Three years later, the Steam Deck has dominated handheld PC gaming
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pls to meke stem controller 2 🥲
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I'm confused on what your hypothesis is here. You think PC handhelds are massively shifting the modes of usage of the Switch towards being primarily docked? I'm not gonna dig for it, but my understanding was that the Switch usage was slowly drifting towards more handheld over time. Even if that wasn't the case, the numbers just don't match. Even if 10 million people had shifted from using the Switch as a handheld to a PC handheld, why would that impact the remaining 130 million users? PC handhelds are a rounding error in the space the Switch operates in.
If I had to guess the drift towards PC probably has a lot to do with software. PC ports weren't a given until recently and they arguably still aren't reliably great. With console exclusives becoming fewer and further between and both first parties now willing to ship PC ports there just is less of an incentive to be stuck to a specific piece of hardware. PCs have always been backwards and forwards compatible, but with all sorts of devices able to run the same software across many device types and hardware generations that is becoming a big selling point.
Which on the Switch is a lot weaker, mostly because Nintendo is better at making a ton of first party games than Sony and Microsoft and because they have a younger userbase that is less likely to have three other gaming-worthy devices at their fingertips at all times.
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The OG Steam controller was a bust in general, but yeah, they ended up having to add a stick there. And the original Vive controllers were touchpad-only, which was a bad choice that was reverted somewhere in the process of Valve exiting the picture and every other VR controller standardizing around sticks instead. And notably the Steam Deck launched with dual sticks in a standard configuration despite insisting on keeping the dual trackpads, but very few competitors have followed suit. One touchpad, sure, because these all need a remedial solution for a pointing device, but two is rare (I can think of one other example).
So yeah, Valve has been dragged kicking and screaming back to the standard layout, much as they seem to not want to entirely let go of the idea for some reason. There aren't many examples because they don't make a ton of hardware, but there is nothing in the history of those haptic trackpads to suggest that they're a runaway hit with users that will become the go-to for input devices. There's a lot more evidence for the opposite.
I fundamentally disagree that the touchpads had anything to do with the Deck's success. Reading reviews, looking at usage lists and just looking at how the thing is used, the killer feature is and has always been the ridiculously low price for what it packs and the user-friendly UI. The entire point of SteamOS is making the device manageable with the sticks alone and not needing a pointer device as much as the Windows alternatives. You're projecting your tastes onto it pretty heavily there.
I have to say, there is so much self-contradiction in people that get activist about this segment. And I say that as someone heavily invested in it. I upgraded from the OG Deck to the OLED and I own other handhelds. But man, people need to decide whether the reason the Deck is great is that it IS a console that works like a console and doesn't need to mess around with annoying Windows quirks... or a full-fledged PC that is not really competing with consoles.
Look, the Deck is a very, very, very cheap handheld PC that is less performant and not as sleek as some of the more boutique alternatives, but it's the best value in that space. And it's less of a hassle to use out of the box than the Windows alternatives (although the difference is smaller than most people claim, honestly). It's not as smooth as a console, it's clunky and it's less compatible than inititally promised. And not as successful as you'd think from the attention it gets. But it's good. Not best in class in most areas, but definitely best in value by a large margin.
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It can "run" everything you mean. I at games that either struggle to stay above 30 or look worse than switch graphics. So because a game can run doesn't mean it's viably playable to other people. I think the aim should be medium settings for new games at a steady 40fps for the next deck. But for now we have to rely on Linux optimization.
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Answering this post is difficult without writing an entire book, but I think the existence of this form factor, the iteration on it, and the cycles of hardware going out of date and being replaced will, in the long, term have more and more of a tangible effect on all consoles, and Nintendo will feel that last out of the three. Rumor has it Xbox has given up on being a console and will actually just be a PC going forward.
With console exclusives becoming fewer and further between and both first parties now willing to ship PC ports there just is less of an incentive to be stuck to a specific piece of hardware.
This is basically the gist of my point, and long-term, I think it will apply to handhelds as well. As an example, on the current Switch, you can get compromised versions of the Witcher 3 and Doom Eternal, or you could just get the better version of the game on PC; it will run perfectly at home, and you can run it at acceptable settings when handheld. Feel free to extrapolate that a few years into the future when there's a new handheld PC out and the consumer is comparing the latest new game on PC against a Switch 2.
