gamedata to preserve your own physical copy.
Also, physical games deteriorate at a much slower rate than Nintendo shutting down their servers. Sure, you have the right to download your digital Wii games you paid for, but have fun doing that right now on servers that no longer exist. The WiiU and 3DS eShops are next, they already have purchases disabled.
I can still play physical NES games, the only maintenance required is changing the battery, if the cart even has one, and keeping the pins clean.
wrote 14 days ago last edited byOh yeah, real physical games are better, no arguement from me.
Just calling out that it could be even worse.