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The OG Steam controller was a bust in general
Lol on planet earth? It sold over 1 million units in a couple months, and is so beloved and sought after that they go for over $150 in box on secondhand markets still today... Is it my favorite controller for playing games that are designed for controller? No, of course not, but that's not what it is for... For playing non-controller games from the couch while docked to the TV, though? Absolutely indispensable, there is nothing else that exists that comes close to the success of the Steam Controller.
despite insisting on keeping the dual trackpads
Valve has been dragged kicking and screaming back to the standard layout
I don't think anyone has ever expected or suggested that analog stick would not be included or do not belong on the Steam Deck, including Valve. The idea that Valve is against analog stick or attempted to not include them in the first place is ludicrous and the points you make about this are completely moot lol. The point of the device is to allow play of all games, and the sticks obviously play a role in that for games that were designed to be played with them.
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That is over generalising. I got Control recently (great game BTW) and it technically runs but isn’t really playable. That said I still love that little machine and it is an auto include in my bag whenever I’m away from my desktop for a longer time.
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I think it's very interesting to note that mainstream consoles like the Switch or PS5 have massive ad campaigns behind them, expensive television spots, and a constant churn of new exclusives that they're using to keep themselves in the conversation. The Steam Deck certainly had an ad campaign, but it feels impressive to me that they managed to make those numbers happen mostly just through throwing up an announcement on the Steam front page and then having it review well once it found its way into critics' hands.
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I look at the Steam Deck less as an end product and more of a means.
The Steam Deck is absolutely getting slaughtered by the Switch in terms of sales, but it gives Valve an alternative to the Windows ecosystem that is becoming more hostile as Microsoft tries to muscle in on gaming. I also think that Valve could have designed a Steam Deck variant to compete with the Switch 2, but hasn't for various reasons
Already, Valve has the technology to create a console to compete with a PS5 and Xbox Series X, but doesn't seem to want to.
I can't imagine it would be that much harder to make a Chromebook equivalent, giving it access to the PC market without Windows.
Since Valve is using Linux, developing the tech stack is cheap. Also, Valve seems to be selling hardware for a profit, so it may be more comfortable with slimmer margins.
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Comparing 90’s handheld gaming to 2020’s handheld PC’s doesn’t make a whole lot of sense.
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One million units in the accessory market may as well be zero. The game controller market is woth billions each year just in the US. Specific per-company market share is hard to come by, but I'll put it this way: none of the data I've seen even includes Valve as a player in the space.
I do have a Steam Controller and it will continue to sit in a box next to the Steam Link indefinitely, because see above about having a collecting issue with controllers. My solution for playing non-controller games on the TV ended up being a lapboard with an embedded keyboard an a mouse area from Roccat, which they've discontinued because they're dumb.
The points I make about the success of the pads are entirely reasonable, seeing how Valve DID in fact market them as stick and button replacements on the original and included them instead of having sticks on the Vive controllers. They tried to sell them as a replacement, they did not work for that.
The Steam Controller is in this bizarre space where it bombed so hard it is not remembered at all by most and yet it has been subject to this revisionist history where instead of being briefly available and getting discontinued because nobody really wanted them or was using them it was a massive success that is not being made anyway because... I don't know, because they're special and unique and Valve doesn't want to devalue them? I have no idea how this is supposed to have gone down.
I mean, it's fine, it's not even close to the weirdest piece of tech I own. Not even the weirdest controller I own. But it was never a killer app, it was never particularly successful and the dumb touchpads were absolutely marketed as being superior to physical controls and were extremely not that. I was there for the fifteen minutes it took everybody to decide this, I remember.
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I'm comparing unit sales. The Deck just happens to slot in between older handhelds in terms of unit sales. It also sold about as much as the Saturn and a little more than the Dreamcast, as far as I can tell. I may be ahead of both and on par with the Wii U now, but Steam isn't super transparent with giving sales numbers.
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I get that but saying it’s sold less than the game gear implies a pretty serious failure lol I just don’t think they’re even in the same product lineup and the comparison doesn’t make a lot of sense.
I’ll admit I’m being a little nitpicky I’m not trying to start a fight with you here or something
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Maybe handheld gaming PCs aren't something that has mass market appeal? It feels like theres so many variables that depend on it. Exclusives? Price? Ease of use? Brand recognition? Advertising? Im glad Valve is happy with deck's sales numbers becuase it means we will probably keep seeing more support for it and newer models down the line. It still feels like if Microsoft launched a handheld xbox, it would probably still be a console first experience without traditional PC functionality and probably sell more while directly competing with switch 2.
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No, I get it, no animosity here. I'm just curious about why you think the bar is fundamentally different for the Deck than for consoles in general.
Hell, adjusted for inflation the Game Gear retailed for the equivalent of 300 bucks at launch, which is not far off from the lowest price for the Deck at 399. Plus 90s devices sold a lot less than modern devices. Why would meeting the Game Gear not be a reasonable target for the Deck?
It's the most successful individual PC handheld, but it's also not made it into the same range as most consoles so it hasn't turned this product category into a mainstream device... yet.
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Memory and thumbs, two conversations that you need to have with a doctor lol. You can literally just look at Steam Controller reviews and reception, these webpages all still exist on the internet... Basically the only thing that it is dinged on in reviews is the plastic build quality (totally valid, the plastic does feel cheap), lack of compatibility with Mac, and need for input mapping. The worst that I have ever seen said about the trackpads on it is "it takes getting used to" for games that are controller-first, while for non-controller games they are completely intuitive and just work.
Neither I, nor Valve, have ever pushed the trackpads as a stick replacement, and I will just keep reiterating my point that they are indispensable for use with non-controller games and without them, the product is lacking to the point of being unusable for these types of games.
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Oh, my Gabe.
Okay, here. PC Gamer review:
I have no doubt that some diehard PC gamers will put in tons of time customizing Steam Controller profiles, practicing, and becoming much more accurate than they ever would be with gamepad aiming. But the best you’re ever going to get is almost as good as a mouse, and I think games designed for an Xbox or PlayStation pad will still play better with the native hardware. Spending hours trying out the Steam Controller in the living room, I realized that don’t see much reason to make that compromise. There are very few PC games without controller support that I really want to play on my TV. When I tried, I mostly ended up just missing my mouse.
Hilariously the guy got much more negative (honest?) about it over time.
IGN, on the trackpad on its review:
It works great for typing in Steam Big Picture mode or in SteamOS, but it ultimately fails at replicating the speed and precision of a mouse for gaming. Traditional controllers use a thumbstick to let users look around in games, but with the Steam Controller, you’re forced to use the right touchpad to look around and aim. I tried tweaking the sensitivity of the pads for various games but I could find any setting that felt natural. I constantly overshot my targets and relied on the right thumbstick for accuracy instead.
As touched on already, it's difficult for the dual-trackpads to replace the trusty thumbstick, especially when it comes to aiming in first-person shooters, or even moving the camera around. I believe it's certainly possible to get the hang of it and while everything appears to be accurate enough, it simply doesn't feel as responsive as the thumbstick, or rather you don't feel quite in control for quick snappy movements.
Valve being reported as saying trackpads are the superior option at The Escapist
while also admitting they couldn't get people to use them:The machinist said that the new prototype’s analog stick was tied to movement, in order to “ease new players in” to using the two trackpads, by starting them off using just one for aiming. While he said that the prototype had been successful, and that players were eventually able to transition to the dual trackpad layout, its big disadvantage that the controller’s d-pad had to be cut to make room for the stick.
I was there. I bought one. Why do you make me do homework?
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games designed for an Xbox or PlayStation pad will still play better with the native hardware
it’s difficult for the dual-trackpads to replace the trusty thumbstick, especially when it comes to aiming in first-person shooters
you literally just cherry-picked the same "stick replacement" talking point that I've already identified as a strawman and irrelevant to this discussion
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Personally, I think the Deck is too big for my tastes, but the beauty of the ecosystem is that anyone can make one while still having almost all the Deck features.
I'd love to have a Vita or even PSP sized Steam handheld with a great screen for smaller titles, but that comes with its own problems
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Valve said it. It's not a straw man. I'm not cherry picking. Those are direct quotes from contemporary reviewers going off Valve's marketing and review guides. The first that I could find, too, there's only so much homework I'm willing to do.
The damn thing went to market with that as a USP. They told everybody the pads were superior before they had to backtrack on it and add a single stick because they couldn't get playtesters to go along with it.
If you think you know better than Valve and they mismarketed the thing... well, great. Good for you. But they still mismarketed the thing, people still reviewed it as a stick replacement and it still reviewed poorly on that front.
Now, I'd argue it was also poor at being a mouse replacement, which is also something mentioned in contemporary reviews. It may technically enable you to play a strategy game, but you're not going to excel at Dota 2 on a Steam Controller. There are multiple superior alternatives. Most obviously to just... you know, go to a desk and play with a mouse, but there are also multiple solutions to have a laptop mouse and keyboard combo. There was that Roccat solution and there are a number of variants on "here's a flat surface with a USB hub inside it" you can use for that, if you must.
So if it's not a great standard controller replacement and it's not a great mouse replacement, what is it for? It never solved the issue of playing mouse and keyboard games on the couch effectively, which by your own account was the entire idea (even though it wasn't). The solution to that ended up being developers adding mouse and keyboard options instead. And maybe gyro aiming.
In any case, we at least got Steam Input out of it, which never did much to fix the shortcomings of the Steam Controller, but is a solid tool to enhance controller support for other devices and it picks up the slack from Sony refusing to properly support their controllers on PC.